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Author Topic: Scribblenauts  (Read 7369 times)
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Bullwinkle
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« Reply #80 on: September 16, 2009, 01:52:52 PM »

Yeah, so far the controls have seemed beside the point (though I can see them getting frustrating).  I'm already kind of addicted.

Quote from: Louis Cypher on September 16, 2009, 12:41:46 PM

I typed in
Spoiler for Hiden:
freeze ray
and surprise, it worked.

I typed in
Spoiler for Hiden:
shrink ray
, and it worked, too. 
Spoiler for Hiden:
Shrunk a big ol' boulder down to a rock.
  Didn't help me solve the level, though.  So far, I'm enjoying the trial and error, but I could see it getting to a point where it gets annoying that what you want to happen doesn't.

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« Reply #81 on: September 16, 2009, 01:59:16 PM »

Quote from: Bullwinkle on September 16, 2009, 01:52:52 PM

Yeah, so far the controls have seemed beside the point (though I can see them getting frustrating).  I'm already kind of addicted.

Quote from: Louis Cypher on September 16, 2009, 12:41:46 PM

I typed in
Spoiler for Hiden:
freeze ray
and surprise, it worked.

I typed in
Spoiler for Hiden:
shrink ray
, and it worked, too. 
Spoiler for Hiden:
Shrunk a big ol' boulder down to a rock.
  Didn't help me solve the level, though.  So far, I'm enjoying the trial and error, but I could see it getting to a point where it gets annoying that what you want to happen doesn't.


Haha I did the same thing!

I also used
Spoiler for Hiden:
the shrink ray
on a
Spoiler for Hiden:
lake
and when i walked over to where it used to be, I fell off the map an subsequently died.

I have noticed a bug.  If you summon  a
Spoiler for Hiden:
werewolf
then summon a
Spoiler for Hiden:
full moon, the werewolf will change back into a man
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« Reply #82 on: September 16, 2009, 02:19:12 PM »

One of my favorites so far?

Spoiler for Hiden:
Nuke, and then drop a Fireball on it to set it off - the whole level blows up.

biggrin
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« Reply #83 on: September 16, 2009, 02:54:22 PM »

Why is everyone using spoilers to hide which words you've been typing? These things are listed in your average thesaurus, people! It'd be more logical to just spoiler the effects of the words. smile
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« Reply #84 on: September 16, 2009, 03:08:25 PM »

Quote from: Louis Cypher on September 16, 2009, 01:59:16 PM

I have noticed a bug.  If you summon  a
Spoiler for Hiden:
werewolf
then summon a
Spoiler for Hiden:
full moon, the werewolf will change back into a man


I agree with Tilt - the spoilers are silly for this. Well, you summoned a werewolf during the day and then a moon? That doesn't strike me as a glitch so much as a reversal of what would normally happen. Which is fine since this is not a normal game. smile Logic is all backwards!
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« Reply #85 on: September 16, 2009, 03:24:11 PM »

Quote from: TiLT on September 16, 2009, 02:54:22 PM

Why is everyone using spoilers to hide which words you've been typing? These things are listed in your average thesaurus, people! It'd be more logical to just spoiler the effects of the words. smile

Because some people might want to think of these items on their own.  A lot of the charm of playing comes from words you think of that may or may not be in the game.
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« Reply #86 on: September 16, 2009, 03:51:54 PM »

But these aren't words that are powerful or even useful! There's way WAY too many words in this game for a few dozen in this thread to be considered spoilery.
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« Reply #87 on: September 16, 2009, 03:58:26 PM »

Quote from: TiLT on September 16, 2009, 03:51:54 PM

But these aren't words that are powerful or even useful! There's way WAY too many words in this game for a few dozen in this thread to be considered spoilery.
Honestly I don't care, but it takes one person to complain about me spoiling the game for them.  Better safe than sorry.
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« Reply #88 on: September 16, 2009, 05:02:20 PM »

Quote from: Chaz on September 16, 2009, 02:37:23 AM

I spent one level trying myriad ways to get my guy up the side of a cliff.  The grappling hook wasn't long enough.  The magic carpet would have worked, but I'd already used it.  Same with the ladders and the trampoline.  Eventually I just went with a helicopter.

