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Author Topic: PoP Warrior Within demo  (Read 3103 times)
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Turtle
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« on: October 15, 2004, 05:06:43 PM »

I'm downloading this as I type.  I'll let you guys know if it's any good.

Lemme know if there anything you want to know about.
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gameoverman
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« Reply #1 on: October 15, 2004, 08:31:17 PM »

What ruined the first one for me was not being able to configure the controls to my gamepad in an easy, standard, nonthirdparty software using way. Have they changed that?
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Jeff
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« Reply #2 on: October 15, 2004, 10:45:44 PM »

Quote from: "gameoverman"
What ruined the first one for me was not being able to configure the controls to my gamepad in an easy, standard, nonthirdparty software using way. Have they changed that?


I quit the first one about 1/3 of the way in (PC version), due to extreme frustration with the combat. Hopefully, the combat will be much more satisfying this time around. In SoT, it was anything but.
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Turtle
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« Reply #3 on: October 15, 2004, 11:35:52 PM »

There's a seperate control config for gamepads now, so I think they solved that.

Fighting is so much better than in the previous games.  They weren't kidding when they said they improved it.  The best changes are that you don't have to stab them while they're on the ground like in SoT.  For those that played, this was a problem in the other game since you often get mobbed by 4-5 enemies at once.

Crowd control is much easier since the prince is now faster on those side and rear attacks, there's also a much larger variety of sweeping attacks to help kill a bunch of nearby weakened enemies.

You can now tell something is close to death by it turning that familiar sepia tone.

I can't exactly describe the difference, but the combat now feels much less like puzzle combat, where all you did was wall recound attack in the first one, to a more freeform fighting game.

However, there's a showstopper bug in the demo.  When you fight the giant monster, if you leave the immediate arena like area where you fight it, it throws off its pathfinding code and the monster gets stuck in a corner, unable to get out.  What's more, you can't hurt it so you can't progress.  This can be avoided with some careful playing.  I assume it won't be in the

Also, it's generally buggy, I assume this is some beta code as there's also issues with the sound, namely the voices don't have any volume to them.

The female villian in the demo has way too much skin showing.  I like scantily clad women, but it's kinda ridiculous what she's wearing.
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Beer Goggles
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« Reply #4 on: October 16, 2004, 01:37:40 PM »

Quote from: "Jeff Jones"
Quote from: "gameoverman"
What ruined the first one for me was not being able to configure the controls to my gamepad in an easy, standard, nonthirdparty software using way. Have they changed that?


I quit the first one about 1/3 of the way in (PC version), due to extreme frustration with the combat. Hopefully, the combat will be much more satisfying this time around. In SoT, it was anything but.


Combat took awhile for me to get the hang of to but you are missing a great game.
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lildrgn
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« Reply #5 on: October 16, 2004, 09:13:57 PM »

Quote from: "Turtle"
The female villian in the demo has way too much skin showing.  I like scantily clad women, but it's kinda ridiculous what she's wearing.


TTIWWOP.
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obb
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« Reply #6 on: October 16, 2004, 10:02:31 PM »

._
(_)

This is what she wears on her torso.  The top _ covers part of her chest, the bottom _ is like extremely low cut underwear.
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warning
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« Reply #7 on: October 16, 2004, 10:31:57 PM »

Quote from: "obb"
._
(_)

For some strange reason that turns me on.
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Turtle
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« Reply #8 on: October 17, 2004, 01:14:54 AM »

You're right TTIWWOP.  So, I've fixed the matter with this screenshot.  slywink

There's even less covering her backside.  They also added in a bit of boob bounce to her animations.  It's, shall we say, distracting.



This girl just looks slutty, Farah looked a whole lot better to me.
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obb
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« Reply #9 on: October 17, 2004, 02:39:00 AM »

I was on the edge with the Farah thing.  I mean she showed a lot of skin for some Arabian princess.  Well Indian. Whatever.

But this girl... See the blood didn't make me think PoP was selling out with these latest two titles but the skin does make me question it.  Skin and sex was not at all part of the earlier games while blood was.
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LucidSmoke
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« Reply #10 on: October 18, 2004, 06:13:20 PM »

Fighting games are not my forte.  However, with PoP:SoT, I really got into the combat and found it challenging, but not overly difficult.  I thought the learning curve was just about right.  The only time I recall it getting suddenly steep was when I got my ass kicked on the bridge with the waterfalls in the background.  This is a title that I am really looking forward to as the last one was very well done.  I was concerned about mastering the combat in Sands of Time, but it turned out to be unfounded.  BTW. I played with mouse and keyboard.  With the new title adding even more combat moves, I find myself having the same concerns....hopefully these will also turn out to be unfounded.  Ubisoft has just continued to please me again and again.  One of my favorite companies that just keeps putting out solid, high quality games.
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Turtle
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« Reply #11 on: October 19, 2004, 05:28:44 AM »

Oh BTW, keyboard and mouse movement seemed a bit trickier in this one for some reason.  Not sure why, but I think it's due to all the new moves needing some precise actions.

