http://gamingtrend.com
October 22, 2014, 12:42:14 AM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: Rainbow Moon - PSN Strategy RPG  (Read 2161 times)
0 Members and 1 Guest are viewing this topic.
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« on: June 22, 2011, 10:34:05 PM »

Worthplaying has screenshots and details for an upcoming strategy RPG for PSN called Rainbow Moon.  The graphics look very nice and there looks to be a ton of content.  The game is scheduled for release late this year.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Hrothgar
Gaming Trend Senior Member

Offline Offline

Posts: 1535


Do you Talk Strategy?


View Profile WWW
« Reply #1 on: June 22, 2011, 10:54:08 PM »

All those screenshots show only a single player character.  Will you be able to build a party?   I don't know what to make of the leveling system.  They show characters as 001, 112, 082.  I'd guess that everyone is able to triple class and each class levels up separately.

It looks great though.  I'll probably be in day one since I'm a sucker for SRPG's.
Logged

Cheers,
Hrothgar
Live gamertag & PSN name: HrothgarGG
I'm updating my website again.

"No, not alone."  -- War, Darksiders
Scraper
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 3954



View Profile
« Reply #2 on: June 22, 2011, 11:39:15 PM »

They had me at strategy, RPG, PSN. Now price it under $20 and it's a no brainer.
Logged

" And they are a strong and frightening force, impervious to, and immunized against, the feeble lance of mere reason." Isaac Asimov
Canuck
Gaming Trend Senior Member

Offline Offline

Posts: 5483


I live in Japan


View Profile
« Reply #3 on: June 22, 2011, 11:54:38 PM »

They had me at turnbased.  I thought it was a hack and slash a la  Torchlight (which wouldnt be a bad thing either).  But if it's turnbased then surely you can build a party-otherwise that would be a pretty slow turnbased game.  Those graphics sure are pretty though.
Logged
Canuck
Gaming Trend Senior Member

Offline Offline

Posts: 5483


I live in Japan


View Profile
« Reply #4 on: June 22, 2011, 11:58:30 PM »

Quote from: Hrothgar on June 22, 2011, 10:54:08 PM

All those screenshots show only a single player character.  Will you be able to build a party?   

If you look at this screenshot, under the character you see the L1 and R1 buttons which would suggest to me that you can switch between different characters.  I don't know how that would work in the actual game though as you said there's no evidence of more than one character in the actual game at the same time.

http://worthplaying.com/article/2011/6/22/news/82014/images/301734/
Logged
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #5 on: June 23, 2011, 02:11:57 AM »

The details say there are six playable characters.  Since these are the first screenshots they've released and they show next to no interface, I'm guessing these are simply to show off the environments and aren't actual gameplay shots.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #6 on: June 23, 2011, 03:25:42 PM »

Why is something like this what I keep picturing when I see this thread?
Logged

That's like blaming owls because I suck at making analogies.
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #7 on: May 08, 2012, 09:58:40 AM »

The game has gone gold and will be available in a few weeks.  There's also a new trailer.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
TiLT
Gaming Trend Senior Member

Offline Offline

Posts: 6615


Preaching to the choir


View Profile WWW
« Reply #8 on: May 08, 2012, 10:35:20 AM »

This really should have been a Vita game...
Logged
Gratch
Gaming Trend Senior Member

Offline Offline

Posts: 12521


GO UTES!!


View Profile
« Reply #9 on: May 08, 2012, 01:45:15 PM »

Quote from: TiLT on May 08, 2012, 10:35:20 AM

This really should have been a Vita game...

Seriously...I'd buy this in a hearbeat.  Can't be that hard to port over, can it?
Logged

“My next great decision is just lying in wait.
The action might turn out to be the world's most grievous mistake."
- Bad Religion, Past is Dead
Harpua3
Gaming Trend Senior Member

Offline Offline

Posts: 2724


View Profile
« Reply #10 on: May 08, 2012, 03:44:31 PM »

Quote from: Gratch on May 08, 2012, 01:45:15 PM

Quote from: TiLT on May 08, 2012, 10:35:20 AM

This really should have been a Vita game...

Seriously...I'd buy this in a hearbeat.  Can't be that hard to port over, can it?

Same here... Kind of on a related note: I wish torchlight was on vita!
Logged
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #11 on: June 18, 2012, 07:05:12 AM »

According to this, Rainbow Moon will be released on July 4 in Europe and Australia for €12.99/£9.99 and in the US sometime in July for $14.99.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
skystride
Gaming Trend Senior Member

Offline Offline

Posts: 2216



View Profile
« Reply #12 on: July 10, 2012, 05:28:58 PM »

It's out.  I just watched the trailer and it looks pretty cool.
https://www.youtube.com/watch?v=Mg4FqYlUeNQ&feature=player_embedded

Maybe I'll wipe the dust off my PS3 and turn it on.  It will probably take 2 days to patch.



