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Author Topic: Sid Meier's Starships  (Read 1298 times)
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ydejin
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« on: January 19, 2015, 08:30:57 PM »

New game announced from Firaxis.  This one appears to be designed by Sid himself and is coming for PC. Mac, and iPad for release this Spring.  Speculation is that it may be similar in scope to Sid Meier's Ace Patrol.

More information from the 2k Games Website:

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier.

Take command of a fleet of powerful starships in this adventure-driven strategy game from legendary designer Sid Meier. Travel to new worlds, completing missions to help save and protect the planets and their people from dangerous Space Pirates, to powerful Marauders and other hostile factions. Build a planetary federation as you strengthen your fleet and secure your homeworld as you attempt to preserve intergalactic peace and your vision of humanity. Set in the universe of Civilization: Beyond Earth after the age of the Seeding, Sid Meierís Starships offers sci-fi/strategy fans a full stand-alone game experience that also features cross-connectivity with Beyond Earth, expanding the depth of both games. See if you have what it takes to rule the universe!

Features
  • Tactical space combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
  • Fully customizable starships: Create an armada that fits your tactical plan with modular spaceship design.
  • Diplomacy, strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in check. Build improvements on worlds to increase the capabilities and resources of your Federation.
  • A galaxy of adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
  • Multiple paths to victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory
« Last Edit: January 19, 2015, 08:32:54 PM by ydejin » Logged
Lee
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« Reply #1 on: January 19, 2015, 09:23:40 PM »

I liked the Ace Patrol games, so if it's something similar I will be happy. Plus I think they learned not to go too heavily into the IAP thing.

But...no screen shots? No gameplay trailers do not get me excited about a game, so can't say I am excited about it yet.
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ydejin
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« Reply #2 on: January 19, 2015, 10:34:43 PM »

Quote from: Lee on January 19, 2015, 09:23:40 PM

I liked the Ace Patrol games, so if it's something similar I will be happy. Plus I think they learned not to go too heavily into the IAP thing.

But...no screen shots? No gameplay trailers do not get me excited about a game, so can't say I am excited about it yet.

There are a couple screenshots floating around, although they're a bit hard to find.  Eurogamer seems to have the most on their website:

http://www.eurogamer.net/articles/2015-01-19-sid-meiers-starships-announced-for-pc-mac-ipad
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Lee
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« Reply #3 on: January 20, 2015, 05:54:45 PM »

Thanks, I found a few screenshots after I posted that, but couldn't get a reply to post.

It doesn't look for very exciting, but the idea sounds interesting. I am looking forward to hearing more about it.
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farley2k
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« Reply #4 on: January 29, 2015, 05:01:04 PM »

I just started watching a video of this at Pax South

Actual gameplay starts around 30 minutes in.

http://youtu.be/eukhuMsIg3s
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Soulchilde
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« Reply #5 on: January 29, 2015, 05:55:00 PM »

I tried watching that vidoe and Sid just talks too much instead of just playing the game.. 
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Lee
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« Reply #6 on: January 29, 2015, 09:55:34 PM »

That's why you jump to the 30 minute mark. He's live streaming on Twitch today too. Seems the game is ready now, wonder what they are waiting for?

Anyway, I watched the gameplay part, and I don't know. Maps that have tons of space debris (no idea if all maps are like that) with random open close points for entry just seems odd for a starship game. And that you can modify all your ships at any point seems a little too loose (and all the equipment is just a boost to a number, no real differences it appears). Do your ships carry with them every spare part you can imagine and can then install it in the seconds just before a battle starts? Yes it's a game, but stuff like that takes me out of it a bit. And then planets are just resource generators that you don't get to improve, it left me wanting just a good 4x game, even if it's simplified. I'll still buy it, might be a fun time waster for the iPad, but I was hoping for a bit more I guess.
« Last Edit: January 29, 2015, 11:01:44 PM by Lee » Logged
Lee
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« Reply #7 on: January 30, 2015, 05:21:15 PM »

