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Author Topic: Rainbow Six Vegas 2  (Read 21856 times)
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Harkonis
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« Reply #400 on: April 04, 2008, 08:22:16 AM »

The commando in the first game had the most damage up close, but at anything other than CQB it was actually lower damage than a smg.  Dont' know if they changed it, but it's good to know.
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Thin_J
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« Reply #401 on: April 04, 2008, 12:04:03 PM »

Quote from: Harkonis on April 04, 2008, 08:22:16 AM

The commando in the first game had the most damage up close, but at anything other than CQB it was actually lower damage than a smg.  Dont' know if they changed it, but it's good to know.

I think that's still true to an extent, but for me having an actual burst fire mode makes up for the damage loss.
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CeeKay
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« Reply #402 on: April 06, 2008, 10:45:27 PM »

so, today I was trying to go solo in Terrorist Hunt on Oil Refinery using the realistic setting and found it's a great place to get alot of XP and ACES points.  so far I've managed to get down to 35 out of 50 terrorists while playing Lone Wolf and in the process unlocked a bunch of stuff as the opening are seems to be set up with all 3 ACES classes in mind.  It is kind of annoying how the Tangos seem to be able to take a burst from a LMG at close range though.
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Ridah
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« Reply #403 on: April 06, 2008, 11:48:20 PM »

I find I'm losing a bit of interest in the game, I mean I'll definitely hop on if I see a bunch of GTers playing but I never find the urge to play with anonymous people online. When Halo 3 came out I rarely played with GTers but still played plenty without them, I'm thinking Vegas 2 is just too generic in it's design to hold my interest for long. I miss the interesting levels and weapons of Halo 3, as well as the vehicles. Perhaps I'll migrate back, but still stick around for GT matches a few nights a week.
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kratz
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« Reply #404 on: June 13, 2008, 07:29:04 PM »

I just finished this in SP.

Holy crap was the final 'scene' frustrating and dumb...  I hate it when games feel like they need to totally change up the game at the end to make it interesting... I must've tried it 20 times before I made it through the helicopter part.  I would've enjoyed a huge pitched battle, WITH my team, so, so much more.  Having a team is a large part of what makes a game like this interesting and fun, and this game took them away way, way too much.

I still enjoyed the game overall, but it was a far cry from the previous title, which remains one of my favorites.
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KePoW
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« Reply #405 on: June 13, 2008, 08:07:58 PM »

Vegas 2 is a great game in both SP and MP... just nowhere in the same league as CoD4, but that's nothing to be ashamed of
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WalkingFumble
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« Reply #406 on: June 13, 2008, 09:41:59 PM »

Quote from: KePoW on June 13, 2008, 08:07:58 PM

Vegas 2 is a great game in both SP and MP... just nowhere in the same league as CoD4, but that's nothing to be ashamed of

agreed, but R6V shouldnt be compared to COD.  they are different types of shooters.
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Roscoe
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« Reply #407 on: July 02, 2008, 04:30:59 PM »

In case anyone cares, there's a new patch out for Vegas 2 on the 360, and the assumption is that it will be available for the PS3 as well.

The new High Stakes Setting sounds a lot like COD4 Hardcore, which may make it appealing to me.

The supposed changes:
Quote
Here are the patch notes via Voodoo Extreme:

    # Calypso Casino: The fan favorite from Rainbow Six Vegas is back by popular demand. All Rainbow Six Vegas 2 game modes are supported, including co-op terrorist hunt.
    # Murdertown Ė Dark: Experience this mapís intense, close-quarter action underneath the cover of darkness.
    # CQB Training Ė Dark: This map is set at nighttime, so expect more tactical assaults as players must use their night vision to spot enemies.

    # New Ranks: Unlock new ranks beyond the rank of Elite. XP players have already accumulated as Elite will be applied toward the new ranks.

    # More A.C.E.S.: While adding new ranks, the A.C.E.S. will be extended to 100 for each of these three categories: Marksman, CQB and Assault. Each A.C.E.S. level earned contains a substantial XP reward. Points that players have already accumulated in each of the categories will be applied toward the new A.C.E.S. levels.

    # Grenade Indicator: While inside the damage radius of a frag or incendiary grenade, a grenade indicator icon is displayed on the screen.

    # High Stakes Setting: Experience game modes in a more tactical way using the High Stakes setting, including:

    # Limited HUD

    * No radar
    * Enemies not visible on tactical map
    * Grenade indicator is disabled

    # Health System

    * Health regeneration is disabled
    * Altered post-process effects of being in a critical health state

    # Take Cover

    * Camera view has changed so that players must be exposed in order to see around a corner

    # Weapons & Gadgets

    * Aim assistance is completely disabled, requiring players to be more precise
    * Bullet spread is increased when not zoomed in
    * Less ammunition

    # Kill Camera is always disabled

    # Friendly Fire is always enabled

    # Weapons and Gadgets Balancing: There are a number of changes to the weapons and gadgets settings in this new package, including:

    * Explosion delay of the incendiary grenade has been increased
    * Detonation speed of the C4 has been slightly increased
    * Increased the damage of Sniper Rifles at long range
    * Increased the base accuracy of the Light Machine Guns
    * Adjusted the rate of fire for some of the Assault Rifles, Shotguns and an SMG
    * Sped up the time it takes to zoom in and out with weapons, making it more responsive

    # Respawns in Team Deathmatch: Hosts can choose whether or not their match uses random respawns in Team Deathmatch.

    # Voice Chat: Hosts can choose to enable voice chat between living and dead players of the same team so that when players die they can keep talking with their teammates (Player Match and System Link only).

    # Score in Deathmatch: Playerís score, along with the top opponent, is displayed on the HUD in Deathmatch.

    # Team Leader Changes: Players now respawn next to the leader by default, unless players specifically choose to spawn back at the base.

    # Show Dead Players in Lobby: Players that have no lives remaining will have a skull icon displayed next to their name in the lobby screen so that itís easy to tell who is still alive and who has been eliminated.

    # Terrorist Hunt Spawning: Fixed the terrorist spawning so they donít appear right in front of players, or in areas they have cleared recently.
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Caine
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« Reply #408 on: July 02, 2008, 05:07:13 PM »

saw the email about this one as well.  i haven't played in quite a while, so i have no idea how large the population is now. 
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« Reply #409 on: July 19, 2008, 11:38:46 PM »

Well this is just dang frustrating.  I went back to finish R6:V2 after a few months away and all of the sudden I'm hit with a "switching ROE" bug.  What happens is that if I switch my ROE at any point, I lose all the D Pad functionality for opening and clearing a room.  There's a few others complaining about on the xbox forums, but not enough for anyone to have a fix, apparently.   icon_mad

anyone else get this?
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