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Author Topic: Torment: Tides of Numenera  (Read 2037 times)
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TiLT
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« on: January 09, 2013, 05:56:12 PM »

A sequel to Planescape: Torment is coming, but it's not quite what you may expect. First of all, it's not Planescape. Second, it's got no recurring characters. Heck, instead of explaining, I'll just let you read about it yourselves.
« Last Edit: March 06, 2013, 02:29:39 PM by TiLT » Logged
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« Reply #1 on: February 20, 2013, 10:43:19 PM »

it's got a website and an official name:

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TiLT
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« Reply #2 on: February 20, 2013, 10:56:22 PM »

I think it's amazing that it took this long for the first person to reply to this thread, considering how much loved Torment is around here.  icon_razz
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« Reply #3 on: February 21, 2013, 01:27:24 AM »

Eh, there just wasn't enough info.

I like the Numenera setting though, I already plan to buy that pen and paper RPG to run.
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« Reply #4 on: March 05, 2013, 09:25:00 AM »

from their website:

Quote
Our crowdfunding campaign begins Wednesday, March 6th at 14:00 UTC (6 AM PST).

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TiLT
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« Reply #5 on: March 06, 2013, 02:29:21 PM »

The Kickstarter campaign is live! I got the "limited" $125 all digital reward. smile
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« Reply #6 on: March 06, 2013, 03:05:07 PM »

Quote from: TiLT on March 06, 2013, 02:29:21 PM

The Kickstarter campaign is live! I got the "limited" $125 all digital reward. smile

backed
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« Reply #7 on: March 06, 2013, 04:23:03 PM »

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$453,078 pledged of $900,000 goal; 30 Days Left

I don't know if they're going to make it  icon_wink
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« Reply #8 on: March 06, 2013, 04:43:59 PM »

Quote from: CeeKay on March 06, 2013, 04:23:03 PM

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$453,078 pledged of $900,000 goal; 30 Days Left

I don't know if they're going to make it  icon_wink

Looks like they will be funded like Project Eternity at this rate.  Never heard of these devs, but Obisidian sent out the word to their backers last night, so that was enough for me to back these guys
« Last Edit: March 06, 2013, 04:45:32 PM by Soulchilde » Logged

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« Reply #9 on: March 06, 2013, 05:26:36 PM »

The group of studios doing this are all headed up of a lot of good talent from the golden years of computer RPGs. This is the reason why people are so excited, and why there's so much cross advertising between them.

This is also one of the very few games I'd consider going with a higher tier kickstarter pledge, and that's only partly because I also get a copy of the Numenera pen and paper RPG along with it, since I missed out on that kickstarter and have no idea when that will come to market.

One interesting thing is that they sound like they'll allow you to go it alone in the game, or at least plan to.
« Last Edit: March 06, 2013, 05:33:22 PM by Turtle » Logged
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« Reply #10 on: March 06, 2013, 07:31:34 PM »

Backed, for the $20, minimum-pledge-to-get-the-game amount. Which is not to say that I'm unenthusiastic about the concept, just that I don't see the need to spend more of my limited disposable income on a videogame than necessary, especially with the added risk of paying 1.5+ years before the game will be done.

- Ash
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« Reply #11 on: March 06, 2013, 07:38:39 PM »

Quote from: Asharak on March 06, 2013, 07:31:34 PM

Backed, for the $20, minimum-pledge-to-get-the-game amount. Which is not to say that I'm unenthusiastic about the concept, just that I don't see the need to spend more of my limited disposable income on a videogame than necessary, especially with the added risk of paying 1.5+ years before the game will be done.

- Ash

That's fair, but I don't think there's much actual risk involved here, particularly for this price. Even before you consider inflation, the price is lower now than it'll be at release, and you'll probably even get to download it from two different sources as well (where one is Steam). I know I regret that I didn't donate more to certain Kickstarter campaigns where I realized only in hindsight how much I wanted the rewards.
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« Reply #12 on: March 06, 2013, 08:33:04 PM »

So after roughly 6 hours or so, they have already met the goal...the question now is how high is the ceiling...2 million, 3 million...?
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« Reply #13 on: March 06, 2013, 08:50:43 PM »

Quote from: TiLT on March 06, 2013, 07:38:39 PM

I know I regret that I didn't donate more to certain Kickstarter campaigns where I realized only in hindsight how much I wanted the rewards.
Personally, I never want the extra rewards. Soundtracks, art books, paper manuals, maps, etc... are all of absolutely zero interest to me. One of the things I like the most about the current era of digital distribution is the lack of clutter. I love not having physical boxes and extraneous memorabilia strewn about the place or shoved into dusty corners.

