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Author Topic: Microsoft nabs Bioware talent for MS Studios lead.  (Read 215 times)
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« on: May 19, 2015, 07:17:49 PM »

Dunno if anyone noticed, but Casey Hudson has taken over Creative Director at Microsoft Studios.

http://news.xbox.com/2015/05/xbox-casey-hudson-joins-microsoft-as-creative-director-at-microsoft-studios


He certainly knows AAA game development.

http://www.imdb.com/name/nm1890556/

Not all of those are considered "great" but in terms of quality and quantity, they're no slouches.
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« Reply #1 on: May 19, 2015, 07:19:52 PM »

Note: Ken tossed this up on the front page yesterday:

http://gamingtrend.com/2015/05/18/mass-effect-creator-joins-microsoft-game-studios-as-creative-director/

Thought I'd open the discussion on it.

Good, bad, ugly?

I'm hopeful that they can foster compelling content, both with indie development and bringing in the big budget ones. I wonder how much EA's purchase had to do with Casey being willing to leave Bioware...
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« Reply #2 on: May 19, 2015, 07:34:55 PM »

I'm not sure they "nabbed" him, he left Bioware last summer so he was a free agent for quite a while.

Quote from: Purge on May 19, 2015, 07:19:52 PM

I'm hopeful that they can foster compelling content, both with indie development and bringing in the big budget ones.

I would assume Creative Director for Microsoft Studios likely isn't involved with their indie outreach programs or signing third parties at all.  More of directing internal development from a high level.  And as he states in that interview "my primary focus will be the creative direction of HoloLens Experiences".

Quote
I wonder how much EA's purchase had to do with Casey being willing to leave Bioware...
Bioware was purchased by Elevation Partners 10 years ago, and EA then purchased them 8 years ago.  I think if that was the main reason he was leaving, it would have happened much sooner.  Of course one could say maybe potential future stagnation was the reason he left, and that may be due to the current environment, but I would guess if he wanted to change course there were other projects to work on there.

Mostly I'm just worried that Microsoft is putting too much of their internal development time behind Hololens instead of supporting the Xbox One with great first party games that I actually want to play.
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« Reply #3 on: May 20, 2015, 01:12:29 PM »

Ah. Haven't followed Bioware much - it's good to have Canadian talent regardless. biggrin

WRT Hololens focus (see what I did there?) it seems they've been suitably slapped on the nose with the rolled up Kinect-covered newspaper. Here's to hoping that either:

A) Hololens can really deliver the experiences they promise
B) They don't put all their eggs in that one basket.

From the W10 direction, I doubt they will fall into that trap (unified marketplace, getting away from iterative OS versions, embracing the competitions development platforms, creating self-contained containers for x86/x64 apps to run in and not spray the hard drive with files everywhere).

MS Studios picks and chooses who they want to publish. I'm not saying he is overseeing the ID@xbox here, but simply put - games like Ori and the Blind Forest were selected to be published directly and given more money, access and resources via MS Studios.
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« Reply #4 on: May 20, 2015, 01:15:15 PM »

I should mention that Daniel Rubino posted a hands-on impression of Hololens, and what is shown on camera is what you see, though it doesn't really apply to peripheral vision and so you end up having to turn your head to face what it is you want to look at (at least, more than you would naturally).

http://www.windowscentral.com/i-tried-microsofts-hololens

But that might be best addressed in another thread.
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« Reply #5 on: May 21, 2015, 01:00:17 PM »

Meanwhile, Nintendo just hired Bowser as US VP of Sales and Marketing.
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That's like blaming owls because I suck at making analogies.
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