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Author Topic: [PC] Torment: Tides of Numenera  (Read 5686 times)
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ericb
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« Reply #40 on: April 06, 2013, 01:02:51 AM »

They managed to hit the 4.25 million stretch goal by the time it closed a few minutes ago.
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« Reply #41 on: April 06, 2013, 02:19:49 AM »

I had it at $130 but at the end decided to go back down to $20, which luckily had a spot open back up.
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« Reply #42 on: April 06, 2013, 10:17:23 PM »

there's still a chance to hit the final stretch goal:

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Stronghold and the $4.5M Stretch Goal

We don’t have the final PayPal numbers yet, but we expect to be far short of the $4.5M Stretch Goal. (While Torment’s budget will be bolstered by the generous $200K total in contributions from Brian Fargo and Steve Dengler (@dracogen), these aren’t included in the Stretch Goal calculations. The Stretch Goals were set with these contributions already considered – that is, the $200K sum didn’t apply to determining whether or not we reached any given Stretch Goal. But all of it will be applied to creating a better game and help counterbalance the impact of fees and dropped pledges.)

Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal.

If we do make it by the end of April 30th, we’ll declare that final Stretch Goal achieved! In this case we would include the Stronghold, designing it to fit the flavor of Numenera and to fully support Torment’s themes and narrative.
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« Reply #43 on: May 01, 2013, 05:36:06 AM »

Quote from: CeeKay on April 06, 2013, 10:17:23 PM

there's still a chance to hit the final stretch goal:

Quote
Stronghold and the $4.5M Stretch Goal

We don’t have the final PayPal numbers yet, but we expect to be far short of the $4.5M Stretch Goal. (While Torment’s budget will be bolstered by the generous $200K total in contributions from Brian Fargo and Steve Dengler (@dracogen), these aren’t included in the Stretch Goal calculations. The Stretch Goals were set with these contributions already considered – that is, the $200K sum didn’t apply to determining whether or not we reached any given Stretch Goal. But all of it will be applied to creating a better game and help counterbalance the impact of fees and dropped pledges.)

Many backers have asked about the “Stronghold” that was at the $4.5M Stretch Goal, however. At your request and suggestion, what we’ll do is allow all PayPal contributions through the end of April to count toward determining whether or not we reached this goal. On Monday, we’ll tell you exactly how far we have left to go and through the end of the month we’ll provide more frequent updates on tumblr and Facebook about progress toward that $4.5M goal.

If we do make it by the end of April 30th, we’ll declare that final Stretch Goal achieved! In this case we would include the Stronghold, designing it to fit the flavor of Numenera and to fully support Torment’s themes and narrative.

In the immortal words of Barry Manilow, looks like we made it.
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« Reply #44 on: December 10, 2013, 03:29:56 AM »

and they've decided on turn based combat over real time with pausing.  I could have sworn they said it was real time in the Kickstarter, but I guess that is the hazard of backing too many Kickstarters at once.  Sounds like it was a close vote, hate to see what their forums look like with such a clear division smile

Quote
It’s been an exciting vote! The leading system changed a couple times early on and the final tally is: 7,267 TB, 7,052 RTwP and 782 Indifferent. With the vote at 48% to 47%, and with those who voted “indifferent” being more than triple the difference between the TB and RTwP camps, it is essentially a draw.

personally I'm not sure how I feel about the decision.  I was hoping for a Planescape: Torment like system for this particular game (I also backed Wasteland 2 and Divinity: Original Sin but I knew going in they were turn-based) so in a way it makes me less excited.  On the plus side I know someone else who was interested in the game, so I could theoretically sell it to them and give them the keys to the game.
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« Reply #45 on: December 10, 2013, 05:42:39 AM »

I have no idea why some people get so worked up about the combat system in this game. The original Torment was never about combat, and the new one will be even less about that.

