Just got done with it. It is more like Wing Commander than Starfox, but with a very strong arcade bend. Definitely do the tutorials first as the controls are fairly complicated and you'll need to know a lot of the targeting commands to have any success in the sample mission. I went methodically through all the tutorials and felt I had a good handle on how to control the ship. Then you get in the mission and it is MAYHEM. Enemies everywhere, way more than you could hope to track without knowing how to target the closest enemy and orient yourself to them automatically. I ended up failing on my first try. One of the girls said "Do you even know how to target the enemies?"
It definitely feels like you're playing an advanced stand-up arcade game to me. Even the cheesy voice acting with heavy reverb reminds me of it. I really enjoy that, but I think it won't be everyone's cup of tea. There does seem to be a fairly involved customization portion of the game. Before the actual mission you're given points that you can spend to research new weapons that you can then mount immediately on your ship. I mounted a "rail gun" because I thought it sounded cool, but unfortunately it was a slow firing big gun, obviously designed for capital ships, whereas the mission was mainly swarms of fighters. There were other options like swiveling machine guns that probably would have been better choices. There may have been capitals out there too because one of my wingman kept explaining to me how to target subsystems on big ships, but I was busy trying to fend off the smaller ones.
Overall I think this is a "possible" for me, depending on budget concerns and what else is coming out in the same time frame. I think this could have some really fun wing commander-type missions, but it could get tedious if every single mission is a giant swarm-fest.