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Author Topic: [PS4/XB1/PC] Deus Ex: Mankind Divided  (Read 1309 times)
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Caine
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« on: April 07, 2015, 10:00:48 PM »

Well, a leak for the new DE game came out today with a truly bizarre reveal stream featuring actors in tortuous looking scenes and a code name:  CantKillProgress (a line from DE HR).  between scenes of psuedo cops beating and torturing prisoners, there was scenes of hacking cameras and log files and an odd form of input from twitch.

No release date has been posted yet and nothing has been confirmed by SE yet.













« Last Edit: April 07, 2015, 10:05:35 PM by Caine » Logged

Teggy
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« Reply #1 on: April 07, 2015, 11:43:49 PM »

Day 1. I gained a real appreciation for Deus Ex this year playing all 3 games.
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« Reply #2 on: April 08, 2015, 01:21:49 AM »

Looks like they're using the weapon tuning system from Crysis, about time someone used that on the fly tuning.

All of this is concept art, probably painted over some really early work. I'm actually expecting the real screenshots to be crisper and look a little better.

Now, let's hope their director does a better job with the ending, instead of it being 4 buttons.

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« Reply #3 on: April 08, 2015, 03:22:20 AM »

GI has some details

Set 2 years after, with Adam running an Interpol-head (predecessor of Unatco?) unit tasked with hunting down augmented terrorists.  It lists a few new augs you can add and says the world is more open ended this time, which sounds pretty cool.  I love the world they have built up with HR.  Can't wait until this comes out. 
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« Reply #4 on: April 08, 2015, 04:07:34 PM »

First trailer has been released. 
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« Reply #5 on: April 08, 2015, 08:00:51 PM »

Wish it had some gameplay...

Why would you have tons of augments but then sew one of your eyes shut?
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« Reply #6 on: April 09, 2015, 05:05:02 PM »

Quote from: Caine on April 08, 2015, 03:22:20 AM

I love the world they have built up with HR. 

Yeah, so do I. I loved the attention to detail in even the smallest things. You could tell the game was made with love for the original game. It sounds like a strong possibility that we'd be butting heads with Gunther Hermann in this. In fact, I'm willing to bet he'll be the main assassin in this. Apparently he's already been mentioned in HR with details building up towards a confrontation with his anti-augment involvement, which would fit his profile and theme of this game.
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« Reply #7 on: June 16, 2015, 09:55:45 PM »

From E3
Cinematic gameplay Trailer

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Caine
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« Reply #8 on: June 26, 2015, 06:31:24 PM »

The inevitable Collector's edition has been announced, sort of.


They've opened it up to vote for the contents.



Vote here for 3 of the items
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« Reply #9 on: June 26, 2015, 07:17:08 PM »

Do those items seem a bit lackluster to anyone else?  Jensen is a really ugly character so statues are right out and the other items would mostly just go in a drawer somewhere.  I voted for the lunch box.  icon_lol
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« Reply #10 on: June 28, 2015, 08:18:58 AM »

I still want a set of Sarif Industries memorabilia.
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« Reply #11 on: August 31, 2015, 02:56:50 PM »

Release 2/23/16


Also, by pre-ordering you unlock tiers ala Kickstarters tiers with various bonuses and with enough pre-orders they will unlock the game 4 days early


So glad I've sworn off the pre-order bandwagon cause this is just sleazy to me
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« Reply #12 on: August 31, 2015, 03:45:41 PM »

That's a lot sooner than I was expecting.
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Ridah
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« Reply #13 on: October 01, 2015, 04:30:18 PM »

It looks like their "augment your pre-order" campaign is being cancelled. Now it'll just be another convoluted pre-order campaign without a name  icon_lol
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« Reply #14 on: October 01, 2015, 11:07:05 PM »

I was never really sure why people were so up in arms about that preorder campaign when several similar ones have been done on Steam before.
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« Reply #15 on: October 02, 2015, 04:24:56 AM »

Quote from: EngineNo9 on October 01, 2015, 11:07:05 PM

I was never really sure why people were so up in arms about that preorder campaign when several similar ones have been done on Steam before.

Two wrongs do not make a right. Also, people not caring about one game doesn't mean they aren't allowed to care about other games.
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« Reply #16 on: October 02, 2015, 04:13:57 PM »

Quote from: EngineNo9 on October 01, 2015, 11:07:05 PM

I was never really sure why people were so up in arms about that preorder campaign when several similar ones have been done on Steam before.

Maybe this was the highest profile game to have a pre-order campaign like it?
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« Reply #17 on: October 02, 2015, 07:17:05 PM »

Quote from: Ridah on October 02, 2015, 04:13:57 PM

Quote from: EngineNo9 on October 01, 2015, 11:07:05 PM

I was never really sure why people were so up in arms about that preorder campaign when several similar ones have been done on Steam before.