I get that other people like those things and I have no problem with that. But, for me, all I want from any game is the game itself.

- Ash
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« Reply #14 on: March 06, 2013, 08:54:32 PM »

Quote from: Asharak on March 06, 2013, 08:50:43 PM

Quote from: TiLT on March 06, 2013, 07:38:39 PM

I know I regret that I didn't donate more to certain Kickstarter campaigns where I realized only in hindsight how much I wanted the rewards.
Personally, I never want the extra rewards. Soundtracks, art books, paper manuals, maps, etc... are all of absolutely zero interest to me. One of the things I like the most about the current era of digital distribution is the lack of clutter. I love not having physical boxes and extraneous memorabilia strewn about the place or shoved into dusty corners.

I get that other people like those things and I have no problem with that. But, for me, all I want from any game is the game itself.

- Ash

I agree that all of that stuff is clutter, which is why I buy the digital rewards in these Kickstarters. I love all the extras, but I don't want the physical version of them.

In other news, Torment just passed $1,000,000, and it hasn't been 7 hours yet. smile
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« Reply #15 on: March 06, 2013, 11:21:15 PM »

I was debating the $250 level but other backers saved me from myself biggrin
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« Reply #16 on: March 06, 2013, 11:55:04 PM »

I'm in at the $45 level.  It was too good to pass up considering it's a copy of Tides of Numenera and Wasteland 2 together.
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« Reply #17 on: March 07, 2013, 11:49:26 AM »

They've announced some stretch goals.  $1.5 million adds more writers, while $2 million adds a writer, more music, and a fifth companion, "a changing ball of goo [that] responds to the way you treat it by changing its appearance and abilities to reflect what it perceives as your desires."  They've already passed the first stretch goal, so I'm guessing they'll need some more.  They also added a new reward - a digital Planescape: Torment Developer Retrospective for anyone who backs this and the Project Eternity kickstarter.
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TiLT
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« Reply #18 on: March 07, 2013, 01:18:47 PM »

Quote from: EddieA on March 07, 2013, 11:49:26 AM

a digital Planescape: Torment Developer Retrospective for anyone who backs this and the Project Eternity kickstarter.

Not and. Or. They clarified this later because the original wording was poor.
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« Reply #19 on: March 08, 2013, 05:33:25 PM »

snagged the very last $20 level!
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« Reply #20 on: March 08, 2013, 06:03:51 PM »

Wow...they're already at 2.1 million.  It's awesome to see this kind of support for a single player rpg.  If a concept like this can raise over 2 million in 1 day from potential customers and supporters, shouldn't the big publishers take notice that people still want good single player games? 
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TiLT
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« Reply #21 on: March 08, 2013, 06:16:08 PM »

Quote from: Roguetad on March 08, 2013, 06:03:51 PM

Wow...they're already at 2.1 million.  It's awesome to see this kind of support for a single player rpg.  If a concept like this can raise over 2 million in 1 day from potential customers and supporters, shouldn't the big publishers take notice that people still want good single player games? 

They're noticing. They just don't care. 2 million is nothing to them in a business where games are a bigger industry than movies.
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« Reply #22 on: March 08, 2013, 06:20:19 PM »

$2mil is less than sticker price on 34k Call of Duty units on opening day.  BlOpsII racked up $500mil on Day 1.
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« Reply #23 on: March 08, 2013, 07:20:10 PM »

Quote from: TiLT on March 08, 2013, 06:16:08 PM

Quote from: Roguetad on March 08, 2013, 06:03:51 PM

Wow...they're already at 2.1 million.  It's awesome to see this kind of support for a single player rpg.  If a concept like this can raise over 2 million in 1 day from potential customers and supporters, shouldn't the big publishers take notice that people still want good single player games? 

They're noticing. They just don't care. 2 million is nothing to them in a business where games are a bigger industry than movies.

Came to say this.  $2MM is change in the couch cushions compared to the big action, MP-focused franchises. 

Frankly, I'm thrilled that the big publishing houses aren't interested and that Kickstarter exists as an alternative funding avenue for a game like Torment.  Could you imagine if it were published by EA?

