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Author Topic: [PC/360/Ps3] The Elder Scrolls V: Skyrim - Impressions, tweaks and more!  (Read 56471 times)
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CeeKay
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« Reply #40 on: January 10, 2011, 03:57:53 PM »

can you imagine the outcry if they don't continue letting people mod it?  it'd probably be worse than them removing the ability to save anywhere.
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« Reply #41 on: January 10, 2011, 05:04:52 PM »

The Elder Scrolls series is known for games built around the modding community.  Morrowind, Oblivion, even Fallout 3 and NV thrived on it.  Is it possible they'll abandon that?  Sure, anything's possible, but it would kill the thing that makes their games so unique, the thing that makes them stand out from all the others out there.  It could happen, and if it does I'll shed a tear, pour out a Cyrodilic brandy on the curb, and move on to something else.
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« Reply #42 on: January 10, 2011, 05:25:26 PM »

Quote from: Blackhawk on January 10, 2011, 05:04:52 PM

The Elder Scrolls series is known for games built around the modding community.  Morrowind, Oblivion, even Fallout 3 and NV thrived on it.  Is it possible they'll abandon that?  Sure, anything's possible, but it would kill the thing that makes their games so unique, the thing that makes them stand out from all the others out there.  It could happen, and if it does I'll shed a tear, pour out a Cyrodilic brandy on the curb, and move on to something else.

AFAIK, Daggerfall and Area weren't all that modable. Morrowind and Oblivion (and the two Fallout-games) shared the same engine which had good mod support already from Morrowind's release. Since Skyrim is using a brand new engine, there's no guarantee that it will be easy to mod.

However, I would be very surprised if Bethesda doesn't release powerful mod tools. Modding wasn't the Elder Scrolls-series original strength, but it has become so over time and is the main reason why people still buy and play Morrowind and Oblivion.
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« Reply #43 on: January 10, 2011, 10:27:22 PM »

Behind the scenes at Bethesda:

http://www.gameinformer.com/b/news/archive/2011/01/10/video-behind-the-scenes-of-skyrim.aspx
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« Reply #44 on: January 11, 2011, 03:01:27 AM »

another take on the GI article.  Anyone get their issue yet?
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« Reply #45 on: January 13, 2011, 07:30:43 PM »

Check out the wall shown in the video:

http://www.gameinformer.com/p/skyrim_wall.aspx
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« Reply #46 on: January 17, 2011, 06:08:11 AM »

got my Gameinformer yesterday.  the shots look very impressive, and one thing they mention may have been mentioned before:  this is technically a whole new chapter in the Elder Scrolls universe, the Septims are dead and it's a new age in Tamriel as the Empire adjusts.
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« Reply #47 on: January 17, 2011, 06:24:06 PM »

Okay I just have to ask as I have been wondering about this since Morrowwind. In all the games they keep citing "Elder Scrolls" lore. Where does this lore come from? Were there books about The Elder Scrolls worlds before Bethesda started making games? Or is all the lore from Bethesda?
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« Reply #48 on: January 17, 2011, 06:26:59 PM »

Quote from: CeeKay on January 17, 2011, 06:08:11 AM

got my Gameinformer yesterday.  the shots look very impressive, and one thing they mention may have been mentioned before:  this is technically a whole new chapter in the Elder Scrolls universe, the Septims are dead and it's a new age in Tamriel as the Empire adjusts.

I'm wondering if they finally hired somebody who knows how code a realistic looking person with realistic movement, or if we'll have to rely on mods again.  Its like they are deliberately sloppy so they don't have to fund the cost to create good looking models. A game of this quality shouldn't have characters and NPCs that look and move like mannequins.
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« Reply #49 on: January 17, 2011, 06:47:26 PM »

Quote from: Greg Wak on January 17, 2011, 06:24:06 PM

Okay I just have to ask as I have been wondering about this since Morrowwind. In all the games they keep citing "Elder Scrolls" lore. Where does this lore come from? Were there books about The Elder Scrolls worlds before Bethesda started making games? Or is all the lore from Bethesda?

