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Author Topic: MS Buys Minecraft  (Read 664 times)
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ATB
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« on: September 15, 2014, 04:27:42 PM »

I don't know anything about minecraft other than it's huge.  Thoughts?
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« Reply #1 on: September 15, 2014, 04:31:12 PM »

Windows Phone will have a game (finally)

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« Reply #2 on: September 15, 2014, 04:41:17 PM »

I posted this first elsewhere, but I'll repost it here....

I haven't really been following this issue but I saw this article on PCGamesN, Notch on selling Minecraft to Microsoft: ďItís not about the money. Itís about my sanityĒ. It's an interesting read...

An excerpt:
Quote
He ends by saying: ďI love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I canít be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, itís belonged to all of you for a long time, and that will never change.
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« Reply #3 on: September 15, 2014, 04:43:34 PM »

Is this the dumbest time to buy a well-established and ahem, already hollowed out mine of a game?  Well, time will tell, but I expect a few new features to become MS specific going forward.  Also, maybe the next game will go platform agnostic (10xC).  

Also, I think the delayed and almost forgotten Vita edition will somehow be delayed indefinitely.  And all of those PS3/PS4 copies will now drop $ into MS's pockets, so I guess that's a small victory.  

I think it's a dumb move simply due to timing, but until we know what Mojang has been up to the last few years, nothing else to go on.  
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« Reply #4 on: September 15, 2014, 04:46:39 PM »

Quote from: jztemple2 on September 15, 2014, 04:41:17 PM

I posted this first elsewhere, but I'll repost it here....

I haven't really been following this issue but I saw this article on PCGamesN, Notch on selling Minecraft to Microsoft: ďItís not about the money. Itís about my sanityĒ. It's an interesting read...

An excerpt:
Quote
He ends by saying: ďI love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I canít be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, itís belonged to all of you for a long time, and that will never change.

Since it belongs to me can I expect a bit of cash from MS for it?  Or was this "bigger sense" not really redeemable for cash?


« Last Edit: September 15, 2014, 05:07:04 PM by farley2k » Logged

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« Reply #5 on: September 15, 2014, 06:28:53 PM »

Minecraft has fallen into the space where Pokemon and Skylanders reside - it's my big mental box called "Shit that Kids Really Love That I Don't Care About."  icon_biggrin

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« Reply #6 on: September 15, 2014, 08:32:23 PM »

Quote from: YellowKing on September 15, 2014, 06:28:53 PM

Minecraft has fallen into the space where Pokemon and Skylanders reside - it's my big mental box called "Shit that Kids Really Love That I Don't Care About."  icon_biggrin

Completely agree. I never "got" Minecraft at all.
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« Reply #7 on: September 15, 2014, 09:09:24 PM »

Quote from: JCC on September 15, 2014, 08:32:23 PM


Completely agree. I never "got" Minecraft at all.
Minecraft is a box of Legos that you get to live in with other people.  It has the added benefit of being nearly impossible to step on a sharp brick at 3AM while walking through your living room.  icon_smile
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« Reply #8 on: September 15, 2014, 09:45:20 PM »

Quote from: YellowKing on September 15, 2014, 06:28:53 PM

Minecraft has fallen into the space where Pokemon and Skylanders reside - it's my big mental box called "Shit that Kids Really Love That I Don't Care About."  icon_biggrin

I futzed around with it for a long time when it first came out.  It was a fantastic sandbox and I had quite a bit of fun.  That said, the crazy way it has taken off is a bit surprising to me.
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« Reply #9 on: September 15, 2014, 11:24:17 PM »

I was thinking it was probably way to late to jump on this train and way to much money for them to expect to make it back.  Until I read this quote:

Quote
Microsoft also expects its deal to pay off almost immediately. It anticipates the deal will break-even by the end of fiscal year 2015, which ends on June 30, 2015.

Which just blew my mind.  They must be making way more money on the DLC skin packs and texture packs and new copies than I had realized. 
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« Reply #10 on: September 15, 2014, 11:32:24 PM »

I gave it a fair shake a year or two ago, and there were a lot of aspects that I really liked. However, I like a lot of structure in my games so without quests or goals or something to guide me I got bored with the sandbox pretty quickly. I do respect it for basically creating a new genre of game, but I just found it wasn't really my cup of tea.
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« Reply #11 on: September 16, 2014, 02:46:37 AM »

It's actually the recent official hosted server service that they offer that's making money. Same for licensing for non-official server services.

