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Author Topic: the big news was .....pac-man mazes[XBLA]  (Read 1693 times)
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metallicorphan
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« on: June 05, 2007, 05:48:44 PM »

yesterday people at the pac-man championship tourney said that some big video gaming history news was coming for the 360


people hoped for news on Mass effect or Bioshock as this place wasnt just for Pac-man


but alas,the big news that awaited us was that it was a new pac-man game coming to xbox live arcade tomorrow(wednesday) for 800 points,its called pac-man mazes and it sees the first new mazes for pac man for 26years

so,whoopie doo

here you go

pac man news
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« Reply #1 on: June 05, 2007, 05:51:03 PM »

Pac Man was great 300 years ago, but man, let that IP die. DIE DIE DIE! mad
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« Reply #2 on: June 05, 2007, 05:55:46 PM »

obligatory this-game-should-be-$5 post.

damnit. now i have the old pacman cartoon music in my head. 
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« Reply #3 on: June 05, 2007, 06:18:15 PM »

Killer app.

System seller

CONSOLE WAR OVER!!
Xbox 360 leaves other consoles in the dust with release of Pac-Man...with new mazes.

Internet ABLAZE!

XBOX LIVE SERVICE DISINTEGRATES WITH PAC-MAN MAZES DOWNLOADS.


^ those are my headlines if I wrote a daily video game newspaper.

...which isn't a half-bad idea actually...
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« Reply #4 on: June 05, 2007, 06:39:06 PM »

What an idiotic announcement.
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« Reply #5 on: June 05, 2007, 07:07:11 PM »

I would be all over this if it were half the price.
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« Reply #6 on: June 05, 2007, 07:36:24 PM »

I'm not sure why anyone would expect "Big News" to be announced at the world pac-man tournament.

Personally I think this was just a case of over inflated expectations by forum fanboys.
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« Reply #7 on: June 05, 2007, 08:25:33 PM »

*shrug*

I loves me some Pac-Man, but new mazes aren't worth 800pt.  I was playing "new mazes" via Pac-Man bootlegs 25+ years ago.

Edit:  Though I have to say, widescreen Pac-Man is kinda tempting...

« Last Edit: June 05, 2007, 09:01:07 PM by Laner » Logged
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« Reply #8 on: June 05, 2007, 08:58:11 PM »

So, I was reading somewhere else that this is the THIRD Pac-Man game that's available on Live.

WTF?
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« Reply #9 on: June 05, 2007, 09:14:37 PM »

Quote from: TheMissingLink on June 05, 2007, 06:18:15 PM

^ those are my headlines if I wrote a daily video game newspaper.

...which isn't a half-bad idea actually...
GO FOR BROKE!
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« Reply #10 on: June 06, 2007, 12:59:52 AM »

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« Reply #11 on: June 06, 2007, 05:09:20 PM »

Quote from: fyedaddy on June 05, 2007, 07:07:11 PM

I would be all over this if it were half the price.

I just tried the demo and... it is pretty entertaining. Dammit.
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« Reply #12 on: June 06, 2007, 05:42:23 PM »

Quote from: fyedaddy on June 06, 2007, 05:09:20 PM

Quote from: fyedaddy on June 05, 2007, 07:07:11 PM

I would be all over this if it were half the price.

I just tried the demo and... it is pretty entertaining. Dammit.

Yeah, Joystiq just posted this hands-on from the hours they played at the tournament in NYC: http://www.joystiq.com/2007/06/06/pac-man-championship-edition-hands-on/

If you're too lazy to click, the article starts like this:

Quote
Don't hate it 'till you play it, Jon. And Anam. And Ben. And RUSKULL. And felixlighter. And TouchmyWiimote. And chenry. And the countless rest of you that were disappointed by Microsoft's not-so-big announcement of Pac-Man Championship Edition for Xbox 360.

Got my hopes up for it.