AFAIK they never talked about combat specifics during the campaign btw, or at least it was never listed when they defined what Torment was about for the purpose of making a spiritual successor. Nobody considers combat to have been a strong point in Torment after all. Tongue
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« Reply #46 on: December 10, 2013, 06:41:08 AM »

Voting system was flawed from the beginning though. They showed the poll numbers before you voted skewing the results.
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« Reply #47 on: December 10, 2013, 06:59:09 PM »

Quote from: Turtle on December 10, 2013, 06:41:08 AM

Voting system was flawed from the beginning though. They showed the poll numbers before you voted skewing the results.
it is possible that people actually voted for what they wanted though.  oh, wait, this is the internet.  nevermind smile
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« Reply #48 on: December 11, 2013, 01:55:48 AM »

You can bet that people on both sides of the argument saw that the poll was skewing in one way or another, then went out on the net to galvanize backers to vote their way.

The vast majority of people, even people who voted for one side or another, probably wouldn't care that the game used turn based or real time pausable.

The poll does indicate that they're done with the basic back end coding and have moved on to more in depth gameplay implementation. Now let's hope they handle the transition from  real-time movement around the world into turn based combat well.
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« Reply #49 on: December 11, 2013, 05:17:05 AM »

Quote from: Turtle on December 11, 2013, 01:55:48 AM

The poll does indicate that they're done with the basic back end coding and have moved on to more in depth gameplay implementation.

I don't think so. Torment is meant to stay in pre-production until Wasteland 2 is complete.
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« Reply #50 on: September 18, 2014, 05:51:56 AM »

Now that Wasteland 2 is being released tomorrow, almost the entire team from that game will be moving over to Torment. Most of them already have, I think. As part of that process, inXile just released some actual gameplay footage, and it looks awesome.
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« Reply #51 on: September 19, 2014, 12:50:14 PM »

That video of Torment looked really good  drool
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« Reply #52 on: September 19, 2014, 01:11:51 PM »

Quote from: TiLT on September 18, 2014, 05:51:56 AM

Now that Wasteland 2 is being released tomorrow, almost the entire team from that game will be moving over to Torment. Most of them already have, I think. As part of that process, inXile just released some actual gameplay footage, and it looks awesome.

Wow, even better than I was expecting.   icon_eek
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« Reply #53 on: September 19, 2014, 02:40:45 PM »

That looks really cool. 
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« Reply #54 on: May 21, 2015, 01:49:20 PM »

Here's a new video showing off some locations and combat.
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« Reply #55 on: May 21, 2015, 08:25:04 PM »

This is rapidly becoming the best time to be an RPG fan since the height of the PS2-era.  That looks fantastic!

-Autistic Angel
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« Reply #56 on: May 22, 2015, 03:40:56 AM »

Quote from: Autistic Angel on May 21, 2015, 08:25:04 PM

This is rapidly becoming the best time to be an RPG fan since the height of the PS2-era.  That looks fantastic!

-Autistic Angel

Man, I agree completely. So glad this type of rpg is coming back with gorgeous graphics...
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« Reply #57 on: August 04, 2016, 04:13:18 PM »

Time to change the thread title!

It is coming to the PS4 and Xbox One as well!

https://youtu.be/er2g8BVWCFk
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« Reply #58 on: August 04, 2016, 04:19:45 PM »

Quote from: farley2k on August 04, 2016, 04:13:18 PM

Time to change the thread title!

It is coming to the PS4 and Xbox One as well!

https://youtu.be/er2g8BVWCFk

I backed this, but would much rather play in on PS4.  Wonder if we get the option to choose.
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« Reply #59 on: August 04, 2016, 08:54:46 PM »

Quote from: Gratch on August 04, 2016, 04:19:45 PM

I backed this, but would much rather play in on PS4.  Wonder if we get the option to choose.

People are asking for this on the Kickstarter page, and inXile responded
Quote
Regarding consoles for backers - on consoles there are additional costs involved providing game keys etc. But, we are aware of the interest and will let you know if we have any news.
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« Reply #60 on: December 14, 2016, 05:09:09 PM »

release date 2/28/17

https://www.youtube.com/watch?v=wS-lQRG_wj8
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« Reply #61 on: January 23, 2017, 07:01:11 PM »

9 minutes of Torment: Tides of Numenera PS4 Gameplay

Torment: Tides of Numenera may be the best RPG ever about avoiding conflict

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Not fighting is a viable and extremely fun path in InXile’s new game
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« Reply #62 on: February 14, 2017, 06:44:44 AM »

inXile is offering backers a console version for an additional $18 if enough people sign up.
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« Reply #63 on: February 14, 2017, 01:21:18 PM »

