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Author Topic: Aragami [PC/PS4] - stealth assassination Tenchu-style  (Read 1225 times)
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EngineNo9
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« on: September 14, 2016, 06:59:19 PM »



As mentioned in the Buying thread, this game looks really promising for those who like being a truly stealthy ninja in the vein of the old Tenchu games.

The big main difference between this and Tenchu is that your character has some sort of shadow magic, so you can almost "paint" shadows into the world, turn invisible, teleport between them and other stuff.  It seems like a really cool mechanic, but the zipping around does make me miss the grappling hook from Tenchu.

They just announced a release date of October 4th, with this launch date trailer.  It's coming to Steam for PC/Mac/Linux and to PS4 in downloadable form, or a special disc version for PS4.
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« Reply #1 on: September 14, 2016, 07:07:07 PM »

I've been eagerly anticipating this, since the gaming gods refuse to reboot the Tenchu series for me. Some of the stealth aspects (most notably the enemy line of sight, or lack thereof) have me a little concerned, but the developer definitely nailed the atmosphere.

I'm cautiously optimistic, and if user reviews are favorable, I'm in on day 2.

The game will supposedly be priced at $20, and is about 6 hours long. So it definitely won't have the scale of a Tenchu title. One cool thing the developers mentioned is that the game has three boss fights, and all are defeated via stealth mechanics.
« Last Edit: September 14, 2016, 07:18:43 PM by Dante Rising » Logged
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« Reply #2 on: September 14, 2016, 07:29:53 PM »

The first 13 minutes.

http://www.youtube.com/watch?v=CONA7fx_buM

I'm less impressed now, as you move around the environment like a 3rd person version of dishonored. In other words, you can teleport from shadow to shadow. I'll probably still grab it if the price point is indeed 20 dollars, but I wish the mechanics were slightly more hardcore.
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« Reply #3 on: September 14, 2016, 09:10:48 PM »

Quote from: Dante Rising on September 14, 2016, 07:29:53 PM

I'm less impressed now, as you move around the environment like a 3rd person version of dishonored. In other words, you can teleport from shadow to shadow. I'll probably still grab it if the price point is indeed 20 dollars, but I wish the mechanics were slightly more hardcore.

Yeah, they sure seemed to be using that teleport power a whole lot in that video.  That is the one thing I don't like about the game as well, and really wish it was just an equivalent of the Tenchu grappling hook (which I loved for the freedom it gave at the time).
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« Reply #4 on: October 05, 2016, 01:59:08 PM »

This came out yesterday, anyone tried it yet?  I'm on the road until Friday, but I'll definitely give it a look when I get back.  Initial reviews seem to be decent, but not great.  About the same reception the Tenchu games received.

Any game that is billed as a spiritual successor to Tenchu (one of my favorite PS1/PS2 series) is certainly worth a look.  smile
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« Reply #5 on: October 07, 2016, 09:51:55 PM »

First impressions:

-  Looks and sounds incredible.  They absolutely nailed the atmosphere.
-  Holy shit, this game is hard.
-  This is NOT Tenchu.  Playing it like it is will get you killed pretty quickly.  Feels a lot closer to Thief, with the primary focus on shadows.
-  This game is really gorram difficult.
-  There doesn't seem to be any consistency on when enemies can see me in the shadows and when they can't.  One moment they'll be looking right at me and don't say a word, the next minute they'll spot me even when I'm crouched in deep shadow and behind two giant trees.
-  I'm hoping you get some sort of ability to move bodies.  Getting through the first post-tutorial level is an absolute bitch because there are guards everywhere, and killing one of them is pretty much a guarantee that the body will be seen.
-  Seriously, this is really freaking challenging.
-  This really needs a mid-mission or quicksave option.  Just spent 20 minutes sneaking and stabbing my way through a level, only to have a body spotted right as I was headed for the exit.  Got one-shotted, start back from the beginning.
-  Fuck these guard and their one-shot weapons.
-  Did I mention this is hard?
-  You'd better get good at the "drop a shadow, teleport, stab" skill really quickly.  Seems the entire game revolves around it...which seems rather unfortunate.

Need some more time, but my first impressions are middling.  I don't see how to have success in this game without memorizing the patrol routes of every single guard on the map in advance.  I'm not exaggerating when I say I've tried the very first mission 30+ times at this point, and still can't get through it.  There are just SO damn many guards popping up out of every corner, I have no earthly idea how to get through it.

