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Author Topic: Supreme Commander Demo - Impressions?  (Read 6564 times)
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Mattc0m
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« on: February 07, 2007, 05:42:07 PM »

Demo is out.

(news) http://www.gamingtrend.com/News/news.php?NewsID=8244
Any chance we'll get a speedy fast download from our handsome GT admins?

So, any impressions of the demo so far? I'm at school right now, soon as I get home I'll get a download, load it up, grab some screens, and post some impressions.
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« Reply #1 on: February 07, 2007, 07:21:15 PM »

I downloaded and played a bit last night. I must say I was not impressed.. at that point.
My problems so far is. Units are like micro small. This lead to many issues in it self as far as selecting the right units for the battle. Building constructions take for ever. Your UAV or what ever they call it has a few upgrade features, but when you try to up grade it, it drains all you base defenses ALL. Plus it takes for ever. lets just say I have not yet completed an upgrade. The explosions are, noting to talk about, The battlefield window is half the size of you monitor. I 
Now let me note there is no tutorial at the moment so there maybe alot of features I may have overlooked so take my first impresson with a grain of salt plus I was tired and it was late. I will be playing the game again after getting some tips from people whom beta tested the game. Because with all the hype surrounding it I am pretty sure there is more to it that I have yet to explore.

I am to curious to see what others think so far. Do give the game a go the story looks like it is interesting.

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« Reply #2 on: February 07, 2007, 08:05:25 PM »

Love it-a lot.
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« Reply #3 on: February 07, 2007, 08:24:00 PM »

Quote from: juniordan on February 07, 2007, 07:21:15 PM

I downloaded and played a bit last night. I must say I was not impressed.. at that point.
My problems so far is. Units are like micro small. This lead to many issues in it self as far as selecting the right units for the battle. Building constructions take for ever. Your UAV or what ever they call it has a few upgrade features, but when you try to up grade it, it drains all you base defenses ALL. Plus it takes for ever. lets just say I have not yet completed an upgrade. The explosions are, noting to talk about, The battlefield window is half the size of you monitor. I 
Now let me note there is no tutorial at the moment so there maybe alot of features I may have overlooked so take my first impresson with a grain of salt plus I was tired and it was late. I will be playing the game again after getting some tips from people whom beta tested the game. Because with all the hype surrounding it I am pretty sure there is more to it that I have yet to explore.

I am to curious to see what others think so far. Do give the game a go the story looks like it is interesting.



I have to say that I am very underwhelmed also.  Given all that I have heard about the game I was expecting more.  It seems like Chris Taylor thought for 8 years how to make a better version of Total Annihilation.  And came up with "3 sides instead of 2!!!"  The game seems very bland after an an admittedly short time with it.  I'm going to keep playing and see if it clicks for me.  Also whenever I switch to a widescreen video resolution my computer reboots when the mission launches.
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« Reply #4 on: February 07, 2007, 08:24:41 PM »

I'm seriously not impressed by the game.

First, the interface is huge. Incredibly huge, and overly complicated for what it does. Sure it scales if you up the resolution, and at 1600x1200 or 1920x1200 the interface is not too big but... the game isn't really playable at that resolutions after the first 5 or so minutes. This is on a core 2 duo 2ghz notebook with 7900GTX go and 2gb of ram.  The battlefield graphics and unit graphics are pretty nice, but due to the huge maps you end up zoomed out so far you can't see the units anyway and once real battles start going you are rarely going to zoom in to "see" the details as it is easier to direct the action when everything is shown as an icon.

Units are very unresponsive. I often would find them taking five or more seconds to finally respond to an action I told them to do, and if you even dare to try to tell them to get into formation... all the units crawl into their space at the speed of the slowest unit, and if you are dealing with a large force they end up getting stuck on each other and never move.  If a combat group ends up in combat only the front line will fight... the units out of range will just stop moving and sit there unless you micro them to move, and with the fact that the units will listen to you when they decide to listen it often takes forever for them to move into position while the units in combat get chewed up.

