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Author Topic: PSP shipments drop 75%  (Read 2701 times)
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corruptrelic
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« on: January 30, 2007, 07:55:54 PM »

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In response to that massive drop in PSP shipments for the quarter, Oneda said that Sony will not be giving on the platform, repeating past promises that a number of ideas are under consideration.

http://psp.ign.com/articles/759/759618p1.html

Am I the only one who thinks the PSP is in need of a serious long over-due price drop? It's been TWO YEARS now since it came out and it still hasn't seem a real price drop. (Taking out the bundled items doesn't count.)
If they simply brought it down to something like $139.99 for the Core and $189.99 for the Value/Entertainment pack, I see no reason why sales wouldn't start to pick up again.

The PSP is IMO, a great system. How many other portable gaming systems let you jump into a 32 player team-oriented FPS? (MOH Heroes) Or give you an online lobby to play for free in with full clan support? (SOCOM 1 & 2)

Sad that in the latest Game Informer they interviewed one of the guys at Sony and on the PSP the Sony guy said he thought the PSP at $200 was a "fantastic deal" (or something along those lines) so it doesn't sound like a price drop is coming any time soon, even though the DS continues to dig the PSP's grave deeper and deeper.
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« Reply #1 on: January 30, 2007, 07:58:45 PM »

I couldn't agree more my man. For that little system to still cost $200+ is crazy. All they are doing is making the DS and GBA look THAT much more attractive.
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« Reply #2 on: January 30, 2007, 08:01:16 PM »

Quote from: jblank on January 30, 2007, 07:58:45 PM

I couldn't agree more my man. For that little system to still cost $200+ is crazy. All they are doing is making the DS and GBA look THAT much more attractive.

Exactly. If this system was the same price as the DS, I would be all over it. Its way too high given their troubles with sales.
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« Reply #3 on: January 30, 2007, 08:11:21 PM »

Oh, and in more evidence on why analysts should always be taken with a grain of salt- it was predicted that Sony's profits would fall by 50% when, in fact, it fell by just 5%. 

Also, the popular meme is that it's the gaming division that is keeping the company afloat but this isn't true anymore- the game division was the only Sony division to post a loss.  Even with the battery recall debacle, the electronics division was profitable. 
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« Reply #4 on: January 30, 2007, 08:23:45 PM »

If they:

1)  Dropped the price $50-100
2)  Released some decent RPG's

I would repurchase a PSP in a heartbeat.  As it is, however, I fear it would end up collecting dust and I can't justify paying for one.
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« Reply #5 on: January 30, 2007, 08:25:07 PM »

Quote from: Gratch on January 30, 2007, 08:23:45 PM

If they:

1)  Dropped the price $50-100
2)  Released some decent RPG's

I would repurchase a PSP in a heartbeat.  As it is, however, I fear it would end up collecting dust and I can't justify paying for one.

See, thats me also. I sold mine to someone here, maybe 4 months ago, and although I miss it occasionally, I can't justify a repurchase when there aren't many games I want, and the price is as high as it is. No way should the PSP cost as much as a Wii.
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« Reply #6 on: January 30, 2007, 08:25:59 PM »

Quote from: Kevin Grey on January 30, 2007, 08:11:21 PM

the game division was the only Sony division to post a loss

That's the result of having to buy sandbags to shore up for battles on all sides... PSP sales, PS3 rollout (with obvious loss on new hardware) and format wars just stink. I'm thinking the only part of SCEA that is making money is the PS2 camp.
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« Reply #7 on: January 30, 2007, 08:32:06 PM »

A significant price drop would entice me to re-purchase as well, that Final Fantasy Tactics game just looks too good.
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« Reply #8 on: January 30, 2007, 08:37:18 PM »

The PSP is in a difficult position. Justifying a price drop is not easy because the system already has a larger worldwide install base than the Xbox 360, but almost evey title on the PSP sells below 50,000 or 100,000 units. Many can't even break 20,000 units sold. So if you drop the price but software sales remain flat, all you are doing is losing more money at a faster rate.

