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Author Topic: Rare discusses it's first 2 360 titles  (Read 673 times)
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CeeKay
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« on: March 05, 2006, 11:39:24 PM »

On IGN.com

Kinda interesting, especially this bit about Kameo:

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We originally started with over 100 warriors! We soon decided to have a smaller overall number (which we scaled down to 18 ) but make more use of them. We eventually settled on 12. Then, toward the middle of Xbox development, we cut an entire element (the wind element) and reduced the overall number to 10.


100 warriors?   :shock:   Could you imagine Kameo being long enough to get 100 warriors and get decent play time with each one?
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mytocles
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« Reply #1 on: March 07, 2006, 05:17:27 PM »

But from 100 to 10? Kinda bizarre, no?  :?
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« Reply #2 on: March 07, 2006, 07:23:53 PM »

THink of the downsizing in Fable. Then this doesn't seem so drastic.
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« Reply #3 on: March 07, 2006, 07:58:50 PM »

Paper is a much more forgiving development environment than something like a modern console development kit smile
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