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Author Topic: [PC/360/XB1/Ps3/Ps4] Dragon Age: Inquisition  (Read 22381 times)
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Turtle
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« Reply #440 on: December 11, 2014, 06:25:04 PM »

If you have issues with characters not being where they usually should, quick save and reload in that location, they should appear.

It's one of the major bugs they haven't fixed yet.
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« Reply #441 on: December 11, 2014, 07:36:07 PM »

Quote from: Asharak on December 11, 2014, 06:17:49 PM

Cross posted from OO
Well written thoughts by Ash
Thanks for sharing that.  I'm about 45 hours into my game and agree with your thoughts.  This is a game that could keep on giving for months.  Lots of content.
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« Reply #442 on: December 11, 2014, 08:57:13 PM »

Quote from: Roguetad on December 11, 2014, 07:36:07 PM

Quote from: Asharak on December 11, 2014, 06:17:49 PM

Cross posted from OO
Well written thoughts by Ash
Thanks for sharing that.  I'm about 45 hours into my game and agree with your thoughts.  This is a game that could keep on giving for months.  Lots of content.

Agreed.  Nice post Ash!  I'm 32 hours in and have yet to get horses as I've been doing other fun stuff, it took me 28 hours to get to what I figure is the end of act 1 and have the map area really open up.  Having a blast and so far only one missing NPC that a save/reload fixed so happy with that, playing on XB1 btw.
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« Reply #443 on: December 11, 2014, 09:08:30 PM »

I'm 20 hours in and I'm still in hinterlands Tongue  I did go to some place where it was a swamp and rainy.  But I have stuff to do in hinterlands that I couldn't do at my low level.
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« Reply #444 on: December 12, 2014, 12:41:06 AM »

I have to say this game didn't click for me at first.  I'm not sure why.  I gave it a couple of hours and then figured I'd get back to it someday.

Then I had some time free, and I sighed and figured I'd try again.  Jesus, the thing has stayed in my disc drive since then until just recently. 

I really feel they studied the Ubi Open World system and added their usual deep history and RPG stuff.  But, really, you get to a new territory, claim it, whittle away at the side quests, stumble on a skull that reveals a bunch of collectibles, repeat.  It works.

Now I just stopped because the stupid inventory system led me into a trap.  I've been good about clearing out my common items I'm not using and equipping everybody when I come back to Haven (and heading to Haven when I discover it's getting full), but I've been warned not to get rid of "valuables" because a lot of them get used for side quests.  Also, I haven't increased my inventory because I've been so focused on getting that lockpick upgrade that everyone recommends.  Sure enough, I went into the Templar castle mission and then realized I was too close to filling my inventory.  And of course that thing went on f-o-r-e-v-e-r.  And there was loot galore and no way to get back home (or sell there).  So frustrating.  I hate destroying items.

Hours later, I got back to Haven and realized I'd have to talk to everyone again.  It was too much.  Honestly, I can appreciate all the backstory they put into these games, but I rarely have the patience for it.  I stopped doing more than skimming books in DA:O pretty quickly, and even now I find my attention drifting when someone is telling me their life story.  It's not even that it's not interesting.  It is, but there's just soooo much of it.

Anyway, apart from that, I think this game is just great.
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« Reply #445 on: December 12, 2014, 12:57:29 PM »

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Now I just stopped because the stupid inventory system led me into a trap.  I've been good about clearing out my common items I'm not using and equipping everybody when I come back to Haven (and heading to Haven when I discover it's getting full), but I've been warned not to get rid of "valuables" because a lot of them get used for side quests.

If it helps, the only "valuables" that have actual value, that I'm aware of, are the ones with a black-and-gold icon that are marked as "Creature Research Items". Those ones you can turn in to one the NPCs in town for extra info on / damage against particular enemy types. So as long as you do that before going to a vendor, you can auto-sell the remainder of your valuables each time you're at home.

- Ash
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« Reply #446 on: December 12, 2014, 01:59:42 PM »

Quote from: Asharak on December 12, 2014, 12:57:29 PM

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Now I just stopped because the stupid inventory system led me into a trap.  I've been good about clearing out my common items I'm not using and equipping everybody when I come back to Haven (and heading to Haven when I discover it's getting full), but I've been warned not to get rid of "valuables" because a lot of them get used for side quests.

If it helps, the only "valuables" that have actual value, that I'm aware of, are the ones with a black-and-gold icon that are marked as "Creature Research Items". Those ones you can turn in to one the NPCs in town for extra info on / damage against particular enemy types. So as long as you do that before going to a vendor, you can auto-sell the remainder of your valuables each time you're at home.

