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Author Topic: Rainbow Six Vegas Impressions  (Read 2011 times)
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ROTC1983
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« on: December 16, 2006, 02:00:10 AM »

Just picked up the PC version...hopefully I will have some impressions of the game once I start playing.  Sadly, I have to go out for a dinner, so I might not get a chance till later.
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« Reply #1 on: December 16, 2006, 02:46:45 AM »

Cool - looking forward to it ROTC!
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« Reply #2 on: December 16, 2006, 03:19:39 AM »

The game is cosmetically identical to the 360 version, except the fact that they forgot to implement widescreen support on the PC version. icon_rolleyes You can use some hacked files to get widescreen support here:
http://www.widescreengamingforum.com/forum/viewtopic.php?t=8072
There are some issues using this when zooming into weapons and during a few cutscenes, but overall it works very well. Let's just keep our fingers crossed for a patch with official support.

The game also has some performance issues that are not a problem on the 360 version. I have a pretty good gaming rig (AMD X2 4800+, 2GB RAM, ATI X1900XTX, RAID0) and it chugs in certain areas even at a lower resolution (1280x800). I have both the PC version and the 360 version and have them both hooked up to my 24" Dell 2405FPW. PC via DVI and 360 via Component. I can get a side-by-side comparison on the monitor via PIP. In places where the PC gets sluggish, the 360 remains smooth.

The control scheme on the PC works well and utilizes the 2nd mouse button for the cover system. (the PC version supports the 360's gamepad, but why in the world would you want to use a gamepad on a PC FPS?).

Gameplay is a blast. The co-op story mode is great, although there is more polish in the 360 version. With the built-in support for voice communication via xbox live, your character's lips move as you talk. This feature is missing in the PC version as it does not have built-in voice comm. The map-your-face to your online avatar is also missing from the PC version. Other than that, the gameplay is identical to its 360 brother.

Graphically, it ranges from average to excellent. The textures are a bit fuzzy, but the overall look is very solid. The physics and destructable environments are very nice. Heavy machinegun+Casino floor=viceral fun for the entire family.

Enemy AI seems to be very good as well. They will surprise you often. They don't seem to stick to a set path and your experience through the same level can vary quite a bit. This is especially true in the "Terrorist Hunt" mode. It never seemed to be the same. Controlling your squad is very easy and you can do many of the tricks that we are used to from games like Swat4. You can stack up the AI companions on doors, mark targets for the AI, have them enter the room using various tactics. Overall it works pretty well.

I hope more developers start incorporating more coop gameplay into their titles as it is my new "must-have" feature. After Gears of War, I just don't view shooters in the same way.
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Calvin
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« Reply #3 on: December 16, 2006, 04:17:00 AM »

Great impressions thanks!
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ROTC1983
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« Reply #4 on: December 16, 2006, 05:24:11 AM »

So far, I have had 2 CTDs.  I wonder if it is the drivers for the 8800GTX that aren't playing nice with the game.  Oh well, time to tweak it a bit.

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gilgamex
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« Reply #5 on: December 16, 2006, 05:26:32 AM »

Quote from: ROTC1983 on December 16, 2006, 05:24:11 AM

So far, I have had 2 CTDs.  I wonder if it is the drivers for the 8800GTX that aren't playing nice with the game.  Oh well, time to tweak it a bit.



I believe there is a thread at the Ubisoft forums with people talking about some issues with the 8800GTX. I didn't look into it as I don't have that card.

How is the performance in RSV with that monstrous video card? I am thinking about getting one, but have read that the drivers are still a bit buggy.
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ROTC1983
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« Reply #6 on: December 16, 2006, 05:35:45 AM »

Awesome performance...nothing is lagging for me anymore.  RSV looks awesome with everything turned up.  Dark Messiah also look amazing. 
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« Reply #7 on: December 16, 2006, 02:11:01 PM »

Quote from: gilgamex on December 16, 2006, 03:19:39 AM

The game is cosmetically identical to the 360 version, except the fact that they forgot to implement widescreen support on the PC version. icon_rolleyes You can use some hacked files to get widescreen support here:

Why can't we get more games to support widescreen? Why do developers CONSTANTLY fight with the fact that it even exists? And don't give me the bullcrap that EA tosses around either, about how people with widescreen can 'see more and have an advantage over other people who don't have it'.
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« Reply #8 on: December 16, 2006, 04:21:40 PM »

Quote from: Destructor on December 16, 2006, 02:11:01 PM

Why can't we get more games to support widescreen? Why do developers CONSTANTLY fight with the fact that it even exists? And don't give me the bullcrap that EA tosses around either, about how people with widescreen can 'see more and have an advantage over other people who don't have it'.

well that's actually technically true lol, true widescreen mode does give you a much larger FOV.  it can be a slight advantage in highly competitive situations/tournaments, etc

now whether someone cares about that is a different issue  icon_wink
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gellar
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« Reply #9 on: December 16, 2006, 04:51:30 PM »

Quote from: Destructor on December 16, 2006, 02:11:01 PM

Quote from: gilgamex on December 16, 2006, 03:19:39 AM

The game is cosmetically identical to the 360 version, except the fact that they forgot to implement widescreen support on the PC version. icon_rolleyes You can use some hacked files to get widescreen support here:

Why can't we get more games to support widescreen? Why do developers CONSTANTLY fight with the fact that it even exists? And don't give me the bullcrap that EA tosses around either, about how people with widescreen can 'see more and have an advantage over other people who don't have it'.