Another play through here.
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farley2k
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« Reply #8 on: February 24, 2015, 02:53:04 PM »

Polygon has an article up about some time they got to play with the game

Quote
Even in this small demo, the variety of missions was exciting to see. Once, my task was to secure three orbital sentry stations from marauder attack. With only two capital ships, it was a cat-and-mouse game, with me chasing nimble fighters and heavily armed frigates from point to point. In another mission, I had to stop a single thief from leaving the system with secret documents. I used a volley of torpedoes to funnel him toward my fast-attack ships, trapped him in an asteroid field and gunned him down. In yet another I found myself in a pitched battle against a superior force, and had to scatter my fleet using jump gates while my fighters launched risky hit-and-run attacks on the enemy's flanks.

Every engagement felt unique, and the generous maneuverability of even the largest ships meant that combat rarely bogged down and become a war of attrition.

Quote
Starships' low-poly art style and use of matte paintings over in-engine cutscenes is sure to turn off some players. She isn't the prettiest game out there, to be sure. But as far as strategic gameplay goes, she's got it where it counts.
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Lee
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« Reply #9 on: February 24, 2015, 06:44:47 PM »

March 12. $15.
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EddieA
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« Reply #10 on: February 24, 2015, 09:56:53 PM »

Wow - I wasn't expecting it that soon or that cheap.  I guess that's another game to add to the hundred other games I'll be getting in March.
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ydejin
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« Reply #11 on: February 24, 2015, 10:26:01 PM »

Quote from: farley2k on February 24, 2015, 02:53:04 PM

Polygon has an article up about some time they got to play with the game

Quote
Even in this small demo, the variety of missions was exciting to see. Once, my task was to secure three orbital sentry stations from marauder attack. With only two capital ships, it was a cat-and-mouse game, with me chasing nimble fighters and heavily armed frigates from point to point. In another mission, I had to stop a single thief from leaving the system with secret documents. I used a volley of torpedoes to funnel him toward my fast-attack ships, trapped him in an asteroid field and gunned him down. In yet another I found myself in a pitched battle against a superior force, and had to scatter my fleet using jump gates while my fighters launched risky hit-and-run attacks on the enemy's flanks.

Every engagement felt unique, and the generous maneuverability of even the largest ships meant that combat rarely bogged down and become a war of attrition.

Quote
Starships' low-poly art style and use of matte paintings over in-engine cutscenes is sure to turn off some players. She isn't the prettiest game out there, to be sure. But as far as strategic gameplay goes, she's got it where it counts.

Thanks for the link farley, that sounds great!!
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EddieA
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« Reply #12 on: March 06, 2015, 02:52:17 AM »

If you're a Greenman Gaming VIP, they have the game up for preorder for $11.39.
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« Reply #13 on: March 06, 2015, 02:38:53 PM »

I've decided I am going to get this. Not because it looks particularly great to me (because it really doesn't). But because it is something Sid himself is personally invested in; because I've read it plays a bit like xcom; and because I am a sucker for sci-fi games, especially where starships are involved. The fact that it's on the inexpensive side doesn't hurt either.  My working theory is that if I go in with low expectations, I will be able to focus more keenly on the pleasant surprises.

I'll let you know if that backassward attitude actually works.   icon_neutral
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« Reply #14 on: March 06, 2015, 06:08:59 PM »

there's a stream going until 10:20 am PST if you're interested

http://twitch.tv/twitch

and Done
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Starshift
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« Reply #15 on: March 07, 2015, 01:31:21 PM »

Quote from: Lockdown on March 06, 2015, 02:38:53 PM

I've decided I am going to get this. Not because it looks particularly great to me (because it really doesn't). But because it is something Sid himself is personally invested in; because I've read it plays a bit like xcom; and because I am a sucker for sci-fi games, especially where starships are involved. The fact that it's on the inexpensive side doesn't hurt either.  My working theory is that if I go in with low expectations, I will be able to focus more keenly on the pleasant surprises.