- Ash

I hit the research station first, every time, but from what I've read, there are a few valuables that are needed for quests later in the game, with no real indicator that they might be useful.
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« Reply #447 on: December 12, 2014, 02:46:28 PM »

Quote from: Bullwinkle on December 12, 2014, 01:59:42 PM

I hit the research station first, every time, but from what I've read, there are a few valuables that are needed for quests later in the game, with no real indicator that they might be useful.

Huh. I'll have to watch out for that. I certainly hadn't noticed it but maybe I've just been selling all that stuff before it would be handy. Thanks for the tip.

- Ash
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« Reply #448 on: December 12, 2014, 04:00:48 PM »

Quote from: Bullwinkle on December 12, 2014, 01:59:42 PM

Quote from: Asharak on December 12, 2014, 12:57:29 PM

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Now I just stopped because the stupid inventory system led me into a trap.  I've been good about clearing out my common items I'm not using and equipping everybody when I come back to Haven (and heading to Haven when I discover it's getting full), but I've been warned not to get rid of "valuables" because a lot of them get used for side quests.

If it helps, the only "valuables" that have actual value, that I'm aware of, are the ones with a black-and-gold icon that are marked as "Creature Research Items". Those ones you can turn in to one the NPCs in town for extra info on / damage against particular enemy types. So as long as you do that before going to a vendor, you can auto-sell the remainder of your valuables each time you're at home.

- Ash

I hit the research station first, every time, but from what I've read, there are a few valuables that are needed for quests later in the game, with no real indicator that they might be useful.

I have occasionally seen items needed for completing requisition requests get lumped in with the "valuables" category.  Items like Spider Ichor, for example.
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« Reply #449 on: December 12, 2014, 04:18:37 PM »

Quote from: Gratch on December 12, 2014, 04:00:48 PM

Quote from: Bullwinkle on December 12, 2014, 01:59:42 PM

Quote from: Asharak on December 12, 2014, 12:57:29 PM

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Now I just stopped because the stupid inventory system led me into a trap.  I've been good about clearing out my common items I'm not using and equipping everybody when I come back to Haven (and heading to Haven when I discover it's getting full), but I've been warned not to get rid of "valuables" because a lot of them get used for side quests.

If it helps, the only "valuables" that have actual value, that I'm aware of, are the ones with a black-and-gold icon that are marked as "Creature Research Items". Those ones you can turn in to one the NPCs in town for extra info on / damage against particular enemy types. So as long as you do that before going to a vendor, you can auto-sell the remainder of your valuables each time you're at home.

- Ash

I hit the research station first, every time, but from what I've read, there are a few valuables that are needed for quests later in the game, with no real indicator that they might be useful.

I have occasionally seen items needed for completing requisition requests get lumped in with the "valuables" category.  Items like Spider Ichor, for example.

Yeah it's annoying, but I think those things only give you power and you should probably have plenty anyways.   
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« Reply #450 on: December 12, 2014, 04:43:50 PM »

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Hours later, I got back to Haven and realized I'd have to talk to everyone again.  It was too much.  Honestly, I can appreciate all the backstory they put into these games, but I rarely have the patience for it.  I stopped doing more than skimming books in DA:O pretty quickly, and even now I find my attention drifting when someone is telling me their life story.  It's not even that it's not interesting.  It is, but there's just soooo much of it.

I'm feeling the same way.  I wouldn't have minded back in the day when I spent 5 hrs gaming every night but when you have limited time and Dorian is yapping on and on through deeper and deeper dialog trees, it gets tiring.  And I know it's partly my fault since I don't really have to exhaust every talk option but I have to be a completionist.
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« Reply #451 on: December 12, 2014, 08:04:49 PM »

Quote from: skystride on December 12, 2014, 04:43:50 PM

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Hours later, I got back to Haven and realized I'd have to talk to everyone again.  It was too much.  Honestly, I can appreciate all the backstory they put into these games, but I rarely have the patience for it.  I stopped doing more than skimming books in DA:O pretty quickly, and even now I find my attention drifting when someone is telling me their life story.  It's not even that it's not interesting.  It is, but there's just soooo much of it.

I'm feeling the same way.  I wouldn't have minded back in the day when I spent 5 hrs gaming every night but when you have limited time and Dorian is yapping on and on through deeper and deeper dialog trees, it gets tiring.  And I know it's partly my fault since I don't really have to exhaust every talk option but I have to be a completionist.

Yeah, there's nothing like clicking on the last little subject in a lengthy discussion only to find a new option pop up after that chat with {Investigate} and behind that, five more options.