Exactly the reason I got a 20" 4:3 instead of a 20" widescreen.  I didn't want to deal with hax0ring games to get them to run.

gellar
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ROTC1983
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« Reply #10 on: December 17, 2006, 02:49:44 AM »

Well, I am finally in the proper game.  I like how they throw you into the game through utilization of the Mexico mission.  Being located in Vegas, it is interesting to see actual branded automobiles lying around in the rubble.  Dodge looks to have an exclusive contract...I have seen a Magnum and a Ram1500 already.  Kinda interesting.  If I see any other brands, I will gladly report back in.

On the actual gameplay, I am definitely having a blast with this game.  It is definitely more action oriented than the previous versions, but the AI and fun factor are definitely positive reinforcement to keep me playing this game.  If you have any questions about my experiences, just shoot off a question and I will answer it as quickly as possible.
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« Reply #11 on: December 17, 2006, 08:37:13 PM »

I like alot about the game but don't care for the Vegas setting.  I have never cared one iota about Vegas and maybe it is that fact that keeps me from gettingt INTO the game.  I have picked it up 3 times on my game pass at BB and each time I intend to plow through but after about 30 minutes I get that 'meh' feeling and take it back. 

I like the terrorists hunts the best, but I think, for me anyway, this game needs to be played in coop totally to get the most from it.  And since I have no one to do that with, I am probably done with it.  Shame too, cuz I know there is an awesome game in there.
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« Reply #12 on: December 20, 2006, 10:25:42 PM »

I love the game so far, unfortunately I bought it for the PC instead of the Xbox360. The game really reminds me of the original Rainbow 6 for some reason and has been really, really fun playing co-op 4 players with my friends. Unfortunately the problem is we are lucky to even get through one mission, not because of the difficulty (and on realistic, it is a little on the easy side with the health regen) but because the game will undoubtedly crash to the desktop for someone in the match... It's like a race against the clock, get through the mission as fast as possible before the game dies out.

Single player is fine, but didn't get the game to play it single player. We got it for co-op play through story mode and terrorist hunt.  It's really a shame how rushed the port to the PC was.

The other thing we hate is being forced to watch those stupid helicopter fly-ins on a few of the missions. It would be nice to be able to skip those.
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ROTC1983
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« Reply #13 on: December 20, 2006, 10:48:34 PM »

Heya Spy,

If you need any other person to fill out the coop team, lemme know.  I would love to join ya and shoot up some terrrorists.
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spybyscript
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« Reply #14 on: December 21, 2006, 12:15:16 AM »

Haha, maybe when they release the patch that makes the game playable in MP for a full mission. We've mostly played it on the local lan, it seems if we try it over wan it is even more likely to crash in MP. It's stuff like this that makes me wish that games can be returned after opening, or since it is a multiport traded in for a different system. smile I really would prefer to play the 360 version and get away from the crashes.
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ROTC1983
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« Reply #15 on: December 21, 2006, 12:17:40 AM »

Quote from: spybyscript on December 21, 2006, 12:15:16 AM

Haha, maybe when they release the patch that makes the game playable in MP for a full mission. We've mostly played it on the local lan, it seems if we try it over wan it is even more likely to crash in MP. It's stuff like this that makes me wish that games can be returned after opening, or since it is a multiport traded in for a different system. smile I really would prefer to play the 360 version and get away from the crashes.

Thanks for that input.  Since I am finishing up the review for this game, this kind of input really helps.  Time to hop online again to see what is up.  Let me know if you want to help me "test" the game Tongue
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« Reply #16 on: December 21, 2006, 08:37:43 AM »

Quote from: gellar on December 16, 2006, 04:51:30 PM

Quote from: Destructor on December 16, 2006, 02:11:01 PM

Quote from: gilgamex on December 16, 2006, 03:19:39 AM

The game is cosmetically identical to the 360 version, except the fact that they forgot to implement widescreen support on the PC version. icon_rolleyes You can use some hacked files to get widescreen support here:

Why can't we get more games to support widescreen? Why do developers CONSTANTLY fight with the fact that it even exists? And don't give me the bullcrap that EA tosses around either, about how people with widescreen can 'see more and have an advantage over other people who don't have it'.

Exactly the reason I got a 20" 4:3 instead of a 20" widescreen.  I didn't want to deal with hax0ring games to get them to run.

gellar
Meh. Honestly, eff that on a stick. Its time they adjust. The minimal extra viewing area is absolutely negligibly important in an online match. A reasonable percentage of people now have this format monitor and more will as it becomes a standard. Its time for them to adapt.
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Kevin Grey
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« Reply #17 on: December 21, 2006, 01:30:05 PM »

Quote from: Calvin on December 21, 2006, 08:37:43 AM

Meh. Honestly, eff that on a stick. Its time they adjust. The minimal extra viewing area is absolutely negligibly important in an online match. A reasonable percentage of people now have this format monitor and more will as it becomes a standard. Its time for them to adapt.

