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Author Topic: The Elder Scrolls V:Skyrim  (Read 31707 times)
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« Reply #80 on: April 04, 2011, 07:21:26 PM »

I find guides mandatory for these, too.  For me, it's about what I'm supposed to be doing when I eventually come back to the game.  Although, myto, the way you can focus on one game for weeks at a time might make that less necessary. 
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« Reply #81 on: April 05, 2011, 05:58:44 AM »

I never bought a guide in my life for any game...If one gets stuck, google is your friend.
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« Reply #82 on: April 05, 2011, 10:29:22 AM »

Quote from: Razgon on April 05, 2011, 05:58:44 AM

I never bought a guide in my life for any game...If one gets stuck, google is your friend.

what?...and get up out of the armchair....pfft icon_wink
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« Reply #83 on: April 05, 2011, 02:48:21 PM »

Quote from: metallicorphan on April 05, 2011, 10:29:22 AM

Quote from: Razgon on April 05, 2011, 05:58:44 AM

I never bought a guide in my life for any game...If one gets stuck, google is your friend.

what?...and get up out of the armchair....pfft icon_wink

that's what netbooks are for  Tongue

I've only bought 2 strategy guides, and every now and then I find them and go 'oh yeah, I bought these, didn't I?' and then set them aside until I stumble across them again.
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« Reply #84 on: April 18, 2011, 04:39:37 PM »

some great looking new screens here,a couple are below






I can not wait for this game icon_biggrin icon_biggrin icon_biggrin icon_biggrin
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« Reply #85 on: April 18, 2011, 04:41:39 PM »

they had a press event last week, and here's a preview to go along with those pics.
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« Reply #86 on: April 18, 2011, 04:56:15 PM »

The Eurogamer preview is pretty thorough. Never been so excited for a game I already knew everything about smile
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« Reply #87 on: April 18, 2011, 05:27:52 PM »

Quote from: kathode on April 18, 2011, 04:56:15 PM

The Eurogamer preview is pretty thorough. Never been so excited for a game I already knew everything about smile
* Purge wonders if the generally negative CKathode regrets leaving bethsoft?
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« Reply #88 on: April 18, 2011, 05:37:19 PM »

From the various previews circulating around, it sounds like they've attempted to address a lot of the critical feedback from Oblivion.  

- Voice acting done by more actors
- Better character models
- Better animation
- Better combat.  More options (dual wield weapons or spells).  Visceral.
- Creatures and npcs seem intelligent, and are not all progammed to kill on sight.  

It doesn't seem like they're ready to talk about creature scaling yet.  

Edited to add:  The menu interface sounds light years better than the clunky Oblivion interface.
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« Reply #89 on: April 18, 2011, 05:43:12 PM »

I can't wait to shout a Dragon down.

Now only if there was MP, I'd put all my stats into the now-non-existent run stat, and aggro-train a bunch of ogres and dragons to CeeKay's Skyrim birthday party.

Spoiler for Guess who the one in pigtails is...:

Hint: It's CeeKay!
« Last Edit: April 18, 2011, 05:45:23 PM by Purge » Logged

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« Reply #90 on: April 18, 2011, 05:49:56 PM »

makes me laugh,everyone says how great the new Skyrim trailer looks,and then it is said that it is 360 footage and today Bethesda say that there will pretty much be little in the PS3/360/PC versions and all the PC people have started to complain...cocks finger
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« Reply #91 on: April 18, 2011, 05:51:49 PM »

Quote from: metallicorphan on April 18, 2011, 05:49:56 PM

makes me laugh,everyone says how great the new Skyrim trailer looks,and then it is said that it is 360 footage and today Bethesda say that there will pretty much be little in the PS3/360/PC versions and all the PC people have started to complain...cocks finger

we like big in our version, the consoles can keep the little.
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« Reply #92 on: April 18, 2011, 06:00:32 PM »

Quote from: CeeKay on April 18, 2011, 05:51:49 PM

Quote from: metallicorphan on April 18, 2011, 05:49:56 PM

makes me laugh,everyone says how great the new Skyrim trailer looks,and then it is said that it is 360 footage and today Bethesda say that there will pretty much be little in the PS3/360/PC versions and all the PC people have started to complain...cocks finger

we like big in our version, the consoles can keep the little.