Logged
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #13 on: July 13, 2012, 12:45:36 PM »

I've put in about 3.5 hours so far, and I'm really having fun with the game.  Rather than a Final Fantasy Tactics-style RPG, the game is more of a traditional RPG with grid-based battles, similar to the Arc The Lad series and Enchanted Arms.  I really like the way they handle encounters.  The map has preset enemies wondering around, and once you fight them, they're gone.  However, every 10 seconds or so, a challenge will pop up, allowing you to engage a group of enemies.  It's a great mix of fixed and random battles.

The game has been simple so far, as I just got my second party member, but the battles are quick and fun, and there's a nice sense of progression.  Taking out a group of seven enemies after getting thrashed by one or two of them a while back is a great feeling.  The story looks like it's going to be forgettable, and the text is occasionally a little awkward, but other than that, the game is very polished and addictive.  For $12 or $15, I'd definitely recommend it to any fan of battle-heavy RPGs.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Gratch
Gaming Trend Senior Member

Offline Offline

Posts: 12521


GO UTES!!


View Profile
« Reply #14 on: July 13, 2012, 03:15:13 PM »

Thanks Eddie.  This one's on my list, but I want to finish my time with Dragon's Dogma first. 

How's the difficulty level and/or learning curve? 
Logged

“My next great decision is just lying in wait.
The action might turn out to be the world's most grievous mistake."
- Bad Religion, Past is Dead
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3281



View Profile
« Reply #15 on: July 14, 2012, 12:52:16 PM »

Quote from: EddieA on July 13, 2012, 12:45:36 PM

The game has been simple so far, as I just got my second party member.

I've just entered the first dungeon, the Wannabe Heroes there can be kinda tough. I'm curious at what point you got the companion and when I can upgrade my "toy sword"? I have to say I do appreciate the movement indicators, which ones go where on the isometric battlefield otherwise I'm sure I would have gone the wrong dang way more than once. I also like the fact that the random encounters are optional, when one comes up you can press a button to accept it or just ignore it. icon_wink

Gratch, they do a great job with the tutorials - they pop up a page or three whenever a new concept is introduced and you can always go back and re-read them should you so desire. Definitely agree with the "very polished" comment.
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #16 on: July 14, 2012, 08:19:56 PM »

Quote from: MonkeyFinger on July 14, 2012, 12:52:16 PM

I've just entered the first dungeon, the Wannabe Heroes there can be kinda tough. I'm curious at what point you got the companion and when I can upgrade my "toy sword"? I have to say I do appreciate the movement indicators, which ones go where on the isometric battlefield otherwise I'm sure I would have gone the wrong dang way more than once.

You get your first companion after finishing the first dungeon.  There's a large optional area in the dungeon, so it's best to go right to the goal and then return for the optional area once you have a companion.  You'll be able to modify your sword through crafting near the end of the first dungeon, and there's also a Toy Sword+ that gives you +3 to attack.  I can't remember where I got it, but it was around the time I got the companion.  Upgrading your attributes with rainbow pearls seems to be the most effective way of becoming stronger.  A few points in strength and speed make a big difference in battle.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3281



View Profile
« Reply #17 on: July 15, 2012, 03:34:37 PM »

Quote from: EddieA on July 14, 2012, 08:19:56 PM

Quote from: MonkeyFinger on July 14, 2012, 12:52:16 PM

I've just entered the first dungeon, the Wannabe Heroes there can be kinda tough. I'm curious at what point you got the companion and when I can upgrade my "toy sword"? I have to say I do appreciate the movement indicators, which ones go where on the isometric battlefield otherwise I'm sure I would have gone the wrong dang way more than once.

You get your first companion after finishing the first dungeon.  There's a large optional area in the dungeon, so it's best to go right to the goal and then return for the optional area once you have a companion.  You'll be able to modify your sword through crafting near the end of the first dungeon, and there's also a Toy Sword+ that gives you +3 to attack.  I can't remember where I got it, but it was around the time I got the companion.  Upgrading your attributes with rainbow pearls seems to be the most effective way of becoming stronger.  A few points in strength and speed make a big difference in battle.

Thanks. Found the Toy Sword+ and crafted some goodies into it to make it more better. Need to stop hoarding my RPs and bump some attributes up as I'm still getting killed by the large number of Wannabes at the end of the dungeon. Hey, at least there's a Trophy for that.  disgust
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #18 on: July 16, 2012, 04:38:57 PM »

Well, thanks.  I didn't really need a new game, but all the talk here made me buy it.  Despite the title (actaully, my wife walked in, saw the title screen and literally rolled her eyes).