Wikipedia is your friend! smile
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« Reply #50 on: January 17, 2011, 11:05:48 PM »

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« Reply #51 on: January 18, 2011, 02:29:53 PM »

God Dammit Ceekay don't show me pictures like that. I want to avoid Bethesda's lammo auto leveling crap and pictures like that are going to make it hard to do that.
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« Reply #52 on: January 18, 2011, 02:35:01 PM »

heh - I hate autolevelling /scaling stuff, and the dumbing down it seems the game have gotten, but...rest assured, I'll have this game day one :-)
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« Reply #53 on: January 18, 2011, 03:15:12 PM »

Quote from: Greg Wak on January 18, 2011, 02:29:53 PM

God Dammit Ceekay don't show me pictures like that. I want to avoid Bethesda's lammo auto leveling crap and pictures like that are going to make it hard to do that.

that's just one of what was in GameInformers issue.  besides,



she wants you to play.
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« Reply #54 on: January 18, 2011, 07:30:47 PM »

I'm offically old and must be broken. The idea of exploring those old crumbly ruins makes me want to play more than that female character. Still, the scaling sucked so much fun out of the game for me that unless I hear things are somehow different after the release of the game I won't be buying it.
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« Reply #55 on: January 18, 2011, 10:07:51 PM »

+1

In theory, I should love Oblivion.  It's exactly the kind of game I get sucked into.  I put a hundred hours into Fallout 3, and another hundred into Red Dead Redemption.  But I hate, HATE the auto leveling enemies.  (not to mention the combat sucks in Oblivion).  I've tried three times to get into that game, and I can't put more than a handful of hours in before I'm bored and hating the systems.
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« Reply #56 on: January 20, 2011, 02:54:41 AM »

Quote from: Rowdy on January 18, 2011, 10:07:51 PM

+1

In theory, I should love Oblivion.  It's exactly the kind of game I get sucked into.  I put a hundred hours into Fallout 3, and another hundred into Red Dead Redemption.  But I hate, HATE the auto leveling enemies.  (not to mention the combat sucks in Oblivion).  I've tried three times to get into that game, and I can't put more than a handful of hours in before I'm bored and hating the systems.

Did you hate the levelling in Fallout 3?  Because that's what they'll use as a base for the Skyrim system.

FYI, Pete Hines of Bethesda posted on his Twitter that they'll definitely be putting out the mod tools like before.
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« Reply #57 on: January 20, 2011, 08:14:19 AM »

Quote from: kathode on January 20, 2011, 02:54:41 AM

FYI, Pete Hines of Bethesda posted on his Twitter that they'll definitely be putting out the mod tools like before.

That's great news, though I'm not surprised. smile
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« Reply #58 on: January 20, 2011, 08:52:22 AM »

now only if they'll confirm save anywhere  icon_twisted
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« Reply #59 on: January 20, 2011, 02:59:41 PM »


[/quote]

Did you hate the levelling in Fallout 3?  Because that's what they'll use as a base for the Skyrim system
[/quote]

The auto leveling in F3 was not that noticable so this would be a nice step up. But Oblivion was a lot different so I will believe it when I see it.
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« Reply #60 on: January 21, 2011, 07:47:22 PM »

Dragon shouts.
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« Reply #61 on: January 21, 2011, 09:15:42 PM »

Dragon shouts sound very nice but are you going to be able to take down a Dragon at level one? icon_twisted
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« Reply #62 on: January 21, 2011, 09:23:15 PM »

Quote from: Greg Wak on January 21, 2011, 09:15:42 PM

Dragon shouts sound very nice but are you going to be able to take down a Dragon at level one? icon_twisted

maybe.

but only after he's eaten you.

Spoiler for Hiden:
there's a chance he might choke on your rusty sword.
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« Reply #63 on: January 25, 2011, 09:30:54 PM »

Here's some new info from a Dutch magazine. 

"There is no level cap. You will nevertheless not be able to choose all perks with one character."

"All weapons have different properties, which you can take advantage of by choosing the right perks. Maces ignore a percentage of armor, and axes have bleed damage over time."

"Every item has a 3D-preview in the Flash based inventory, which you can twist, turn, rotate, etc. Sometimes you will solve puzzles by analyzing these 3D-previews. Not only armor and weapons can be explored in great detail, also small rings and herbs can be investigated from all possible angles. Every single item in the game can be previewed in the inventory screen."

"More traps and puzzles."

"Every dragon you kill will make you stronger. A piece of his soul will be transferred to yours."

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« Reply #64 on: February 04, 2011, 09:23:02 AM »

funny little animated short about the Skyrim teaser. (NSFW language)
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« Reply #65 on: February 08, 2011, 08:57:52 AM »

no dynamic difficulty according to Todd Howard.