The game has absolutely no personality. Sure now the units now have generic battlefield commander floating heads that resemble organic life, but those too are walking cliches that I would rather just shut up because they bring nothing to the table.  The actual combat units look boring and have little personality, and the text to describe the units are pretty piss poor with an unattractive font.  I see little visually to tell why x unit is better than y at a certain task, as the units all look pretty generic.  Sure the game adds some nice features like the zoom, command queuing, and lots 'o units but... nothing looks anything more than generic and it just is... boring.

Supreme Commander feels like I am playing a tech demo, it's like the Doom 3 of the RTS world. It has a technically superior engine but is bland and full of cliches. It wasn't fun, it felt like work, it requires way too many resources considering you'll spend most of your time looking at a map full of icons, and when everything is boiled down all it is is the classic tank rush with a modern engine.  It's just a game of who can (literally) bring the largest mob of units to the table and throws them at the other player first.

Sure I've just played the demo, but if the real game is anything like the demo I'll steer far away from it as probably one of the dullest RTS games ever made.
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« Reply #5 on: February 07, 2007, 08:32:20 PM »

Darnit, I hope it's not too bad. I was getting all excited and everything. frown
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« Reply #6 on: February 07, 2007, 08:52:32 PM »

I think I love it, but it's running too poorly on my system for me to know for sure. 

I got some of that "TA giddiness" with the transports.  In just a few clicks I can have a team of transports ferrying units to the front line taking as circuitous a path as I like, with fighter intercepters escorting them wherever they go.  When the front line moves, I can move the transport path end point.  If a new threat appears along the route, I can just drag one of the intermediate ferry waypoints to alter the path.

I really wish they had implemented more command automation, especially with the large scale of the game.  I should be able to, from the zoomed out strategic map, designate forward defense points or production bases, and have construction units know on their own how to build these bases.  I should be able to set some critical mass at a rally point before a massing of ferried units knows to automatically set out together to the enemy.  Instead of patrolling air units fighting whatever they happen to come across, I should be able to have air units parked at a base, set to fly out and intercept any enemy planes that fly into designated areas.

I may be a dreamer, but I think those features are the kind of thing that Chris Taylor is heading towards.  If Cavedog had lived, I think the SupCom innovations would have been in a TA sequel some years earlier, and right now SupCom would have my wishlist features and more.

So anyways, the demo does seem impressive to me.  I can especially see how much fun the huge maps would be, taking the epic battles I remember on the big TA maps to a whole new level.  The demo would've raised me from "wait and see" to "day 1 purchase" if the demo didn't also make it clear that my computer can't run the game. 

I've got an Athlon 64 3500, 2gig ram, and a 6800 GT, and the game quickly slows down to 1-2 fps as the unit count goes up.  I don't see myself upgrading until I build a Vista rig, which is probably a year away.  On the plus side, in a year when I can play SupCom there should be some amazing user mods for the interface, AI, and unit balance--and maybe I'll own a 2nd monitor by then!
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« Reply #7 on: February 07, 2007, 09:33:26 PM »

Dude ....I don't know man.....I am trying everything to like this game, but it is not happening. nothing there for me icon_confused. I Will be waiting until C&C 3, and see what happens with that. For the time being its back to RoN or Legends.
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« Reply #8 on: February 07, 2007, 09:49:28 PM »

Quote from: wonderpug on February 07, 2007, 08:52:32 PM

I think I love it, but it's running too poorly on my system for me to know for sure. 

I got some of that "TA giddiness" with the transports.  In just a few clicks I can have a team of transports ferrying units to the front line taking as circuitous a path as I like, with fighter intercepters escorting them wherever they go.  When the front line moves, I can move the transport path end point.  If a new threat appears along the route, I can just drag one of the intermediate ferry waypoints to alter the path.