EDIT:  So I watched the video Dante linked to, and the mission I'm failing on starts at the 11:10 mark. There's a spot at 11:43 where the guard walks right up and somehow doesn't see him.  I've been playing for a couple hours now and can absolutely, 100% guarantee that guard would be sounding an alarm and one-shot killing me...every.  single.  time.  I've also tried the exact strategy they use in that video, and get spotted by multiple guards when on top of that rock pile in the middle of the map.  

There don't seem to be any difficulty settings that I can see, so I'm trying to figure out how that version is so different (and so much easier) than what I'm seeing.

EDIT 2:  Here's another walkthough video of the same area.  Watch how he jumps in behind the guard at the 2:21 mark.  I have no clue how he's doing that without alerting that guard.  There is apparently some trick to this that is completely escaping me.
« Last Edit: October 07, 2016, 10:55:34 PM by Gratch » Logged

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« Reply #6 on: October 07, 2016, 11:35:04 PM »

Took 2 hours, 32 minutes, and at least 30 deaths (I got the "Aragami!? Aragami!!" achievement, which is for dying at least 30 times), but I finally finished the first mission.  Funny thing is, outside of that one area with a bajillion guards (who apparently all have x-ray and heat vision), the rest of the level was actually pretty easy.

Oh, and you do get an ability to disappear bodies.  Takes two scrolls...which I picked up at the very end of the level.   icon_lol
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« Reply #7 on: October 08, 2016, 12:06:46 AM »

I agree, it's really hard, often.  Sometimes it feels unfair, but mostly it's been reasonable.  I do feel like it could get easier as more skills unlock. 

The worst part of the difficulty is the time it takes to get through a section. I played through the first two missions.  The first didn't take me as long as it did with Gratch, but the section in the graveyard in the second mission did.  And about halfway through that, I wanted to be done. 

However, eventually I was back to having fun (even before finishing that level).

Overall, I definitely enjoy it.  I like the look of it, too.  However, I suspect that I will be reluctant to jump in in the future knowing how long a level is going to take.
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« Reply #8 on: October 08, 2016, 05:47:24 PM »

Yeah, this game is definitely not one for those easily frustrated.  It's extremely unforgiving, and at times I have no idea why I was spotted when in full shadow. 

I also hate the fact that your shadow powers are so restricted in distance.  Most of the time I can't even look straight ahead and jump 20 or 30 feet to a shadow I can clearly see. 

But I do like the general working of the zipping to shadows mechanic more than I thought I would.  And the game has a great visual style.  It just makes me want to punch babies.
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« Reply #9 on: October 09, 2016, 06:16:51 PM »

Quote from: EngineNo9 on October 08, 2016, 05:47:24 PM

Yeah, this game is definitely not one for those easily frustrated.  It's extremely unforgiving, and at times I have no idea why I was spotted when in full shadow. 

I also hate the fact that your shadow powers are so restricted in distance.  Most of the time I can't even look straight ahead and jump 20 or 30 feet to a shadow I can clearly see. 

But I do like the general working of the zipping to shadows mechanic more than I thought I would.  And the game has a great visual style.  It just makes me want to punch babies.

Is it possible there is some mechanic you are not using, or perhaps misunderstanding some component of the game? I've read multiple posts about people completing the game in 5-8 hours and calling it "too easy". I actually prefer it be as difficult as you are describing.
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« Reply #10 on: October 09, 2016, 09:44:07 PM »

Played through the third (?, the graveyard) mission today, and the game really seemed to click.  Made it all the way through with an S rank, never detected, only died once.  It's weird how the first couple missions are so ridiculously hard, mainly because you don't have any skills at all.  Once you get the ability to create shadows, disappear bodies, and see where the mission objective is, the game really starts to shine.  A couple random thoughts:

1.  Get the ability to disappear bodies just as soon as possible.  It honestly changes the entire game.
2.  Zipping from shadow to shadow is actually really fun, but does take a while to get used to.
3.  I'm getting better at figuring out when I'll be detected and when I won't.  It didn't seem nearly as random in the graveyard mission as it did during the first one.
4.  It's really easy to lose track of the tiny targeting indicator, especially on levels where there's stuff floating around in the air.
5.  The graveyard level's checkpoints were placed much better, and I never felt like I was being punished if I made a slip-up.
6.  The camera sometimes has a tendency to do really strange things, especially in corners.  It led to a couple needlessly tense situations because I got turned around, or my view was obscured by a tree.
7.  The scrolls seem very difficult to find.  Granted, I was more focused on just getting through the level than finding secrets, but I did try to look in most corners...and only found one during the entire level (which took about and hour and 15 minutes).