Hopefully this will change if games switch over to the "Games for Windows" initiative.  I'm pretty sure that MS requires widescreen support in all GFW labeled products. 
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ROTC1983
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« Reply #18 on: December 21, 2006, 09:37:06 PM »

Quote from: Kevin Grey on December 21, 2006, 01:30:05 PM

Quote from: Calvin on December 21, 2006, 08:37:43 AM

Meh. Honestly, eff that on a stick. Its time they adjust. The minimal extra viewing area is absolutely negligibly important in an online match. A reasonable percentage of people now have this format monitor and more will as it becomes a standard. Its time for them to adapt.

Hopefully this will change if games switch over to the "Games for Windows" initiative.  I'm pretty sure that MS requires widescreen support in all GFW labeled products. 

Yes they do and I can't wait for that initiative to get started.  I think it will definitely do something good for gaming.
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Calvin
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« Reply #19 on: December 21, 2006, 09:49:23 PM »

Quote from: Kevin Grey on December 21, 2006, 01:30:05 PM

Quote from: Calvin on December 21, 2006, 08:37:43 AM

Meh. Honestly, eff that on a stick. Its time they adjust. The minimal extra viewing area is absolutely negligibly important in an online match. A reasonable percentage of people now have this format monitor and more will as it becomes a standard. Its time for them to adapt.

Hopefully this will change if games switch over to the "Games for Windows" initiative.  I'm pretty sure that MS requires widescreen support in all GFW labeled products. 

This makes me happy.
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ROTC1983
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« Reply #20 on: December 22, 2006, 12:25:38 AM »

Patch 1.02 is out.  The autoupdated for the game will start the patching cycle as soon as you attempt to start the game. 

Overview
========

 * Fixed a crash when player is kicked from server.
 * Fixed a crash when fetching online matches (quick and custom search).
 * Fixed a crash/freeze that occurred after many games have been played.
 * Fixed a problem when switching from Online to LAN mode.
 * Fixed the freeze issue after the Unreal logo related to the Language for non-Unicode programs setting.
 * Throwing a grenade on a player using a turret will now apply damage.
 * Removed Eye Adaptation.
 * Radar jammer now jams all players.
 * Fixed map rotation issue on dedicated servers.
 * Fixed the choppy Ubisoft logo animation when the game starts.
 * Reduced lag with in-game videos on certain computers.
 * Many Tutorial-related inaccuracies have been corrected.
 * Fixed a dedicated server crash related to equipement.
 * Fixed the cursor being stuck in desktop sub-rect after an ALT-TAB.
 * Version number will now be displayed to the user in the main menu.
 * Fixed a bug while observing a game where while using the joystick, the A button was not displayed properly.
 * Fixed controller problem where wrong button was assigned to exit turrets.
 * Fixed the missing grenades and ammo when going from Realistic to Normal mode.
« Last Edit: December 22, 2006, 12:38:37 AM by ROTC1983 » Logged

gellar
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« Reply #21 on: December 22, 2006, 06:15:24 PM »

Quote from: Calvin on December 21, 2006, 08:37:43 AM

Quote from: gellar on December 16, 2006, 04:51:30 PM

Quote from: Destructor on December 16, 2006, 02:11:01 PM

Quote from: gilgamex on December 16, 2006, 03:19:39 AM

The game is cosmetically identical to the 360 version, except the fact that they forgot to implement widescreen support on the PC version. icon_rolleyes You can use some hacked files to get widescreen support here:

Why can't we get more games to support widescreen? Why do developers CONSTANTLY fight with the fact that it even exists? And don't give me the bullcrap that EA tosses around either, about how people with widescreen can 'see more and have an advantage over other people who don't have it'.

Exactly the reason I got a 20" 4:3 instead of a 20" widescreen.  I didn't want to deal with hax0ring games to get them to run.

gellar
Meh. Honestly, eff that on a stick. Its time they adjust. The minimal extra viewing area is absolutely negligibly important in an online match. A reasonable percentage of people now have this format monitor and more will as it becomes a standard. Its time for them to adapt.

Oh I agree it's quite stupid... I just wanted to avoid the issue altogether.

gellar
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Blackjack
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« Reply #22 on: November 03, 2007, 11:30:58 PM »

I picked this up recently, now that it's a $19.99 bargain title -- if you wait long enough, most PC games that are buggy and perhaps overpriced at launch eventually become more polished and cheap.  nod

I'm hoping to eventually do some late night co-op with a couple buds from a military forum. We are not picky types (we don't scream and yell if people don't play as if they're professional operatives), but we do like to try to work together, even if we generally sucked when playing cooperatively in SWAT 4.  icon_biggrin We try to use Teamspeak or any available form of voice comm if possible. If anyone still plays this and wanted to try some co-op, by all means PM me and maybe we can get a group together now and then.

Oh, I'm told the latest patch finally added optional password protection when hosting online games too.
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