-  Share what changes the nature of a man with your friends on Facebook!
-  Find yourself facing a tough moral dilemma?  Join the online Monte-munity to get input from other players!
-  Extend your story past death through optional DLC packs!
-  Visit other player's realms to engage in hilarious planar practical jokes!  (persistent online connection required)
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« Reply #24 on: March 08, 2013, 07:55:54 PM »

That's exactly why I'd rather do a Kickstarter, Gratch. I can't imagine the horrors that some of these publishers would put down on these games.
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« Reply #25 on: March 21, 2013, 01:33:16 PM »

Holy fuck! They've brought in Patrick Rothfuss (yes, THAT Patrick Rothfuss) to write for the game if it reaches $3.25 million in funding, and of course it will.

The only thing that could make this more impressive was if they brought in George R. R. Martin next. Tongue
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« Reply #26 on: March 22, 2013, 01:18:40 AM »

Boo! Rothfuss needs to be writing his books!
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« Reply #27 on: March 22, 2013, 02:23:08 AM »

Quote from: JCC on March 22, 2013, 01:18:40 AM

Boo! Rothfuss needs to be writing his books!

+1. I need that trilogy finished as soon as possible!
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« Reply #28 on: March 22, 2013, 04:40:59 PM »

Quote
At $3.5M, Chris will be joining our design team. He’ll have two primary roles. First, he will be reviewing and providing feedback on all creative elements of the game, including the story, characters, and areas. His input will be invaluable as a resource to Colin in further detailing the creative vision for the game. Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera.
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« Reply #29 on: March 22, 2013, 06:20:32 PM »

Quote from: CeeKay on March 22, 2013, 04:40:59 PM

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Second, he’ll be designing and writing an eighth companion for the game, working with Colin and Monte to craft a companion ideal for both Torment and the Ninth World of Numenera.

I look forward to having an appropriate companion.

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« Reply #30 on: April 03, 2013, 01:51:02 AM »

so.... someone forgot to tell them April Fools ended yesterday....

Quote
Torment Will Take a Little More Time

We purposely designed Torment to be modular so that, if we had additional funding, we could easily expand upon the game in ways that would make sense. Your support has exceeded our expectations. It is clear to us that to create as high quality a final product as we desire, and as you deserve, we’re going to want more time than we had in our original schedule.

Many of you have asked if the unexpected support we have received will require us to push back the release date. While we do not yet know what our final development budget will be, we do know that we’ll need a few months past the December 2014 launch date we first proposed at $900,000. (We’ll provide more details about our schedule after we have time to complete our planning following the Kickstarter.) We thank you greatly for providing us enough resources to increase Torment’s scope and quality bar. It’s our plan to use funds to keep the team on the project longer, allowing us to design, iterate, and polish more, to make a game that truly lives up to the Torment name.
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« Reply #31 on: April 03, 2013, 04:31:15 AM »

As expected.
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« Reply #32 on: April 03, 2013, 06:53:24 AM »

This isn't a delay either, since it happens at the design stage.
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« Reply #33 on: April 03, 2013, 06:54:17 AM »

They've added a bunch of new stretch goals now that they're just about to hit 3.5 million with 65 hours left.  3.75 million brings companion quests, 4 million gets another major city, and 4.5 million brings a player stronghold.
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« Reply #34 on: April 03, 2013, 07:28:11 AM »

We're going to get all of those, no problem.
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« Reply #35 on: April 03, 2013, 11:24:37 AM »

Quote from: Turtle on April 03, 2013, 04:31:15 AM

As expected.

yeah, same thing happened with Shadowrun.  dammit people, stop giving them money!  Tongue icon_lol
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« Reply #36 on: April 04, 2013, 07:01:47 AM »

Bah, I'm perfectly fine waiting multiple years for these projects to finish, I've just always found it funny that others are expecting these to come out sooner than later.
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« Reply #37 on: April 04, 2013, 07:04:15 AM »

It's a result of us being indoctrinated by the publisher method of drip-feeding information about games under development. Because we are told about games so late in their development cycle, most people probably expect that a game takes less than a year to make.
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« Reply #38 on: April 04, 2013, 07:32:20 AM »

on the plus side at least they announced that before I upped my pledge 100 bucks  thumbsup
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« Reply #39 on: April 05, 2013, 03:54:46 PM »

one of the $20 pledges just opened back up  ninja
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