As frustrated as I was yesterday, I was equally as pleased today.  This afternoon's session was as close to the old Tenchu games that I've ever played, which is exactly what I was hoping for from Aragami.  Hoping it keeps that positive momentum.
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« Reply #11 on: October 09, 2016, 10:01:18 PM »

Quote from: Dante Rising on October 09, 2016, 06:16:51 PM

Quote from: EngineNo9 on October 08, 2016, 05:47:24 PM

Yeah, this game is definitely not one for those easily frustrated.  It's extremely unforgiving, and at times I have no idea why I was spotted when in full shadow. 

I also hate the fact that your shadow powers are so restricted in distance.  Most of the time I can't even look straight ahead and jump 20 or 30 feet to a shadow I can clearly see. 

But I do like the general working of the zipping to shadows mechanic more than I thought I would.  And the game has a great visual style.  It just makes me want to punch babies.

Is it possible there is some mechanic you are not using, or perhaps misunderstanding some component of the game? I've read multiple posts about people completing the game in 5-8 hours and calling it "too easy". I actually prefer it be as difficult as you are describing.

At that early stage, there are no more mechanics available to me than what I am using.  The biggest thing is that I prefer to take out all the guards and it seems like you can just zip past most people if you really don't care about that, but that isn't how I like to play these sorts of games I guess and sort of defeats the purpose. 
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« Reply #12 on: October 11, 2016, 12:08:30 PM »

Quote from: Dante Rising on October 09, 2016, 06:16:51 PM

I've read multiple posts about people completing the game in 5-8 hours and calling it "too easy".

Granted, I'm probably slower than most, but I honestly have no idea how someone could possibly finish this game in 5 hours.  I've spent more than that just on the first 4 (of 13) chapters. 

Pro tip:  picking up scrolls also auto-saves your game.  This can be a lifesaver on some of the missions that seem to go a looooooooooong time between auto-saves (like the first part of Chapter 4)
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« Reply #13 on: October 11, 2016, 02:41:35 PM »

Quote from: Gratch on October 11, 2016, 12:08:30 PM

Quote from: Dante Rising on October 09, 2016, 06:16:51 PM

I've read multiple posts about people completing the game in 5-8 hours and calling it "too easy".

Granted, I'm probably slower than most, but I honestly have no idea how someone could possibly finish this game in 5 hours.  I've spent more than that just on the first 4 (of 13) chapters. 

Pro tip:  picking up scrolls also auto-saves your game.  This can be a lifesaver on some of the missions that seem to go a looooooooooong time between auto-saves (like the first part of Chapter 4)

I sighed in relief when I picked up a scroll and saw the save icon, but then I died, and I was back at the beginning of the segment.  It seemed to only save the fact that the scroll had been collected.  Maybe the scroll in the level you're talking about was also an autosave point or something.
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« Reply #14 on: October 11, 2016, 05:41:39 PM »

Quote from: Bullwinkle on October 11, 2016, 02:41:35 PM

Quote from: Gratch on October 11, 2016, 12:08:30 PM

Quote from: Dante Rising on October 09, 2016, 06:16:51 PM

I've read multiple posts about people completing the game in 5-8 hours and calling it "too easy".

Granted, I'm probably slower than most, but I honestly have no idea how someone could possibly finish this game in 5 hours.  I've spent more than that just on the first 4 (of 13) chapters.  

Pro tip:  picking up scrolls also auto-saves your game.  This can be a lifesaver on some of the missions that seem to go a looooooooooong time between auto-saves (like the first part of Chapter 4)

I sighed in relief when I picked up a scroll and saw the save icon, but then I died, and I was back at the beginning of the segment.  It seemed to only save the fact that the scroll had been collected.  Maybe the scroll in the level you're talking about was also an autosave point or something.

Huh.  I just saw the auto-save icon and assumed it saved at that point.  Got through the rest of the level without dying, so didn't get a chance to test it.  That's a bummer.

If I could make one major change, it would be to double the auto-save points or (even better) add a quick-save option.  I spent about 40 minutes slowly and patiently picking off all the guards in the opening area of Chapter 4.  Was coming up on the last one, and had the camera freak out on me when I teleported into a corner behind him.  I died, and had to start the entire area over again.  Damn near put my controller through the screen.  Second time through was easier though...once I figured out how to take out those gorram archers.  smile
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« Reply #15 on: October 14, 2016, 04:35:46 AM »

Just finished Chapter 6.  It was a ginormous and awesome level, but I just do not have the stamina or attention span for intense, 2+ hour gaming sessions anymore.  It's one thing if I'm just mindlessly killing mobs in an MMO, but this game requires a ton of concentration and patience.  The level took me 2 hours 5 minutes, and I was honestly mentally exhausted by the time it was over.  That's a good thing, I think.