okay then we will keep skyrim,you guys can do without Tongue
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« Reply #93 on: April 18, 2011, 06:03:07 PM »

Quote from: metallicorphan on April 18, 2011, 06:00:32 PM

Quote from: CeeKay on April 18, 2011, 05:51:49 PM

Quote from: metallicorphan on April 18, 2011, 05:49:56 PM

makes me laugh,everyone says how great the new Skyrim trailer looks,and then it is said that it is 360 footage and today Bethesda say that there will pretty much be little in the PS3/360/PC versions and all the PC people have started to complain...cocks finger

we like big in our version, the consoles can keep the little.

okay then we will keep skyrim,you guys can do without Tongue

naw, we'll still take it; we'll just let the community fix our version  Tongue
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« Reply #94 on: April 18, 2011, 06:11:08 PM »

Quote from: CeeKay on April 18, 2011, 06:03:07 PM

Quote from: metallicorphan on April 18, 2011, 06:00:32 PM

Quote from: CeeKay on April 18, 2011, 05:51:49 PM

Quote from: metallicorphan on April 18, 2011, 05:49:56 PM

makes me laugh,everyone says how great the new Skyrim trailer looks,and then it is said that it is 360 footage and today Bethesda say that there will pretty much be little in the PS3/360/PC versions and all the PC people have started to complain...cocks finger

we like big in our version, the consoles can keep the little.

okay then we will keep skyrim,you guys can do without Tongue

naw, we'll still take it; we'll just let the community fix our version  Tongue


LOL

i meant to ask actually was Oblivion 'improved' any by the Community?
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« Reply #95 on: April 18, 2011, 06:30:27 PM »

Quote from: metallicorphan on April 18, 2011, 06:11:08 PM

Quote from: CeeKay on April 18, 2011, 06:03:07 PM

Quote from: metallicorphan on April 18, 2011, 06:00:32 PM

Quote from: CeeKay on April 18, 2011, 05:51:49 PM

Quote from: metallicorphan on April 18, 2011, 05:49:56 PM

makes me laugh,everyone says how great the new Skyrim trailer looks,and then it is said that it is 360 footage and today Bethesda say that there will pretty much be little in the PS3/360/PC versions and all the PC people have started to complain...cocks finger

we like big in our version, the consoles can keep the little.

okay then we will keep skyrim,you guys can do without Tongue

naw, we'll still take it; we'll just let the community fix our version  Tongue


LOL

i meant to ask actually was Oblivion 'improved' any by the Community?
you should ask that in the PC thread  biggrin
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« Reply #96 on: April 18, 2011, 07:19:34 PM »

Quote from: Purge on April 18, 2011, 05:27:52 PM

* Purge wonders if the generally negative CKathode regrets leaving bethsoft?

I'm not negative; I'm critical slywink  Also, nope.  There are great projects and teams all over the industry.
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« Reply #97 on: April 18, 2011, 07:57:50 PM »

here is the CVG preview,sounds incredible i love this part

Quote
We get our first glimpse of Skyrim's day-to-day happenings in a small town called Riverwood. Todd is keen to point out that the smattering of people contained in the tranquil town all have their own lives to be getting on with. We come across a bloke hauling massive logs in a lumber-yard, for example, which makes for a more impressive showcase of graphics and animation compared to typical AI townsfolk in other games who often do little more than wonder round waiting to be interacted with.

We hang around to see if he's on a loop and of course he isn't, Howard implies that we could watch him all day and he'd fulfil a natural, realistic routine. He eventually finishes the log shifting and moves on to the next step of his job, powering up the lumber mill.


oh and this

Quote
The far distance is even more impressive in the game as a few overbearing mountains make up the background to Skyrim. That's just what they look like; part of an unreachable backdrop that's been painted on just for show. Except they're not; they're bigger and further away than anything you might have seen in other sandbox of spectacular vistas like Assassin's Creed but each one is completely scalable. The biggest one, Bethesda Games Studios' Todd Howard informs us, has 7000 steps carved into it on the way to the peak.

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« Reply #98 on: April 18, 2011, 10:08:33 PM »

Quote from: metallicorphan on April 18, 2011, 07:57:50 PM

here is the CVG preview,sounds incredible i love this part

Quote
We get our first glimpse of Skyrim's day-to-day happenings in a small town called Riverwood. Todd is keen to point out that the smattering of people contained in the tranquil town all have their own lives to be getting on with. We come across a bloke hauling massive logs in a lumber-yard, for example, which makes for a more impressive showcase of graphics and animation compared to typical AI townsfolk in other games who often do little more than wonder round waiting to be interacted with.