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While the game will evaluate your hero and assign an appropriate difficulty as you enter individual dungeons, you won't find the entire world levelling up in step with your hero.
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« Reply #66 on: February 08, 2011, 09:24:55 AM »

Don't misread that statement. It's not telling us anything we don't already know. There's plenty of dynamic scaling of dungeons, but it never happens after you've visited them.
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« Reply #67 on: February 08, 2011, 06:09:25 PM »

I think it's telling me lots of things. Sounds like no bandits in glass armor in this one. Sounds like no winning the Arena challenge at level one. I still will wait a couple of weeks after it's out to try and discern how it's all shaking out but I'm encouraged now. If it worked out the same as Oblivion I could not have played it.
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« Reply #68 on: February 08, 2011, 07:40:43 PM »

I just put some screenshot in the gallery.  some of them are old, while a few I don't remember seeing.
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« Reply #69 on: February 12, 2011, 01:03:25 AM »

I just put up some 'new' concept art.   I remember seeing it elsewhere, so I think this is just them 'officially' releasing it to the masses.
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« Reply #70 on: February 21, 2011, 06:31:27 PM »

make a Skyrim baby to earn a special reward.
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« Reply #71 on: February 22, 2011, 09:28:51 PM »

Quote from: CeeKay on February 21, 2011, 06:31:27 PM


they've updated this:

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If anyone is seriously considering this, we’ve got a few ideas in mind for a collection of quest rewards. How’s this for a shower gift: a Steam key that will grant you, and presumably Dovahkiin him/herself, every ZeniMax/Bethesda game — past, present and future — for life. Once your child eventually achieves cognition — and grows old enough to play intense video games — we think it will agree that this key blows away a pink pleated onesie. As for the rest of the loot, we’ll leave it as a surprise
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« Reply #72 on: February 24, 2011, 03:38:30 PM »

new video.  it's in-game footage.
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« Reply #73 on: February 24, 2011, 04:09:09 PM »

That video is my first real taste of the new theme music.  It is quite possibly the best I have heard for any game, ever. 
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« Reply #74 on: February 24, 2011, 04:37:48 PM »

It looks like they may have some half decent animations this go 'round!
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« Reply #75 on: February 24, 2011, 05:58:29 PM »

Max Von Sydow did an awesome job narrating that trailer.  Skyrim may just make me upgrade my PC/Build a new PC so I can see it in all it's splendor.
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« Reply #76 on: February 24, 2011, 06:25:20 PM »

Don't think I can afford the system to run the game to make it look like the trailer
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« Reply #77 on: February 24, 2011, 06:53:27 PM »

Quote from: Soulchilde on February 24, 2011, 06:25:20 PM

Don't think I can afford the system to run the game to make it look like the trailer

i reckon you can icon_wink

its all 360 footage apparently(if the name hasn't been faked in anyway on the neogaf forums,if that's possible)
http://www.computerandvideogames.com/290735/news/elder-scrolls-v-gameplay-trailer-created-on-xbox-360/

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A poster naming themselves as Bethesda Softworks community boss Nick Breckon saw a comment on NeoGAF ("Would be phenomenal if the gameplay trailer is predominately console footage.") and replied:

"Just to clarify, all of this trailer was captured on Xbox 360. Also, the draw distance is not faked in any way."
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« Reply #78 on: February 24, 2011, 06:57:23 PM »

Quote from: Grimwar on February 24, 2011, 04:09:09 PM

That video is my first real taste of the new theme music.  It is quite possibly the best I have heard for any game, ever. 

i love how they revisited the morrowind theme.
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« Reply #79 on: February 24, 2011, 06:59:23 PM »

Quote from: metallicorphan on February 24, 2011, 06:53:27 PM

Quote from: Soulchilde on February 24, 2011, 06:25:20 PM

Don't think I can afford the system to run the game to make it look like the trailer

i reckon you can icon_wink

its all 360 footage apparently(if the name hasn't been faked in anyway on the neogaf forums,if that's possible)
http://www.computerandvideogames.com/290735/news/elder-scrolls-v-gameplay-trailer-created-on-xbox-360/

Quote
A poster naming themselves as Bethesda Softworks community boss Nick Breckon saw a comment on NeoGAF ("Would be phenomenal if the gameplay trailer is predominately console footage.") and replied:

"Just to clarify, all of this trailer was captured on Xbox 360. Also, the draw distance is not faked in any way."

that would be impressive if it all turns out to be as playable on the 360 at that level of detail.  it would also save me the impending hassle of upgrading my pc.  it is time though.  the current one was built for oblivion and hasn't been upgraded since.
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