I'll let you know if that backassward attitude actually works.   icon_neutral

Me too.  My sentiments exactly.  Iíve been enjoying the heck out of Beyond Earth & Civ V although Iíve never finished a game in either.  I usually never get past turn 100.   saywhat  Iím going to get it both on the Mac and the iPad so when Iím bored at work I can play the game.   paranoid
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Autistic Angel
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« Reply #16 on: March 07, 2015, 01:59:45 PM »

Quote from: Lockdown on March 06, 2015, 02:38:53 PM

I've decided I am going to get this. Not because it looks particularly great to me (because it really doesn't). But because it is something Sid himself is personally invested in; because I've read it plays a bit like xcom; and because I am a sucker for sci-fi games, especially where starships are involved. The fact that it's on the inexpensive side doesn't hurt either.  My working theory is that if I go in with low expectations, I will be able to focus more keenly on the pleasant surprises.

I'll let you know if that backassward attitude actually works.   icon_neutral


Game Informer did a Test Chamber on Starships that taught me about the basic gameplay cycle.  The missions they picked up looked pretty easy, but there's some broader resource collection and morale management stuff going on in the stellar map that might make things more complicated.  It's also possible that things like the easily kited AI will be better tuned by release.

I still have no idea how this game is supposed to interact with Beyond Earth, though.  That game is all about a single colony ship making landfall on one planet -- there's zero indication in anywhere in the fiction that there are also a fleet of advanced starships cruising around deep space and blasting aliens with plasma torpedoes.

(Also, YouTube link to the Test Chamber, since Game Informer's video player is sometimes freaky.)

-Autistic Angel
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EddieA
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« Reply #17 on: March 07, 2015, 02:20:56 PM »

Quote from: Autistic Angel on March 07, 2015, 01:59:45 PM

I still have no idea how this game is supposed to interact with Beyond Earth, though.  That game is all about a single colony ship making landfall on one planet -- there's zero indication in anywhere in the fiction that there are also a fleet of advanced starships cruising around deep space and blasting aliens with plasma torpedoes.

There's a hands-on at Gamespot where Sid Meier discusses this.  Starships will bring your leader, affinity (Starships has the same three affinities as Beyond Earth), and enemies from BE into the game.
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« Reply #18 on: March 12, 2015, 04:53:28 PM »

Out now on PC and iOS.

 Check out Appy's Review instead or the Eurogamer discussion
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« Reply #19 on: March 12, 2015, 07:44:05 PM »

Thanks Farley, I some how missed that this was ios day 1... That changes things for me smile
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Lee
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« Reply #20 on: March 12, 2015, 08:28:44 PM »

Quote from: Eco-Logic on March 12, 2015, 07:44:05 PM

Thanks Farley, I some how missed that this was ios day 1... That changes things for me smile

Might want to hold back, it's getting very mixed reviews on the PC side. I bought it, but haven't had a chance to play it yet.
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Eco-Logic
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« Reply #21 on: March 12, 2015, 09:34:33 PM »

Quote from: Lee on March 12, 2015, 08:28:44 PM

Quote from: Eco-Logic on March 12, 2015, 07:44:05 PM

Thanks Farley, I some how missed that this was ios day 1... That changes things for me smile

Might want to hold back, it's getting very mixed reviews on the PC side. I bought it, but haven't had a chance to play it yet.

Will do Lee, looking forward to your impressions. 

Is the ios version a neutered joke like the ios version of Civ?    I had a smidgen of fun with that one, but that is all.
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Lee
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« Reply #22 on: March 12, 2015, 09:42:19 PM »

Quote from: Eco-Logic on March 12, 2015, 09:34:33 PM

Quote from: Lee on March 12, 2015, 08:28:44 PM

Quote from: Eco-Logic on March 12, 2015, 07:44:05 PM

Thanks Farley, I some how missed that this was ios day 1... That changes things for me smile

Might want to hold back, it's getting very mixed reviews on the PC side. I bought it, but haven't had a chance to play it yet.