Unfortunately for the PSP:

1) It just looks too damned fragile. Even if the PSP was the same price as the DS, many parents would probably still choose the DS. Nintendo's offering looks like it won't break after a week in a child's hands. It has that dull plastic interior. The case closes. A kid can fit it in their pocket easier.

2) If a parent takes time to look at the software, Nintendo probably wins again for two reasons- less expensive titles, and less adult titles. The PSP shelving units display many more adult games like Gangs of London, Grand Theft Auto, Dungeon Siege: Throne of Agony, Killzone, SOCOM, etc.  Nintendo moves in the opposite direction with titles like Mario, Nintendogs, Pheonix Wright, Brain Age, Elite Beat Agents, etc.  Add in the fact that the games are $5-$10 less expensive on the DS, and I'm fairly certain which direction many parents will choose.

3) UMD movies are/were too damned expensive. Sony killed that market before it even made it out of the womb.

4) The hacker community is mauling the PSP. Its been along time since I've seen such an active hacking environment surrounding a piece of gaming hardware. Go into the newsgroups or grab a bittorrent client and many Sony PSP games are available for download.

5) Sony advertising sucks. Stop pushing the PSP a personal media player, and focus on its core gaming functions. The PSP will never compete against the video ipod, so just stop trying.

6) Downloadable games ONLY if you have a PS3? Serious, WTF?


Price is only one of the PSP's problems, and I'd say it isn't even the biggest one. Software sales, not hardware sales, are the PSP's Achille's Heel.
« Last Edit: January 30, 2007, 08:47:05 PM by Dante Rising » Logged
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« Reply #9 on: January 30, 2007, 08:58:45 PM »

Quote from: Dante Rising on January 30, 2007, 08:37:18 PM

5) Sony advertising sucks. Stop pushing the PSP a personal media player, and focus on its core gaming functions. The PSP will never compete against the video ipod, so just stop trying.


This is huge.  I see FAR more PSP commercials with the boy chasing after the girl using pictures on his PSP, but hardly any game commercials.
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« Reply #10 on: January 30, 2007, 09:05:25 PM »

Lets not forget the piracy/custom firmware/homebrew aspect. Sony has been fighting an uphill battle almost from the get go. Can't say I'm complaining though... loving my portable PSX games. IMHO, they kind of did it to themselves. Its been shown how 'easy' it is to get PS1 games up and running on the PSP, but they are dragging their feet on it.

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« Reply #11 on: January 30, 2007, 09:05:44 PM »

PSP sold really well over the holidays. I think you're more likely to see a hardware revision at the same price than a price drop.
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« Reply #12 on: January 30, 2007, 09:11:51 PM »

What Sony needs to do now:
  • Drop the price $50.
  • Forget about UMD and Memory Stick Pro Duo and all the other bizarre proprietary formats and focus on games.
  • Figure out how to do downloadable PSP games and start pushing that like crazy.  That gets rid of the loading problem.
  • Figure out how to do downloadable PS1 games without tying it to the Playstation 3.
  • Realize they will never stay ahead of the hackers.  Instead they need to release a free homebrew development kit and open the system up.  They're pushing Linux on the PS3 of all things yet they keep trying to lock down the PSP.

What Sony needs to do for the PSP 2.0:
  • Dual analog sticks need to be mandatory.
  • Everything else I listed above.
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« Reply #13 on: January 30, 2007, 09:35:15 PM »

I've actually considered selling my PSP.  I would hate to sell it,but I don't play many games on it any longer.  I enjoyed MSG:PO, but I just can't see keeping it around for the odd games here or there
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« Reply #14 on: January 31, 2007, 02:08:32 AM »

I don't see the PSP as being marketed to young kids.  Teens and adults seem more of a fit for it.  There are very few kids games.

The marketing with the video bits of the PSP are a waste. 

I think they should look more into downloadable games, especially PS1 games as well.  I have never seen more buzz on hacking the psp than when the hacked firmware that allowed playing PS1 games was released.  A lot of people seem to have hacked their psp just for this one thing.  Imagine how much sony could be making by releasing these games for download throught the pc or psp itself. 

