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Author Topic: Orbis. aka PlayStation 4? The rumors are put to rest.  (Read 45541 times)
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Turtle
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« Reply #840 on: June 28, 2013, 05:49:38 AM »

Yep. MS got around that with some severe limitations on downloads. But, both consoles this generation won't have any problems with updates. Both of them can download them in the middle of you playing games, or while the system in low power mode as part of the usual background downloads.

Quote from: CeeKay on June 27, 2013, 07:27:43 PM

or a Japanese spirit possessed him biggrin

So, Sony won this E3 by summoning Oni to possess MS executives? Tongue

To be honest, all I want from this gen is for games to finally use the full 1080p natively. No upscaling, no fancy tricks. I think we've all gotten so used to the weird artifacts and blurriness from that in consoles that the native 1080p for all games next gen will surprise some people.

Maybe not the people who play PC games a lot, but primarily console gamers are in for a treat.
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« Reply #841 on: June 29, 2013, 12:45:39 PM »

IGN close up
http://www.youtube.com/watch?v=dgkv8J367Lo&feature=player_embedded#at=14
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« Reply #842 on: July 12, 2013, 11:11:51 PM »

Sony continuing to do and say the right things.

Devkits for colleges/universities
http://www.develop-online.net/news/44780/Academics-can-apply-for-a-PS4-devkit-starting-tomorrow

Cerny on diversity
http://www.eurogamer.net/articles/2013-07-10-sony-ps4-will-rekindle-diversity-of-psone-era

Four pillars of self-publishing on PS4
http://www.digitalspy.com/gaming/news/a497384/ps4-sony-reveals-four-self-publishing-pillars-for-new-console.html
« Last Edit: July 13, 2013, 12:11:08 AM by forgeforsaken » Logged
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« Reply #843 on: July 12, 2013, 11:39:16 PM »

Odd, nothing in that list about how they're aiming to sell their console to businesses? smile

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« Reply #844 on: July 12, 2013, 11:44:29 PM »

By the way forge, none of those three links you posted work. LOL! That's some major linkage fail.
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« Reply #845 on: July 12, 2013, 11:49:53 PM »

I got this!
Sony reveals four self-publishing pillars for new console.
Devkits for colleges/universities
Cerney on diversity
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« Reply #846 on: July 13, 2013, 12:11:28 AM »

Quote from: Canuck on July 12, 2013, 11:44:29 PM

By the way forge, none of those three links you posted work. LOL! That's some major linkage fail.
Lies.... ninja
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« Reply #847 on: July 16, 2013, 10:57:41 AM »

There's some new information that Remote Play can let up to 4 Vitas connect to the same PS4 at once. The source is a bit vague about what this means exactly, but given that the Vita's resolution is exactly 1/4 of 1080p, it seems reasonable that this might allow games with splitscreen multiplayer to send one such screen to each Vita without any slowdown on the console itself (beyond the regular cost of running splitscreen). This is potentially very cool.

This feature also saves to the Vita's user profile, so you could have 4 players playing splitscreen and earning trophies on their own accounts.
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« Reply #848 on: July 16, 2013, 11:00:59 AM »

It's also nothing new, and will be a feature that is almost never used, just like how things like Zelda 4 swords weren't.

You need multiple vitas, all to be in the same place, along with a PS4. While I would love to see some gameplay use it, it's just to rare a thing to have happen for any developer (even first parties) to truly use such functionality.

That said, I would still love to see games that use it. Not to mention the newer CPUs and GPUs in these next gen systems are more capable of rendering split screen due to their asymmetrical nature.
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« Reply #849 on: July 16, 2013, 12:05:30 PM »

Quote from: Turtle on July 16, 2013, 11:00:59 AM

It's also nothing new, and will be a feature that is almost never used, just like how things like Zelda 4 swords weren't.

Keep in mind that Remote Play is a requirement when developing for the PS4. If you're developing a game that features splitscreen multiplayer, it will cost you next to nothing to use the mentioned Vita functionality. This is given that the above speculation is true. With that in mind, we can expect pretty much all splitscreen games to support this feature.
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« Reply #850 on: July 16, 2013, 03:11:29 PM »

Quote from: TiLT on July 16, 2013, 10:57:41 AM

There's some new information that Remote Play can let up to 4 Vitas connect to the same PS4 at once.

4 Vitas in the same place....  Tongue
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Turtle
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« Reply #851 on: July 16, 2013, 09:08:06 PM »

It's a requirement to use remote play, but it was also a requirement to use motion controls in games on the PS3 for a while, look how that turned out.

Everyone except first party developers will just put in the barest feature to fulfill that requirement and move on. On the other hand, I'm really looking forward to seeing what first parties will do with this.
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« Reply #852 on: July 16, 2013, 10:06:20 PM »

Quote from: Turtle on July 16, 2013, 09:08:06 PM

It's a requirement to use remote play, but it was also a requirement to use motion controls in games on the PS3 for a while, look how that turned out.

