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Author Topic: Playing RF Online Beta  (Read 2516 times)
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DamageInc
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« on: February 04, 2006, 08:52:00 PM »

I have to say it is a pretty decent game, but I can see the never ending grind that this game will be.

It reminds me of Lineage 2

Playing an Accretia Ranger on the Earth server
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Zarkon
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« Reply #1 on: February 04, 2006, 08:56:54 PM »

We should have a writeup on this game in the near future.
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Zarkon
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« Reply #2 on: February 04, 2006, 10:18:11 PM »

What's the NDA status on this, anyone know?
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Knightshade Dragon
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« Reply #3 on: February 05, 2006, 12:14:34 AM »

Weapons free I believe. smile
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Zarkon
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« Reply #4 on: February 05, 2006, 03:45:43 AM »

Initial impressions then:

The text needs some serious localization work.  Everything's in English, technically, but there's a lot of Engrish involved, especially in the information on the races.

It's a very -pretty- game.

No info in-game on what various classes are.  I'm still not sure what a Specialist does, other than it has something to do with crafting, another thin I know nothing about as there's no info on it.

The in-game tutorial's bugged, at least on my character, and I was unable to finish it.

While I'm able to see what my quests are, actually fulfilling them is something else.  I'm not sure if just doing what the quest says is enough or if I have to talk to someone to complete it.  

No windowing mode, at least none that's visible from the in-game settings.

Turning off the BGM does not actually turn off the music, oddly enough.

Issues with alt-tab, at this point.  Sometimes it'd take 5-6 times trying to alt-tab before the game would actually release focus.

At the moment, barring a major patch in the next week or two, I stand by what I said when RF Online went beta a couple weeks ago:  This game either will not make the 2/21 release date, or if it does, it's going to be a very rough launch.  Not as bad as AO, admittedly, but not a good one either.  Were it a free-to-download game, that wouldn't hurt it so bad.  At $50 in a box?  It could be ugly.

Personally, I'm hoping for patches before launch.  Like I said, there's going to be a writeup in about a week, once we've got time to dig into the game further.  It's not bad, it's just rough.
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« Reply #5 on: February 05, 2006, 04:27:32 AM »

You do realize that this game has been out in Korea (however you spell it) for a while now, no? At least that's what I'm assuming based on the 300MB or so 'walkthrough' movie I found over on Fileplanet.

Very pretty game that very quickly turns into one mother of a grind fest. You get quests that can't be completed at the level you get them (yeah, I'll get right on killing that level 10 mob when I get the quest at 5), the instructions are Engrish at its best (see below for an example), and the most basic of features (talking on the global chat server (type in /Map <text> to do so)) isn't listed anywhere in the demo.

As one friend put it - it's the grind of Lineage turned into a Sci-Fi MMO.

And here's some of the great Engrish for a quick laugh:

"The strong gravity action presented the strong physical ability to the Bellato people while it had them have the short builds."

Say what?
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DamageInc
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« Reply #6 on: February 05, 2006, 01:17:33 PM »

Agreed

Here is my take on the game.

Text does not wrap correctly, and in some cases was not translated properly including ASCII issues. ( Lineage II went through the same thing in Beta and was one of the last things fixed ) ( From what I understand it has to do with how much access the Korean developer allows for the database and code to Codemasters )

Quests: Definitely not inline with my level and it gets exponentially worse as you go up in level. Currently I am lvl 12, and have about 8 quests that are over my head. This forces you to either group or grind until you can solo them. This might be a way of allowing solo play but encouraging group play.

Graphics and animations are really sweet for an MMO.

Sound: Like Zarkon stated the BGM does not always stay muted especially when you change zones, but then it will fade out again.
I also experienced periods of where the sound would crackle in certain zones.

Weapons and gear: This can be painful as the weapons and gear extend over several levels with nothing in between.  Most of it is cookie cutter.
Also, Purple(enhanced attributes) ranged weapons do not work currently. They will not recognize ammo.

The Farmer factor: In Lineage II Beta you didn't see the farmer onslaught, but as soon as it hit release in comes the farmers and greifers in droves.

Here is the main factor to why Korean MMOs struggle to be very popular in the US. They could actually kick any other countries MMOs butt if they had the same game design, but catered to how Americans play. Americans just play different and our cultural attitudes and differences are clearly shown in MMOs.
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Zarkon
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« Reply #7 on: February 05, 2006, 02:55:18 PM »

I will agree with some of that.

The wrapping-text info is listed as a known issue and is being worked on internally.  I hope that's fixed in the next week or so.  

There're 3 races with four classes each (more detail coming later).  You can only play as one race per account (maybe per server, maybe total).  You have three character slots per server, I believe.
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DamageInc
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« Reply #8 on: February 05, 2006, 04:14:54 PM »

Also, one of the cool things is that you get XP per hit and for the kill at the end.