I love this more than I thought I would.  The graphics are polished and charming.  And the gameplay is really great.

I usually burn out on strategy RPGs almost immediately, but this one really eases you in.  I've only just reached the first dungeon (and had to stop), so I'm sure it'll get more complicated, but so far it's way more Heroes of Might and Magic than Final Fantasy Tactics.  In fact, the game it reminds me most of is King's Bounty (the remake, not the original that inspired HOMM).

This is incredibly accessible and a lot of fun.  Thumbs up from me.
Logged

That's like blaming owls because I suck at making analogies.
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3281



View Profile
« Reply #19 on: July 17, 2012, 04:53:38 AM »

Quote from: EddieA on July 14, 2012, 08:19:56 PM

You get your first companion after finishing the first dungeon.  There's a large optional area in the dungeon, so it's best to go right to the goal and then return for the optional area once you have a companion.

So I thought I'd completed the first dungeon, meaning I've gotten to the person who was trapped there and freed them after defeating the two large groups of Wannabe Heroes trapping them there. However, they ran back to town and no companion has joined me. Now it is pointing me off to the Thief's Citadel to fetch back a Poison Flask but I don't have the key I need to get in. I also think there was another area in the dungeon that required a key to enter but I don't have that one either. I must have missed something, any idea what?  icon_neutral

After sitting thru a very painful walkthru video to get to where I am now, it seems I must have walked right past Trisha, who has the Thief's Citadel key and joins the party. That or she wasn't there... I'll get back to this tomorrow and see.
« Last Edit: July 17, 2012, 05:49:28 AM by MonkeyFinger » Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #20 on: July 17, 2012, 05:56:11 AM »

There is a large optional part of the first dungeon that is opened up by hitting a lever.  There's a useful skill to be found in that area, plus lots of chests, so it's worth checking out.  There's also a locked door that requires a key in the first dungeon.  Given that there are level 40+ enemies behind the door, I'm guessing you won't get the key until much later in the game.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #21 on: July 17, 2012, 02:59:17 PM »

I missed her, too, I guess.  I thought I did the lever, but maybe that was the one for the shortcut at the end of the level.

I probably missed it because the torches only seem to last for eight seconds and didn't seem worth it, though I wouuld use them when my inventory got too full, which was also, like, every eight seconds, so I don't know how it slipped by me.

On another note, I'm finding the food thing to be a bit of an annoyance.  And there doesn't seem to be a quick way to see your status.  In fact, if I hadn't been trying to clear out the painfully small inventory (though I have picked up a couple of glorious expanders), I don't think I would have known about the food system.  I'm sure I would have received a tutorial pop-up before starving (those are great), but it kinda seems to be there to clutter up your inventory and make waiting a bad idea. Does the food thing get easier?
Logged

That's like blaming owls because I suck at making analogies.
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #22 on: July 17, 2012, 08:48:27 PM »

The torches and food are rather annoying, but there are skills to deal with both of them.  The optional area in the first dungeon contains a Magic Light skill.  Before you enter a dungeon, repeatedly cast the Magic Light spell (the duration of the spell stacks with each casting, just as torches do) and then refill your MP at the healer.  As for food, you get a skill in the Thief Citadel (I think) to create food, so you can cast that when you need to eat.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #23 on: July 17, 2012, 08:57:15 PM »

Quote from: EddieA on July 17, 2012, 08:48:27 PM

The torches and food are rather annoying, but there are skills to deal with both of them.  The optional area in the first dungeon contains a Magic Light skill.  Before you enter a dungeon, repeatedly cast the Magic Light spell (the duration of the spell stacks with each casting, just as torches do) and then refill your MP at the healer.  As for food, you get a skill in the Thief Citadel (I think) to create food, so you can cast that when you need to eat.

Well, that will help.

I went over that first dungeon, and I can see the area that's still blocked off (along with the one that requires a key that I know is for later), but I cannot find the lever at all!  The only lever I saw is for the shortcut.
Logged

That's like blaming owls because I suck at making analogies.
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #24 on: July 18, 2012, 12:47:44 AM »

IIRC, there are two levers right next to each other to the north of where you enter the dungeon.  One of those should open the optional area.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
MonkeyFinger
Gaming Trend Senior Member

Offline Offline

Posts: 3281



View Profile
« Reply #25 on: July 18, 2012, 03:51:14 AM »

... and yes, I did just walk right by her. D'oh. Now, however, I am companioned.  thumbsup
Logged

-craig

PSx: MonkeyFinger
XBx: MonkeyPhinger
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #26 on: July 18, 2012, 03:07:37 PM »

Quote from: EddieA on July 18, 2012, 12:47:44 AM

IIRC, there are two levers right next to each other to the north of where you enter the dungeon.  One of those should open the optional area.