You're also buying up an entire generation of kids that grew up with Minecraft.
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« Reply #12 on: September 16, 2014, 06:25:38 AM »

I bought it a few years back on the 360, but it never really grabbed me. My kids have sunk countless hours into it though and built some very impressive homesteads. My daughter has a mansion with a small forest on the rooftop with some sizable tree houses on top of some of the trees, which in turn have trees growing from them topped yet again with tree houses.  icon_eek I can see where you could really get hooked, but I always just got lost in the dark and then ganked by spiders or nasty humanoids that blew up in my face.   eek

If there's lots of other kids out there as into it as mine, I don't see how M$ loses on this deal.
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« Reply #13 on: September 16, 2014, 01:03:50 PM »

I spend a few hours a week in Minecraft, playing using the Minecrift mod that lets it work with the Oculus Rift, and on a server called Metacraft that's Rift-focused and has 3D positional audio chat.

I usually don't build anything elaborate - I just like to make a little home base, start a farm, and then mine out increasingly huge caves into unfurnished great halls. The visual style of the game works incredibly well with the Rift, with a strong sense of place and space, if that makes sense - I start in little areas that make me genuinely claustrophobic, and I mine them out massively until I really have a comfortable area, then I just sort of putter around making windows and balconies and turning a hill into my personal area. It's just a big old tinkertoy that I can stroll around in.

I will say it scared the bejeezus out of me last time I was playing and an Enderman somehow got into my home - those are much scarier in VR when it's much more a directly "can't look at that" thing.

I find it peaceful even playing single-player with the existing version and mods though, so even if MS was to entirely screw around with it, I don't think it'd affect the way I play at all.
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« Reply #14 on: September 16, 2014, 02:33:47 PM »

Quote from: Gratch on September 15, 2014, 09:45:20 PM

Quote from: YellowKing on September 15, 2014, 06:28:53 PM

Minecraft has fallen into the space where Pokemon and Skylanders reside - it's my big mental box called "Shit that Kids Really Love That I Don't Care About."  icon_biggrin

I futzed around with it for a long time when it first came out.  It was a fantastic sandbox and I had quite a bit of fun.  That said, the crazy way it has taken off is a bit surprising to me.

Aside from being a giant lego sandbox, it can also be an exploration survival horror game.  That's how I liked to play it.  There's even a sense of 'levelling up' through you trying to upgrade your equipment through the material tiers.  You need better equipment materials to be strong enough to go deeper in the mines to get better materials for better equipment so you can go deeper, etc., just like a traditional RPG.
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« Reply #15 on: September 16, 2014, 02:51:49 PM »

Barely.

The monsters and combat in Minecraft has sucked from the beginning, it only works as an icing on the top aspect on the sandbox, and because most people don't know better and have gotten used to it.
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« Reply #16 on: September 16, 2014, 03:12:10 PM »

Quote from: EngineNo9 on September 15, 2014, 11:24:17 PM

I was thinking it was probably way to late to jump on this train and way to much money for them to expect to make it back.  Until I read this quote:

Quote
Microsoft also expects its deal to pay off almost immediately. It anticipates the deal will break-even by the end of fiscal year 2015, which ends on June 30, 2015.

Which just blew my mind.  They must be making way more money on the DLC skin packs and texture packs and new copies than I had realized. 
well, not quite. 

Quote
Essentially, Microsoft expects to make more money from Minecraft than it would make if that $2.5 billion sat in the bank for a year and generated $25 million in interest. And yes, given the sales of the game ó which just launched on Xbox One and PlayStation 4 ó not to mention the merchandise licensing that Minecraft has seen to date, $25 million sounds like a very, very doable number.
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« Reply #17 on: September 16, 2014, 03:21:42 PM »

Quote from: Turtle on September 16, 2014, 02:51:49 PM

Barely.

The monsters and combat in Minecraft has sucked from the beginning, it only works as an icing on the top aspect on the sandbox, and because most people don't know better and have gotten used to it.

Which part are you saying 'barely' to?
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« Reply #18 on: September 16, 2014, 03:23:17 PM »

Wow 2.5b for that.... Never found it interesting at all.
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« Reply #19 on: September 16, 2014, 03:42:42 PM »

http://www.polygon.com/2014/9/15/6154437/minecraft-platform-xbox-ps3-ios-android-pc-mac
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« Reply #20 on: September 16, 2014, 04:07:30 PM »

By the way.  Since people might be interested in what has become of MC since it first arrived, I invite you to our server.  This is a Tekkit server and lets you do things you canít in the normal game, like build space ships, nuclear power plants, and take part in interplanetary travel.
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« Reply #21 on: September 16, 2014, 04:37:11 PM »

Quote from: Turtle on September 16, 2014, 02:46:37 AM



You're also buying up an entire generation of kids that grew up with Minecraft.