I really wish they had implemented more command automation, especially with the large scale of the game.  I should be able to, from the zoomed out strategic map, designate forward defense points or production bases, and have construction units know on their own how to build these bases.  I should be able to set some critical mass at a rally point before a massing of ferried units knows to automatically set out together to the enemy.  Instead of patrolling air units fighting whatever they happen to come across, I should be able to have air units parked at a base, set to fly out and intercept any enemy planes that fly into designated areas.

I may be a dreamer, but I think those features are the kind of thing that Chris Taylor is heading towards.  If Cavedog had lived, I think the SupCom innovations would have been in a TA sequel some years earlier, and right now SupCom would have my wishlist features and more.

So anyways, the demo does seem impressive to me.  I can especially see how much fun the huge maps would be, taking the epic battles I remember on the big TA maps to a whole new level.  The demo would've raised me from "wait and see" to "day 1 purchase" if the demo didn't also make it clear that my computer can't run the game. 

I've got an Athlon 64 3500, 2gig ram, and a 6800 GT, and the game quickly slows down to 1-2 fps as the unit count goes up.  I don't see myself upgrading until I build a Vista rig, which is probably a year away.  On the plus side, in a year when I can play SupCom there should be some amazing user mods for the interface, AI, and unit balance--and maybe I'll own a 2nd monitor by then!

Your problem is solely the video card. I have an Athlon 64 3000, 1gig of shitty DDRRAM, but recently upgraded to a special edition 7900GTO from an ATIX850XT. I went from single digit framerates to about 15 in high unit count situations and 30+ with low density. As for your thoughts-I agree with you to an extent-a lot of the functionality and fun of the game is sort of hidden under the surface and I really only saw it after 10+ multiplayer games.

Also-in terms of the interface-I dislike it intensely too because of the size-but I still can't figure out if the promised feature to change the size and shape of it made it into the game.
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« Reply #9 on: February 07, 2007, 10:14:57 PM »

Quote from: Calvin on February 07, 2007, 09:49:28 PM

Quote from: wonderpug on February 07, 2007, 08:52:32 PM

I think I love it, but it's running too poorly on my system for me to know for sure. 

I got some of that "TA giddiness" with the transports.  In just a few clicks I can have a team of transports ferrying units to the front line taking as circuitous a path as I like, with fighter intercepters escorting them wherever they go.  When the front line moves, I can move the transport path end point.  If a new threat appears along the route, I can just drag one of the intermediate ferry waypoints to alter the path.

I really wish they had implemented more command automation, especially with the large scale of the game.  I should be able to, from the zoomed out strategic map, designate forward defense points or production bases, and have construction units know on their own how to build these bases.  I should be able to set some critical mass at a rally point before a massing of ferried units knows to automatically set out together to the enemy.  Instead of patrolling air units fighting whatever they happen to come across, I should be able to have air units parked at a base, set to fly out and intercept any enemy planes that fly into designated areas.

I may be a dreamer, but I think those features are the kind of thing that Chris Taylor is heading towards.  If Cavedog had lived, I think the SupCom innovations would have been in a TA sequel some years earlier, and right now SupCom would have my wishlist features and more.

So anyways, the demo does seem impressive to me.  I can especially see how much fun the huge maps would be, taking the epic battles I remember on the big TA maps to a whole new level.  The demo would've raised me from "wait and see" to "day 1 purchase" if the demo didn't also make it clear that my computer can't run the game. 

I've got an Athlon 64 3500, 2gig ram, and a 6800 GT, and the game quickly slows down to 1-2 fps as the unit count goes up.  I don't see myself upgrading until I build a Vista rig, which is probably a year away.  On the plus side, in a year when I can play SupCom there should be some amazing user mods for the interface, AI, and unit balance--and maybe I'll own a 2nd monitor by then!