One of the funnest things about the game now is seeing a truckload of guards patrolling everywhere, thinking "there's no possible way to get through there", then figuring out how through skill, luck, and patience.  While that was endlessly frustrating at the beginning, it really quite satisfying now that I know what I'm doing.  Killed 64 out of 68 (68?!   icon_eek) guards in the last chapter, and I only left the last 4 because I was getting too tired.
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« Reply #16 on: October 16, 2016, 04:17:23 AM »

Aaaaaaaand...I've hit a game stopping bug.  frown  On the Chapter 9 boss battle (you can see it here), you have to take out a designated orb (the one without the forcefield around it) to make the boss vulnerable, then hit him.  Repeat this process three times to beat him.

My first orb works fine, but for some reason, the game skips the second orb (the one up in the corner) and jumps straight to the third.  This means that even though I've destroyed the only open orb, the game is glitching and won't let me hit the boss.  Seems this bug has happened to a few folks, and there's no way to progress past it.  So I'm stuck without any way to beat this boss.

Bummer, as I was really enjoying this one.

EDIT:  Turns out, this isn't actually a bug.  I got an e-mail back from the developer last night saying "I'll check it out, but the idea is that for the first 2 attacks, they need to be different ( 1 from aerial kill + 1 from the back) for example, and the 3rd attack can be from the front."  Problem is, the game gives no indication of this at all.  There's literally no reason to think that altering attacks would have any effect at all, or even consider it as an option to progress.  Glad I was able to get past it, but that's a pretty glaring oversight, and it looks like I'm not the only one who wrote it off as a gamestopping bug.
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« Reply #17 on: October 17, 2016, 04:04:32 PM »

Wow, that's pretty dumb.
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« Reply #18 on: October 20, 2016, 02:51:52 PM »

Yeah, that sounds like a really shitty boss experience.  They have patched it now as of today to hopefully be a little more clear, at least. 
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« Reply #19 on: October 23, 2016, 04:46:07 AM »

So I've spent the last 2+ hours trying to get past the Chapter 12 boss, and I simply can't do it.  In addition to having to sneak through an entire area crawling with guards, the boss is an archer who automatically knows where you are and can snipe you from anywhere in the map.  I've tried to replicate the multiple walkthroughs I've watched, and simply can't get past this.  It requires a combination of incredibly quick reflexes and a significant amount of luck.  One spot has you blindly doing a split-second warp to a tiny available safe spot.  The only way to not die is literally whether or not the guard sitting right next to it happens to be facing you when you warp in.  If he is, you die.  If he isn't, you can kill him.  It's a 50/50, complete luck proposition...and you start the level over if you fail.  There are two skill which, if you have them, make the level relatively easy.  The Kage skill (which allows you limited invisibility) and Kurosuna skill, which allows you to temporarily blind guards.  Guess which two skills I didn't take (and have never needed prior to this level).

While I'd give the rest of the game an A, the two boss battles I've faced have been utter steaming piles of shit.  Frustrating, unclear, and ridiculously difficult compared to the rest of the game.  If they had one or the other on this level (either the facility crawling with guards or the omnipresent sniper), it wouldn't be a big deal.  Trying to handle both is endlessly frustrating.

Setting it aside for tonight, hoping I might have more success after the frustration level subsides tomorrow.
« Last Edit: October 23, 2016, 05:16:05 AM by Gratch » Logged

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« Reply #20 on: October 25, 2016, 03:51:42 AM »

Through maybe the most trial and effort I've ever put into a video game in my entire life, Chapter 12 is finally complete.  3 hours and 54 minutes...for what is essentially a 9 minute level.

Of course, I was missing two of the skills which made that run look easy (the "blind" skill) and the far teleport.
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« Reply #21 on: October 25, 2016, 06:16:19 AM »

Quote from: Gratch on October 25, 2016, 03:51:42 AM

Through maybe the most trial and effort I've ever put into a video game in my entire life, Chapter 12 is finally complete.  3 hours and 54 minutes...for what is essentially a 9 minute level.

Of course, I was missing two of the skills which made that run look easy (the "blind" skill) and the far teleport.