We hang around to see if he's on a loop and of course he isn't, Howard implies that we could watch him all day and he'd fulfil a natural, realistic routine. He eventually finishes the log shifting and moves on to the next step of his job, powering up the lumber mill.


Speaking as a fan of Oblivion, this sounds exactly like the pre-release promises Bethesda was making for that game.  Skip to 3:30 for the relevant section: the dev showcases an NPC who feels nervous about world events, decides to practice her combat skills and downs a potion when they aren't up to snuff, and finds creative ways to discipline her noisy dog.  He also boasts that NPCs will pursue dynamic goals like hunting, shopping, or stealing food as determined by their needs and personalities.

I loved Fallout 3 and fully expect to buy Skyrim on release day...but I'll believe this fully-dynamic AI stuff when I see it.

-Autistic Angel
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« Reply #99 on: April 18, 2011, 11:06:38 PM »

My thoughts exactly, AA.  Hopefully they'll prove us cynics wrong, but 'fool me once' and all that.
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« Reply #100 on: April 19, 2011, 04:55:19 AM »

They've been touting dynamic AI since Shenmue and it's never as complex as they hype it up to be.

I've read a few previews so far and it sounds mostly like a visual update to Oblivion, which is what I said about Oblivion in relation to Morrowind, which is what I said about Morrowind, etc.
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« Reply #101 on: April 20, 2011, 10:27:03 AM »

Skyrim Level cap explained

http://www.eurogamer.net/articles/2011-04-20-tesv-skyrim-level-cap-explained
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« Reply #102 on: April 20, 2011, 07:22:39 PM »

looks like there is a chance that  mods made on the PC could make it to the consoles.
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« Reply #103 on: April 22, 2011, 07:08:19 PM »

more on the environment

Quote
So, to recap, thatís 6 or 7 environment types; 9 counties; 5 big cities; 8 or 9 towns... Okay then, so itís bloody big!


we already know that the land of Skyrim is roughly the same size as Oblivion's(Cyrodiil),but to get across can take longer thanks to scalable mountains or different/difficult terrain(that is i guess,if you don't fast travel everywhere)
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« Reply #104 on: April 23, 2011, 05:00:36 PM »

Quote from: metallicorphan on April 22, 2011, 07:08:19 PM

more on the environment

Quote
So, to recap, thatís 6 or 7 environment types; 9 counties; 5 big cities; 8 or 9 towns... Okay then, so itís bloody big!


we already know that the land of Skyrim is roughly the same size as Oblivion's(Cyrodiil),but to get across can take longer thanks to scalable mountains or different/difficult terrain(that is i guess,if you don't fast travel everywhere)

Ugh.  While I enjoyed exploring the land of Cyrodiil and couldn't bear to miss any unexplored areas, I'm not sure how I feel about it taking even longer to get around due to difficult terrain.  And more trolls?   disgust  I despised them in Oblivion, and while I understand the point is to discourage travel in certain areas, they were just a frustrating, miserable enemy to run into.  Especially if there were more than one. 
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« Reply #105 on: April 23, 2011, 05:07:44 PM »

Quote from: PeteRock on April 23, 2011, 05:00:36 PM

Quote from: metallicorphan on April 22, 2011, 07:08:19 PM

more on the environment

Quote
So, to recap, thatís 6 or 7 environment types; 9 counties; 5 big cities; 8 or 9 towns... Okay then, so itís bloody big!


we already know that the land of Skyrim is roughly the same size as Oblivion's(Cyrodiil),but to get across can take longer thanks to scalable mountains or different/difficult terrain(that is i guess,if you don't fast travel everywhere)

Ugh.  While I enjoyed exploring the land of Cyrodiil and couldn't bear to miss any unexplored areas, I'm not sure how I feel about it taking even longer to get around due to difficult terrain.  And more trolls?   disgust  I despised them in Oblivion, and while I understand the point is to discourage travel in certain areas, they were just a frustrating, miserable enemy to run into.  Especially if there were more than one. 