Where an analog dpad you can press in all directions, the keyboard up left down right config can really go in 8 directions at once.
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CeeKay
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« Reply #12 on: October 19, 2004, 12:53:53 PM »

Quote from: "Turtle"
You're right TTIWWOP.  So, I've fixed the matter with this screenshot.  slywink

There's even less covering her backside.  They also added in a bit of boob bounce to her animations.  It's, shall we say, distracting.



This girl just looks slutty, Farah looked a whole lot better to me.


I'd hit it...  oh wait....

 :wink:

What killed the first game for me was the jumping from wall to wall bit.  I just could not master it.
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ElijahPrice
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« Reply #13 on: October 19, 2004, 09:34:29 PM »

I download tonight and gte my first glimpse.  I am excited though I have heard some bad reports....
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Clanwolfer
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« Reply #14 on: October 20, 2004, 02:17:10 AM »

Yeah, wall to wall is still tricky on the keyboard.
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Jeff
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« Reply #15 on: October 20, 2004, 02:20:47 AM »

Quote from: "Beer Goggles"


Combat took awhile for me to get the hang of to but you are missing a great game.


I don't doubt that. But for me, it was extremely frustrating. I may play SOT again on the xbox (since it's now $10). First time, I played on the PC.

What turtle is saying about the improved combat has got my attention. I'll dnload the demo now and have a go at it.
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Lordnine
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« Reply #16 on: October 20, 2004, 02:52:51 AM »

Am I the only one who enjoyed the combat of the original?  I thought it was pretty easy to get a handle of.  I played it on X-Box but I can imagine it being that much harder, generally I prefer mouse and keyboard for gaming.  The new demo, however, left me cold.  I really don’t care much for the new style.
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gilgamex
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« Reply #17 on: October 20, 2004, 06:28:29 AM »

Is it me or does SoT look better? Don't get me wrong, there are some impressive visual effects going on with this new one, but the character textures look really bad. The skanky girl in particular looks underwhelming (as well as underdressed).

I actually like the extended repretoire of moves. There is a lot more to discover and use as opposed to SoT where you were very limited. The game does work well with a dual analog gamepad but then again, I never had any problems using a gamepad with SoT.

And I agree, the music is baaaaaad. Luckily i was warned about the music so I had some time to prepare myself for bad metal.

I realize that this is a demo and should not reflect the final product, but it seems a bit unpolished and unfinished.

I'm still mildly interested in picking this up if not just for the PoP legacy.
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O.DOGG
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« Reply #18 on: October 20, 2004, 10:57:58 AM »

gilgamex, that's what I think too. I was immmediately struck by how bad the graphics look compared to Sands of Time.
Also the combat system is confusing on the keyboard but maybe I didn't give it enough time. I'll try it again.
And yes, Lordnine, I too like the combat in the original.
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Jancelot
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« Reply #19 on: October 20, 2004, 08:25:25 PM »

I need to snag the demo, but I will be playing it on X-Box.  The worst part of the first game was the camera.  To be nice it was not very good.  In the middle of combat it would swoop around to an angle where half the screen is now blocked by a leaf or something.  In addition the move I was about to pull off now throws me in an entirely new direction as the controls were relative to the camera angle.  Now my dreams of a tuck roll to the side and eviscerating a baddy are replaced by a litany of stab wounds.  I did enjoy SoT and fortunately I've read that they have indeed put some work in to the camera.
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ElijahPrice
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« Reply #20 on: October 21, 2004, 01:54:33 PM »

The demo was aight.  I did get a little frustrated with the camera.  The fighting was a lot of fun though with the controls taking a little time to get use to.  I imagine this being a ton better with a controller.  I just hope they fix up the graphics and please change the god awful music.
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Chaz
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« Reply #21 on: October 22, 2004, 01:31:06 AM »

Funny, I thought the graphics in the demo were much improved over SoT.  A whole lot more detail in almost everything.  Yeah, the boss woman's face looked a bit iffy, but then again, so did the characters from the first one.  If you remember, Farah looked almost flat-textured.

They're going for a much different look this time around.  While the first one was otherworldly, and was supposed to give you a feeling of barren-ness and isolation, this one, I suspect, is supposed to be much more oppressive, and based on the demo, they got that.

I'm betting the combat system works better with a controller.  I played through the Xbox version of SoT twice, and by the second time through, combat was second nature, and a lot of fun.  I'm thinking this will only be better.  As long as they didn't mess with the platforming, except for taking out the spoiler visions, I'll be a very happy man.

Oh, I also ran into the bug with the boss.  I didn't bother restarting, because I already know I'm getting it on day one.
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