The question in my mind is what Microsoft's long-term goal is with the IP. Is it to pimp the IP across various channels (gaming, merchandise, apparel, TV, etc.) or is it to establish a Nintendo caliber brand name for Windows/Xbox (as an entertainment/educational platform)? They say they will support current versions of the game on all platforms, but will the next iteration be exclusive to Microsoft platforms?

It's interesting to think about. 

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« Reply #22 on: September 16, 2014, 05:27:15 PM »

It would be interesting to see Microsoft dump some money into a sequel or something. Minecraft really hasn't changed all that much other than being ported around to different platforms. I'd love to see what they could do with a big development team behind it.

There have been a lot of clones that have done some really cool stuff with the premise, but some of the coolest feature sets have been in the 2D clones. I'd like to see some of that carried over to a 3D version.
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« Reply #23 on: September 16, 2014, 05:33:28 PM »

They have deals in place already, so for now, MS legally has to continue support for the releases on current platforms. At least, for a while

But you can bet they're already working on Minecraft 2, exclusive to Windows 8/9, the XB1, and Windows Phones. They can also do things to further grow Minecraft 1, however, at this point they're better off jumping to a sequel since they can't compete with mods (and the community would murder them if they tried to limit mods).

They also gain the constant income from the subscription based official Minecraft servers.

Now we get to see if Landmark can even compete with this monster now that Minecraft is likely to be exclusive going forward.
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« Reply #24 on: September 16, 2014, 07:40:51 PM »

Some things in retrospective:

THE ENTIRETY OF MARVEL, which includes all the comics and movie licenses and toys and everything else was sold for $4 Billion.
THE ENTIRETY OF LUCASFILM, which is everything Star Wars (basically) was sold for $4 Billion.

Mojang, which exists as a single (hugely) popular game and one that isn't so (especially in comparison of the first), along with server rentals and a multitude of action figures? $2.5 Billion.

...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.

I love Minecraft (and bought it for a very early beta price of like $12 years and years ago, and still play it today, although it's heavily modded up) just as much as the next person. But it's absolutely not worth that price.
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« Reply #25 on: September 16, 2014, 07:44:48 PM »

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.
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« Reply #26 on: September 16, 2014, 07:49:21 PM »

Quote from: Clanwolfer on September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.

ummmm
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« Reply #27 on: September 16, 2014, 08:15:13 PM »

Quote from: Caine on September 16, 2014, 07:49:21 PM

Quote from: Clanwolfer on September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.

ummmm

Well, sure. But if people aren't getting it, and they're not (which is fine, the language is confusing), it bears repeating. Apologies if I offended by reiterating.
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« Reply #28 on: September 16, 2014, 08:19:01 PM »

Quote from: Clanwolfer on September 16, 2014, 08:15:13 PM

Quote from: Caine on September 16, 2014, 07:49:21 PM

Quote from: Clanwolfer on September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.

ummmm

Well, sure. But if people aren't getting it, and they're not (which is fine, the language is confusing), it bears repeating. Apologies if I offended by reiterating.

No, no offense was made.  I just felt a little like old Bullwinkle for a second.  biggrin
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hmm...


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« Reply #29 on: September 16, 2014, 08:54:13 PM »

Quote from: Caine on September 16, 2014, 08:19:01 PM

Quote from: Clanwolfer on September 16, 2014, 08:15:13 PM

Quote from: Caine on September 16, 2014, 07:49:21 PM

Quote from: Clanwolfer on September 16, 2014, 07:44:48 PM

Quote from: Destructor on September 16, 2014, 07:40:51 PM



...the figures just don't add up at all. Especially since Microsoft says that they'll make their money back in a fiscal year (by June 2015). Wow. Just...wow.


That doesn't mean what people are reading it to mean.

http://www.polygon.com/2014/9/15/6153497/microsoft-minecraft-2-billion-deal

Break-even just means, in this context, that it will do better than the equivalent amount of money doing essentially nothing but passively earning interest. Which, given that Mojang has hefty sources of real income, isn't exactly a stretch by any means. They're not predicting they're going to take in $2.5 billion in less than a year.

ummmm

Well, sure. But if people aren't getting it, and they're not (which is fine, the language is confusing), it bears repeating. Apologies if I offended by reiterating.