Poor difficulty design from an amateur developer. Lacking specific skills shouldn't exponentially increase difficulty to the point of frustration.

It sounds like the game is harder than I've originally read, which to me is a good thing. But frustrating design can turn a great game into a sub par one. I was loving Halo 5 until I met <spoilers>------------------------The Warden on the hard difficulty. Once I got past him after some controller throwing moments I thought "Glad that is over." Nope. You fight him again, and he creates TWO versions of himself. Did you get through that? The next time you meet him he splits into THREE duplicates.

Sh!tty design from a AAA developer almost made me go to Youtube to watch the cut scenes, and scrap the game altogether. What fool thought that design decision was a good idea?
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« Reply #22 on: November 06, 2016, 04:31:41 PM »

Final chapter is yet another lame and poorly designed boss battle.  Spent 2 hours trying to beat it last night, finally threw in the towel.  Guess I'll add this to the ever growing "didn't finish" list for 2016.  Oh well, at least I got close.  frown

I'd give the gameplay an A-, but the boss battles a very generous D.  Shame they're so ridiculous and un-fun, as the rest of the game really is a blast once you wrap your head around the mechanics.  Wait for a sale, but stealth fans should for sure give it a look at some point.
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« Reply #23 on: December 20, 2016, 05:18:36 PM »

In addition to some free DLC for customizing your assassin (unlocked via missions), they have put out a big patch to try and address a lot of the complaints.

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We've revamped some frustrating stuff in Aragami, like Sora's auto-aim, missing checkpoints and 'diffuse' objectives. We also redesigned the chapter stats and score systems, and the ranks now go from E to S.

There's some new 'easy' and 'hard' difficulties. Harder difficulties feature faster and more perceptive enemies, with new patrol routes for the ultimate challenge.

Some new optimizations have been added which will bump up performance on multi-threaded CPUs

Quote
Here are the full patch notes for 1.06a:
* NEW: New SKINS menu lets you customize Aragami with new clothes and assassin masks.
* NEW: Added 3 difficulty modes and redefined default difficulty.
* NEW: Redesigned the Ranking and Score systems.
* MISC: Removed Sora automatically finding Aragami.
* MISC: Improved performance on some chapters by enabling experimental graphic optimizations.
* MISC: Hikaru's vision range is now progressive.
* MISC: Enemy vision range in ALERT is now progressive once they've lost the player.
* MISC: Increased Shadow Range intensity.
* MISC: Added new checkpoint on Chapter 12.
* MISC: Moved the default save location and fixed Steam Cloud sync. Your saves should copy to the new location automatically. New locations are as follow:
** Windows: %USERPROFILE%/AppData/LocalLow/Lince Works/Aragami/
** OS X: ~/Library/Application Support/Lince Works/Aragami/
** Linux: ~/.config/unity3d/Lince Works/Aragami
* FIX: Reduced explosive light lethal radius.
* FIX: Red bushes now cover against archers.
* FIX: Sound should not travel to other 'rooms' now.
* FIX: Modified the scarf physics so that it doesn't get stuck with the sword (so much).
* FIX: Killing the last enemy in a zone will now end the area alert.
* FIX: Multiplayer - Invisible warriors in Chapter 7 cinematic.
* FIX: Multiplayer - Minor fixes
* Plenty of other fixes.
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« Reply #24 on: February 28, 2017, 07:14:25 PM »

They have just released a new big patch that includes Steam Workshop support along with a Level/Mission editor! 

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Features
Design your own levels. Upload them to Steam Workshop. Share them with thousands of Aragami players.
Download hundreds of new levels and missions for Aragami.
Multiplayer support! Play any level with online multiplayer!
Hundreds of props to desing your own scenario.
Place and design your own enemy patrols.
3 main objectives: Infiltration, Heist and Target Hunt.
1 new enemy type: The V.I.P.! Hunt him down in Target Hunt.
3 different locations: Graveyard, Forest and City.
3 level sizes: Small, Medium and Large.
Different level variants: Pacifist, No Alerts and Time Limit.

That should be very cool to see what kinds of missions the community can come up with.
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« Reply #25 on: February 28, 2017, 07:25:12 PM »

Oh, and here's a trailer for the level editor.
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« Reply #26 on: February 28, 2017, 08:23:19 PM »

I played the whole game in co-op and thought it was pretty fun.  I have to give them credit for having incredibly stable net code.  In all the hours we played, I think we only had one weird desync error, something that many big developers have issues with.  That said the end of the game felt a bit rushed and story/character progression was definitely not a high priority for the developer.
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