Your problem is solely the video card. I have an Athlon 64 3000, 1gig of shitty DDRRAM, but recently upgraded to a special edition 7900GTO from an ATIX850XT. I went from single digit framerates to about 15 in high unit count situations and 30+ with low density.

You are making me get a little tempted to upgrade, but I feel like I'm at sort of an all-or-nothing point with my system.  If I get a new video card, especially if it's for SupCom, I'm going to want a DirectX 10 video card.  This means I need a new mobo, as my current one is still AGP.  If I'm getting a new mobo, then it's time to go dual core, and well...it all adds up quickly.

Sadly I think I do need to wait to build my new rig before I can play SupCom, which could easily be a year away depending on how quickly the DirectX 10 cards drop in price.
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« Reply #10 on: February 07, 2007, 10:24:43 PM »

Ok I officially take it back. I was playing a demo mission and had more units on it than I have ever had in my multiplayer games (probably with me and the enemy like 400 or so), and my rig crawled to 3-4 FPS. This game officially is a beast and I am now VERY worried about running the single player campaign frown I am with you-I upgraded my vid card because the deal was insanely good-but the rest of my rig goes in the trash as soon as I get a new contract (for the love of god one day soon). It just doesn't run stuff well enough anymore.
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« Reply #11 on: February 07, 2007, 10:38:09 PM »

Mine only coughs when I zoom out.

But to me the view feels wrong. I think the units only get the right size when Im too close to the ground. needs to be bigger.
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« Reply #12 on: February 07, 2007, 10:56:43 PM »

Quote from: Daehawk on February 07, 2007, 10:38:09 PM

Mine only coughs when I zoom out.

But to me the view feels wrong. I think the units only get the right size when Im too close to the ground. needs to be bigger.

100% my biggest complaint-which makes me wonder (as I stated a few posts above), if the previously promised multiple interfaces didn't make the cut. I fear they didn't-and we will thus likely have to wait for a patch to hopefully introduce a more minimized and efficient interface.
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« Reply #13 on: February 07, 2007, 11:04:37 PM »

Is the skirmish AI broken? I've been playing on Medium and the AI only builds about 15 to 20 units the entire game.
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« Reply #14 on: February 07, 2007, 11:14:46 PM »

Sorry about the delay - this demo is hosted up on Gaming Trend for ease of grabbin -

http://www.gamingtrend.com/video/SupremeCommander_Demo.zip   (1.04GB)
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« Reply #15 on: February 08, 2007, 01:12:20 AM »

Uh oh, this doesn't sound too promising.. Grabbin' the demo to give it a whirl.  I never played Total Annihilation though (was too busy in the first MMO's of the time), so maybe this will all be fresh to me?

I am in no mood to upgrade any of the PC's here this year, I was going to try and skip at least a year for any upgrading as I am absolutely tired of spending the money to keep 3 PC's in good playing order. (and its a waste)  Especially with all of the good console love going on in this house.  I really wish companies would focus more on optimizations with their game performance.
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« Reply #16 on: February 08, 2007, 03:24:06 AM »

Quote from: Knightshade Dragon on February 07, 2007, 11:14:46 PM

Sorry about the delay - this demo is hosted up on Gaming Trend for ease of grabbin -

http://www.gamingtrend.com/video/SupremeCommander_Demo.zip   (1.04GB)
Thanks for that! It was a quick download.

Too bad the game sucks. I just blame it on RTS games not meshing with me. It doesn't do anything different (like the Total War games and Company of Heroes do) enough for me to suddently excuse the fact that this is an RTS.
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« Reply #17 on: February 08, 2007, 04:29:18 AM »

OMG what did they do to the interface?  The interface takes up ALL four sides of the screen, making the actual game screen seem really small.  I'm playing at 1024x768 so maybe at higher resolutions it doesn't seem as bad?  But I think they could have really streamlined the interface.  Do you need a separate bar that shows the building queue, even when you don't have a construction unit selected?