Everyone except first party developers will just put in the barest feature to fulfill that requirement and move on. On the other hand, I'm really looking forward to seeing what first parties will do with this.
Was it really a requirement to use motion controls? I don't remember that. I'm really looking forward to remote play as my wife tends to monopolise the TV so it will be nice to just pop in a PS4 game and play it through my Vita.
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« Reply #853 on: July 16, 2013, 10:39:47 PM »

Quote from: Turtle on July 16, 2013, 09:08:06 PM

It's a requirement to use remote play, but it was also a requirement to use motion controls in games on the PS3 for a while, look how that turned out.

Everyone except first party developers will just put in the barest feature to fulfill that requirement and move on. On the other hand, I'm really looking forward to seeing what first parties will do with this.
It's not a requirement, PS4 automatically supports remote play.  Sony recommends that developers think about how best to map the controls over but that's about it.
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« Reply #854 on: July 16, 2013, 11:26:49 PM »

It was a requirement early on in PS3 development that first party, and many third party games make use of the motion controls. This is why you had weird things like motion controlled levers and valves in Killzone 2, as well as the log balance gameplay in Uncharted. They dropped those requirements at some point when they realized it was actually making their games worse.

In a recent interview with developers, they said that Sony is now requiring remote play support, instead of just encouraging it. This was confirmed by various reputable outlets.

It is likely that this remote play requirement basically just means to make sure your controls work on the vita. If they didn't force the requirement, I'm pretty sure developers would skip implementation regardless of how simple (or not) it might be.

I'm kind of interested in what motion controls can add to games now that the sensors in the DS4 are really accurate. Much in the same way I'm interested in the Kinect 2. I think I mentioned already the aim adjust in the Uncharted Vita game that people were really impressed with, but there's other things like handling the quirky leaning controls for first person cover in Killzone 2/3.

I'm someone who would definitely have a vita nearby while playing PS4 games, at least to make use of whatever second screen functionality they have with the playstation app. So tossing that over to a housemate would be interesting.
« Last Edit: July 16, 2013, 11:32:06 PM by Turtle » Logged
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« Reply #855 on: July 17, 2013, 04:27:55 AM »

Quote from: forgeforsaken on July 16, 2013, 10:39:47 PM

Quote from: Turtle on July 16, 2013, 09:08:06 PM

It's a requirement to use remote play, but it was also a requirement to use motion controls in games on the PS3 for a while, look how that turned out.

Everyone except first party developers will just put in the barest feature to fulfill that requirement and move on. On the other hand, I'm really looking forward to seeing what first parties will do with this.
It's not a requirement, PS4 automatically supports remote play.  Sony recommends that developers think about how best to map the controls over but that's about it.

It's most definitely a requirement, unless you've heard from some updated news source that I've missed. Sony requires that all PS4 games support Remote Play before they can get released. Exceptions are only given to games that clearly rely on Move controls, such as dance games.
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« Reply #856 on: July 17, 2013, 08:14:22 AM »

Quote from: TiLT on July 17, 2013, 04:27:55 AM

Quote from: forgeforsaken on July 16, 2013, 10:39:47 PM

Quote from: Turtle on July 16, 2013, 09:08:06 PM

It's a requirement to use remote play, but it was also a requirement to use motion controls in games on the PS3 for a while, look how that turned out.

Everyone except first party developers will just put in the barest feature to fulfill that requirement and move on. On the other hand, I'm really looking forward to seeing what first parties will do with this.
It's not a requirement, PS4 automatically supports remote play.  Sony recommends that developers think about how best to map the controls over but that's about it.

It's most definitely a requirement, unless you've heard from some updated news source that I've missed. Sony requires that all PS4 games support Remote Play before they can get released. Exceptions are only given to games that clearly rely on Move controls, such as dance games.

http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204
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« Reply #857 on: July 17, 2013, 08:18:36 AM »

Quote from: Canuck on July 17, 2013, 08:14:22 AM

Quote from: TiLT on July 17, 2013, 04:27:55 AM

Quote from: forgeforsaken on July 16, 2013, 10:39:47 PM

Quote from: Turtle on July 16, 2013, 09:08:06 PM

It's a requirement to use remote play, but it was also a requirement to use motion controls in games on the PS3 for a while, look how that turned out.

Everyone except first party developers will just put in the barest feature to fulfill that requirement and move on. On the other hand, I'm really looking forward to seeing what first parties will do with this.
It's not a requirement, PS4 automatically supports remote play.  Sony recommends that developers think about how best to map the controls over but that's about it.

