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Author Topic: Yap Yap YAAAP!  (Read 3240 times)
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Knightshade Dragon
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« on: June 24, 2004, 12:00:54 PM »

So I'm playing Front Mission 4 and I'm finding myself very irritated with the sheer level of dialog in this game.  As I think back, I can recall MANY games with this level of yappyness.  Where is the balance of yappitude?  When can I get back to saving the world?

AND FOR THE LOVE OF GOD....Stop....with....the... DOT DOT DOT!  I find that Square is the primary ... cuprit ... on ... that ... crap.  It doesn't serve any useful purpose and its just irritating.  I can't possibly be alone in this.
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« Reply #1 on: June 24, 2004, 01:58:16 PM »

...
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The Rocketman
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« Reply #2 on: June 24, 2004, 02:14:57 PM »

I have never found too much dialog to be a problem. But I am one of those people that watches cut scenes over and over again, and wants to read every book/text there is in a game.

One exception though, Metal Gear Solid. That game had 5 hours of gameplay, and 15 hours of dialogue. And it wasn't plot-evolving dialogue, it was mind-numbingly dumb chit chat.

Oh, and one other exception: intros. If you buy a game, you want to know how it plays, so the intro should never be too long.

But other than that, no, I enjoy dialogue very much so smile
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« Reply #3 on: June 24, 2004, 02:22:42 PM »

As long as the dialogue is interesting, I don't mind it at all.
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« Reply #4 on: June 24, 2004, 03:22:43 PM »

Quote from: "DragonFyre"
...

I always loved that line of text in many games. What exactly is that character saying? What's his opinion on the matter? How does he feel?  biggrin

Personally, as long as the dialogue is good, I don't mind the yapping. Some games though *cough*Xenosaga 2*cough*...
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« Reply #5 on: June 24, 2004, 03:59:18 PM »

Quote
Personally, as long as the dialogue is good, I don't mind the yapping. Some games though *cough*Xenosaga 2*cough*...


You've played Xenosaga 2?

I don't mind the ... thing myself.  It seems like Japanese CRPGs have almost made their own vernacular so things like that seem pretty natural to me.
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« Reply #6 on: June 24, 2004, 04:06:26 PM »

He might've meant Xenogears 2, that being Xenosaga?
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Knightshade Dragon
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« Reply #7 on: June 24, 2004, 05:28:25 PM »

Quote
As long as the dialogue is interesting, I don't mind it at all.


And therein lies the rub.  A lot of the dialog in this game (and many others) is just absolutely pointless or just rediculous.  For instance, one of your characters in Front Mission 4 likes a girl and there is a whole plot thread that goes on forever that could have simply been cut alltogether.  On top of that, he looks like a whipped puppy with his ... crap because he can't go play with the kids.  Uh...you pilot a giant building-crushing death-dealing mech and you are a grown soldier in the Army.  These things don't mesh.  

They also like to recap stuff you JUST SAW. The recap stuff just reminds me of Actraiser.  At the end, they recap everything you did for an ending....uh, I was there and I spent hours in that level, I didn't think I needed a reminder of what I did.  Show me a real ending, you know, me on a ledge with text.  Ok, maybe not that...
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« Reply #8 on: June 24, 2004, 06:19:51 PM »

I always took the ... to signify that the character didn't know what to say or as a deliberate pause in the conversation.
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« Reply #9 on: June 24, 2004, 07:14:34 PM »

I don't know about that...
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« Reply #10 on: June 24, 2004, 08:03:17 PM »

The dialogue seems to be slightly annoying to me in front mission 4 although I'm not that far into the game.

But besides the "chit chat dialogue", the thing that annoys me more is when they try to make up some clearly riduculous story dialogue. Sometimes rpg's seem to stretch to make up stuff, because they were running low on ideas. I like a long game as much as the next guy, but if you need to make up random stuff to make it longer, just figure out how to bring the game to a close. Extending a game's story just for length purposes, is stupid and can even make a great game merely a good game.
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« Reply #11 on: June 24, 2004, 08:20:18 PM »

Custom Robo would be a MUCH better game if there was less dialog. It's horrible!
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« Reply #12 on: June 24, 2004, 10:22:08 PM »

Quote from: "Devil"
Custom Robo would be a MUCH better game if there was less dialog. It's horrible!

