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Author Topic: Remastered Journey coming to PS4 July 21  (Read 532 times)
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farley2k
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« on: July 07, 2015, 03:23:04 PM »

Journey—one of the best PS3 games—lands on the PS4 on July 21 with upgraded 1080p resolution.

I think I may double dip!
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leo8877
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« Reply #1 on: July 07, 2015, 03:23:29 PM »

Yay for cross buy!
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TiLT
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« Reply #2 on: July 07, 2015, 03:34:58 PM »

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.
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« Reply #3 on: July 07, 2015, 05:08:05 PM »

Quote from: TiLT on July 07, 2015, 03:34:58 PM

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.

 saywhat

The multiplayer was one of the most interesting aspects of the game.  I remember the first time I was separated from my *friend* I was actually pretty sad and spent a good five minutes trying to find him again.
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« Reply #4 on: July 07, 2015, 05:31:27 PM »

Quote from: Lordnine on July 07, 2015, 05:08:05 PM

Quote from: TiLT on July 07, 2015, 03:34:58 PM

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.

 saywhat

The multiplayer was one of the most interesting aspects of the game.  I remember the first time I was separated from my *friend* I was actually pretty sad and spent a good five minutes trying to find him again.

To understand my experience, you must realize that I don't enjoy multiplayer games over the Internet, especially not with strangers. Journey offered me plenty of exploration and beguiling secrets, then plopped another player in my lap who either took my goals right ahead of me or jumped all around me, pestering me to keep pushing on with the story. I had no choice in the matter. All the game needed was a single player option. I understand that this aspect of the game was really enjoyable to a lot of people. Just not to me. The lack of that little option made Journey drop from "must-play" to "game that pissed me off the most in 2012".
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« Reply #5 on: July 07, 2015, 07:49:29 PM »

Quote from: TiLT on July 07, 2015, 05:31:27 PM

Quote from: Lordnine on July 07, 2015, 05:08:05 PM

Quote from: TiLT on July 07, 2015, 03:34:58 PM

I hope it can be played solo this time around, because the forced multiplayer really ruined the experience for me the first (and only) time I played it. Still, even if it can't be played solo, I can still pull out my network cable if necessary.

 saywhat

The multiplayer was one of the most interesting aspects of the game.  I remember the first time I was separated from my *friend* I was actually pretty sad and spent a good five minutes trying to find him again.

To understand my experience, you must realize that I don't enjoy multiplayer games over the Internet, especially not with strangers. Journey offered me plenty of exploration and beguiling secrets, then plopped another player in my lap who either took my goals right ahead of me or jumped all around me, pestering me to keep pushing on with the story. I had no choice in the matter. All the game needed was a single player option. I understand that this aspect of the game was really enjoyable to a lot of people. Just not to me. The lack of that little option made Journey drop from "must-play" to "game that pissed me off the most in 2012".

While I certainly didn't rank it as the "game that pissed me off the most in 2012," I also didn't really love random reallies being dropped into my world.
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« Reply #6 on: July 07, 2015, 10:16:14 PM »

Thing is, you could just ignore them and keep doing your thing. The game was being artsy, and that was one of the artsy elements of it. The idea of meeting random people. It was such limited interaction that it's hard to think of anyone being annoyed to a significant level, unless they are just get angry at the very idea of it.
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Autistic Angel
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« Reply #7 on: July 08, 2015, 02:29:25 AM »

In fairness to TiLT, I was being super annoying.

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TiLT
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« Reply #8 on: July 08, 2015, 04:20:21 AM »

Quote from: Turtle on July 07, 2015, 10:16:14 PM

Thing is, you could just ignore them and keep doing your thing.

Which is what I tried to do. Then I tried to get something (I don't remember what exactly) optional that was hidden in an inaccessible spot that required a bit of thinking to get to, and just as I was figuring it out another player jumped ahead of me and grabbed what I was trying to get. That's when I realized that the game didn't want me to explore and enjoy it. It wanted to push me towards the end, and I was going to have fun with other players or else.