Where does one "sign up"?
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« Reply #64 on: February 14, 2017, 03:36:46 PM »

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We’ve added a page to the Torment backer web site specifically for console code requests. Log in, and tell us on that page if you want a PS4 or Xbox One copy. If we get enough interest, we'll email everyone who signed up and let you all pledge for the $18 console add-on prior to the 28th!
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« Reply #65 on: February 25, 2017, 05:19:26 PM »

I've just loved the first part of this genius game! I cannot wait to play the sequel but honestly, I am a little sceptic about it. But let's hope that it won't dissapoint us!
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« Reply #66 on: February 25, 2017, 08:38:48 PM »

Quote from: EddieA on February 14, 2017, 06:44:44 AM

inXile is offering backers a console version for an additional $18 if enough people sign up.

And... they didn't.  icon_cry
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« Reply #67 on: February 28, 2017, 02:53:57 PM »

IGN gave it a good review, with the caveat that it's far more reading and far less combat than most RPG's.  And that what combat is available is kinda underwhelming.

That's exactly what the original was like, so I'm perfectly fine with that.
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« Reply #68 on: February 28, 2017, 03:52:11 PM »

Torment: Tides of Numenera Review by US Gamer

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At times, Torment: Tides of Numenera feels like the perfect role-playing game.

Quote
In a longer game, the flaws in these systems might be more apparent. But Torment: Tides of Numenera, at 20 hours, is surprisingly short. This is good for the systems, but it ends up hurting the story and those good feelings of going with the flow. Torment is at its best when you just arrive in a new major hub and can start finding and working on all these different quests, but there are only two major hubs.

Quote
It isn't quite a perfect RPG, and it's probably impossible that any roleplaying game could be perfect. But Torment's striving for perfection comes so shockingly close to its goal that its inevitable failings barely detract from the overall experience


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« Reply #69 on: February 28, 2017, 04:47:07 PM »

Quote from: Gratch on February 28, 2017, 02:53:57 PM

IGN gave it a good review, with the caveat that it's far more reading and far less combat than most RPG's.  And that what combat is available is kinda underwhelming.

That's exactly what the original was like, so I'm perfectly fine with that.

I agree. I would rather have 100 meaningful battles in a game than 1000 cookie cutter random battles every 30 seconds. There are enough games out there already like that, so this is a welcome change of pace.
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« Reply #70 on: February 28, 2017, 05:05:12 PM »

Quote from: farley2k on February 28, 2017, 03:52:11 PM

Quote
In a longer game, the flaws in these systems might be more apparent. But Torment: Tides of Numenera, at 20 hours, is surprisingly short.

A bit strange that the length in this review is so much different than in the IGN review; I believe that said it took 35 hours and could be much longer if they had done the side-quests.
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« Reply #71 on: February 28, 2017, 07:33:06 PM »

It crashed after 15 minutes on my Xbox one. Reloaded, started over, and managed to play for an hour. Lots of reading, great graphics, and it is very strange so far. I'm digging it. Wish I had a little more time to play today.
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« Reply #72 on: February 28, 2017, 07:46:49 PM »

How is the font size on the Xbox? I'm worried that this might be like Wasteland 2 on the PS4 which required me to sit 3 feet away from the TV in order to read the text...
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« Reply #73 on: February 28, 2017, 07:59:30 PM »

Quote from: Ralph-Wiggum on February 28, 2017, 07:46:49 PM

How is the font size on the Xbox? I'm worried that this might be like Wasteland 2 on the PS4 which required me to sit 3 feet away from the TV in order to read the text...

I too would like to know about the font.  Bought Wastleland on Xbox and could barely read it, and I have 20/15 vision lol.  My TV is huge but far away around 10 feet or so.
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« Reply #74 on: February 28, 2017, 11:33:43 PM »

PC version allow you to change the font size so maybe the Xbox version has same feature.
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« Reply #75 on: March 01, 2017, 01:04:17 AM »

I can happily report that the font is fine on the XB1.
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« Reply #76 on: March 01, 2017, 01:34:23 AM »

Quote from: Soulchilde on March 01, 2017, 01:04:17 AM

I can happily report that the font is fine on the XB1.

Thanks man!
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