Maybe I'm spoiled by DoW and CoH, but the build times seem slow.  I sat around most of the time twiddling my thumbs, waiting for things to build.
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« Reply #18 on: February 08, 2007, 02:05:52 PM »

Quote from: lex on February 08, 2007, 04:29:18 AM

I sat around most of the time twiddling my thumbs, waiting for things to build.

You can hit + and - on your numpad to speed up or slow down the gameplay.  While some of the basic troops do seem a bit slow to build, is there any chance your metal or energy was bottomed out, slowing it even further?


A couple questions of my own:

What is the counter to shields?  You've got anti-nukes to counter nukes, shields to counter artillery and bombing, but how do you bring down shields?  Upgraded, they're big enough to cover the tech 3 power plants, so you can't bring them down by dropping the power, (and the power consumption doesn't even seem all that bad.)  Is there anything you can do besides a ground assault?

Is there any way to regain the sea from land?  Messing around in one skirmish, I ended up stranded on land with my waters filled with patrolling enemy subs and destroyers.  It seems like the torpedo launcher's built in sonar is outranged by the enemy boats, so I need to build both a torp launcher and a sonar unit to regain that foothold.  Aside from the torpedo aircraft, is there any way to effectively hold off a navy from land, to give some time to build a defense for a naval factory?

By the way, I love how you can tell a factory to repeat a cycle of queued up units.  Instead of having a single type of unit on infinite build, you can set a factory to build 5 tanks, 3 artillery, 3 anti-air, 1 anti-radar, then again automatically build 5 tanks, 3 artillery, etc., over and over.  That's just super.  But is there any way to interrupt the queue and insert a one time build without deleting the whole sequence?  For instance, can I tell it to stop the queue and build one engineer and then go back to what it was doing?
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« Reply #19 on: February 08, 2007, 03:11:12 PM »

I tried the demo and was "Meh" on the whole thing.

* Enemy AI seems stupid as hell.
* My own guys AI seems pretty pathetic.
* Bugs, I encountered several stuck/dumb unit bugs.
* Slllllllllooooooooooow gameplay, I don't mind slower and more deliberate RTS games, but this one had me knitting socks.
* Size issues - it seemed to me something is "Off" on the size and perception issues.  I'd zoom in, and it wouldn't feel close enough, I would zoom out and it would feel too far out!

Theres more, but those are the major issues, I am entirely unimpressed with this product thus far, and have no intention of purchasing it.
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« Reply #20 on: February 08, 2007, 05:34:31 PM »

Are you guys putting your engineers on "assist".  That is, take your engineer, and right click on a building?  And building power gens right next to teh building?  that'll give building times a good goose.
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« Reply #21 on: February 08, 2007, 07:12:54 PM »

Quote from: Kobra on February 08, 2007, 03:11:12 PM

Theres more, but those are the major issues, I am entirely unimpressed with this product thus far, and have no intention of purchasing it.

Well of course not.

Quote from: Kobra on December 26, 2006, 04:39:29 PM

With over 30 new games in the house from Yesterday, it is safe to say we won't be buying a single game, for any system, within the next 6-12 months.
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« Reply #22 on: February 08, 2007, 08:38:06 PM »

Quote from: denoginizer on February 08, 2007, 07:12:54 PM

Quote from: Kobra on February 08, 2007, 03:11:12 PM

Theres more, but those are the major issues, I am entirely unimpressed with this product thus far, and have no intention of purchasing it.

Well of course not.

Quote from: Kobra on December 26, 2006, 04:39:29 PM

With over 30 new games in the house from Yesterday, it is safe to say we won't be buying a single game, for any system, within the next 6-12 months.