heh, I was going to say I don't remember trolls in Oblivion, especially in my last playthrough where I finally beat the game, but then I looked them up and they don't appear until you hit level 8.  since I finished at level 5 I wouldn't have seen them  icon_lol
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« Reply #106 on: April 23, 2011, 05:18:09 PM »

Quote from: CeeKay on April 23, 2011, 05:07:44 PM

heh, I was going to say I don't remember trolls in Oblivion, especially in my last playthrough where I finally beat the game, but then I looked them up and they don't appear until you hit level 8.  since I finished at level 5 I wouldn't have seen them  icon_lol

Being new to RPGs at the time and completely unaware of the leveling mechanism, I spent a great deal of time leveling up and exploring the countryside before doing any game-related quests.  And then when it was time for me to forward the story I ran into trolls everywhere due to having such a high level character.  There was an early quest to defend a town from an Oblivion gate, and most commented how easy it was.....unless you spent some time leveling up your character.  When I finally got around to that quest my character was at a fairly high level and it was a massacre.  The difficulty scaling really sucked a lot of fun out of the game for me.  At times I would run into two or three trolls at a time.  It wasn't fun.  Fuckers even killed my horse. 
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« Reply #107 on: April 23, 2011, 06:00:52 PM »

Quote from: PeteRock on April 23, 2011, 05:18:09 PM

Quote from: CeeKay on April 23, 2011, 05:07:44 PM

heh, I was going to say I don't remember trolls in Oblivion, especially in my last playthrough where I finally beat the game, but then I looked them up and they don't appear until you hit level 8.  since I finished at level 5 I wouldn't have seen them  icon_lol

Being new to RPGs at the time and completely unaware of the leveling mechanism, I spent a great deal of time leveling up and exploring the countryside before doing any game-related quests.  And then when it was time for me to forward the story I ran into trolls everywhere due to having such a high level character.  There was an early quest to defend a town from an Oblivion gate, and most commented how easy it was.....unless you spent some time leveling up your character.  When I finally got around to that quest my character was at a fairly high level and it was a massacre.  The difficulty scaling really sucked a lot of fun out of the game for me.  At times I would run into two or three trolls at a time.  It wasn't fun.  Fuckers even killed my horse. 

i hear they have armor now...
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« Reply #108 on: April 23, 2011, 06:36:30 PM »

Quote from: Caine on April 23, 2011, 06:00:52 PM

i hear they have armor for sale...

Revised.
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« Reply #109 on: June 07, 2011, 09:35:52 PM »

Kotaku have some new screens up

here's one,reminds me of Rohan in LOTR:TTT,but a little more rocky surroundings
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« Reply #110 on: June 08, 2011, 12:36:12 AM »

Quote from: PeteRock on April 23, 2011, 05:18:09 PM

Quote from: CeeKay on April 23, 2011, 05:07:44 PM

heh, I was going to say I don't remember trolls in Oblivion, especially in my last playthrough where I finally beat the game, but then I looked them up and they don't appear until you hit level 8.  since I finished at level 5 I wouldn't have seen them  icon_lol

Being new to RPGs at the time and completely unaware of the leveling mechanism, I spent a great deal of time leveling up and exploring the countryside before doing any game-related quests.  And then when it was time for me to forward the story I ran into trolls everywhere due to having such a high level character.  There was an early quest to defend a town from an Oblivion gate, and most commented how easy it was.....unless you spent some time leveling up your character.  When I finally got around to that quest my character was at a fairly high level and it was a massacre.  The difficulty scaling really sucked a lot of fun out of the game for me.  At times I would run into two or three trolls at a time.  It wasn't fun.  Fuckers even killed my horse. 

The levelling system in Oblivion was ridiculously counter-intuitive.  I created a fairly standard battlemage type character, played and levelled up sensibly, and still wound up with a screwed-up character.  Every encounter was either way too easy or way too hard because my level was out of whack with my skills.  I never want to see another levelling system like that again.
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« Reply #111 on: June 08, 2011, 10:58:28 AM »

7 minutes of Skyrim gameplay


this is all 360 footage,and it looks like it is going to be the greatest game of the decade!!! icon_biggrin

Todd Howard also says they stopped counting how many hours they got out of this game after 300 icon_eek

150 dungeons

the dragon powers look great and fun,fire breath,causing thunderstorms and lightning to hit your enemies

Giants and Mammoths included in the video at no extra charge icon_wink

3rd person view is so much better now,but i think i will probably still play in first person,but its good that you have the choice and either choice looks great

