After passing the 50-hour mark in Blackguards, I wanted a little change of pace so finally got this last night. Put 3 hours into it. Lot of fun, very addictive. While there's a lot going on, it doesn't feel painfully micromanaging to me. And aside from assigning one buff-equipment per character, no inventory to speak of (Blackguards is a constant inventory minder).
While some basic concepts echo Blackguards' turn-based combat (which made it pretty easy for me to get into Banner Saga quickly), it's also very different. Doesn't seem to be any ability to heal (no healer, no potions etc.) and to this point haven't gotten any spellcaster types in Banner Saga. Blackguards focuses on the environment in maps playing a role, much of the time, and with Saga it's very much the battle tactics focused on rather than the environment (during combat).
A few pics:
Very cool look (this is one of many Camps), though sometimes I struggle a bit to pick out what to click on the camp screen (text not always as easy to see as on this one).
Animation's very cool. While it gets a tad bloody, this isn't, say, Age of Conan or Game of Thrones - you spend a lot of time battling robots that seem to be from a Hanna Barbera cartoon.
Sometimes the start point is surrounded. You can reposition characters' starting points within a preset starting field of squares.
I'm still grasping what character is best suited to do what. Have to pay attention to the armor/health ratings; sometimes a fearsome looking character has very little armor rating to start. Most enjoy Rook's (Hunter class) "marked" attack, which causes adjacent friendlies to auto-attack the target too if in range.
The classes are really cool and distinct:http://stoicstudio.com/classes/