I don't mean to criticize this, by the way, as I know some people love this, but all the dialogue just gets overwhelming sometimes.
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« Reply #452 on: December 12, 2014, 09:02:08 PM »

Quote from: Bullwinkle on December 12, 2014, 08:04:49 PM

Quote from: skystride on December 12, 2014, 04:43:50 PM

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Hours later, I got back to Haven and realized I'd have to talk to everyone again.  It was too much.  Honestly, I can appreciate all the backstory they put into these games, but I rarely have the patience for it.  I stopped doing more than skimming books in DA:O pretty quickly, and even now I find my attention drifting when someone is telling me their life story.  It's not even that it's not interesting.  It is, but there's just soooo much of it.

I'm feeling the same way.  I wouldn't have minded back in the day when I spent 5 hrs gaming every night but when you have limited time and Dorian is yapping on and on through deeper and deeper dialog trees, it gets tiring.  And I know it's partly my fault since I don't really have to exhaust every talk option but I have to be a completionist.

Yeah, there's nothing like clicking on the last little subject in a lengthy discussion only to find a new option pop up after that chat with {Investigate} and behind that, five more options.

I don't mean to criticize this, by the way, as I know some people love this, but all the dialogue just gets overwhelming sometimes.

The extensive dialog trees are one of the things I find most enjoyable about DAI.  I love spending 15 minutes getting into a ton of detail on a character's background and opinions. 
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« Reply #453 on: December 12, 2014, 09:04:27 PM »

Quote from: Bullwinkle on December 12, 2014, 08:04:49 PM

Quote from: skystride on December 12, 2014, 04:43:50 PM

Quote from: Bullwinkle on December 12, 2014, 12:41:06 AM

Hours later, I got back to Haven and realized I'd have to talk to everyone again.  It was too much.  Honestly, I can appreciate all the backstory they put into these games, but I rarely have the patience for it.  I stopped doing more than skimming books in DA:O pretty quickly, and even now I find my attention drifting when someone is telling me their life story.  It's not even that it's not interesting.  It is, but there's just soooo much of it.

I'm feeling the same way.  I wouldn't have minded back in the day when I spent 5 hrs gaming every night but when you have limited time and Dorian is yapping on and on through deeper and deeper dialog trees, it gets tiring.  And I know it's partly my fault since I don't really have to exhaust every talk option but I have to be a completionist.

Yeah, there's nothing like clicking on the last little subject in a lengthy discussion only to find a new option pop up after that chat with {Investigate} and behind that, five more options.

I don't mean to criticize this, by the way, as I know some people love this, but all the dialogue just gets overwhelming sometimes.

Ya it's too much.  Then there's all those books and letters you can find to read.  Boring!  Skryrim does it too. 

I'd rather see all of that in some sort cutscene.
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« Reply #454 on: December 15, 2014, 01:35:07 PM »

I'm 60+ hours in now and I'm still loving the game. It's my Game of the Year by far. At this point my party is level 21, Vivienne is a dragon killing machine, and I haven't even started the Orlesian Court story quest yet. I keep getting side tracked in all of the quest zones. I have probably gimped the storyline quests, but I'm ok with that.

Seriously if you haven't upgraded Vivienne with a combo of Knight Enchanter (Everything except the snail skill) and the Spirit skill line, do it now, she can literally solo dragons.
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« Reply #455 on: December 15, 2014, 01:50:51 PM »

Quote from: Scraper on December 15, 2014, 01:35:07 PM

Seriously if you haven't upgraded Vivienne with a combo of Knight Enchanter (Everything except the snail skill) and the Spirit skill line, do it now, she can literally solo dragons.

I'm about 60 hours in as well, and have never even used Vivienne.  Her snooty, arrogant character bugged me so bad upon her initial introduction that I just never went back to her.  I dump my worst mage gear on her, but have never actually used her in combat, nor have I bothered to talk with her and start any of her story quests.  I probably should rectify that, but she just irritates me.
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« Reply #456 on: December 15, 2014, 05:38:25 PM »

Quote from: Gratch on December 15, 2014, 01:50:51 PM

Quote from: Scraper on December 15, 2014, 01:35:07 PM

Seriously if you haven't upgraded Vivienne with a combo of Knight Enchanter (Everything except the snail skill) and the Spirit skill line, do it now, she can literally solo dragons.

