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Author Topic: Outrun 2 [not fun]  (Read 1389 times)
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Eco-Logic
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« on: October 06, 2004, 03:04:39 PM »

Anyone else think Outrun 2 just can't stand up at all to Burnout 3, PGR 2, or any of the other racers out today?  

I played the original, and Outrun 2 does a good job recreating that same feel.  But that feel is outdated now, making Outrun 2 about as enjoyable as getting an enema (not that I would know).
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« Reply #1 on: October 06, 2004, 03:11:27 PM »

I'm supposed to review the title but I'm also having a hard time with it.  Its hard to grab Outrun 2 when its in the box next to Burnout 3.
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« Reply #2 on: October 06, 2004, 03:25:12 PM »

Outrun who? Tongue
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« Reply #3 on: October 06, 2004, 03:31:55 PM »

I doubt it can stand up to Burnout 3...however, I think this game was made for those of us that did put tons of quarters into Outrun in the 80s.  I think dropping the title to the $30 price point instead of the $40 price point would make it more enticing in my mind.  I will certainly rent this game though.
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« Reply #4 on: October 06, 2004, 06:04:46 PM »

I don't know, I think there's room for this game as well.  The demo only had one mode available.  I'm hoping the missions and the heart attack mode will add playability.  Also, I kept hammering at the demo trying to get just a little further along the track (fortunately, that doesn't require a quarter this time).  That lends it a certain "just one more time" quality that is the mark of a good game.  

I almost think comparing Outrun 2 to Burnout 3 is apples to oranges, though obviously they are both arcade-style racers, they are trying to do different things.
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« Reply #5 on: October 06, 2004, 09:10:40 PM »

I absolutely hated this demo.  Driving game physics and control have changed a lot since 1986, why the fuck would you want to try and recreate that horrible experience with a modern game?
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« Reply #6 on: October 06, 2004, 09:58:07 PM »

Quote from: "EngineNo9"
I absolutely hated this demo.  Driving game physics and control have changed a lot since 1986, why the fuck would you want to try and recreate that horrible experience with a modern game?



To get money of course.  They did not do it to make you happy that is for sure.   :lol:
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« Reply #7 on: October 07, 2004, 02:09:36 PM »

Quote from: "Console Games Best Player"
Quote from: "EngineNo9"
I absolutely hated this demo.  Driving game physics and control have changed a lot since 1986, why the fuck would you want to try and recreate that horrible experience with a modern game?



To get money of course.  They did not do it to make you happy that is for sure.   :lol:


Hah, indeed!
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« Reply #8 on: October 07, 2004, 08:41:46 PM »

The demo felt too much like an arcade game to me. I kept expecting it to ask for another quarter (which tells you how long it's been since I've gone to an arcade). I'm not a fan of checkpoint racing, either. Give me a whole race to run, even if it takes me an hour. While the level design of one giant course is cool, having to experience it in 45-second intervals isn't.
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Charlatan
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« Reply #9 on: October 08, 2004, 11:43:13 PM »

Man I just can't get this game out of my head... I so recall the rush and excitement of playing it in the arcades. I don't own an XBOX but I beg you guys convince me that Burnout3 is 1000 times better so I can just buy that and play it on my son's PS2. smile
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