I think Sony is going about piracy the wrong way.  Pocket PC, Smartphone, and Palm apps have long used copy protection that works relatively well.  They require that you pair the software with your user name on the device.  Sony could do something similar.  They could make a game playable for x amount of time and then require registering it (similar to windows xp's registration). 

Overall, they need to rethink the software side of the psp, make it more accessible to hackers while making the software more difficult to pirate.
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« Reply #15 on: January 31, 2007, 03:11:55 AM »

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I don't see the PSP as being marketed to young kids.  Teens and adults seem more of a fit for it.  There are very few kids games.

This is where they are losing sales (and in here).

It's like Sony is putting out an "R" rated movie while Nintendo is "PG".

This isn't a shot at being kiddie or anything for the DS - I just think that while the DS is aimed at everyone, the PSP isn't. This could be seen as stupid on Sony's part, but they are probably looking at the weakest link in Nintendo's appeal and that's where they are aiming.

If possible - I'd like to see the ages of people buying the systems.

Nintendo has a bit of a head start in the handheld market too.
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« Reply #16 on: January 31, 2007, 03:27:56 AM »

The PSP is great system, and it has some decent games, but like many have said here, they aren't the most portable conducive games, and in general there is a lack of great games. Sales prove this, the PSP is being used for a million other functions than gaming, hell, I am willing to bet that there is more than a majority that use one form of emulation or another on the PSP. I would get one, if I knew I could easily get the emulation stuff running, I would easily load my PSX games on their, and could do all the movie stuff, why would I even need to buy a new game? What is a shame is that the hardware has done well, not DS well, but well enough to be considered a success, but everyone seems to agree that it's a failure, especially where games are concerned.
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« Reply #17 on: January 31, 2007, 05:36:10 AM »

Frankly, I love the PSP lineup of games. I do have to say I'm not the type of person who plays numerous games per year.  I tend to play a few games and don't get a lot of time to play them.  I only currently own 5 games for my PSP (Tekken, Hot Shots Golf, Dungeon Siege, Brothers in Arms, and Medal of Honor).  I have only played DS and Tekken the last few weeks.  I'm about halfway through Brothers in Arms.  I don't really care for Hot Shots Golf.  I may not buy another game until Call of Duty comes out in March. 

I do think that one difference between the DS and the PSP is that the target market (kids for the DS and teens/young adults for the PSP) have different capacities for pirating games.  Kids and their parents are not as likely to pirate games as teens and young adults.  Parents don't have time for pirating and kids don't know how to do it.  Teenagers and college kids know how to do it.  I think the PSP's main demographic may be college kids.  No one pirates more than college kids.  Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 
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« Reply #18 on: January 31, 2007, 06:03:13 AM »

Quote from: Devil on January 31, 2007, 03:11:55 AM

I just think that while the DS is aimed at everyone, the PSP isn't.

IMO, their problem seems to be not exactly knowing who or what the PSP is targeted toward.  Let's face it, it's built by committee.  The UMD was never a serious format contender: it's too low-res to make a run at the home market, and it's too slow for a gaming device (or a computing device).  And when you look at how fast memory prices are falling, the decision to not make it cartridge based seems even worse.

Then they put in all these features, but never really use them.  Like WiFi: does it really take advantage of it?  The DS is going to be a multiplaying game giant: why isn't Sony pushing that?  And it really doesn't have any good input features to make it decent web browsing device.

It has a really nice screen, but you realistically have to get a case to keep it in so it doesn't get scratched up.  A clam-shell design would have been great.

Also... it's really too big to be considered a portable multimedia device.  Would you really want to cart it around as an MP3 player?


So it's a "kinda music, kinda UMD movie watching (if you can find them), kinda game, sorta portable device"... BUT: it's for grown-ups!


Having said that, I might get one eventually.  It's got some games I would really like (as does the PS1, haha).  I remember somebody with a design for a device which would let you hook the PSP up to a TV, and you could plug a PS controller into it.  Was that ever made?
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« Reply #19 on: January 31, 2007, 06:56:53 AM »

I keep my psp in a case most of the time.  It does come with one.  I don't have a screen protector and it is out of the case 25% of the time (not counting play time).  Not a single scratch.  I have dropped it a couple of times and had no problems.  I think it is more durable than people give it credit for.

