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Author Topic: The GodFather 2 Impression  (Read 7631 times)
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jztemple2
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« Reply #80 on: April 09, 2009, 04:09:28 AM »

I've got five hours in and have been in Miami a while, and even when back to NYC to take care of some business  slywink. While the cities might seem smaller, there are a lot of locations to bomb, attack, defend and visit to rob, sabotage or kill or rough up someone.

I think the graphics are worse than GF1, but then I played that on the PC. But graphics don't make the game and here they are just different, they don't degrade the gameplay.

I got tired in GF1 (but still completed the game) of the repetitious feel of my activities. At least in GF2 I can send my boys to do some of the grunt work.

I'm not sure that this is a 5/10 game, but I think that maybe it's a 7/10. Some parts are fun, but it's going to get a little dull after a few hours. It's really more like a business sim with gangsters. You get monopolies, you force the competitor's individual firms out of business, then you weaken him before going for the kill. This isn't GTA with a string of missions, it's more free form.

I think the biggest problem people will have is that after a while you just seem to be going through the motions of taking over businesses and attacking your opponent's places and people. It's like a WoW grind; eventually you will level up, but it's just a lot of work till then. That's why I think the Don's View and sending out your henchmen to do the dirty work makes sense, it keeps you from spending a lot of time doing the same tasks yourself.
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« Reply #81 on: April 09, 2009, 04:13:35 AM »

Quote from: Caine on April 09, 2009, 03:13:01 AM

sure, the graphics look nicer than in gf1, and the environmental details make the city come alive in a way the old corridor-with-alleys never could, but it's so damn small it feels like gta 3, except with a smaller map.  nyc?  doesn't look like it or feel like it to me.  i really thought it would be a larger map than this, but miami's map doesn't look all that much bigger.  this of course, limits the number of business to control.  where gf1 had what, 100 plus rackets, warehouses, and hubs, nyc has what, 10?  and they are either fronts or rackets, not both.  at least not the kind you can control.  they added a minor aspect in the form of crime rings, but the limited number of crime rings means you have a small variety of businesses.  

yeah, I was surprised how quick I could drive from one end of the NYC map to the other.  In a way I'm almost wishing they had stuck with with the 1940's NYC and dealt with the Chicago gangs that were hinted at in the first one instead of having the game span 3 different cities.  it's been awhile, but I'm assuming your mentor at the beginning of GF2 is your old character from GF1, which makes what happens a bit hard to swallow consider all he went through in the first game.

Spoiler for Hiden:
no way your character in the first game would have gone out like a chump like he does in the beginning of GF2.
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« Reply #82 on: April 09, 2009, 04:48:50 AM »

Thanks for the impressions. Looks like I'm out.
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jztemple2
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« Reply #83 on: April 09, 2009, 10:17:22 PM »

I've now gotten in about eight hours and have reached one of those #%%$%^%% situations.

I was notified that I had an open slot for a made man. I already had a medic, demo man, arsonist, and my best man is both a safecracker and engineer. So I was looking for a Bruiser. I remember seeing one early on, but couldn't remember where. So I started visiting my rackets and compounds. ALL OF THEM. And I couldn't find a Bruiser type. It's really irritating that I personally have to visit each location. I'm a big admirer of Sid Meiers and one of his tenets is that you should provide players with interesting decisions. There's nothing interesting about having to go from place to place to place. Am I missing some trick or overlay? There damn well should be one if there's not.

Otherwise the game is just ok. After eight hours I'm starting to burn out on the repetition. There are mainline missions that are interesting, but not interesting enough to compensate for the above dumbness.
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Caine
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« Reply #84 on: April 10, 2009, 04:51:05 AM »

Quote from: jztemple2 on April 09, 2009, 10:17:22 PM

I've now gotten in about eight hours and have reached one of those #%%$%^%% situations.

I was notified that I had an open slot for a made man. I already had a medic, demo man, arsonist, and my best man is both a safecracker and engineer. So I was looking for a Bruiser. I remember seeing one early on, but couldn't remember where. So I started visiting my rackets and compounds. ALL OF THEM. And I couldn't find a Bruiser type. It's really irritating that I personally have to visit each location. I'm a big admirer of Sid Meiers and one of his tenets is that you should provide players with interesting decisions. There's nothing interesting about having to go from place to place to place. Am I missing some trick or overlay? There damn well should be one if there's not.