Telling people that they can just ignore a dominant feature of a game isn't very productive, especially when the industry standard is, and has always been, to give the user a choice in whether or not he wants to participate in multiplayer. Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
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Lordnine
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« Reply #9 on: July 08, 2015, 04:54:26 AM »

Quote from: TiLT on July 08, 2015, 04:20:21 AM

Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
I would say because the *multiplayer* was taking the place of what could have been AI creatures doing the same thing.  You were supposed to encounter other beings making the same journey you were.  Share in the strife and the wonder. They were part of the overall experience and to take it away was to make it less meaningful.

If you are to compare it to the Souls games, I would say a better comparison would be to let you keep your souls when you die or let you quick save.  It would have made the game more interesting to me but as everyone else asserts, it would defeat the purpose of the game.
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TiLT
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« Reply #10 on: July 08, 2015, 04:59:57 AM »

Quote from: Lordnine on July 08, 2015, 04:54:26 AM

Quote from: TiLT on July 08, 2015, 04:20:21 AM

Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
I would say because the *multiplayer* was taking the place of what could have been AI creatures doing the same thing.  You were supposed to encounter other beings making the same journey you were.  Share in the strife and the wonder. They were part of the overall experience and to take it away was to make it less meaningful.

If you are to compare it to the Souls games, I would say a better comparison would be to let you keep your souls when you die or let you quick save.  It would have made the game more interesting to me but as everyone else asserts, it would defeat the purpose of the game.

So you're saying multiplayer is the purpose of Journey? I disagree strongly.

Look, can you guys just accept that when I say "I didn't like Journey because of X", the acceptable answer isn't any kind of variation of "you're wrong"? It's my opinion, no more and no less.
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« Reply #11 on: July 08, 2015, 12:44:18 PM »

Quote from: TiLT on July 08, 2015, 04:59:57 AM

Quote from: Lordnine on July 08, 2015, 04:54:26 AM

Quote from: TiLT on July 08, 2015, 04:20:21 AM

Heck, even the Souls games with their always online design allow you to choose if you want other players to be a thing in your game. Why not Journey?
I would say because the *multiplayer* was taking the place of what could have been AI creatures doing the same thing.  You were supposed to encounter other beings making the same journey you were.  Share in the strife and the wonder. They were part of the overall experience and to take it away was to make it less meaningful.

If you are to compare it to the Souls games, I would say a better comparison would be to let you keep your souls when you die or let you quick save.  It would have made the game more interesting to me but as everyone else asserts, it would defeat the purpose of the game.

So you're saying multiplayer is the purpose of Journey? I disagree strongly.

Look, can you guys just accept that when I say "I didn't like Journey because of X", the acceptable answer isn't any kind of variation of "you're wrong"? It's my opinion, no more and no less.

Too true.

I also found other players to directly take me out of the strife and wonder i was experiencing, making them little more than a distraction to what was an otherwise enjoyable world.

For example, I remember sliding into a new location to find a large, pastel dreamscape of sand and pillars and thinking look! Over there, a building of some ancient majesty!  I could explore over there...or those pillars have a nice, ascending pattern...maybe I could climb--who the hell is that guy hopping up and down over there?  What is he an idiot?  Look at those pillars, though, they sure are enticing.  I could just--goddamnit, now the dude is sliding right into my face.  Out of the way, moron, I was looking at some pillars.  Oooh, they have orbs on top of them.  I'll just head over and--Are you kidding me?! He's taking my orbs!! And not even gracefully, since he's still hopping around like an idiot.  This was a graceful world before you showed up, jerk.