The wi-fi is very useful.  The browser is decent, there are some home brew apps that use it, and there's plenty of gaming.  For me, the psp is a very good multi-player gaming device.  Medal of Honor:Heroes allows for 32 player online gaming.  I don't know what the DS has for multiplayer but almost all PSP games support ad-hock and many support infrastructure.  Dark Stalkers supports infrastructure.  Several racing games support infrastrucure.  I do wish more games would support infrastructure but I think the PSP is a better online gaming device than the DS.  I never hear anyone talking about the DS's online gaming capabilities. 

It is too big to be used as a portable music device.  Works fine for video, though.  It's kind of a jack of all trades. 
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« Reply #20 on: January 31, 2007, 07:02:05 AM »

So let's see, in the PSP 2 they'll need a new design that's still somewhat sleek, but needs to be able to take some abuse straight out of the box.  Some kind of cover for the case.

Dual Analog sticks, and not that wimpy little nub either.  There was a small startup handheld called the Zodiac that had a real analog stick (albiet, with some problems).  If they really wanted it to live up to the playstation name, put two analog sticks on the thing.

I agree with the whole opening up of the system.  Simply but, the people who pirate on it will pirate, there's nothing they can do.  But if they opened up the system and I can suddenly use it as my organizer instead of my palm, along with a gaming system.

Right now, they've got a lot good new games coming out, I'm really interested in the MGS Portable Ops and if it wasn't for that price, I'd buy the system and the game.
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« Reply #21 on: January 31, 2007, 07:12:43 AM »

my PSP does get used a lot,but not for games,more for movies(team america rules!!),music and wierd and disgusting porn that i find of the web thumbsup

the games ,just arent there for me,nothing really grabs my interest....metal gear port ops is a good step,i am definelty getting that on day one...i was gonna get medal of honor for the PSP...but saw mario kart for the DS instead and bought that

the games i have for it are GTA :LCS....metal gear acid.....and ridge racer,thats it...ridge racer to be fair,i love and number 2 is on my list to get

but as for the analogue sticks....i find it hard to use them(on the PSP),and find the D-pad much better

on note to the thread i started on the final fantasy 7 video playing on the PSP....if square went ahead and started to port FF7,8 and 9(if possible)...that would be a huge step,even if it had to be more than one UMD,i wouldnt mind(maybe i am just laying out my dreams,LOL)

are there any squeenix games for the PSP?..i know there are titles for every other system out there at the moment


i am at 2 minds which lumnies i should get.....lumnies for the PSP or lumnies for the 360 arcade...as i do like my puzzle games,just seemed a bit of a rip off on XBLA

on warnings post,i would also like to see(or hear)..the option to make the PSP louder without the headphones...with the headphones its great,but without is terrible

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« Reply #22 on: January 31, 2007, 12:32:10 PM »

The number one feature I think they should find a way to incorporate into the next PSP?

Video Out
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« Reply #23 on: January 31, 2007, 01:37:55 PM »

Quote from: EvilHomer3k on January 31, 2007, 05:36:10 AM

Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 

While I agree with your overall assessment of college kids as rabid pirates (I was one myself about a decade ago), to be fair the mere presence of a peer to peer program doesn't mean that people are pirating.  Legitimate stuff is distributed that way too. 
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« Reply #24 on: January 31, 2007, 03:04:46 PM »

Quote from: Kevin Grey on January 31, 2007, 01:37:55 PM

Quote from: EvilHomer3k on January 31, 2007, 05:36:10 AM

Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 

While I agree with your overall assessment of college kids as rabid pirates (I was one myself about a decade ago), to be fair the mere presence of a peer to peer program doesn't mean that people are pirating.  Legitimate stuff is distributed that way too. 

Yes, there are legitimate uses of PtP file sharing.  However most of the machines I see probably not using it for legal stuff.

Almost every machine that comes to us because of spyware/virus problems has PtP software on it. We also get mostly non-tech people's machines (the technical students remove their own spyware).  PtP software offers more of a risk for getting a nasty virus/spyware as well.  You don't know if the program/mp3/video you downloaded is really what it says.  You run an executable and can really only hope that exe is what it says it is. 