Will do Lee, looking forward to your impressions. 

Is the ios version a neutered joke like the ios version of Civ?    I had a smidgen of fun with that one, but that is all.

No, it seems to be an iPad game ported to the PC. Some people are having technical issues getting it to run, and there are some odd choices such as no full screen mode. Sounds like the iPad version is the one to get. Interestingly, looking at Steam review, people who played it for an hour or two seem to like it. But anyone who gave it a thumbs up is getting down voted to hell.
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« Reply #23 on: March 12, 2015, 10:51:20 PM »

Buyer beware if you have an older iPad. I have a 3rd gen and this game keeps on pausing for a second or two right before certain animations.
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farley2k
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« Reply #24 on: March 13, 2015, 03:50:56 PM »

My thoughts;  It is fun, strategy light. 

I will copy a post by LordGek on Toucharcade's forums to describe the gameplay.

Quote
You are racing about the galaxy trying to earn favor from its inhabitants via various tactical combat missions while a couple of other AI controlled fleets are doing the exact same thing. While there are a few ways to win, the main one is simply winning over 51% of the galaxy's population. Run a mission for a planet and you'll gain both favor and some valuable resources. Do missions for the same planet a couple of times before the AI get a chance to do so and then you'll own the planet which grants you even more resources and puts you completely in charge of its defense.

These resources you collect come in a few different forms and each of the palnets you gain influence over will have its own specialties. Off the top of my head I can't recall which does what other than some obvious stuff like food allows you to build cities (more cities on a planet the higher their resource production), research allows you to improve your various ship functions, and metal is used to create/repair/improve ships.

While the various empire ships can all look different, they're all essentially the same basic ships with just different ratings on their individual components. Even research, at least as I've seen so far, will never offer up any radically new components or weapons, just ways for your existing guns to do more damage or your shields to absorb more punishment.

One concpet pretty original is the whole Shore Leave thing. The game allows you to decide how much you want to get done in a single turn at the cost of greater and greater crew fatigue for each mission you take in that single turn. While resources will only be generated once on all of your systems at the end of your turn, you could just keep it safe and run a single mission that turn with your crew at peak efficiency, or end up doing 3 or more missions with a crew practically falling asleep (stats for the ship are lower and enemy hits will do extra damage) by the end.


I had a lot of trouble with the touch interface.  Several times I touched an area to move the map so I could look around and my ship moved to that place.  When you upgrade a ship you have a confirmation check box why not have that for movement?  I could see the trouble with people moving all over to scope out enemies but that seems easy to solve - you don't see anything about an area until you check the accept box. 

Anyway, it is fun for the short I got to play.

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Lee
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« Reply #25 on: March 13, 2015, 04:49:33 PM »

Just put some time into the PC version (only about 45 minutes). It's definitely a port, not even an exit button that I could see. It's ok, the battles are kind of fun for the most part. Since all the ships can move 6-7 hexes a turn, and there have been so few ships, the battles seem to revolve around just trying to circle behind the enemy to hit him from behind. In my experience long range tactics are near impossible because every map is covered in asteroids so it was hard to play any advantages other than raw close range damage (that could change as I play more).

The mazes are just plain boring and frustrating. Basically they put one ship in a maze with doors that open every other turn and tell you to make it to the exit is X amount of turns. Since the game revolves around missions, it seems like they got desperate to change things up.

Some very odd design decisions were made. Such as how everything is just numbers. There aren't any new interesting weapons to add or anything. Ships are just a game of making the numbers bigger so they preform better. It makes ship design pretty bland. Then there are things like how you don't lose ships that are destroyed in a battle, just have to repair them. Also, fighters are just disposable drones. Design choices like these make doing bad on the battles feel less important, although repairs do get expensive.

I found the Air Patrol games to have much better battles IMO. If I would do it over again, I would wait for an iPad price to drop to $5. I for some reason bought both PC and iOS versions.
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