Kotaku have got another 13 minute video on the front page,but i can't get this to load for some reason,see if you guys have better luck than me

http://kotaku.com/5809807/nothing-but-thirteen-minutes-of-elder-scrolls-v-skyrim-gameplay

EDIT:ahh,they have changed the stream to youtube now,so it works okay

this video is similar,but shows a lot more with menus,which look more modern now,the map is a full 3D map,that zooms from your position to a bids eye view of the land and then zooms right back to you when you are done with the map

again this is 360 footage,i saw a bit of screen tear i think

day one purchase though without a doubt
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« Reply #112 on: June 08, 2011, 12:21:48 PM »

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.
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« Reply #113 on: June 08, 2011, 02:14:31 PM »

Quote from: Bullwinkle on June 08, 2011, 12:21:48 PM

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.

Looks pretty good, but I'll reserve judgment until I have a better idea of how the scaling system works. I wish they had gone more towards the Fallout: New Vegas system rather than the Fallout 3 system.

I also hope that they were playing with some sort of cheat code enabled; if not, combat looks like it will be ridiculously easy in that the character wasn't barely being hurt by any of the attacks while dealing massive damage. If a dragon douses you with fire or a mammoth spears you, that should do some serious damage.
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« Reply #114 on: June 08, 2011, 03:25:55 PM »

Quote from: Ralph-Wiggum on June 08, 2011, 02:14:31 PM

Quote from: Bullwinkle on June 08, 2011, 12:21:48 PM

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.

Looks pretty good, but I'll reserve judgment until I have a better idea of how the scaling system works. I wish they had gone more towards the Fallout: New Vegas system rather than the Fallout 3 system.

I also hope that they were playing with some sort of cheat code enabled; if not, combat looks like it will be ridiculously easy in that the character wasn't barely being hurt by any of the attacks while dealing massive damage. If a dragon douses you with fire or a mammoth spears you, that should do some serious damage.



how do you mean scaling?..climbing the mountains?


and also i am pretty sure that they would probably have it on easy setting so there would be no chance to get your ass kicked in the demo and then have to start over,and then make people watch the same stuff you had just done to get back to where you were when you died
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Ralph-Wiggum
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« Reply #115 on: June 08, 2011, 06:20:41 PM »

Quote from: metallicorphan on June 08, 2011, 03:25:55 PM

Quote from: Ralph-Wiggum on June 08, 2011, 02:14:31 PM

Quote from: Bullwinkle on June 08, 2011, 12:21:48 PM

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.

Looks pretty good, but I'll reserve judgment until I have a better idea of how the scaling system works. I wish they had gone more towards the Fallout: New Vegas system rather than the Fallout 3 system.

I also hope that they were playing with some sort of cheat code enabled; if not, combat looks like it will be ridiculously easy in that the character wasn't barely being hurt by any of the attacks while dealing massive damage. If a dragon douses you with fire or a mammoth spears you, that should do some serious damage.



how do you mean scaling?..climbing the mountains?

I mean the scaling of enemies to suit your level. It was awful in Oblivion and better, but still not great, in Fallout 3. I thought the enemy scaling in Fallout: NV, which was barely noticeable, worked well.
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CeeKay
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« Reply #116 on: June 08, 2011, 06:27:27 PM »

I remember being able to climb buildings in Daggerfall; it'd be neat if they brought that back. 
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Bullwinkle
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« Reply #117 on: June 08, 2011, 08:00:47 PM »

Quote from: Ralph-Wiggum on June 08, 2011, 06:20:41 PM

Quote from: metallicorphan on June 08, 2011, 03:25:55 PM

Quote from: Ralph-Wiggum on June 08, 2011, 02:14:31 PM

Quote from: Bullwinkle on June 08, 2011, 12:21:48 PM

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.

Looks pretty good, but I'll reserve judgment until I have a better idea of how the scaling system works. I wish they had gone more towards the Fallout: New Vegas system rather than the Fallout 3 system.

I also hope that they were playing with some sort of cheat code enabled; if not, combat looks like it will be ridiculously easy in that the character wasn't barely being hurt by any of the attacks while dealing massive damage. If a dragon douses you with fire or a mammoth spears you, that should do some serious damage.



how do you mean scaling?..climbing the mountains?