Anyway, yes, there are legitimate uses of PtP software.  I'm not condeming the software.  However, I'm not nieve enough to think that it is used mostly for downloading things legally.

From the PSP perspective, I think Sony needs to come up with a better way to stop piracy.  No anti-piracy scheme is going to work for all pirates.  Quite the contrary.  Most anti-piracy software doens't work worth a crap.  That said, the one Sony is using is terribly inneffective. Their firmware is easily hacked.  That's bad.  However, the hackers (note I'm not using the term pirates) are coming up with more innovative and better implemented stuff to do with the PSP.  Even if you take pirating completely out of the picture with the PSP the hacked firmware is so much more useful than Sony's that it creates a much bigger desire for the hacked firmware.  As sony falls further and further behind the hackers more and more people have hacked psps.  Once you have a hacked psp pirating games becomes as easy as downloading an MP3. 
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« Reply #25 on: January 31, 2007, 03:47:01 PM »

Quote from: Kevin Grey on January 31, 2007, 01:37:55 PM

Quote from: EvilHomer3k on January 31, 2007, 05:36:10 AM

Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 

While I agree with your overall assessment of college kids as rabid pirates (I was one myself about a decade ago), to be fair the mere presence of a peer to peer program doesn't mean that people are pirating.  Legitimate stuff is distributed that way too. 

I cannot possibly visualize you as a typical college kid, pirating away, etc-I imagine you being this well written, smart, game savvy, cool customer all the way through. Although...if I do remember you went to Tech? If so, that explains the whole lot of it smile
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« Reply #26 on: January 31, 2007, 03:57:13 PM »

Quote from: Calvin on January 31, 2007, 03:47:01 PM

Quote from: Kevin Grey on January 31, 2007, 01:37:55 PM

Quote from: EvilHomer3k on January 31, 2007, 05:36:10 AM

Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 

While I agree with your overall assessment of college kids as rabid pirates (I was one myself about a decade ago), to be fair the mere presence of a peer to peer program doesn't mean that people are pirating.  Legitimate stuff is distributed that way too. 

I cannot possibly visualize you as a typical college kid, pirating away, etc-I imagine you being this well written, smart, game savvy, cool customer all the way through. Although...if I do remember you went to Tech? If so, that explains the whole lot of it smile

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« Reply #27 on: January 31, 2007, 04:01:42 PM »

Quote from: Calvin on January 31, 2007, 03:47:01 PM

Quote from: Kevin Grey on January 31, 2007, 01:37:55 PM

Quote from: EvilHomer3k on January 31, 2007, 05:36:10 AM

Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 

While I agree with your overall assessment of college kids as rabid pirates (I was one myself about a decade ago), to be fair the mere presence of a peer to peer program doesn't mean that people are pirating.  Legitimate stuff is distributed that way too. 

I cannot possibly visualize you as a typical college kid, pirating away, etc-I imagine you being this well written, smart, game savvy, cool customer all the way through. Although...if I do remember you went to Tech? If so, that explains the whole lot of it smile

I did indeed go to Tech Tongue  Pirating was a bit more low tech in my day though- we didn't have any of this fancy bittorrent stuff or even Napster.  CD Burners weren't even very common until I was close to graduation.  So "pirating" for us was mainly copying 3.5" floppies. 

The general MO for my dorm was that we each would buy one copy of a game and then it was borrowed/copied throughout the dorm.   When X-Com fever had many of us in it's thrall there would be many mad dashes through the dorm trying to find out who had the manual so we could answer the right question during bootup.

In retrospect I suppose it wasn't nearly as harmful as downloading these days since generally at least one person in the group did purchase a retail copy.  I'm not exactly ashamed of it but I stopped cold turkey once I graduated and could then afford to fund my habit through legitimate means. 
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« Reply #28 on: January 31, 2007, 04:15:06 PM »

Quote from: Kevin Grey on January 31, 2007, 04:01:42 PM

Quote from: Calvin on January 31, 2007, 03:47:01 PM

Quote from: Kevin Grey on January 31, 2007, 01:37:55 PM

Quote from: EvilHomer3k on January 31, 2007, 05:36:10 AM

Half of the computers we have problems with at the college I work at have some type of peer to peer sharing program.  Not to mention how easy it is for them to share files with each other. 