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« Reply #12 on: July 08, 2015, 04:13:15 PM »

Quote from: Bullwinkle on July 08, 2015, 12:44:18 PM


For example, I remember sliding into a new location to find a large, pastel dreamscape of sand and pillars and thinking look! Over there, a building of some ancient majesty!  I could explore over there...or those pillars have a nice, ascending pattern...maybe I could climb--who the hell is that guy hopping up and down over there?  What is he an idiot?  Look at those pillars, though, they sure are enticing.  I could just--goddamnit, now the dude is sliding right into my face.  Out of the way, moron, I was looking at some pillars.  Oooh, they have orbs on top of them.  I'll just head over and--Are you kidding me?! He's taking my orbs!! And not even gracefully, since he's still hopping around like an idiot.  This was a graceful world before you showed up, jerk.
Well, you wander in the desert for generations and your mind starts to go.  Makes sense to me!  Besides, maybe you were actually in HIS game, those were his orbs and he wanted to make sure you didn’t take them first!

But if you go from a pure story perspective, the purpose of the Journey is
Spoiler for Hiden:
that each person who reaches the end is sent back to instruct, lead and teach those who come after.  The reward for collecting all the bits is the white robe which is that of your people’s transcended teachers.

I just found it strange that you disliked one of the defining features of a game that would be pretty desolate without it.  But ultimately, enjoy the game however you like!  And let me know when the Dark Souls easy mode and quick save patches come out.  icon_wink
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« Reply #13 on: July 08, 2015, 06:36:11 PM »

I guess it would help understand my frustration when I say that the pre-release marketing for this game specifically said that it could be played either alone or with another player. They never gave any sort of indication that multiplayer would be forced upon you. To most people that might be a pleasant surprise. To me it was false advertising, leading me to purchase a product I might otherwise have reconsidered.
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« Reply #14 on: July 13, 2015, 03:28:18 AM »

Quote from: TiLT on July 08, 2015, 06:36:11 PM

I guess it would help understand my frustration when I say that the pre-release marketing for this game specifically said that it could be played either alone or with another player. They never gave any sort of indication that multiplayer would be forced upon you. To most people that might be a pleasant surprise. To me it was false advertising, leading me to purchase a product I might otherwise have reconsidered.

This sums up my anger with the game. I would have loved to play solo, or invite one specific friend to enjoy the landscape with me. Instead, when I attempted to play it was clear the person who dropped in to my game had already completed it in the past. He was a complete distraction throughout the short time I played.
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« Reply #15 on: July 16, 2015, 02:51:33 PM »

It was also announced as part of the Play 2015 promotion, so you can pre-order it and get it for $11.99.
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« Reply #16 on: July 17, 2015, 12:56:24 PM »

Quote from: Dante Rising on July 13, 2015, 03:28:18 AM

Quote from: TiLT on July 08, 2015, 06:36:11 PM

I guess it would help understand my frustration when I say that the pre-release marketing for this game specifically said that it could be played either alone or with another player. They never gave any sort of indication that multiplayer would be forced upon you. To most people that might be a pleasant surprise. To me it was false advertising, leading me to purchase a product I might otherwise have reconsidered.

This sums up my anger with the game. I would have loved to play solo, or invite one specific friend to enjoy the landscape with me. Instead, when I attempted to play it was clear the person who dropped in to my game had already completed it in the past. He was a complete distraction throughout the short time I played.

Mine as well. While I would normally pick up stuff like this, really hesitant.
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« Reply #17 on: July 17, 2015, 12:59:37 PM »

Quote from: MonkeyFinger on July 17, 2015, 12:56:24 PM

Quote from: Dante Rising on July 13, 2015, 03:28:18 AM

Quote from: TiLT on July 08, 2015, 06:36:11 PM

I guess it would help understand my frustration when I say that the pre-release marketing for this game specifically said that it could be played either alone or with another player. They never gave any sort of indication that multiplayer would be forced upon you. To most people that might be a pleasant surprise. To me it was false advertising, leading me to purchase a product I might otherwise have reconsidered.

This sums up my anger with the game. I would have loved to play solo, or invite one specific friend to enjoy the landscape with me. Instead, when I attempted to play it was clear the person who dropped in to my game had already completed it in the past. He was a complete distraction throughout the short time I played.

Mine as well. While I would normally pick up stuff like this, really hesitant.

You do get it free if you owned the PS3 version, supposedly, so if you've played it in the past, there's no reason not to try again.