Just finished a bunch of quests so now I am lvl 14, but it took a boatload of potions($$) to do it.
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Crawley
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« Reply #9 on: February 05, 2006, 04:22:23 PM »

I played it quite a bit yesterday and did have fun up to a point. I played the mech type race. A specialist up to level 11. At that point it really turned in to a grind where the only reward for going on looked to be gaining levels to get new equipment and upping the levels of your "spells."

I didn't get to check out any of the PvP aspect yet although at one point there was a call for everyone to go to a specific area/zone as some other race was attacking. I was around level 5 at that time and had no idea what area they were talking about (the names of zones/areas are not memorable), but it sounded like whomever invaded was driven back.

Quests in this game stink. You basically get them as you level and so far they are all kill x # of mobs or gather x # of minerals. As someone pointed out none of these quests can be done at your level. By the time you complete the quests the rewards are somewhat outdated. By then you've gotten better equipment that has dropped from mobs.

I'm getting the feeling the PvP aspect is where the meat of the game is. Some people in chat compared it to Planetside. So the grind part of the game (which is comparable to EQ grind) may be just there for filler as a slow way to boost your attributes. I can see this isn't a game where you want to go in and just solo or not get involved in the PvP aspect as there looks to be little reward.

Has anyone checked out the PvP portion of the game?
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« Reply #10 on: February 05, 2006, 04:24:30 PM »

Quote from: "Zarkon"
There're 3 races with four classes each (more detail coming later).  You can only play as one race per account (maybe per server, maybe total).  You have three character slots per server, I believe.

One race per server (as PvP is a primary aspect of this game apparently). If you want to check out the other side (or sides, anyway), hit the other beta server.

And about weapons - there are 'intense' versions of all weapons (apparently weapons/armor are on a Diablo like modifier system) that do a VERY marked increase of power. Other modifiers I've found include increased armor absorbtion, more damage, minor life draining, FP (mana) regeneration increase (found a 500% one on my spear that allows my mage to 'rest' and regain mana SO much faster), and boosts to HP, FP, and SP (your endurance/run gauge).

Also, all the 'cool' stuff shown in the 300MB movie (mechs that you can get into for one race, summons for another, etc), don't come into play until you've hit level 30. That's a lot of grinding.
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DamageInc
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« Reply #11 on: February 05, 2006, 05:26:59 PM »

Yeah, that's all I use is Intense weapons because they are the only enhanced weapons a Ranger can use right now.

They definitely kick butt compared to the regular version. The problem I sometimes run into is not finding one since melee drops more often.
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unbongwah
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« Reply #12 on: February 09, 2006, 06:14:47 PM »

I only spent a few hours with this over the weekend; but frankly, it's gonna take some serious effort to convince me to go back.  I would describe it as a mix of WoW, GW, and PSO - only a lot less fun than that sounds.

Reasonably pretty graphics, but almost zero character customization (at least at low levels): what MMOG doesn't let you at least change your hair color?  Why does everyone get the exact same low-level armor, regardless of class?  Weak localization.  Tedious grind.  Poorly balanced quests.  Minimal documentation and in-game help, coupled with the worst tutorial I've ever seen.  All of it wrapped up in a crappy obtuse interface.

Note to MMOG designers: if your game isn't doing something at least as good as WoW, ask yourselves, "Is it because we're retarded?"

I think you'll find that the answer is: yes - yes, you are.

Flippant quip: for a country which loves Blizzard games - or is it just Starcraft? - the South Koreans sure don't seem to understand what makes them great.  After playing this game, all I come away with is the impression that South Koreans (A) are really good at enduring tedious game systems and (B) like their elven women buxom and scantily-clad.

There are worse national traits to have, to be sure, but it doesn't exactly recommend RFO to, like, anyone.

It's too bad, because I really like the PSO-esque scifi/fantasy vibe of the graphics; it makes a nice change of pace from all the generic scifi and fantasy games out there.  [I was sorry to see the redesign of Tabula Rasa get rid of its original look.]  But the game isn't really very fun - not compared to what's already out there, at any rate.

Sure, some of its shortcomings can be fixed before going to retail  But it still seems fundamentally flawed to me.

Pretty, tho.  Those South Koreans do know how to make their buxom, scantily-clad elven women look good, if nothing else.
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« Reply #13 on: February 09, 2006, 07:14:40 PM »

Quote from: "unbongwah"

Note to MMOG designers: if your game isn't doing something at least as good as WoW, ask yourselves, "Is it because we're retarded?"