And the fact that it's so damn campy, as if a 12 year old wrote it. Ugh.
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« Reply #13 on: June 25, 2004, 12:22:03 AM »

Head over to any LiveJournal and you will be assailed with stunning prose written by what game designers would designate as the "target audience."

It's all such horribly cliched melodrama.  Personally, I blame it on Chris Carraba and his insufferable Dashboard Confessional.  I'm so deep and misunderstood.  Nobody can understand how terrible it is being an adolescent.  I've got it so good it's bad.

Kids today don't have anything to rebel against.  The revolution is over.  It makes me sick.

I'm sure that has something to do with video games and their writing somewhere.  Yes, I feel better now.  No, actually I don't.  I ate bacon and eggs for dinner (got tired of peanut butter and jelly).  I don't even like eggs.  My entire body feels greasy from cooking the bacon.  Man, there's something to write about on LiveJornal...
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« Reply #14 on: June 25, 2004, 04:24:46 AM »

I've been saying that for years regarding all square games.

Also, I agree MGS2 was horrible.  I have never been so let down by a game.
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« Reply #15 on: June 25, 2004, 04:32:31 AM »

The ultimate in "..." is Duke Togo a.k.a. Golgo 13.  He loved to pull out the ".................................................................." many times.  He was  a man of few words.  Heck, he even used the powerful ".................................................................." when he was about to knock a girl's socks off (which he did many times in both Golgo 13 and Mafat Conspiracy).

Ah Duke...you were the best!  He often even had multiple lines of periods.
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« Reply #16 on: June 28, 2004, 04:07:34 PM »

The worst "..." offender had to be Star Ocean 2.  Not only did you get the standard "dot-dot-dot", you got the agonizingly slow "Dot (pause), dot (pause), dot (pause)".  

It singlehandedly ruined that game for me.
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Knightshade Dragon
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« Reply #17 on: June 28, 2004, 04:25:21 PM »

Ugh, when you can't skip it or fast forward it, its.....

....


....even...

....worse....


....than....

....normal.
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« Reply #18 on: June 28, 2004, 04:30:22 PM »

No love for Duke Togo people?  Did no one play Golgo 13 or Mafat Conspiracy other than myself?
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« Reply #19 on: June 28, 2004, 05:39:13 PM »

Quote from: "AgtFox"
No love for Duke Togo people?  Did no one play Golgo 13 or Mafat Conspiracy other than myself?


I played the first one on the NES a LONG time ago.  I don't remember anything about it.  I didn't see the anime until years later.

To further comment on reading the dialogue:

I'm just glad when the designers give you the ability to push the button and make the text scroll fast.  If I had to wait for the text to slowly scroll it would make the game totally unplayable.  I also appreciate the ability to skip it when they have voice actors, and especially crappy cutscenese.  I hate having to watch the same cutscene over and over when I reload a game.
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« Reply #20 on: June 28, 2004, 05:50:17 PM »

Interestingly enough there have been quite a few people complaining about the dialogue in Front Mission 4.  Personally I do like the storyline but I don't like the way they've done the interaction.  The text bubbles and text are two small making it hard to read.  Most of the interaction is done without voiceovers which, in my opinion, help immensly.  

The game overall is very addicting though as I always find myself doing more simulator missions to improve my guys and skills before moving on to the next stage.  Very good tactical game.  Would've been much better with a more streamlined storyline and maybe a little bit of non-linearity.  I spose I could save most of this for the review but since the thread is here I thought I'd throw in my two cents. biggrin

OH!  And as for the young whippersnapper comment from Knightshade.  I think that this is a believeable character only due to the fact that (and I know that you're a military man) most men in the military are younger than 20 years old and are still fairly wet behind the ears...  But I'm no expert.  Anyway my point was that I think he is a believeable character, but that's just me.  I actually really like the personality mix and interaction between ALL of the characters in the game (with a few exceptions for some of the SUPER evil bad guys.)
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