hmmm
Windows = {
Main = {
y = 0,
x = 0
}
}
options_overrides = {
anisotropic_filtering = {
default = 1,
custom = {
states = {
{
key = 1,
text = '<LOC _Off>Off'
},
{
key = 2,
text = '2'
},
{
key = 4,
text = '4'
},
{
key = 8,
text = '8'
},
{
key = 16,
text = '16'
}
}
}
},
fidelity = {
default = 1,
custom = {
states = {
{
key = 0,
text = '<LOC _Low>Low'
},
{
key = 1,
text = '<LOC _Medium>Medium'
},
{
key = 2,
text = '<LOC _High>High'
}
}
}
},
antialiasing = {
default = 0,
custom = {
states = {
{
key = 0,
text = '<LOC OPTIONS_0029>Off'
},
{
key = 64,
text = '2'
},
{
key = 128,
text = '4'
},
{
key = 130,
text = '8'
},
{
key = 256,
text = '8Q'
},
{
key = 132,
text = '16'
},
{
key = 258,
text = '16Q'
}
}
}
},
fidelity_presets = {
default = 1,
custom = {
states = {
{
key = 0,
text = '<LOC _Low>Low'
},
{
key = 1,
text = '<LOC _Medium>Medium'
},
{
key = 2,
text = '<LOC _High>High'
},
{
key = 4,
text = '<LOC _Custom>Custom'
}
}
}
},
shadow_quality = {
default = 1,
custom = {
states = {
{
key = 0,
text = '<LOC _Off>Off'
},
{
key = 1,
text = '<LOC _Low>Low'
},
{
key = 2,
text = '<LOC _Medium>Medium'
},
{
key = 3,
text = '<LOC _High>High'
}
}
}
},
secondary_adapter = {
default = 'disabled',
custom = {
states = {
{
key = 'disabled',
text = '<LOC _Disabled>Disabled'
}
}
}
},
water_fidelity = {
default = 2,
custom = {
states = {
{
key = 1,
text = '<LOC _Low>Low'
},
{
key = 2,
text = '<LOC _Medium>Medium'
},
{
key = 3,
text = '<LOC _High>High'
}
}
}
},
primary_adapter = {
default = '1024,768,60',
custom = {
states = {
{
key = 'windowed',
text = '<LOC OPTIONS_0070>Windowed'
},
{
key = '1024,768,60',
text = '1024x768(60)'
},
{
key = '1024,768,59',
text = '1024x768(59)'
},
{
key = '1024,768,70',
text = '1024x768(70)'
},
{
key = '1024,768,75',
text = '1024x768(75)'
},
{
key = '1152,864,60',
text = '1152x864(60)'
},
{
key = '1152,864,59',
text = '1152x864(59)'
},
{
key = '1152,864,75',
text = '1152x864(75)'
},
{
key = '1280,768,60',
text = '1280x768(60)'
},
{
key = '1280,768,59',
text = '1280x768(59)'
},
{
key = '1280,800,60',
text = '1280x800(60)'
},
{
key = '1280,800,59',
text = '1280x800(59)'
},
{
key = '1280,960,60',
text = '1280x960(60)'
},
{
key = '1280,960,59',
text = '1280x960(59)'
},
{
key = '1280,1024,60',
text = '1280x1024(60)'
},
{
key = '1280,1024,59',
text = '1280x1024(59)'
},
{
key = '1280,1024,75',
text = '1280x1024(75)'
},
{
key = '1360,768,60',
text = '1360x768(60)'
},
{
key = '1360,768,59',
text = '1360x768(59)'
},
{
key = '1600,900,60',
text = '1600x900(60)'
},
{
key = '1600,900,59',
text = '1600x900(59)'
},
{
key = '1600,1024,60',
text = '1600x1024(60)'
},
{
key = '1600,1024,59',
text = '1600x1024(59)'
},
{
key = '1600,1200,60',
text = '1600x1200(60)'
},
{
key = '1680,1050,60',
text = '1680x1050(60)'
},
{
key = '1680,1050,59',
text = '1680x1050(59)'
},
{
key = '1920,1080,60',
text = '1920x1080(60)'
},
{
key = '1920,1080,59',
text = '1920x1080(59)'
},
{
key = '1920,1080,50',
text = '1920x1080(50)'
},
{
key = '1920,1080,25',
text = '1920x1080(25)'
},
{
key = '1920,1080,29',
