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Author Topic: PS3 Controller? Yea, did that over a decade ago....  (Read 966 times)
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Knightshade Dragon
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« on: June 25, 2006, 06:10:47 PM »

....and with rumble

http://www.xbox360fanboy.com/2006/06/24/revolutionary-ps3-controller-used-to-rumble-in-1999/

You know, when I was sitting in those very uncomfortable chairs at the Sony conference, my brain was itching because I KNEW that I'd see a tilt motion controller (with rumble) a long time ago, I just couldn't place who made it.
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papasmurff
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« Reply #1 on: June 25, 2006, 06:48:07 PM »

For some reason tilt control isn't that big of a deal for me, and I would actually find it annoying.  I never have like or owned any playstations.  I just think it is funny that sony keeps finding ways to screw themselves with the PS 3.
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Turtle
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« Reply #2 on: June 25, 2006, 07:02:00 PM »

I've always suspected that the patent lawsuit was the main reason why the rumble feature was removed.
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Darren8r
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« Reply #3 on: June 25, 2006, 07:42:51 PM »

Who really cares about motion anyways?

I dont. But I'd like to have a PS3.

I'm not running out to by it for motion, I actually forgot all about motion until today.
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« Reply #4 on: June 25, 2006, 08:11:27 PM »

To be honest the motion thing means squat to me. As long as the controller is comfortable, and wireless is good. Aside from that eh..could care less. It'll still be a day 1 purchase for me, I loved my PS2. Have no doubt that I'll enjoy the hell out of my PS3 when I get my dirty hands on it.

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« Reply #5 on: June 25, 2006, 09:13:29 PM »

Since I, personally, will probably not have a PS3 until 2010 or 2012, it's not all that big a deal one way or the other.
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Turtle
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« Reply #6 on: June 25, 2006, 09:42:44 PM »

Motion tracking doesn't matter to me.

However, the rumble feature doesn't matter to me either.

Few games really used it well besides some gimmicks and a little immersion.
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EngineNo9
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« Reply #7 on: June 25, 2006, 10:47:36 PM »

Microsoft also had their SideWinder Freestyle Pro game pad with the same sort of tilt technology for PC's around the time of the first Motocross Madness, which was included with it.  I don't think it had rumble features, but I'm pretty sure no Microsoft game pads did back then.
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« Reply #8 on: June 25, 2006, 11:22:41 PM »

Quote from: "Turtle"
I've always suspected that the patent lawsuit was the main reason why the rumble feature was removed.


I'm with ya on that one.


I would say though that the E3 2006 PS3 controller looks like the tilt sensor is much more precise than the one in the Pelican controller.
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« Reply #9 on: June 25, 2006, 11:44:05 PM »

Quote from: "Turtle"
I've always suspected that the patent lawsuit was the main reason why the rumble feature was removed.

Exactly.

I personally will miss the rumble feature. Some games used it very well (could anybody imagine playing Rez (PS2) for example without it?), while in others it was just a gimmick. But I've used a rumble pad in all my controllers since the N64 era, and it's something I've come to expect out of my console gaming experience.

Doesn't matter anyway to me - not like I'm getting a PS3 at launch.
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