It's most definitely a requirement, unless you've heard from some updated news source that I've missed. Sony requires that all PS4 games support Remote Play before they can get released. Exceptions are only given to games that clearly rely on Move controls, such as dance games.

http://www.mcvuk.com/news/read/ps4-vita-remote-play-enabled-at-a-system-level/0117204

Let's rephrase then: The requirement to support Remote Play is a requirement that the game should actually work with Remote Play, as in be controllable with the more limited controls on the Vita.
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« Reply #858 on: July 17, 2013, 12:18:12 PM »

Quote
"Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do."

Well if you can call that a requirement then I guess it's a requirement.
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« Reply #859 on: July 17, 2013, 12:35:39 PM »

Quote from: Canuck on July 17, 2013, 12:18:12 PM

Quote
"Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do."

Well if you can call that a requirement then I guess it's a requirement.

The wording they used with the press in that interview is different from the one they use with developers. They're not asking them to make sure the game plays well with Remote Play. They're demanding it, with only a few necessary exceptions. That is the very definition of a requirement.
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« Reply #860 on: July 24, 2013, 04:52:38 PM »

Amazon has re-opened pre-orders for launch day bundles.
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« Reply #861 on: July 24, 2013, 05:23:37 PM »

so what's the point of the bundles...  You can buy the game and console seperately and it still costs the same.
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« Reply #862 on: July 24, 2013, 05:27:33 PM »

Quote from: naednek on July 24, 2013, 05:23:37 PM

so what's the point of the bundles...  You can buy the game and console seperately and it still costs the same.

One click vs. two? Also there was a period of time (still maybe?) when bundles would get you a launch delivery and the console alone would not.
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« Reply #863 on: July 24, 2013, 05:28:17 PM »

Quote from: naednek on July 24, 2013, 05:23:37 PM

so what's the point of the bundles...  You can buy the game and console seperately and it still costs the same.

The Killzone and Battlefield 4 ones get you $10 off a year of PSN Plus, but other than that it's just them trying to make a game sale along with the console.
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« Reply #864 on: July 24, 2013, 05:42:25 PM »

Costco in Canada has a bundle for $514:
Killzone
2 PlayStation 4 DualShock®4 Controllers
HDMI Cable
Power Cable
Wired Mono Headset
USB Charging Cable

I guess the game and the controller are the only extras?  So about $6 in savings.
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« Reply #865 on: July 24, 2013, 08:38:01 PM »

Quote from: skystride on July 24, 2013, 05:42:25 PM

Costco in Canada has a bundle for $514:
Killzone
2 PlayStation 4 DualShock®4 Controllers
HDMI Cable
Power Cable
Wired Mono Headset
USB Charging Cable

I guess the game and the controller are the only extras?  So about $6 in savings.

geez,rip off!!....they could've at least stuck all that with a PS4 for the same price Tongue
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« Reply #866 on: July 24, 2013, 08:40:13 PM »

icon_lol
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« Reply #867 on: July 26, 2013, 04:57:25 PM »

Yeouch if true... OS overhead takes up 3.5GB of PS4’s 8GB of RAM
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« Reply #868 on: July 26, 2013, 05:05:46 PM »

Quote from: Laner on July 26, 2013, 04:57:25 PM

Puts it right in line with XB1 in regards to allotted memory if true.
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« Reply #869 on: July 26, 2013, 05:15:29 PM »

Huh...I had hoped that this would not be the case. Though it makes me wonder if the PS4 streaming functions are available while playing a game...
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« Reply #870 on: July 26, 2013, 07:45:51 PM »

This goes against everything we've heard before though. The early rumors were that the Xbox One used 3 GB while the PS4 used slightly less than 1 GB, and they turned out to be right for the former, while we've heard nothing (until now) to contradict the latter.

I'm skeptical of this new information.
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« Reply #871 on: July 26, 2013, 11:35:49 PM »

Disappointing if true. But I'm also skeptical. I'm waiting to see if this plays out. Not that it will change my thinking regarding which console  going to go with.
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« Reply #872 on: July 27, 2013, 05:29:27 AM »

Weren't there reports like six months ago that Sony had been considering shipping with 4GB ram?  I can't imagine anyone thought that half a gig of ram would compete in the coming generation.
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« Reply #873 on: July 27, 2013, 08:04:23 AM »

4GB was confirmed, but that was early in development of the system. Up until they announced earlier this year, only a few knew it was going to be 8GB.

Just to be clear, there is no official word on this, nor does euogamer or digitalfoundry, the sites that originated this story have confirmation or insider information. All the sites reporting this now originate from those places, and both of them have gotten a lot of things wrong recently.

There is some rumor that this is true, but there's also as much rumor that this isn't.

There's some indication that stuff like the constant 15 minute loop of 1080p recorded gameplay at all times is kept in a ram drive, thus is what's taking up a big chunk of memory.