The next level had a similar cliff.  I was a bit annoyed at first, but then it dawned on me, and I typed in elevator.  Rode up in style. 

Don't have the game myself but Ive heard others say one of the best ways to ascend is by summoning a
Spoiler for Hiden:
Roc
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« Reply #89 on: September 16, 2009, 06:20:01 PM »

Quote from: wonderpug on September 16, 2009, 05:02:20 PM

Quote from: Chaz on September 16, 2009, 02:37:23 AM

I spent one level trying myriad ways to get my guy up the side of a cliff.  The grappling hook wasn't long enough.  The magic carpet would have worked, but I'd already used it.  Same with the ladders and the trampoline.  Eventually I just went with a helicopter.

The next level had a similar cliff.  I was a bit annoyed at first, but then it dawned on me, and I typed in elevator.  Rode up in style. 

Don't have the game myself but Ive heard others say one of the best ways to ascend is by summoning a
Spoiler for Hiden:
Roc

Jetpack has been my favourite way of getting up and around.
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« Reply #90 on: September 16, 2009, 08:23:27 PM »

Flying carpet is always fun for getting airborne.  Also, rocket boots.
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« Reply #91 on: September 16, 2009, 10:38:26 PM »

I'm curious to see what happens when you type in "Starite".  It isn't a real word, but the game uses it ...
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« Reply #92 on: September 16, 2009, 11:29:59 PM »

Quote from: Butterknife on September 16, 2009, 10:38:26 PM

I'm curious to see what happens when you type in "Starite".  It isn't a real word, but the game uses it ...

You have to use it in the level editor, so it's in there, but when you try it in game, it just gives you a non-sparkly starite (in other words, it doesn't finish the level).
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« Reply #93 on: September 16, 2009, 11:43:01 PM »

My favorite method of getting around is
Spoiler for Hiden:
pterodactyl or pteranodon.
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« Reply #94 on: September 17, 2009, 01:17:26 AM »

Quote from: Eel Snave on September 16, 2009, 11:43:01 PM

My favorite method of getting around is
Spoiler for Hiden:
pterodactyl or pteranodon.

Heh, I don't have the game but I was wondering if you could use that.  Glad to know I'm not crazy.  smile
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« Reply #95 on: September 17, 2009, 12:24:55 PM »

A handy way to retrieve a starite that is otherwise hard to reach is a
Spoiler for Hiden:
tractor beam
lol.

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« Reply #96 on: September 17, 2009, 12:28:46 PM »

Quote from: Louis Cypher on September 17, 2009, 12:24:55 PM

A handy way to retrieve a starite that is otherwise hard to reach is a
Spoiler for Hiden:
tractor beam
lol.



I like lassos.
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« Reply #97 on: September 21, 2009, 04:47:49 AM »

I got this today, it's loads of fun.

My best travel buddy is a pegasus.
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« Reply #98 on: September 21, 2009, 12:13:18 PM »

So what's the verdict from those who have been playing this for a few days now?  Is there enough actual game to keep you interested after the initial "OMG, look what I can create!" feeling wears off?
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« Reply #99 on: September 21, 2009, 12:26:46 PM »

I'm still pretty into it.

I find I enjoy the puzzle levels more than the action ones.  The action ones are a little too frustrating, IMO.

I still haven't spent much time just typing something in to see what it does, oddly.
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« Reply #100 on: September 21, 2009, 02:08:42 PM »

Quote from: Gratch on September 21, 2009, 12:13:18 PM

So what's the verdict from those who have been playing this for a few days now? 

Still fun, but a bit of the novelty has worn off.  After a while, I lost interest in trying to find alternatives to words that I knew were usefull.  For example, I know there are plenty of alternatives to 'Pegasus' and "Grapple," but I usually stick with them if I need to fly or to move something.  Many of the puzzles are very clever, though.  I continue to enjoy solving them, even if I use more of the Same Old Words than I thought I would.
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« Reply #101 on: September 21, 2009, 02:40:40 PM »

Got this for my kids yesterday. They had a ball thinking of things to create. I had fun watching how different they think. My 9 year old used a giraffe to get to the star. My five year old flew with a jetpack.