No, no offense was made.  I just felt a little like old Bullwinkle for a second.  biggrin

Your umm would have been better directed if you quoted just Destructor instead of Clanwolfer. : )
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« Reply #30 on: September 16, 2014, 09:16:32 PM »

I never got into Minecraft at all but apparently it's a very popular thing with kids.  My 9yo nephew has never played the game but went through an obsessive period with it just watching Youtube streams of other people playing the game. 
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« Reply #31 on: September 16, 2014, 11:04:39 PM »

I don't understand the logic behind this purchase, either. For 2.5 billion dollars, they could have jump started 25-35 new AAA IPs, and possibly come up with the next Assassin's Creed, Destiny, Halo, or Gears of War. To spend this much money on one property is counterintuitive to me.

One more runaway success like Halo would probably generate more profit than they will ever see from this deal. Of course, I don't understand why they let Bungie slip away in the first place, but I've got to believe certain factions in MS are kicking themselves over that decision.
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« Reply #32 on: September 16, 2014, 11:16:23 PM »

Quote from: Dante Rising
I don't understand the logic behind this purchase, either. For 2.5 billion dollars, they could have jump started 25-35 new AAA IPs, and possibly come up with the next Assassin's Creed, Destiny, Halo, or Gears of War. To spend this much money on one property is counterintuitive to me.

Microsoft doesn't care about console IPs. This is a bid to sell smartphones.
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« Reply #33 on: September 16, 2014, 11:39:32 PM »

Quote from: YellowKing on September 16, 2014, 11:16:23 PM

Quote from: Dante Rising
I don't understand the logic behind this purchase, either. For 2.5 billion dollars, they could have jump started 25-35 new AAA IPs, and possibly come up with the next Assassin's Creed, Destiny, Halo, or Gears of War. To spend this much money on one property is counterintuitive to me.

Microsoft doesn't care about console IPs. This is a bid to sell smartphones.

Although Minecraft is the Joe Camel of videogaming, no matter where it starts.
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« Reply #34 on: September 17, 2014, 12:25:04 AM »

Do the young'ns playing this play it totally with the default survival settings?  Sandbox mode?  Does modding enter the picture? 

I played this a ton back when it was obscure and indie icon_cool but it's been a long while and I'm pretty out of touch with how it's morphed over time.
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« Reply #35 on: September 17, 2014, 04:23:42 AM »

Yes, most kids are playing this with no mods.

The game has progressed significantly, but not that much for how long it's been since both it's "beta" and it's actual retail release.

They have systems in the game, often partially broken, that involves things like villages being attacked by zombies and permanently becoming zombie villages, requiring the player to basically save them the moment he meets a village, or watch it be zombified by endermen letting zombies into NPC houses, then having to go through some rather complex methods to "cure" the village of zombiehood.

Most of us in this thread either haven't played for a long time, or have jumped to mods which totally eclipse all that vanilla minecraft has added.

In response to a post above about things like Marvel and Lucasfilm being sold for just 4 billion.

Marvel is a comic book studio first and foremost. The movies you saw coming out were completely separate save for licensing and royalties. Comic books make money, but it's not much for a print studio and artist contracts.

Lucasfilm was in complete decline at the time it was bought, and it was sold mainly out of frustration and anger from Lucas. Lucas drove Lucasfilm into the ground with the prequels, and that abomination Red Tails. Nothing was happening with Star Wars either.
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« Reply #36 on: September 17, 2014, 05:37:57 AM »

I see all the discussions on why they did this. None of them make too much sense to me.
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« Reply #37 on: September 17, 2014, 06:44:48 AM »

Quote from: Lordnine on September 15, 2014, 09:09:24 PM

Quote from: JCC on September 15, 2014, 08:32:23 PM


Completely agree. I never "got" Minecraft at all.
Minecraft is a box of Legos that you get to live in with other people.  It has the added benefit of being nearly impossible to step on a sharp brick at 3AM while walking through your living room.  icon_smile

With all the Lego themed games, why they don't make a Lego minecraft? Or did they make one and it was a failure?
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« Reply #38 on: September 17, 2014, 07:02:48 AM »

They did make one, but it wasn't anything particularly large.
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« Reply #39 on: September 17, 2014, 07:10:05 AM »

Quote from: TiLT on September 17, 2014, 07:02:48 AM

They did make one, but it wasn't anything particularly large.

They actually made 4 different sets (starting with the original Cusoo Micro World one) and they have all been hits and frequently sell out online and in stores.  LEGO is doing a new full line of minifig-scale Minecraft products starting later this year and into next year.

One of the reasons it took them so long to make them was the fact that their toy production cycle takes over a year to get something from concept to store shelves, so banking on something that could have been a short-lived fad is not something LEGO tends to do.  Since Minecraft has really shown it's staying power, especially with their core demographic, they've obviously decided to go all-in for it.
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