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Author Topic: Kerbal Space Program  (Read 757 times)
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msduncan
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« on: April 28, 2013, 03:28:59 PM »

So I started a fresh game with the intentions to simulating the order of how I would run a space program if I started from scratch.    So far, I've accomplished the following:

1.  Put a dummy satellite in orbit
2.  Put a satellite in orbit that took science readings for a brief period before running out of power
3.  Put a satellite in orbit that deployed solar panels and has science equipment on board for constant on demand measurements.
4.  Put a satellite in orbit that has a camera attached to take photos of the planet from orbit (plus the solar panels for power).   Photos below:





5.  Put a satellite in orbit around Mun with science equipment, a camera, and solar panels.    I returned some nice close up imagery of the Mun from that probe.   See below:





Next Steps:

A.  I plan to test land a probe with a camera on earth to make sure the camera works well on the surface (and the lander lands safely)
B.  I will then send a probe to the Mun surface with a camera to give us a look at the surface
C.  I will then either send a probe to orbit Minmus (followed up by a prob landing), or I will mount a manned orbit of earth and then a manned exploration of the Mun.

All of this has (so far) been done without any mechjeb or autopilot mods.   I did mod in some equipment pieces like the camera though.   FLY SAFE!
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Clanwolfer
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« Reply #1 on: April 29, 2013, 03:52:27 PM »

Any general impressions on this? I'm super-interested, but I have no idea how "done" it is - I thought it was beta but I'm never sure anymore whether they mean "Minecraft-style" beta or really unpolished and missing important features.
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Lordnine
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« Reply #2 on: April 29, 2013, 07:19:49 PM »

I picked it up about a month ago.  I find the difficulty rather daunting because while all the parts are there and appear to work there is almost no explanation as to what they do.

I also found it a bit aimless.  Right now itís just a sandbox, which is fine for some people but I want a REASON to put a Kerbal on the moon.

It has great potential though and I donít regret the purchase, it just isnít that rewarding for me yet.
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CeeKay
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« Reply #3 on: April 29, 2013, 07:22:16 PM »

Quote from: Lordnine on April 29, 2013, 07:19:49 PM

but I want a REASON to put a Kerbal on the moon.

chicks dig Kerbals on the moon?
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Lee
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« Reply #4 on: April 29, 2013, 08:00:08 PM »

There are some good tutorials on YouTube that explain how to everything from the basics to space planes. Still, I can't see myself putting in the time to learn it, but I really did enjoy the tutorials, looks like a neat game.
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msduncan
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« Reply #5 on: April 30, 2013, 12:30:52 AM »


It is true that it's not fully complete in terms of all the features they plan for the final version.    The developers plan to incorporate an economy, mission type play etc.     This does NOT, however, mean that the game is poor in it's current form.    The game is excellent in it's current form and I can't describe the sense of satisfaction you feel when you finally put a satellite up in orbit, send Kerbals into space, land Kerbals on the Mun, etc.

The physics, features of the Kerbal system, mechanics, etc are all very well baked at this point.    You begin at your space port, and you build ships to try to reach orbit and beyond.     Sure... there's no little dude telling you "Hey!  we need to put someone in orbit!", but the point of exploration is simple enough that you just pick up and start doing it.    You rapidly get a keen appreciation of the accomplishment of space flight and exploration.    Reaching stable orbit seems insurmountable at first, but soon it becomes routine.     Getting to the Mun or Minmus (the 2nd moon) is exponentially more challenging.    I've been toying with this game for quite a while and have not yet braved interplanetary exploration which is surely even exponentially more challenging that what I've already encountered.

Is this game worth the $20 or whatever in it's current state?   To me it ABSOLUTELY is.    To judge for yourself I would go watch some youtube Let's Play videos.    Scott Manley is a contributor on YouTube that makes a TON of good videos on this game.    I think he's an actual rocket scientist in real life.    He's also Scottish, which means it's entertaining just listening to him talk.

Worth it for me.    The way they've been able to capture the vastness of space, the physics involved in spaceflight, and orbital science just blows my mind.
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CeeKay
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« Reply #6 on: August 10, 2013, 07:17:25 PM »

picked this up during the summer sale.  so far my accomplishments have been:

1) blowing up a bunch of stuff and Kerbals.
2) getting a crazy satellite in orbit and not being sure if it does anything.
3) finally getting a Kerbal into orbit, and out of orbit, and lost in space.

I really wish the game would automatically put everything in the correct launch order when you build the ship. I tend to forget to switch the 'start engines' action and the 'disengage launch platform' action until I get to the launch platform and watch my ship thud to the ground because I don't notice the sequence is out of order.
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jztemple2
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« Reply #7 on: August 10, 2013, 07:28:01 PM »

I think I'd prefer they leave the staging sequence up to the player since this allows mods like Mechjeb to use the flexibility.

I wonder if they intend to enhance the simulation by requiring liquid fuel engines to need a few seconds from start to full throttle. It's on the really esoteric side of game simulation, but what the hey...
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CeeKay
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« Reply #8 on: August 10, 2013, 08:01:54 PM »

hadn't even thought about mods, but that Mechjeb looks interesting.  thanks for bringing it up!
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jztemple2
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« Reply #9 on: September 14, 2013, 06:22:49 PM »

For those who still might be undecided, Kerbal Space Program is on sale this weekend on Steam.
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Caine
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« Reply #10 on: February 03, 2014, 05:34:14 PM »

amazing build of a cruiser launched into space

http://kotaku.com/spectacular-700-part-kerbal-battleship-took-two-full-da-1514779520



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Montag
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« Reply #11 on: February 04, 2014, 12:02:39 AM »

Must Mods:

PreciseNode
Kerbal Alarm Clock
Kerbal Engineer Redux
Docking Port Alignment Indicator

Additional mods that I will likely use:
Protractor
MechJeb (I want to feel like I master docking before using this)
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wonderpug
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« Reply #12 on: February 04, 2014, 12:22:23 AM »

Don't be afraid of MechJeb taking over too much. It's really easy to use as much or as little as you like, and some of the information it provides really should be a standard game feature. The automation stuff is even by default locked behind the tech tree, too.
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Turtle
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« Reply #13 on: February 04, 2014, 12:14:25 PM »

So apparently the story of this game's creation is a bit crazy. The development studio in Mexico started out as a multimedia and marketing studio. However, one of their very skilled leads decided he wanted to make this game, having already created it or a prototype. He was about to leave the studio, but then the studio realized they couldn't lose them, so they basically became a game studio to keep him around, and due to the success of KSB are primarily a game dev now, although they still do marketing on the side.
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wonderpug
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« Reply #14 on: June 25, 2014, 12:58:18 PM »

Version .24 is in the experimentals stage, and the devs are saying this version is going to add 64-bit Windows support!
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Atragon
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« Reply #15 on: June 29, 2014, 06:09:20 PM »

And it's on sale via Steam for 40% off right now...
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