But also that digital foundry, prone to making mistakes, took a look at some numbers for outdated dev kits, which currently only have 8GB, but of which an extra amount of memory is taken up that 8GB for the OS and debugging specifically for the dev kit.

Lastly, the final amount of RAM if this was true is 5.5 GB, still 500MB more than the XB1, and still much faster GDD5. PC developers of the top in games crack 3-4GB, so it should be fine. Developers all around the net say it's fine, and that a problem for them after learning so many memory optimizing techniques last gen was just what to do with all the extra.

But, I was looking forward to a bunch more stuff being loaded into memory at once. No more weird texture streaming, bigger open worlds, or at least bigger simulations of them. Devs may have had difficulties filling that now, but I bet you by the end of this generation, when Fallout 4 or 5 is coming out and maybe another Elder Scrolls, GTA, or Saints Row, they could definitely make use of it.

EDIT: Looks confirmed for the most part now:
Quote
-At most, the OS uses 1.5GB, with a good amount of that helping the HD recording feature and on the fly switching/ multi tasking

-4.5GB is indeed about what's available for devs at present.

-1GB is set aside for futureproofing OS operations down the line.

-1GB for developer reserve, should they need it.

- And finally as an important point, I'm being told the faster RAM in the PS4 does in fact make a huge difference.

Lastly, these are all pre-launch numbers for older dev kits. As an example of what can be done by skilled software engineers on both sides of the console wars. The PS3's OS was initially 120MB out of the 512MB of the system, they managed to reduce its footprint to 50MB before launch, then reduced it even further mid-life to include in-game XMB.
« Last Edit: July 27, 2013, 08:21:41 AM by Turtle » Logged
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« Reply #874 on: July 27, 2013, 08:13:28 AM »

Quote from: Hrothgar on July 27, 2013, 05:29:27 AM

Weren't there reports like six months ago that Sony had been considering shipping with 4GB ram?  I can't imagine anyone thought that half a gig of ram would compete in the coming generation.

That is a good point. It's been pretty much confirmed that the last 4 GB were added as a late response to the Xbox One, and that it happened this year. That seems to strongly contradict the new report.
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« Reply #875 on: July 28, 2013, 05:08:27 AM »

On the memory front:

Latest news is that there's insider confirmation that there are are games working with 6GB fully allocated to the game.

So all that talk essentially boils down to, Sony still hasn't set an exact memory allocation number across all developers, still too early. Probably some notable devs are getting that extra memory, and Sony isn't saying anything because they don't want to upset other developers working with less.
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« Reply #876 on: July 28, 2013, 10:25:01 AM »

Yeah, I've seen many different things here, but at least the exact numbers appear to be speculation. Sony made an official statement that essentially said "we're not ready to tell you the numbers yet", but at least explained the two types of memory being talked about. You've got the standard memory that game developers can do whatever they want with and have to manage themselves, and then there's a part of memory (a much smaller part) that is managed by the OS, giving developers the luxury of better memory management for less performance critical parts of their code. Unlike what early reports said, none of this memory belongs to the OS. The smallest part is managed by the OS, but that's a different thing altogether.
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« Reply #877 on: July 29, 2013, 03:15:12 PM »

10 questions answered about the PS4

its a SONY Youtube Video,let me just cut to the chase here Tongue

we already know some,but what the hell


1-Party Chat?-Yes,2000 friends on PSN

2-PS3 Controller support?-No,but will support Playstation Move

3-Do I have to pay to play online?-PS+ for Online Multiplayer but you don't need to pay anything for Netflix,Party Chat or F2P games

4-PS4 colour at launch?-who gives a fuck...i mean Jet Black

5-How Big is the PS4?-smaller than the PS3,but a bit wider when both stood up..I dunno,see 1:15 on that video(I can't tell if that is a new PS3 or the old Phatty)

6-What PS4 games will in 3D?-There will be some,More news coming soon

7-How Big is the HDD and can i change it?-500gb HDD and Yes

8-What Benefits do i get from the Playstation Camera?-blah,blah,blah...same crap MS were going on about when Kinect 1.0 was released

9-How is the Xross(i hate this 'word') Media Bar changing?-dynamic layout,customizable,see downloads,spy on friends etc etc

10-Can i keep my old PSN ID-Yes




Good about Netflix and party chat not being under the sub,not that it will matter for me as i plan to be PS+ anyway
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« Reply #878 on: July 29, 2013, 03:28:55 PM »

now imagine having party chat with 2000 random people.  it'd be a cornucopia of the interwebs!
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« Reply #879 on: July 29, 2013, 07:58:32 PM »

Quote from: CeeKay on July 29, 2013, 03:28:55 PM

now imagine having party chat with 2000 random people.  it'd be a cornucopia of the interwebs!
You are already slywink

crazy it supports that many though!
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