text = '1920x1080(29)'
},
{
key = '1920,1080,30',
text = '1920x1080(30)'
},
{
key = '1440,900,60',
text = '1440x900(60)'
},
{
key = '1440,900,59',
text = '1440x900(59)'
},
{
key = '1400,1050,60',
text = '1400x1050(60)'
},
{
key = '1400,1050,59',
text = '1400x1050(59)'
}
}
}
}
}
profile = {
LoadingFaction = 1,
current = 1,
profiles = {
{
LastCampaign = 'Tutorial',
console_size = 5,
Name = 'CeeKay',
console_font_size = 12,
console_font_color = 'FFbadbdb',
LastScenario = 'SC2_CA_TUT_01',
layout = 'bottom',
console_font = 'Zeroes Three',
LastDifficulty = 2,
NoNis = false,
LoadingFaction = 1,
options = {
mainmenu_bgmovie = true,
tooltips = true,
vsync = 1,
joystick_vibration = true,
keyboard_rotate_accelerate_multiplier = 2,
master_volume = 100,
wheel_sensitivity = 40,
strategic_overlay = true,
lock_fullscreen_cursor_to_window = 0,
depth_of_field = 1,
render_skydome = 1,
anisotropic_filtering = 16,
subtitles = true,
allmilitary = false,
antialiasing = 258,
joystick_invert_zoom = true,
screen_edge_pans_main_view = 1,
display_eta = false,
fidelity = 1,
keyboard_pan_speed = 5400,
joystick_rotate_speed = 15,
joystick_camera_rotation = true,
allintel = false,
vo_volume = 100,
primary_adapter = '1920,1080,60',
strat_icons_always_on = 0,
show_attached_unit_lifebars = true,
mp_taunt_head_enabled = 'true',
water_fidelity = 3,
shadow_quality = 3,
skin_change_on_start = 'yes',
econ_warnings = true,
arrow_keys_pan_main_view = 1,
texture_level = 0,
cinematic_subtitles = false,
quick_exit = 'false',
fidelity_presets = 4,
tooltip_delay = 0,
joystick_pan_speed = 215,
fx_volume = 100,
secondary_adapter = 'disabled',
joystick_zoom_speed = 16,
uvd_format = 'full',
music_volume = 100,
keyboard_rotate_speed = 10,
model_detail = 1,
keyboard_pan_accelerate_multiplier = 4,
unit_health_bars = true,
joystick_invert_rotation = false
},
skin = 'uef',
NetName = 'CeeKay',
console_fade_delay = 3,
campaign = {
Tutorial = {
SC2_CA_TUT_01 = {
{ },
{
ScoreSummary = {
ObjectivesPoints = 5000,
HighMedals = 5,
OverallPoints = 20000,
TimePoints = 5000,
OverallMedals = 5,
ResearchPoints = 5000,
IsTutorial = true,
MedalType = 3,
CombatStars = 5,
CombatPoints = 5000,
ResearchStars = 5,
TimeStars = 5,
ObjectivesStars = 5
},
ScoreImproved = false,
allSecondary = true,
allPrimary = true
},
{ },
completedObjectives = {
'<LOC SCENARIO_0499>Pan and Scan',
'<LOC SCENARIO_0503>Spin Me Round',
'<LOC SCENARIO_0507>A New Angle',
'<LOC SCENARIO_0511>Zoom!',
'<LOC SCENARIO_0515>Select Me',
"<LOC SCENARIO_0519>Get Movin'",
'<LOC SCENARIO_0523>Energy Assassin',
'<LOC SCENARIO_0527>Capture Me',
'<LOC SCENARIO_0531>Tank Attack',
'<LOC SCENARIO_0533>Land Zone',
'<LOC SCENARIO_0537>Amass Mass',
'<LOC SCENARIO_0539>Energize',
'<LOC SCENARIO_0541>Giving Tanks',
'<LOC SCENARIO_0545>Add Add-Ons',
'<LOC SCENARIO_0549>Base of Operations'
},
success = true,
allSecondary = true,
allPrimary = true
}
}
}
},
['1'] = {
options = {
reticle_drift_enable = false
}
}
}
}
version = {
major = 1
}
maybe you can copy and paste that into a text file and rename it game.prefs