Otherwise the game is just ok. After eight hours I'm starting to burn out on the repetition. There are mainline missions that are interesting, but not interesting enough to compensate for the above dumbness.

after 3-ish more hours yesterday, the burn of this faded a little, but flared up when i realized something.  you hit your maxed out state pretty quickly, especially if you sit in nyc and do missions once you take out the first family.  sure, you find better weapons (which doesn't make much sense in itself.  "hey look, a pistol somebody just left out in the open.  nobody else has one, and here it is.")  and get your guys maxed out in their available skills, but beyond that, the game doesn't have the sense of progression as gf1 or even other sandbox games.  i'm really hoping i'm wrong, but i haven't heard it gets any deeper, just wider.  the main missions are not as good here either.  part of the problem is that the movie has less action than the first one when you count out the 1920's flashbacks.  it's more like a modern era gangster ala casino than gf1, so the missions don't give you the sense of playing the role in the movie.  hell, when i watched gf2 again, i was thinking how cool it would be to play the night in cuba mission, expecting a stealth tutorial with the big gnarly looking hitman and a mad dash out of the city to meet up with michael.  lost opportunity.  instead, they change the plot to include fredo and twist the roth angle around. 

overall, i am not impressed enough to recommend this based on what i have seen.  i have no reservation about the first one. 

after two nights, it's up a bit in my scorebook, but not by much.  certainly not at full price.
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Isgrimnur
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« Reply #85 on: April 11, 2009, 05:38:39 PM »

EA has decided that it wants to get the press reviewing the game to get arrested.  They sent out a press kit complete with a set of brass knuckles, which are illegal ... pretty much everywhere.
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« Reply #86 on: April 11, 2009, 11:46:41 PM »

Quote from: Isgrimnur on April 11, 2009, 05:38:39 PM

EA has decided that it wants to get the press reviewing the game to get arrested.  They sent out a press kit complete with a set of brass knuckles, which are illegal ... pretty much everywhere.

haha.  what a bone headed move to make. 
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« Reply #87 on: April 12, 2009, 03:30:46 AM »

Quote from: Isgrimnur on April 11, 2009, 05:38:39 PM

EA has decided that it wants to get the press reviewing the game to get arrested.  They sent out a press kit complete with a set of brass knuckles, which are illegal ... pretty much everywhere.

ROFLMAO.

Can you say WHOOPS? I knew you could.
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jztemple2
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« Reply #88 on: April 13, 2009, 10:31:14 AM »

I gave up playing the game this weekend. Still hadn't found my Bruiser. Constantly responding to attacks on my rackets, wish I could just automate sending a "fire brigade" of goons to deal with each attack. The deal breaker was one of those "favor" missions where I was supposed to go whack a guy who from what I could tell on the 3D map was on top of a hotel. I went to the location, wandered around and around, but couldn't find a way into the hotel or up the outside. Finally got tired of all these idiot little bugs.
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Isgrimnur
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« Reply #89 on: January 19, 2010, 03:43:53 PM »

Have this on rental.  I've got about 8 hours into it, got most of Miami under my belt, and made a couple trips back to NYC.  So far it's enjoyable except for one of the construction sites that I can't actually find a way into.  No walls to blow up, fences to cut, doors to open that I can find.  So after attempting a first-person assault on it, I finally just sent my goons to take it for me. 

It does take a bit of exploring at times to find where people are at and a fair number seem to like hanging out on rooftops.  That's got to be an East coast thing (if video games and tv are to be believed, and really, why should they be?), because that just doesn't happen out here west of the Mississippi. 

Taking over places in the first person mode isn't that challenging, but the whack a made man missions can be a little frustrating to do correctly.  Somehow, at one point I lost my melee weapon while attempting one and had to wait for the guy to recover so I could whack him again, and unfortunately the only thing I could think to do was go rough up a bank security guard for his nightstick.  Nothing like picking up a heavy wanted level because my safe house doesn't have a baseball bat...
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