Maybe this was the highest profile game to have a pre-order campaign like it?

I would say that a game like Bioshock Infinite is arguably even higher profile than this.  Other games like XCOM, Company of Heroes 2, Tropico 5 and such are not tiny indie games either (although Tropico probably has a smaller reach than any of the others).  It was even done just this summer for Tales of Zestria.  GTA V had a preorder program where your bonuses were actually worse the later you preordered.

Obviously people can change their minds about things, but to see people and gaming sites go out of their way to only now decide that this is a silly system just seems like another case of one outlet being unaware of past practices, putting up a clickbait outrage article and then other games news sites picking up and running with it without actually thinking it through.  This has been used for big games for several years, if you really cared about the issue the time for outrage seems well past.
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Ridah
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« Reply #18 on: October 03, 2015, 05:40:59 PM »

I don't recall Bioshock Infinite's pre-order campaign being anything like the Augment Your Pre-order campaign, with unlock tiers, etc.
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« Reply #19 on: October 03, 2015, 06:22:17 PM »

What's really insulting is the sheer lack of believability of these "campaigns". They're pretending to be crowdfunding campaigns without really offering anything, all because there's no accountability. How many pre-orders will lead to unlocking a specific tier? Who the hell knows! The real answer is: The tiers aren't set to unlock at certain amounts of pre-orders, but at certain points in time. What kind of marketing campaign would offer pre-order incentives where there's even the slightest risk that the customers will feel as if they aren't getting the full product because there weren't enough people pre-ordering, especially when there's no need at all to take these risks? No, these campaigns are carefully designed so that tiers will unlock when they're the most dramatically appropriate. Of course the final tier would end up unlocking a mere days before the game's release. This was never an honest competition. Such campaigns never are. They're 100% marketing.

But people seem to swallow this huge bluff. They swallow it hook, line, and sinker, and then ask for seconds.

I hate this whole "we're crowdfunding too, honest!" scheme, but if I were to set my personal distaste for the concept aside for a moment and look at what specifically caused the problems this time around, it's these two factors:

1) Deus Ex appeals to a more thoughtful audience than regular action games, an audience that mostly consists of actual gamers with some experience with publishers and their antics. Pulling the rug out from under this audience is tougher.
2) This is the big one: The campaign was built so that the customers would "choose" between two options at set tiers (another bluff, for the most part). The real faux pas here was that the publisher added the implication that no matter how well the campaign went, the customers would still "lose" something at these tiers. That kind of thing makes even the uninformed angry.
« Last Edit: October 03, 2015, 06:23:48 PM by TiLT » Logged
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« Reply #20 on: October 03, 2015, 10:55:18 PM »

Quote from: Ridah on October 03, 2015, 05:40:59 PM

I don't recall Bioshock Infinite's pre-order campaign being anything like the Augment Your Pre-order campaign, with unlock tiers, etc.

Here's a reminder.
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« Reply #21 on: October 22, 2015, 06:01:55 PM »

A new trailer has been released. From the front page:

The ďAdam Jensen 2.0Ē trailer, focuses on Jensenís struggle to reconcile both sides of this conflict, as he is basically a living weapon thanks to all of his augmentations. The video also shows off some of the new weapons and abilities players will have at their disposal depending on how they choose to play through the game.
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« Reply #22 on: October 22, 2015, 08:52:08 PM »

Any of these previews mention Sarif and what he's up to? I know they were basically combining a bit of all 4 button endings from the original. I'm just wondering where Adam is getting his augmentations from. Last time he was basically a walking Sarif ad, which is how he avoided a lot of the red tape on his augs. Now I guess he's partly working for the government.

Wouldn't be surprised if Sarif was still around, just now working closer with the government.
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« Reply #23 on: October 23, 2015, 07:48:30 PM »

I'm not sure, I didn't finish Human Revolution so I don't know where Sarif stood by the end of it.
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« Reply #24 on: October 24, 2015, 08:09:38 PM »

Quote from: Turtle on October 22, 2015, 08:52:08 PM

Any of these previews mention Sarif and what he's up to? I know they were basically combining a bit of all 4 button endings from the original. I'm just wondering where Adam is getting his augmentations from. Last time he was basically a walking Sarif ad, which is how he avoided a lot of the red tape on his augs. Now I guess he's partly working for the government.

The government organization present in the original game, is my guess, or maybe even a precursor to it.
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« Reply #25 on: November 18, 2015, 07:07:00 PM »

Well, it slipped from February to August 23rd.
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Teggy
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« Reply #26 on: November 18, 2015, 07:49:13 PM »

Yeah, that was a bummer.
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« Reply #27 on: November 19, 2015, 02:21:56 AM »

Honestly, with the mess of the pre-order marketing, and Square's own internal issues, I'm not surprised at a delay, but that's a pretty big delay.

Hopefully it means more quality content.
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