You look kind of petty scrounging through old unrelated posts to find this.  I'll be sure to wait another 3 months before I buy anything so you don't have to dig this up again. I will be sure to never discuss buying another game until that 3 months passes as well.  Roll Eyes
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« Reply #23 on: February 08, 2007, 08:40:35 PM »

Quote from: Kobra on February 08, 2007, 08:31:38 PM

Quote from: denoginizer on February 08, 2007, 07:12:54 PM

Quote from: Kobra on February 08, 2007, 03:11:12 PM

Theres more, but those are the major issues, I am entirely unimpressed with this product thus far, and have no intention of purchasing it.

Well of course not.

Quote from: Kobra on December 26, 2006, 04:39:29 PM

With over 30 new games in the house from Yesterday, it is safe to say we won't be buying a single game, for any system, within the next 6-12 months.

You look kind of petty scrounging through old unrelated posts to find this.  I'll be sure to wait another 3 months before I buy anything so you don't have to dig this up again.   retard

Nah. That one was easy to remember.  When you post a statement like that one day and constantly make posts about new games I have to call you on it.

 
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« Reply #24 on: February 08, 2007, 09:02:06 PM »

Quote from: denoginizer on February 08, 2007, 08:40:35 PM

Quote from: Kobra on February 08, 2007, 08:31:38 PM

Quote from: denoginizer on February 08, 2007, 07:12:54 PM

Quote from: Kobra on February 08, 2007, 03:11:12 PM

Theres more, but those are the major issues, I am entirely unimpressed with this product thus far, and have no intention of purchasing it.

Well of course not.

Quote from: Kobra on December 26, 2006, 04:39:29 PM

With over 30 new games in the house from Yesterday, it is safe to say we won't be buying a single game, for any system, within the next 6-12 months.

You look kind of petty scrounging through old unrelated posts to find this.  I'll be sure to wait another 3 months before I buy anything so you don't have to dig this up again.   retard

Nah. That one was easy to remember.  When you post a statement like that one day and constantly make posts about new games I have to call you on it.

See that is the irony of it.  You didn't call me on anything, because even if I said I was going to buy it, unless I posted a specific time I was going to purchase it, you couldn't actually "Call me" on it.  See my point?

Once again, you are being petty and this is conduct unbecoming of this forum and only serves to derail this thread, which so far, you've successfully done.  So in the future, don't waste my time, don't waste your time, and maybe consider everyone elses time that is following this thread.  Thanks in advance.

Back on topic please, maybe you don't want continued impressions, but I do.
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« Reply #25 on: February 08, 2007, 09:14:08 PM »

I was hoping SC might be the impetus for me to upgrade my computer.  But based upon my experience with the demo I will probably pass.  I would like to try a multiplayer demo before completely writing it off though.  It also reminds me why I have turned into a 90% console gamer.  On the 360 I download demos to judge gameplay.  On the PC I download demos mostly to see if my computer can actually run the game acceptably.

On the other hand SC did motivate me to dig through the attic and reinstall TA on my laptop.   icon_biggrin
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« Reply #26 on: February 08, 2007, 09:21:11 PM »

Quote from: denoginizer on February 08, 2007, 09:14:08 PM

It also reminds me why I have turned into a 90% console gamer.  On the 360 I download demos to judge gameplay.  On the PC I download demos mostly to see if my computer can actually run the game acceptably.

I never actually looked at it this way, but come to think about it, you are right.   My first question everytime I get a new demo is "Wonder how this game will run?", when my first question should always be "Wonder how good this game will be?".

I wish developers would get into some competition about the best gameplay/mechanics, rather than who can require the most horsepower in their games.   thumbsdown  With that being said, the demo ran fine on my primary machine but I never got any military action up to huge levels to drag things down.  What I saw of the graphics weren't that great so I am surprised to hear complaints about performance.
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« Reply #27 on: February 08, 2007, 09:24:22 PM »

Ehhh, taking a look at games like Galactic Civilizations II I can say that there are still Devs out there that would rather push the gameplay side.
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« Reply #28 on: February 08, 2007, 09:29:18 PM »

My machine:

P4 3.2 Ghz

2 Gig RAM

ATI X850 256 AGP.