Yep.  I saw the two question marks on the map, but I thought it was some weird way to indicated the warp mapping that was happening.  Thanks, Eddie.
Logged

That's like blaming owls because I suck at making analogies.
Gratch
Gaming Trend Senior Member

Offline Offline

Posts: 12521


GO UTES!!


View Profile
« Reply #27 on: July 27, 2012, 11:24:44 PM »

Put a couple hours into this today, and am mostly liking it.  The combat is fun...can't wait until I get to fight something other than bees, imps, and wannabe heroes though.  I like the way battles can be completed in a few minutes, rather than the marathon sessions you sometimes see in SRPG's.  I also like the set battle/random battle mechanic for leveling, although I can see this thing getting really grindy really quickly.

My only real frustration is with the tiny inventory.  After completing the first dungeon, I headed back to the village to turn in a couple quests.  When handing over the materials for one of them, it very unexpectedly triggered a big boss fight.  Took about 15 minutes to win, but I finally beat him down.  Got a whole laundry list of loot...none of which I could pick up because my inventory was already full.  So my choices were to either leave all the loot (and miss out on a few items which increased HP and Luck permanently) or load a previous save and do the whole boss battle over again.   icon_evil I chose to reload...then realized that I forgot to save after completing the quest in the mines...now I get to to fight those big groups of Wannabe Heroes all over again as well.   icon_evil icon_evil  Seems that having the options to trash things from your inventory instead of trashing loot from battles would be a very simple and logical fix.

Otherwise I'm digging it.
Logged

“My next great decision is just lying in wait.
The action might turn out to be the world's most grievous mistake."
- Bad Religion, Past is Dead
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #28 on: July 28, 2012, 01:55:35 AM »

I had that same issue, though I was also woefully underpowered for the fight, so it wasn't as big a deal, as I had to do some levelling anyway.

There are some items you can buy that increase inventory slots in a category.  Yu can buy them from vendots and I think I found one, too.
Logged

That's like blaming owls because I suck at making analogies.
Gratch
Gaming Trend Senior Member

Offline Offline

Posts: 12521


GO UTES!!


View Profile
« Reply #29 on: July 30, 2012, 02:29:09 PM »

Put in around 10 hours this weekend, and am thoroughly enjoying it.  I cheated a bit and spent $1 to get a bunch of gold, then used it to buy a whole bunch of inventory expanders.  Makes the game infinitely more playable that way.

My only real gripe at this point is the lack of any sort of story at all.  What little dialog is available is riddled with typos and awful "engrish", making anything outside the combat seem pretty moot. 
Logged

“My next great decision is just lying in wait.
The action might turn out to be the world's most grievous mistake."
- Bad Religion, Past is Dead
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #30 on: September 29, 2012, 07:34:38 AM »

The game is coming to the Vita in 2013.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Bullwinkle
Gaming Trend Staff
Gaming Trend Senior Member

Offline Offline

Posts: 15618


Watch me pull a rabbit outta my hat.


View Profile
« Reply #31 on: September 29, 2012, 01:46:13 PM »

Quote from: EddieA on September 29, 2012, 07:34:38 AM

The game is coming to the Vita in 2013.

I hope it's free to download if you already own it (and my save works).
Logged

That's like blaming owls because I suck at making analogies.
TiLT
Gaming Trend Senior Member

Offline Offline

Posts: 6615


Preaching to the choir


View Profile WWW
« Reply #32 on: September 29, 2012, 04:28:19 PM »

Quote from: EddieA on September 29, 2012, 07:34:38 AM

The game is coming to the Vita in 2013.

Seems I was ahead of the curve. Good thing too, because I wouldn't have bought this game if it was only for the PS3. Now I have another title to look forward to on the Vita. smile
Logged
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #33 on: February 22, 2013, 02:13:35 PM »

A follow-up game, Rainbow Skies, is coming in 2014.  They also said that the Vita version of Rainbow Moon is still on track for release this year.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
EddieA
Gaming Trend Senior Member

Offline Offline

Posts: 6939


View Profile
« Reply #34 on: August 06, 2013, 09:57:42 AM »

Here are some new screenshots and details for Rainbow Skies.
Logged

"Why did the chicken cross the Mobius strip?  To get to the same side."  - The Big Bang Theory
Canuck
Gaming Trend Senior Member

Offline Offline

Posts: 5483


I live in Japan


View Profile
« Reply #35 on: August 06, 2013, 11:48:08 AM »

Wow, this game completely went out of my consciousness! I don't even remember having posted in this thread.  Looking forward to the PS Vita version.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.19 | SMF © 2013, Simple Machines
Valid XHTML 1.0! Valid CSS!
Page created in 0.146 seconds with 94 queries. (Pretty URLs adds 0.034s, 2q)