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« Reply #13 on: June 06, 2007, 06:07:22 PM »

Quote from: fyedaddy on June 06, 2007, 05:09:20 PM

I just tried the demo and... it is pretty entertaining. Dammit.

but I want the 2600 version!!!!!  crybaby
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« Reply #14 on: June 06, 2007, 06:27:06 PM »

Quote from: CeeKay on June 06, 2007, 06:07:22 PM

Quote from: fyedaddy on June 06, 2007, 05:09:20 PM

I just tried the demo and... it is pretty entertaining. Dammit.

but I want the 2600 version!!!!!  crybaby

If you've got a cocktail napkin and a couple of pencils I'm sure we could put something together for you.
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« Reply #15 on: June 06, 2007, 06:47:43 PM »

Clearly, you are not seeing that this is Microsofts push for the casual that Wii has NAILED. Thats why its a big announcement. Its not for BIOSHOCK fans.
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« Reply #16 on: June 06, 2007, 09:23:38 PM »

Hey, um, guys.  This is a really great game. Seriously, it's the Geometry Wars of Pac-Man.  I was all set to try out Call of Juarez, but I thought I'd give it a go.  Tried the demo, went and played Small Arms a bit, but was called back to this game.  I paid for it and 45 minutes later, I had tried every single mode.  I figured there'd be some I didn't care for, but they're all great.  I can't imagine I'll get very far in the insane speed mode, but the rest of it - wow.  It's incredibly well balanced and satisfying.  Clearing one side of the maze becomes very rewarding and adds to the standard rewards of eating pellets and chomping ghosts.  And the graphics are even pretty cool.  There's a shimmer that happens as you play that reminds me of Geometry Wars, but the colors do, too.  The music adds to the mania in much the same way as it does in GW, as well.  It even shifts as you come close to the clock turning to a new minute.  The only thing that doesn't work here is the lack of multiplayer.  There are leaderboards, sure, but there should absolutely be at least a slap up the quarter on the arcade box mode.  A mode similar to the one that came out for the Gamecube and Gameboy combo would be ideal, though.

Seriously, stop laughing and give it a try.
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« Reply #17 on: June 07, 2007, 03:53:23 AM »

Quote from: Bullwinkle on June 06, 2007, 09:23:38 PM

Seriously, stop laughing and give it a try.

I most certainly will once I can swallow the 800 point cost. Thanks for the positive write up, BW.
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« Reply #18 on: June 07, 2007, 12:11:29 PM »

Quote from: fyedaddy on June 07, 2007, 03:53:23 AM

Quote from: Bullwinkle on June 06, 2007, 09:23:38 PM

Seriously, stop laughing and give it a try.

I most certainly will once I can swallow the 800 point cost. Thanks for the positive write up, BW.

Giving it a try is always free on XBLA.  slywink
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« Reply #19 on: June 07, 2007, 03:06:29 PM »

The only other issue I can see with this game other than lack of multiplayer is that all the missions are timed (10 minutes and 5 minutes).  There should be at least one "endless" option, preferably one for each game type.

I played it again last night and really had a great time with it.  What amazes me is that it really is what's advertised.  It's Pac-Man, same basic feel and gameplay, but totally relevant to today's gaming landscape.  Kind of like when one of the endless redos that Hollywood puts out actually works.
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« Reply #20 on: June 07, 2007, 03:31:29 PM »

It actually IS fun. I hate to say Brendan was right, but he was... who knew? Tongue
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« Reply #21 on: June 07, 2007, 04:11:43 PM »

Truer words have never been spoken!  Except when we were playing Halo, and you noted "I didn't contribute much to that win."

I really wish the PR people had given more context about the announcement.  Like, for example, "Enormous news....for lovers of 25-year old arcade classic Pac-Man!"  Fortunately, the game's a good deal of fun.

I just wish there was a really good 1st-party arcade stick (that could also be pressed into use for SmashTV, Street Fighter, ec.)
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« Reply #22 on: June 07, 2007, 07:30:36 PM »

yes

SFII = sucks without a good joystick
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« Reply #23 on: June 08, 2007, 01:01:44 AM »

The problem with that stick issue is that not many people want to pay $40+ to play $5-10 games.  At least no one I know does.
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« Reply #24 on: June 08, 2007, 02:06:37 AM »

Quote from: Bullwinkle on June 07, 2007, 03:06:29 PM

The only other issue I can see with this game other than lack of multiplayer

So...other than the other player(s) playing as the ghosts, how exactly can you do Pac-Man multiplayer?

And yes, I know they'd figure it out somehow given the chance. I mean, thanks to XBLA, we now have a multiplayer solitaire. biggrin
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« Reply #25 on: June 08, 2007, 05:31:12 AM »

Quote from: Purge on June 07, 2007, 03:31:29 PM

It actually IS fun. I hate to say Brendan was right, but he was... who knew? Tongue

ooh look... a plague of locusts.....
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« Reply #26 on: June 08, 2007, 03:10:32 PM »

Played the demo again yesterday and am surprised at how addicting it has become. I will pull the trigger on the purchase when I have the house to myself again Sunday night.
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« Reply #27 on: June 12, 2007, 01:51:19 PM »

Penny Arcade just spoke about it. I'm not one to dwell too long on what they say and do, but they did hit a nail SQUARE on the head this time.

