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Author Topic: [Kickstarter] Outcast HD Reboot  (Read 501 times)
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TiLT
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« on: July 02, 2013, 06:50:45 PM »

UPDATE: See this post for updated information.

According to Gamasutra, the guys behind the original Outcast have bought back the rights to the intellectural property from Atari. They have started the revival of the franchise and will announce something soon.

Sounds to me like we may be seeing a new Kickstarter soon, and I'm in! In, I say!
« Last Edit: April 07, 2014, 08:48:31 PM by TiLT » Logged
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« Reply #1 on: August 01, 2013, 01:44:16 AM »

the studio is now called Daoka, and they're in Belgium...

Quote
Our studio is a worker cooperative and is run democratically. This creates ideal conditions for creative individuals to thrive and contributes toward our common goal : delivering great games that are fun for players!

sounds like a commie ploy to me  paranoid slywink

I think I'll fire up the original to celebrate!
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TiLT
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« Reply #2 on: August 01, 2013, 10:11:25 AM »

About time someone replied to this thread. It was getting depressing to see how little love there is for this classic game.
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Rumpy
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« Reply #3 on: August 01, 2013, 10:20:05 PM »

I'd love to see an HD remake of the first one. Also, I might be remembering wrong, but I think it was purely a PC game, and in the case of an HD remake, they could make it available on consoles via XBL and PSN as it would work very well as a console game, and prepare people for the possible sequel.
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TiLT
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« Reply #4 on: August 01, 2013, 10:25:01 PM »

That would require completely rebuilding the game from scratch though (it was a voxel-based engine), and it would probably feel rather limited to a modern audience. The game was years ahead of its time when it was released, but it probably hasn't aged well in any respect.
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« Reply #5 on: August 01, 2013, 10:32:35 PM »

Yeah, true. I had a concern about the voxel engine when I wrote that. I don't know what kind of alternative it could use though or what they're planning to use for the sequel. As for it feeling rather limited, that's why I suggested XBL and PSN. I also feel it had the best water rendering of any game for many years after its release.
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TiLT
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« Reply #6 on: April 07, 2014, 08:47:51 PM »

The Kickstarter for this game is finally started. It's pretty ambitious, so this one is going to be tense. Hopefully word of mouth will help it not only get past the finish line, but pick up a few stretch goals as well, such as Oculus Rift support.

In short, it turns out the game is actually a modern reboot of the original game. It's unclear exactly how much they'll deviate from the original, but it sounds like they're sticking pretty close. Not what I expected, but Outcast was so good (and so incredibly ahead of its time) that I don't mind running through that story again in a new engine. It's a good story too.
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« Reply #7 on: April 08, 2014, 10:58:03 AM »

F--- Yeah!  I loved Outcast! gettin' my groove on, ridin' my Twon-ha, bitch-slappin' alien soldiers because of my GaamSaav, showin' those p-ssy Talans why nobody, aliens or otherwise, screws with America!

IN!


(Edit) Just looked at the Kickstarter. I'm not happy that the tiers go Windows->Mac/Linux->Direct X 11 optimization and dynamic weather.

Don't gimp the Windows optimization to shoe-horn other platforms into the design. Screw those arrogant, caviar eating Apple zealots. And the holier-than-thou Linux fanboys aren't any better. Where were they during the FIRST game, when I was up to my waist in dead aliens, fighting enemy hordes on the fringe of Ranzaar, out of ammunition, and using a sharpened credit card (Visa, and over the limit) to slice open alien necks?

I'm was makin' the universe safe for America and capitalism, and where was Mac/Linux THEN? Protesting the war, most likely. F--k them! Start your own damned Kickstarter you tofu-eatin', Tesla-drivin', tree-huggin' hippies.....
« Last Edit: April 08, 2014, 11:28:03 AM by Dante Rising » Logged
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« Reply #8 on: April 10, 2014, 04:09:02 PM »

looking good.  already approaching a quarter funded in ~3 days.  I hope they meet the stretch goals for the new island
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« Reply #9 on: April 10, 2014, 06:23:54 PM »

Heh, looks like I'm getting my wishes for an HD remake, and they haven't left consoles out of the equations.
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TiLT
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« Reply #10 on: April 10, 2014, 06:41:54 PM »

Don't get your hopes up yet. This is a worryingly slow start for a Kickstarter campaign. They might be able to make it, but if they can't pick up the pace, it will be by a hair's breadth.

I'm kind of surprised, though. I knew this was a cult classic, but I imagined it would be a rather large cult, so to speak. Do so few people remember this game?
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« Reply #11 on: May 05, 2014, 05:48:45 PM »

yeah, it's not looking good unless some angel drops in and saves the day.   icon_cry

$247,008 pledged of $600,000 goal
52 hours to go
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TiLT
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« Reply #12 on: May 05, 2014, 05:54:14 PM »

They screwed up the pitch for this one. It was a horrible attempt to sell the concept of the game. Unless you played the original, it's very hard for anyone to know what kind of game it was and why they should back the Kickstarter. Even for us old fans, it was very hard to understand what the Kickstarter was actually for. What was at first assumed to be a sequel instead turned out to be a remake. Or was it a reimagining? How faithful would it be to the original? It was hard to tell, and the developers were vague about it.

They need to hire someone who can handle the pitch for them, someone with a bit more solid English. They came out of the gate stumbling with this one, and that really shouldn't happen with this kind of large project. Especially not considering the amount of money they're asking for and how little transparency they displayed in how that money was going to be spent.
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« Reply #13 on: May 05, 2014, 11:11:50 PM »

I didn't play the original but I was aware of it, I remember thinking it looked cool but boring to play.

I watched the video for this reboot and felt the same way, so I didn't back it.
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« Reply #14 on: May 06, 2014, 04:01:36 AM »

Yeah, true enough, Tilt. It was a hard sell in the first place. I think that in the end, they just assumed too much, which is a mistake. Never assume anything when you're trying to sell something, as you need to sell the idea overall, both to new and old. As a result, their pitch just felt scattered. Behind all that, I could see what they were trying to accomplish, and it sounded rather ambitious, but as you say, they needed to communicate what they were doing in a much better fashion. As far as I understood, the original code was still intact, that they planned to build a new engine around it and rebuild the environments with more detail and also add another world. Hopefully they can regroup and refocus at a later time with a better pitch.

Honestly, while the game was brilliant, I don't think it sold all that well, if I remember correctly.
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