SC slows down to a crawl for me at 1024x768 whenever there are more than 20 units on the screen.  The game just doesn't look good enough to justify that performance hit in my opinion.  I know the main problem is my video card but I am hoping to wait for the DX 10 cards to be out for a while before I upgrade.  Also whenever I switch to a widescreen resolution the game reboots my computer.  Maybe my video drivers need to be upgraded.

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« Reply #29 on: February 08, 2007, 10:17:23 PM »

Quote from: denoginizer on February 08, 2007, 09:29:18 PM

Also whenever I switch to a widescreen resolution the game reboots my computer.  Maybe my video drivers need to be upgraded.

That sounds kind of like the videocard is kicking into high gear and then the power supply is choking on the increased load and causing a reboot.
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« Reply #30 on: February 08, 2007, 10:56:41 PM »

Quote from: Knightshade Dragon on February 08, 2007, 09:24:22 PM

Ehhh, taking a look at games like Galactic Civilizations II I can say that there are still Devs out there that would rather push the gameplay side.

Indeed, they are still out there.  In fact I was working in the trenches at Stardock when GalCiv2 was in development.   GalCiv2 in the early stages required a pretty powerful machine to run.  But through a long duration code/performance optimization regime, they eventually got it to run perfectly fine on an anemic 1000mhz machine with an ancient video card.  Amazingly, differences in image quality were marginal at best.  thumbsup
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« Reply #31 on: February 08, 2007, 11:47:42 PM »

Make sure you turn off shadows if you're having performance issues, it's silly that they're on by default.

I don't know why they picked the AI they did for the demo.  On the skirmish, the computer seems to turtle up until it's entire base is covered with shields and then it builds an artillery piece.  The only units it sends to attack me are some level 1 subs and destroyers.  It also never builds a single air unit.

This is on medium, I guess I'll try it on hard.

At this point, my hope is that they kept their promise on the modability.  It's an amazing game engine they've built, if it is really modable and it gets a decent enough install base, we might be able to expect some great things from the fans.

You just know someone's going to rebuild the original TA with this engine.  (if it really is modable!)
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« Reply #32 on: February 08, 2007, 11:53:52 PM »

Quote from: wonderpug on February 08, 2007, 11:47:42 PM

Make sure you turn off shadows if you're having performance issues, it's silly that they're on by default.

I don't know why they picked the AI they did for the demo.  On the skirmish, the computer seems to turtle up until it's entire base is covered with shields and then it builds an artillery piece.  The only units it sends to attack me are some level 1 subs and destroyers.  It also never builds a single air unit.

This is on medium, I guess I'll try it on hard.

At this point, my hope is that they kept their promise on the modability.  It's an amazing game engine they've built, if it is really modable and it gets a decent enough install base, we might be able to expect some great things from the fans.

You just know someone's going to rebuild the original TA with this engine.  (if it really is modable!)

While I agree with everything you said, I was very impressed with the SP missions included-especially considering we are getting three playable campaigns. The production was top notch, the voice acting good, the cutscenes good-the missions were varied, they opened up and evolved well, and the AI was much better than the skirmish AI. I still think this is going to be one hell of a product when released, but it is going to absolutely be hard to play for a lot of people with old computers and it is going to take some dedication to learn the intricacies and all the cool shit built into the game.
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« Reply #33 on: February 09, 2007, 12:08:27 AM »

Quote from: Calvin on February 08, 2007, 11:53:52 PM

it is going to take some dedication to learn the intricacies and all the cool shit built into the game.

It's ridiculous that they didn't include a tutorial in the demo to show off things like the transport ferrying system, the movable waypoints, coordinated attacks, the structure adjacency bonuses, how subcommanders can rebuild structures...hell, some people are going to try the demo and not even know you can shift queue everything and the kitchen sink.  You might as well throw Falcon 4.0 at us with a picture of a joystick and tell us to have at it.