While I agree with your overall assessment of college kids as rabid pirates (I was one myself about a decade ago), to be fair the mere presence of a peer to peer program doesn't mean that people are pirating.  Legitimate stuff is distributed that way too. 

I cannot possibly visualize you as a typical college kid, pirating away, etc-I imagine you being this well written, smart, game savvy, cool customer all the way through. Although...if I do remember you went to Tech? If so, that explains the whole lot of it smile

I did indeed go to Tech Tongue  Pirating was a bit more low tech in my day though- we didn't have any of this fancy bittorrent stuff or even Napster.  CD Burners weren't even very common until I was close to graduation.  So "pirating" for us was mainly copying 3.5" floppies. 

The general MO for my dorm was that we each would buy one copy of a game and then it was borrowed/copied throughout the dorm.   When X-Com fever had many of us in it's thrall there would be many mad dashes through the dorm trying to find out who had the manual so we could answer the right question during bootup.

In retrospect I suppose it wasn't nearly as harmful as downloading these days since generally at least one person in the group did purchase a retail copy.  I'm not exactly ashamed of it but I stopped cold turkey once I graduated and could then afford to fund my habit through legitimate means. 

Yeah, this sounds very typical of a college dorm, and much like mine-except fast forward the technology about 4-5 years I would guess. For us, it was unfortunately often me buying Half-Life for instance and all my friends borrowing it to copy as much as it was anything else. I got my hands on plenty of free stuff eventually, but I paid for way more than the average student. And in case you didn't pick up on it, my dorm was in Charlottesville. Tech grad indeed-fortunate the respect level was already there  icon_wink
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Kevin Grey
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« Reply #29 on: January 31, 2007, 04:17:59 PM »

Quote from: Calvin on January 31, 2007, 04:15:06 PM

And in case you didn't pick up on it, my dorm was in Charlottesville. Tech grad indeed-fortunate the respect level was already there  icon_wink

No problem- I turned down UVA icon_wink  I liked Tech's engineering program better.  However, if I had gone non-technical then I probably would have gone to Charlottesville instead. 
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Calvin
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« Reply #30 on: January 31, 2007, 04:22:52 PM »

Quote from: Kevin Grey on January 31, 2007, 04:17:59 PM

Quote from: Calvin on January 31, 2007, 04:15:06 PM

And in case you didn't pick up on it, my dorm was in Charlottesville. Tech grad indeed-fortunate the respect level was already there  icon_wink

No problem- I turned down UVA icon_wink  I liked Tech's engineering program better.  However, if I had gone non-technical then I probably would have gone to Charlottesville instead. 

If there is any better way to rile up a UVAer, its to tell them you turned us down for Tech. Shame on you sir!!  disgust Well you turned out just fine in the end!
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« Reply #31 on: January 31, 2007, 04:25:33 PM »

Quote from: Calvin on January 31, 2007, 04:22:52 PM

Well you turned out just fine in the end!

Well that's what my mom always tells me, but it's nice to finally hear it from someone else!
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« Reply #32 on: January 31, 2007, 04:30:53 PM »

Quote from: Kevin Grey on January 31, 2007, 04:25:33 PM

Quote from: Calvin on January 31, 2007, 04:22:52 PM

Well you turned out just fine in the end!

Well that's what my mom always tells me, but it's nice to finally hear it from someone else!

You know you have the biggest man-love fan group here you will ever find good sir  paranoid
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pr0ner
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« Reply #33 on: January 31, 2007, 04:32:39 PM »

Quote from: Calvin on January 31, 2007, 04:22:52 PM

Quote from: Kevin Grey on January 31, 2007, 04:17:59 PM

Quote from: Calvin on January 31, 2007, 04:15:06 PM

And in case you didn't pick up on it, my dorm was in Charlottesville. Tech grad indeed-fortunate the respect level was already there  icon_wink

No problem- I turned down UVA icon_wink  I liked Tech's engineering program better.  However, if I had gone non-technical then I probably would have gone to Charlottesville instead. 