I mean the scaling of enemies to suit your level. It was awful in Oblivion and better, but still not great, in Fallout 3. I thought the enemy scaling in Fallout: NV, which was barely noticeable, worked well.

He mentions that in the video.  It's done to meet your level, but also randomly, so you can wander into areas that are tough for you, but appropriately tough.
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« Reply #118 on: June 08, 2011, 08:09:33 PM »

Quote from: Bullwinkle on June 08, 2011, 08:00:47 PM

Quote from: Ralph-Wiggum on June 08, 2011, 06:20:41 PM

Quote from: metallicorphan on June 08, 2011, 03:25:55 PM

Quote from: Ralph-Wiggum on June 08, 2011, 02:14:31 PM

Quote from: Bullwinkle on June 08, 2011, 12:21:48 PM

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.

Looks pretty good, but I'll reserve judgment until I have a better idea of how the scaling system works. I wish they had gone more towards the Fallout: New Vegas system rather than the Fallout 3 system.

I also hope that they were playing with some sort of cheat code enabled; if not, combat looks like it will be ridiculously easy in that the character wasn't barely being hurt by any of the attacks while dealing massive damage. If a dragon douses you with fire or a mammoth spears you, that should do some serious damage.



how do you mean scaling?..climbing the mountains?

I mean the scaling of enemies to suit your level. It was awful in Oblivion and better, but still not great, in Fallout 3. I thought the enemy scaling in Fallout: NV, which was barely noticeable, worked well.

He mentions that in the video.  It's done to meet your level, but also randomly, so you can wander into areas that are tough for you, but appropriately tough.

Whether the game scales enemies to your exact level, your level +5 or your level -5 doesn't really matter (it's all shitty level scaling nevertheless), so if what you just wrote is what he said, then I'm getting worried. If your description is true, you'll end up with another game where leveling up doesn't really matter as the world is always follows. An area isn't "appropriately tough" if it's just as hard for you at level 5 as it is at level 25. Merely locking the level of a dungeon the first time you get there is not an acceptable solution.

Is Bethesda somehow allergic to proper handling of levels? They made Fallout 3, which worked reasonably well but was still painfully apparent in its level scaling. Then Obsidian made Fallout: New Vegas which I can't tell if uses level scaling or not (in other words, they did it right). Yet Bethesda claims to follow in Fallout 3's footsteps even with New Vegas to show them how it's done.
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Ralph-Wiggum
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« Reply #119 on: June 08, 2011, 08:12:26 PM »

Quote from: Bullwinkle on June 08, 2011, 08:00:47 PM

Quote from: Ralph-Wiggum on June 08, 2011, 06:20:41 PM

Quote from: metallicorphan on June 08, 2011, 03:25:55 PM

Quote from: Ralph-Wiggum on June 08, 2011, 02:14:31 PM

Quote from: Bullwinkle on June 08, 2011, 12:21:48 PM

The dude doesn't look like he's skating in 3rd person and fighting even looks good.  I may switch over.

I was grinning from ear to ear watching that.  Holy crap.  Can't wait.

Looks pretty good, but I'll reserve judgment until I have a better idea of how the scaling system works. I wish they had gone more towards the Fallout: New Vegas system rather than the Fallout 3 system.

I also hope that they were playing with some sort of cheat code enabled; if not, combat looks like it will be ridiculously easy in that the character wasn't barely being hurt by any of the attacks while dealing massive damage. If a dragon douses you with fire or a mammoth spears you, that should do some serious damage.



how do you mean scaling?..climbing the mountains?

I mean the scaling of enemies to suit your level. It was awful in Oblivion and better, but still not great, in Fallout 3. I thought the enemy scaling in Fallout: NV, which was barely noticeable, worked well.

He mentions that in the video.  It's done to meet your level, but also randomly, so you can wander into areas that are tough for you, but appropriately tough.

I heard that but I'm just not sure how that will work. So some areas will be randomly hard? That seems odd. Why not just makes some areas have enemies be tough and others easy or scaled to your level? And does "hard" mean that the enemies will be scaled so that they are some level above you, but that enemy level will be determined by your current level? And if so, will they then be fixed at that level for the rest of the game like in Fallout 3? I just imagine the problem like I had in Fallout where I explored a lot of the beginning and then everything got fixed so that the later game was too easy. Especially when it comes to something like a dragon, those guys should be super hard no matter when you first see them.
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