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Author Topic: Stronghold 3  (Read 1878 times)
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CeeKay
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« on: May 14, 2010, 04:35:16 PM »

when darkness falls.  I wonder what that means, or if it just means they've added in night missions.  I can't remember if the previous games had day/night cycles.
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Huw the Poo
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« Reply #1 on: May 14, 2010, 06:41:51 PM »

Crusader didn't have day/night but I didn't play the sequel.  Was the sequel any good?  I liked Crusader but the maps were ridiculously small.
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CeeKay
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« Reply #2 on: November 08, 2010, 05:55:21 PM »

help decide which animal becomes catapult fodder!
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« Reply #3 on: March 23, 2011, 04:14:30 PM »

looks like this is due in the summer now.
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« Reply #4 on: March 23, 2011, 11:25:09 PM »

Looks like they did upload some new screenshots to the Stronghold 3 Facebook page.  Not sure why we can't just see those at the normal game webpage, but whatever.   icon_confused Technoscrooge. 
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« Reply #5 on: July 25, 2011, 05:18:07 PM »

this kind of fell off my radar, but then I saw that Steam has the pre-order page up: http://store.steampowered.com/app/47400/

Quote
Pre-purchase Stronghold 3 before release and receive the original Stronghold game for free to play right now! As an extra bonus, pre-purchase customers will receive an exclusive "Tower of London" map for Stronghold 3.

Tower of London - Founded in 1066, William the Conqueror built the majestic White Tower that still rises above the Thames. Even though the violent years are long gone, an aura of death and medieval torture remains
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« Reply #6 on: October 24, 2011, 08:56:13 PM »

and this is out this week.  kinda hoping for a demo to pop up, otherwise I think I'll wait for a good sale on it.
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EngineNo9
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« Reply #7 on: October 24, 2011, 09:01:05 PM »

Quote from: CeeKay on October 24, 2011, 08:56:13 PM

and this is out this week.  kinda hoping for a demo to pop up, otherwise I think I'll wait for a good sale on it.

Yeah, same here.  I don't have enough confidence to jump in for full price without being able to try it first.
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« Reply #8 on: October 25, 2011, 05:34:20 PM »

I'm hearing no skirmish mode.  If true, that could dissuade some people I think.
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« Reply #9 on: October 25, 2011, 08:49:16 PM »

Quote from: EngineNo9 on October 24, 2011, 09:01:05 PM

Quote from: CeeKay on October 24, 2011, 08:56:13 PM

and this is out this week.  kinda hoping for a demo to pop up, otherwise I think I'll wait for a good sale on it.

Yeah, same here.  I don't have enough confidence to jump in for full price without being able to try it first.

Greenmangames had this for $39, so I jumped. I haven't gotten to play it yet though.
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« Reply #10 on: October 25, 2011, 09:03:04 PM »

Quote from: baelthazar on October 25, 2011, 08:49:16 PM

Greenmangames had this for $39, so I jumped. I haven't gotten to play it yet though.

Once you do have a chance, be sure to leave impressions!  I was a fan of the first Stronghold and played some of the others, so I would love to get back into a new castle-building and siege game if they did it right.
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« Reply #11 on: October 28, 2011, 05:49:12 AM »

Ouch, Ten Ton Hammer were not very kind to this in their review, giving it a 41 overall and lower in some categories (you know, the minor ones like Gameplay and Lasting Appeal...).
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« Reply #12 on: October 28, 2011, 11:56:48 PM »

Had planned on picking this up day 1 (loved all the previous Strongholds) but after learning there was no skirmish mode (and Firefly had "no plans" to add one) I decided against buying it.

Kind of surprised that for 2011 an RTS game doesn't include even a basic skirmish mode. If they ever do add a skirmish I'm sure I'll pick it up.. but to charge full price for a game that is missing something as basic (and important) as skirmish especially when fans have been asking for it long before release just feels like a big "FU" to the fans.

Give it a few weeks before SH3 drops to budget price or they back track on their no skirmish mode stance.
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« Reply #13 on: October 29, 2011, 12:49:02 AM »

Review at The Wargamer:

http://www.wargamer.com/articles/pc-game-review/stronghold-3-3109.html
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« Reply #14 on: October 31, 2011, 07:01:15 PM »

Quote from: corruptrelic on October 28, 2011, 11:56:48 PM

Kind of surprised that for 2011 an RTS game doesn't include even a basic skirmish mode. If they ever do add a skirmish I'm sure I'll pick it up.. but to charge full price for a game that is missing something as basic (and important) as skirmish especially when fans have been asking for it long before release just feels like a big "FU" to the fans.

It's been a while since I played, but I seem to recall the 1st game didn't have a skirmish mode until a patch - think it was the 1.2 rev. As I said, it's been a while so I'm not 100% about that.
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« Reply #15 on: October 31, 2011, 08:40:23 PM »

GiantBomb has a Quick Look of this game for anyone still interested. 

They don't make it seem too terrible, but I will still be waiting until after the holiday rush to see if Firefly gives the game any post-launch patch support.
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« Reply #16 on: November 02, 2011, 07:31:52 PM »

I loves Stronghold 1 & 2, but this one scares me.  Wild animals climbing ladders?  I'll wait to see what the patches bring.
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« Reply #17 on: November 04, 2011, 06:07:40 AM »

Looks like they have released the first (of hopefully several) bug fixing patches.  No more wolves climbing ladders! 

