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Author Topic: Thoughts on KUF: The Crusaders  (Read 697 times)
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Sepiche
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« on: November 01, 2004, 03:29:08 PM »

I'd been avoiding this one since I was miffed it didn't have split screen coop (and for the record if it had it would be one of the coolest games ever), but to my surprise it's a pretty sweet game.

I was really expecting more of a Dynasty Warriors clone, but the way they handle the battles (once you get used to the hectic pace) is pretty fun, and the ability to totally customize my troops is just awesome.

I'm just through the first campaign (Gerald) and I was curious about one thing.  I was really hoping I would at some point have a fairly large battle using mercenary units I had put together, or at least a mission that used more than a couple free units.  Are there missions in the later campaigns that are more free form and have larger battles?  Maybe a few more stand up fights and less running around?

Another thing I was thinking is how much a pause command that let you issue orders would help the battles.  Heck, put a timer on it and only allow so much pausing in a battle, or something, but it seems like it's about impossible to do much in the way of advanced tactics and still have fun slaughtering with your main character.

Next up, officer weapons.  It just seems odd to me that it costs a few thousand to buy swords for my units of infantry, and costs about the same to buy a sword for that units leader??  Seems like it would be better to have officer weapons cheaper so they are always well equiped (at least as well as the troops).  As it stands now it just doesn't seem that cost effective to buy them weapons.  Money in general seems in fairly short supply, while experience is in abundance.

Overall a solid game and one that could have a very solid sequel if they fix a few of the weaker points.  Long overdue IMHO for someone to come out with a good Dynasty Warriors style game.

s
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Draco
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« Reply #1 on: November 02, 2004, 06:22:37 PM »

Thanks for the impressions. This game was completely off my radar, but I just watched the video review at Gamespot and now I'm very interested in it.  I've never played Dynasty Warriors, but the action looks very similar to the LotR games, like The Two Towers or RotK. Is it?
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Sepiche
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« Reply #2 on: November 02, 2004, 07:08:23 PM »

The actual combat is a lot like that, the part you might not have seen is that you have to move your units around the battlefield.  Once your main characters unit meets up with an enemy it switches to the combat mode.  Then after the fight you're free to move your unit again.

The pace of the battles is hectic, but managable, but the customizing of troops and the fights themselves are solid.

s
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And when he had failed to find these boons in things whose laws are known and measurable, they told him he lacked imagination, and was immature because he preferred dream-illusions to the illusions of our physical creation
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