Highly recommended  thumbsup
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« Reply #102 on: September 21, 2009, 05:22:55 PM »

This has to be one of the best video games for kids ever. Seriously.

Not that it's not fun for adults, but this is an ideal game for kids.
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« Reply #103 on: September 21, 2009, 06:03:49 PM »

Well lets just say I'm not rushing hope to play this game after work, like I was last week.  It's still fun and I play it for like an hour or so each day.
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« Reply #104 on: September 21, 2009, 06:27:27 PM »

Hmmm...not exactly ringing endorsements.  Maybe I'll hold off until I can find it used.
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« Reply #105 on: September 21, 2009, 06:29:53 PM »

If I were forced to review it in as terse a manner as possible, I'd just say "It's neat..."  That about sums up the entirety of my experience.
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« Reply #106 on: September 21, 2009, 07:31:49 PM »

When I first saw the E3 demo, I was Oh, Soooo Day One!  Then I read a few impressions, and thought, mmm, maybe I'll wait a bit.

After reading more impressions, I realized that even if I ended up not liking it a ton I definitely had to get it and try it out, both to experience it and to support innovative design.

I think it would also be fun to play with friends, family, etc... almost like "Charades."  Something like:  "Okay, I have a tree in front of me, a monster in the distance, and the last thing I typed just dropped into the screen (fill in the blank - God, giraffe, jetpack, etc.) and such-and-such happened... now what word should we try?"

This weekend, for sure.   nod
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« Reply #107 on: September 25, 2009, 04:00:20 PM »

Quote from: mytocles on September 21, 2009, 07:31:49 PM

After reading more impressions, I realized that even if I ended up not liking it a ton I definitely had to get it and try it out, both to experience it and to support innovative design.

just did so, myself...

Quote from: Bob on September 21, 2009, 05:22:55 PM

This has to be one of the best video games for kids ever. Seriously.

agreed...

Quote from: Bob on September 21, 2009, 05:22:55 PM

Not that it's not fun for adults...

questionable (beyond 2-3 hours, anyway). very clever & pretty - but, for adult gamers, i'd say scribblenauts works more as a rorschach-like 'experience' than an actual game - as much as you see there is as much as is. maybe i'm just not ready for it smile ...
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« Reply #108 on: September 27, 2009, 11:54:58 AM »

i did QA on this game for a short time - as it was still in alpha, i spent my days trying out as many words as i could think of, and it was awesome fun. (tho i didn't get to do as many as i wanted, due to having to write up the many maaaany bugs i ran into.)
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« Reply #109 on: October 15, 2009, 03:35:45 AM »

I picked this up as something for my DS (which I haven't touched in months) as a time killer between meetings. I just got through the tutorials and did the very first mission. Agreed it's very much of a Rorschach test of yourself. I'm not much of a lateral thinker so maybe it's a good way to prompt myself to dig a bit deeper.

I was somewhat amazed that for a $30 game there's also a $20 game guide that seems to be almost as thick as the Oblivion one. OK, maybe not that thick, but wow, how much help do folks need on this?
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« Reply #110 on: October 15, 2009, 05:22:16 AM »

Quote from: jztemple2 on October 15, 2009, 03:35:45 AM

I was somewhat amazed that for a $30 game there's also a $20 game guide that seems to be almost as thick as the Oblivion one. OK, maybe not that thick, but wow, how much help do folks need on this?

I'm guessing it shows all 22k items and what exactly they do (float, can be equipped, etc).
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« Reply #111 on: October 15, 2009, 07:40:17 PM »

Quote from: Destructor on October 15, 2009, 05:22:16 AM

Quote from: jztemple2 on October 15, 2009, 03:35:45 AM

I was somewhat amazed that for a $30 game there's also a $20 game guide that seems to be almost as thick as the Oblivion one. OK, maybe not that thick, but wow, how much help do folks need on this?

I'm guessing it shows all 22k items and what exactly they do (float, can be equipped, etc).


You're right, I'm sure, but even I don't want the guide, despite having such a bad memory.  It kind of defeats the whole purpose I'd think...   icon_neutral
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