If there is any better way to rile up a UVAer, its to tell them you turned us down for Tech. Shame on you sir!!  disgust Well you turned out just fine in the end!

I turned UVA down for Virginia Tech, as well.   icon_twisted
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« Reply #34 on: January 31, 2007, 04:36:52 PM »

Quote from: pr0ner on January 31, 2007, 04:32:39 PM

Quote from: Calvin on January 31, 2007, 04:22:52 PM

Quote from: Kevin Grey on January 31, 2007, 04:17:59 PM

Quote from: Calvin on January 31, 2007, 04:15:06 PM

And in case you didn't pick up on it, my dorm was in Charlottesville. Tech grad indeed-fortunate the respect level was already there  icon_wink

No problem- I turned down UVA icon_wink  I liked Tech's engineering program better.  However, if I had gone non-technical then I probably would have gone to Charlottesville instead. 

If there is any better way to rile up a UVAer, its to tell them you turned us down for Tech. Shame on you sir!!  disgust Well you turned out just fine in the end!

I turned UVA down for Virginia Tech, as well.   icon_twisted

Ok seriously now, thats just stupid saywhat
Spoiler for Hiden:
icon_wink
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« Reply #35 on: January 31, 2007, 04:46:07 PM »

Quote from: Calvin on January 31, 2007, 04:30:53 PM

Quote from: Kevin Grey on January 31, 2007, 04:25:33 PM

Quote from: Calvin on January 31, 2007, 04:22:52 PM

Well you turned out just fine in the end!

Well that's what my mom always tells me, but it's nice to finally hear it from someone else!

You know you have the biggest man-love fan group here you will ever find good sir  paranoid

Don't make me break out the pictures again.
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corruptrelic
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« Reply #36 on: January 31, 2007, 06:56:27 PM »

Quote
PSP sold really well over the holidays.

Ahm, how do you figure that?

Quote
In the three months ending December 31st – the critical period that included the run up to Christmas – Sony shipped a mere 1.76 million PSPs worldwide, compared to 6.22 million in the same period in 2005. That's a staggering fall of 72 per cent.
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« Reply #37 on: January 31, 2007, 07:31:22 PM »

Quote from: corruptrelic on January 31, 2007, 06:56:27 PM

Quote
PSP sold really well over the holidays.

Ahm, how do you figure that?

I would imagine that when working at a game store you are often given the opportunity to see what people are buying. slywink
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Andrew Mallon
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« Reply #38 on: January 31, 2007, 07:42:48 PM »

Quote from: corruptrelic on January 31, 2007, 06:56:27 PM

Quote
PSP sold really well over the holidays.

Ahm, how do you figure that?

Quote
In the three months ending December 31st – the critical period that included the run up to Christmas – Sony shipped a mere 1.76 million PSPs worldwide, compared to 6.22 million in the same period in 2005. That's a staggering fall of 72 per cent.


Misguided's talking about sold, not shipped. IIRC, the PSP sold just under 1 million units in the US in December alone. It's not surprising the Sony shipped so few units, as there's been a huge gulf between Sony's announced shipment figures and total retail sales, with Sony saying they shipped more than 5 million units more than even the most generous retail sales estimates. Going into the last quarter, retailers probably had PSPs stocked sky high in warehouses.

The PSP sold surprisingly well this holiday, especially considering how badly PSP software sold.
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« Reply #39 on: January 31, 2007, 08:58:32 PM »

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The PSP sold surprisingly well this holiday, especially considering how badly PSP software sold.

I really think they should do more infrastructure games and start the cd codes.  That seems to help multiplayer PC games and it is pretty unintrusive (compared to a lot of other methods). Of course I just want more infrastructure games.  It would great to see a version of Dead or Alive, Street Figher (dark stalkers doesn't count), or UT with infrastructure.  If Street Fighter:Alpha had infrastructure mode I would have bought it without hesitation.  If Namco came out with another version of Tekken with infrastructure and charged $80 I'd buy it.  If a game supports ad hoc I'd like to see it support infrastructure.  I know some games aren't conducive to the type of lag you get but if DOA can play over Xbox live why not Street Fighter or Tekken?
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