First- the comic:

Quote from: Penny Arcade news posting (emphasis mine)
This has been simmering on some tertiary heat source for awhile, and it may be time to serve it. When a classic game is re-released for digital delivery, by what criteria are they being reviewed?

The reality, of course, is that in order to maintain healthy relationships with publishers you need to review their product - great, and small. This no-doubt includes "channels" like Xbox Live Arcade, which must be where these workaday, worthless reviews come from. In some cases there's simply no need (beyond the business realities alluded to earlier) for young men to toil in describing them, because these games are so elemental: they have two buttons, and one mode of movement. What is it? It is Xevious. End of review. The word even sounds like an adjective.

These games are cheap, cheap, cheap, but ironically something that costs ten dollars and has a Goddamned demo is scrutinized more in terms of value. Is it Xevious? How much more Xevious should it have been to rise to the ten dollar level? Could, perhaps, the enemies enter the screen more Xeviously? The game appears to lose points in graphics and sound simply for being old.

It isn't impossible to discuss fundamental games in a way that is interesting and valuable. But I don't know if plugging ancient games into the Hardcore Review Machine and outputting your stupid little number improves the world.

None of this applies to Pac-Man Championship Edition, which only looks like classic Pac-Man if you aren't paying attention. I've heard it called a true Pac-Man Sequel, and that's valid, though there were many, many Pac-Man sequels, in addition to the cartoons, shirts, shoes, cereals, beverages, and other products. Did you ever play Pac-Mania, or Baby Pac-Man - an intimidating arcade gryphon, whose top was a classic arcade machine while its lower half was a half-size pinball table? I'm certain that this strange device paces the halls in some electronics museum, sniffing the air for prey.

If Pac-Man CE remains on Live Arcade only it will be a criminal act, and I will work to bring these evil men to justice. I downloaded the demo expecting disposable content, consistent with the necrophilia on display elsewhere in the classic coin-op section. After one round, this demo I grabbed explicitly to revile had become a sale, and a week later it is an obsession and perhaps even a lifestyle.

It's in Widescreen, and it has a slick look, but what it really does is segment the maze into two distinct "boards." In strategy games, you often play through classical scenarios, and this has a similar feel: each side of the map can have its own maze, and its own arrangement of dots to consume. It may be full of dots, or dots may be sparse. There may be no "Power Pills" to drive back ravening spectres. Every time you complete a side, the classic fruit appears which can both replenish it and radically alter the maze. If you are caught, there is a slight pause before you return in the same location, so the game never really stops. Each mode is time limited, which I've heard complaints about - it would be nice to have an option to play perpetually, to play forever if possible - to play until the Earth is a lifeless ball of ice. I don't mind it. It just emphasizes a different style of play, reinforcing the already manic drama of hunger and pursuit.

It's absolutely critical that you grab the demo, at the very least. You'll be surprised by its vitality and relevance.

(CW)TB out.

I would have cut out the superfluous text, but I figured this thread is in it's twilight anyways.
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« Reply #28 on: June 12, 2007, 02:10:36 PM »

I finally tried the demo.  It's Pacman <shrug>
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« Reply #29 on: June 12, 2007, 03:07:20 PM »

Quote from: CeeKay on June 12, 2007, 02:10:36 PM

I finally tried the demo.  It's Pacman <shrug>

I ended up buying the full version last night and played for almost an hour. I do not regret the purchase. It felt like a brand new game! It's still Pac-Man but it's so much more... feeling like a true sequel. Maybe it was just the colors and music, maybe it was the speed and the manic timer, or a combination of all, but it reminds me a lot of Geometry Wars and that's ok with me  nod
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« Reply #30 on: June 12, 2007, 03:19:56 PM »

Ignoring CeeKay aside, I was ready to get mad with the PA comic/article until I realized that their point was the opposite of what the comic set up.  This is something that always bugs me about PA, honestly.  Anyway, their comments about Pac-Man CE are pretty dead-on.  I would even drive the point that they're making, but never say home: All "classic" releases should be done like this.  And hopefully this week, we'll see the trend continue with Prince of Persia Classic.
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