By the way, thank god units and defenses automatically fire at blips on the radar, in TA I think you had to build a structure for them to do that.  Speaking of the radar, I love how you can see grey identifying blips on the main map for units & structures your radar has seen but no unit has.  In TA if you wanted to tell bombers or whoever to attack a radar-found target, you had to use the mini-map to select.  Now I just have to learn to identify the different icons.  (How about a button to bring up a legend, Chris?)

Oh, and to answer my own earlier question, you can overload enemy shields with repeated bombardment, (or a lucky hit?).
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« Reply #34 on: February 09, 2007, 12:41:47 AM »

The two biggest issues for me:

a) Time. It takes way too long. An hour for a SMALL 1v1 scrimmage? I don't want to even imagine what the big maps are like, nor larger engagements. 15 - 30 minutes is about as long as I can hold attention to a single battle.

b) Performance. I've got a fairly decent rig (1.5 gigs, AMD 3800, NVidia 7900GT), but even on medium-ish settings and a low resolution (1024x768), FPS was a major issue in any of the larger engagements.

I think the scale / zooming is fine, and I like how the ecomony, tactics, and waypoints are all set up. Right now, I think this will be a great back to pick up about 6 months from now. Right now, though, I'm just not feeling it yet.
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« Reply #35 on: February 09, 2007, 09:10:22 PM »

I just tried the demo and I am actually pleasantly surprised. It is TA+ basically, which is what I was hoping for. The big downside is that it runs really, really slowly and choppily. I will most likely pick this up at some point, but not until a couple of price drops and hopefully some patches to improve performance.

It is difficult to find a view that I liked, but I am sure at some point I would find something. I will agree that the units are small, really small. I'm not sure if it really matters in the long run though, since the point is more about army size than small numbers of units. In TA I never controlled groups of specific units, except for flying ones. I normally just made a diverse force and sent it into battle. I cannot comment yet on unit variety, but that is something that can be fixed.

The AI seemed pretty good in the campaign. I love being able to queue orders again. I did not try it, but I think you can pause and give orders as well. The interface does take up a bit of room and I am sure I would find it annoying if I didn't play on my 30" dell screen.
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« Reply #36 on: February 09, 2007, 09:28:00 PM »

Quote from: JSL on February 09, 2007, 09:10:22 PM

The interface does take up a bit of room and I am sure I would find it annoying if I didn't play on my 30" dell screen.

Try hitting alt+up arrow.  It puts the interface on the left side of the screen.  Much better on a wide screen monitor IMHO.
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« Reply #37 on: February 09, 2007, 10:33:17 PM »

Quote from: denoginizer on February 09, 2007, 09:28:00 PM

Quote from: JSL on February 09, 2007, 09:10:22 PM

The interface does take up a bit of room and I am sure I would find it annoying if I didn't play on my 30" dell screen.

Try hitting alt+up arrow.  It puts the interface on the left side of the screen.  Much better on a wide screen monitor IMHO.

I just learned about this trick, even on a non-widescreen monitor I think it looks a lot better.
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« Reply #38 on: February 10, 2007, 01:18:13 AM »

Tutorials now available. Lets hop this saves the game.
http://www.supremecommander.com/tutorials/
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« Reply #39 on: February 10, 2007, 01:18:43 AM »

Quote from: wonderpug on February 09, 2007, 10:33:17 PM

Quote from: denoginizer on February 09, 2007, 09:28:00 PM

Quote from: JSL on February 09, 2007, 09:10:22 PM

The interface does take up a bit of room and I am sure I would find it annoying if I didn't play on my 30" dell screen.

Try hitting alt+up arrow.  It puts the interface on the left side of the screen.  Much better on a wide screen monitor IMHO.

I just learned about this trick, even on a non-widescreen monitor I think it looks a lot better.
OMFG I have been trying to figure this out forever. Thanks man-are there other options? THey originally said we would have 4-5 interface placement options.
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