I realize I am easily amused, but this made me laugh.  Thanks.
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DamageInc
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« Reply #14 on: February 13, 2006, 03:19:51 PM »

I put up some of my personal screens and added captions

Check it out.

http://www.gamingtrend.com/screenshots/index.php?GameID=4058
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stiffler
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« Reply #15 on: February 13, 2006, 11:59:13 PM »

Quote from: "DamageInc"
I put up some of my personal screens and added captions


Nice.  I like the caption option but it seems to see little use.  Not surprising with the boatload of screens, but I like the captions.
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depward
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« Reply #16 on: February 14, 2006, 12:26:49 AM »

Cool screenies.  I don't know, I'm on the fence with this game.  On one hand, it looks really interesting.  I like the look, the races and background of the game seem interesting, and, personally since I've experienced the FFXI grind and enjoyed it, I think I can look past that and have a good time playing.

But then again, it's an MMORPG.  Which could suck hours and hours of my life away like FFXI did.

So I guess, if willing, I was hoping some people would answer some questions for me:

1)  Is the game colorful?  The screenies DamageInc posted look good, but it seems a bit . . . drab on the color scale.  Is that just for that particular area?

2)  How is the solo/group aspect?  Can you expect to solo much to level up?  Or must you group?  And how big groups?

3)  Could I get anywhere if I were to limit playtimes?  Sure, I can sit down and play a game (preferably weekends) for a pretty long time.  But what about if I have only about an hour to play?  Is it possible to get anything accomplished in that short amount of time or does this game REALLY require a timesink everytime you play?

*edited to add - I have a wonky internet provider.  I live out in the sticks and the only high-speed internet connection we can get is wireless.  And they have a download restriction.  So downloading the beta isn't something I'm particularily fond of doing.
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« Reply #17 on: February 14, 2006, 12:42:29 AM »

Quote from: "DamageInc"
I put up some of my personal screens and added captions

Check it out.

http://www.gamingtrend.com/screenshots/index.php?GameID=4058

I don't know if I should be impressed or pity you for hitting level 22 in beta. I only got to 8 or so during my playtime and I was bored to tears at the grind.
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DamageInc
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« Reply #18 on: February 14, 2006, 11:06:11 AM »

Sometimes you have to suffer to get the info out to the masses  :wink:

Yes the game is a grind

If you are not a fan of Lineage II, I would stay away from this game.
There are also a few bugs with ranged weapons, and loot barely dropped once you hit level 19 or so.

I know it's BETA and all, but hell if you are one to two weeks out from launch and you put it out there you are basically selling your game at that point.

Many people will base their buying decision on how well they liked a BETA.

I found it to be boring.
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« Reply #19 on: February 14, 2006, 01:01:37 PM »

So in other words, its a grind fest?
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DamageInc
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« Reply #20 on: February 14, 2006, 06:28:07 PM »

Yes, it is a grind fest.

The other sad part is those are shots of two chars.

In all I had a

Lvl 12 Bel Mage
Lvl 17 Acc Ranger/Launcher
Lvl 22 Acc Board and Stick Warrior

I deleted the Mage so I could try Accretia due to the fact they only had one server running for a few days.

Grinding = Using or hotswapping a Spirit weapon ( 500% FP recovery ) and guzzlin reds. Same principle used in Lineage and Lineage II

So, it is not as hard as it seems, but still lots of grindage.

The quest system was more balanced for warriors than rangers.

Kiting is very difficult to do, but not impossible.

The PvP or RvR was okay, but nothing stellar. Our guild would run down to the core and mine our buts off while the other factions contested for rights. It is hard to one-on-one someone of a similar level due to the ability to quaf potions.

I encourage folks to try it and make their own opinion as it is open to all people(fileplanet) now.
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« Reply #21 on: February 14, 2006, 07:42:15 PM »

Say what you will about the gameplay, but I love the artwork for this game.
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Zarkon
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« Reply #22 on: February 14, 2006, 07:44:35 PM »

Oh, it's pretty enough, but there are limited textures due to the low system requirements, which leads to a lot of people looking the same, especially at low levels.
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« Reply #23 on: February 14, 2006, 09:24:23 PM »

Quote from: "Turtle"
Say what you will about the gameplay, but I love the artwork for this game.


Mmmmm...elven women.  Unfortunately, art alone will not save this one.  I liked the style mostly because it reminds me a lot of the Phantasy Star series...but I can't bring myself to play a Lineage II clone.
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« Reply #24 on: February 21, 2006, 09:34:30 PM »

Preview is here, so go read!
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« Reply #25 on: February 21, 2006, 10:03:47 PM »

when someone has some retail experience, please post if it has changed compared to the beta reports.

i rely on the GT staff, but i'm curious if anything has changed for the retail.
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