Spoiler for Hiden:
- The mouse cursor has been improved and will help with selection and responsiveness issues.
- Game speed added. Press + to speed up the game (x2 or x3 normal speed) and - to slow the game down to normal speed (x1).
- Buildings can now be placed on top of workers and animals. The game will move the workers or animals out of the way.
- Fixed issue with military units sometimes not selecting a new target after a fight.
- Fixed issue with Archers and Rangers not being able to attack walls & buildings.
- Fixed issue with wolves (and other animals) being able to climb up ladders.
- Fixed issue with siege equipment being able to climb walls/towers.
- Fixed crash when changing resolutions in game on some machines.
- Fixed issue with stone quarries and iron mines when a worker was turned back into a peasant.
- Fixed issues when quitting/continuing the Tutorial.
- Fixed several pathfinding issues in Tower of London siege map.
- Fixed issue with peacetime continuing from multiplayer games into single player games.
- Hostile animals now respond to missile fire.
- Fixed French keyboard layout.
- The Map Editor is now available from the Steam interface. To locate it click on the top menu 'View' and select 'Tools'. Scroll down and you will see 'Stronghold 3 - Map Editor'
- An extra large map size has been added to the Map Editor.
- A new large Freebuild map, Abandoned Lands, has been added.
- Various small bug fixes.
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« Reply #18 on: November 04, 2011, 08:08:44 AM »

A shame they havent fixed the bug that makes laptop owners with two graphics cards play the game, without having to remove the internal graphics card. Its a bit of a hassle, so I'm holding off for now.
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« Reply #19 on: November 12, 2011, 04:57:34 AM »

Another big patch has been released on Steam for this one.  Another few of these and they might have a game worth shipping in the first place.

Spoiler for Hiden:
- Added a possible fix for the ‘failed to initialise’ bug.
- Fixed issue with units starting in a T-Pose when a map loads.
- Fixed issues with troops walking through walls.
- Fixed issue with man-at-arms being able to throw their spear through walls when directly ordered to attack someone behind the wall.
- Fixed issue with ranged units twitching while attempting to target a unit that is out of line of sight.
- Fixed issue with ranged units trying to melee targets that are initially out of line of sight instead of shooting them.
- Fixed issue with ranged units not attacking enemies in range after losing their target due to him walking out of range.
- Fixed various issues with walls (placing towers at tight angles).
- Added "snap" wall placement. Hold down CTRL when adding a new section to an existing wall to either extend the wall straight or perpendicular to the existing wall.
- Fixed issue with not being able to turn off all Chandler Workshops.
- Fixed issue with engineers starting in a T-Pose when their equipment is first placed.
- Fixed issue with peasant models sometimes appearing on top of iron/stone/farms and sometimes being attached to all of your troops.
- Fixed issue that would cause trebuchets to break if interrupted while they pack/unpack.
- Fixed issue with team colors where some appeared to be on the neutral team (white) after load.
- Fixed issue with shadows showing open buildings rather than solid closed buildings.
- Villagers will now visit the Inn from time to time.
- Camera should no longer go below sea level.
- The trebuchet has been re-added to A Glimmer of Hope (Military Campaign: Mission 11). Save games made before the patch will not feature the trebuchet.
- Fixed Map Editor crash on exit.
- Fixed issue with waterfalls duplicating themselves in the map editor after saving and reloading. Any user created maps with waterfalls will need to be re-saved in the map editor.
- Fixed the hotkey shortcuts to select the player’s Lord (L) and to cycle the camera to enemy lords (SHIFT + L) to accurately find units belonging to the correct players. (Also applies to other camera/selection hotkeys).
- Fixed Russian, Polish, and Czech text being cut off on some buttons.
- The Windows setting for left-handed mice (left & right mouse buttons swapped) is now used in-game.

Please be aware save games made before patch 1.3.24532 that contain fire will crash when loaded.
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« Reply #20 on: November 19, 2011, 05:39:29 PM »

Another week, another patch.  Seems like they may be getting past some of the major issues, as this one adds selectable difficulty levels in addition to more fixes:

Spoiler for Hiden:
Version - 1.4.24706
Patch Notes

- 3 difficulty levels have been added. Easy, Normal and Hard. Some of the changes affect food consumption rates, along with troop numbers depending on the campaign you are playing.
- New multiplayer mode King of the Hill added.
- Several Exit game crashes fixed. This may still occur very occasionally.
- Animals will no longer count as enemies and therefore no longer block building placement.
- Added the ability to make buildings rotate by 45 degrees. Hold down CTRL when a building is selected and scroll the mouse wheel.
- Sound system cache uses far less memory, which therefore means Stronghold 3 uses less overall.
- Pathfinding on top of repaired walls should now function correctly.
- Damaged walls repair correctly after loading a save.
- Scroll wheel should now reveal all screen resolutions in the graphics options rather than having to pull slider down.
- Several Crashes resolved.
- Various small bug fixes.

Please be aware save games made before patch1.3.24532 that contain fire will crash when loaded. Also we are aware there are still syncing issues in multiplayer which we are looking to fix for the next patch.

Is there anybody here that bought the game still trying to play it?  Has it turned into something worthwhile yet?
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