I may give it a shake, but I imagine it'll be one of the first to get the axe the next time the PS HDD needs to be cleared out.
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« Reply #18 on: July 21, 2015, 09:50:34 PM »

I always thought this looked fascinating, but didn't realize it was forced MP (I avoided write ups on it). Thanks for saving me the time on it, Tilt, because I can't stand MP. If that's the point of the game ala Left 4 Dead, then that's fine. But a game like Journey should at least have an option (or Drop-in/Drop-out like the LEGO series) that you can turn on or off at your discretion.
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« Reply #19 on: July 21, 2015, 10:03:13 PM »

Quote from: whiteboyskim on July 21, 2015, 09:50:34 PM

I always thought this looked fascinating, but didn't realize it was forced MP (I avoided write ups on it). Thanks for saving me the time on it, Tilt, because I can't stand MP. If that's the point of the game ala Left 4 Dead, then that's fine. But a game like Journey should at least have an option (or Drop-in/Drop-out like the LEGO series) that you can turn on or off at your discretion.

It's sort of random multi-player not so much forced multi-player.  It will just insert people into your game if the two of you are at the same spot.  You can also play offline.
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« Reply #20 on: July 21, 2015, 10:12:58 PM »

Quote from: forgeforsaken on July 21, 2015, 10:03:13 PM

You can also play offline.

The caveat is that you have to physically disconnect your console from the internet to do so, either by turning off wifi or by pulling out the network cable. The game (at least on PS3) doesn't allow you to opt out of multiplayer, which is the big issue. When I play this game again on PS4, I'm definitely going to pull out the cable first.
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« Reply #21 on: July 22, 2015, 04:21:27 AM »

It's also not MP in the traditional sense. There's very little interaction and that's intended. To be frank, the detractors may be blowing things way out of proportion. But honestly if you're so against multiplayer anything as an ideology, then sure, say away.

If you're willing to give it a shot, and are willing to work with, actively ignore or avoid, or laugh at others you happen to encounter it's worth a shot. You never get talked to in an actual language, they can't send you messages, all they can do is ping. Likewise, you see someone you don't want to interact with, walk the other way until he disappears from your game.
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« Reply #22 on: July 22, 2015, 01:10:18 PM »

Quote from: Turtle on July 22, 2015, 04:21:27 AM

It's also not MP in the traditional sense. There's very little interaction and that's intended. To be frank, the detractors may be blowing things way out of proportion. But honestly if you're so against multiplayer anything as an ideology, then sure, say away.

If you're willing to give it a shot, and are willing to work with, actively ignore or avoid, or laugh at others you happen to encounter it's worth a shot. You never get talked to in an actual language, they can't send you messages, all they can do is ping. Likewise, you see someone you don't want to interact with, walk the other way until he disappears from your game.

All of which, as options, are annoying when you're just trying to enjoy the pace and flow and atmosphere that the game has to offer otherwise.
« Last Edit: July 25, 2015, 01:45:44 PM by Bullwinkle » Logged

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« Reply #23 on: July 24, 2015, 06:59:49 PM »

Quote from: whiteboyskim on July 21, 2015, 09:50:34 PM

I always thought this looked fascinating, but didn't realize it was forced MP (I avoided write ups on it). Thanks for saving me the time on it, Tilt, because I can't stand MP. If that's the point of the game ala Left 4 Dead, then that's fine. But a game like Journey should at least have an option (or Drop-in/Drop-out like the LEGO series) that you can turn on or off at your discretion.

Same for me.
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« Reply #24 on: July 24, 2015, 07:47:03 PM »

I must be incredibly fortunate, as I've played through Journey three times and never had any issue with other players being annoying or obnoxious.  It's easily one of my "top 5" PS3 titles.  Those who may be interested but are avoiding the game simply on that possibility are likely doing themselves a disservice and missing out on what can be (at least for me) a very moving and powerful gaming experience.  YMMV.

The first time through I wasn't even aware it was MP (thought I was following an NPC), and really liked the way they revealed it at the end.  
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