I'm about 60 hours in as well, and have never even used Vivienne.  Her snooty, arrogant character bugged me so bad upon her initial introduction that I just never went back to her.  I dump my worst mage gear on her, but have never actually used her in combat, nor have I bothered to talk with her and start any of her story quests.  I probably should rectify that, but she just irritates me.
Wait until you hear her talk (down) to your favorite party members when the party banter is working.  She's a real joy to have around.  Sera doesn't put up with her.   
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« Reply #457 on: December 15, 2014, 07:55:50 PM »

Yep, I didn't like her much at all. She doesn't get much in the way of direct character time either. Very little dialog at HQ, and not even a decent personal quest. Which is why party banter, bug or not, is really important as the way she relates to other characters is very important.
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« Reply #458 on: December 15, 2014, 08:05:13 PM »

It's a shame that the party banter is not working 100%, because there's some interesting and funny character development that happens out in the field.   
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« Reply #459 on: December 15, 2014, 10:59:40 PM »

My XB1 version is doing an update now, hope it helps with the loot search at least.  I have had few bugs, only one crash out of game so far.  No idea on how often conversations are supposed to occur but I like having Iron Bull in the party, he seems to talk often.
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« Reply #460 on: December 16, 2014, 01:50:03 AM »

I gamefly this game with intentions of keeping it only to have play about 2-4 worth before I realized I will not have the time or dedication to even make it halfway through.
As much as I love the series life has taken over my gaming time and I'm honestly now limited to quick mobile games or something I can turn on for 30min to an hour every other day if I'm lucky for a mission or two.
I liked what I saw and would've loved to have been able to put the time in crybaby crybaby..
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« Reply #461 on: December 21, 2014, 10:23:41 PM »

75 hours in, and I think I'm just about reaching the end.  The final quest is available from the war room.  The only quests I have left in each area are of the "collect 5 widgets" variety.  I don't much feel like wandering around trying to find the last magical doo-dad that's way up on a remote cliff...they just don't matter that much.

I have over 170 power, and nothing to use it on.  frown
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« Reply #462 on: December 23, 2014, 04:10:46 AM »

Just finished.  77 hours, level 22, Inquisition level 16 (I think).  A very satisfying ending to the best game of the year. 
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« Reply #463 on: December 23, 2014, 05:30:14 AM »

I'm stuck in the "waiting for the patch to fix everything to justify A LOT of time with a game that's worth it" holding pattern on PC.  Anyone else going through the same?
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« Reply #464 on: December 23, 2014, 07:16:00 AM »

I finished it, but plan a speed run through the game a second time using cheats to see what I missed and make different choices.
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« Reply #465 on: December 23, 2014, 04:59:27 PM »

So I finished it on Sunday. 80+ hours, finished on Hard mode, the game is excellent and my GOTY. I do have a nitpick about the final battle, spoilered not to talk about the story, but the mechanics of the final boss fights:








Spoiler for Hiden:
Why in the heck did the ending battle not incorporate any of the companions who weren't in your immediate party and make use of Skyhold? It seems like such a waste. As it was the final fight was a total cake walk, even on Hard mode. I would have liked to see the actual defenses in Skyhold come into play with your agents and other companions fighting as well. Instead we essentially get a standard 11th Dragon fight and one last standard boss fight. It was a real let down after the previous 80+ hours. Not Mass Effect 3 levels of letdown, but a letdown nonetheless.
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« Reply #466 on: December 24, 2014, 08:33:20 AM »

I'm pretty sure the final story missions were rushed a bit.

That said, this is one of the few cases where I'm looking forward to DLC, instead of annoyed that EA is foisting so much DLC on us.
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« Reply #467 on: March 24, 2015, 12:38:30 PM »

Jaws of Hakkon DLC available today for PC and XB1.  Not certain when it's coming to the other consoles.

Quote from: DLC Details
Discover the fate of the last Inquisitor and the powerful dragon he hunted. Enter an overgrown wilderness filled with Avvar, fiercely independent hunters who settled in the southern mountains of Thedas. Explore their culture to uncover what happened to the last Inquisitor and the dragon he pursued. Find an ancient Tevinter fortress that hides a dangerous secret. In this new adventure, playable within the Dragon Age: Inquisition campaign, you will face powerful foes, gain legendary armor and weapons, and confront an ancient god of war bent on destroying the world. Features: Uncover a lost chapter in the history of the Inquisition and discover the ultimate fate of the last Inquisitor Explore a vast, new area in Thedas with lush forests and mountainous terrain Earn the respect of Avvar warriors while destroying an ancient cult Strengthen the Inquisition through new operations unlocked by your discoveries


BTW, timed exclusive suck ass
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« Reply #468 on: March 26, 2015, 08:39:41 PM »


Am I missing something with this game?    The combat seems totally flat, the plot is either boring or too confusing, and most of the activities in the game seem to be "mark X on map, go to X, attack something or read a book, and go back to camp".     When I actually DO get to combat, I'm just hitting the trigger button over and over S.L.O.W.L.Y eating an enemies health down.   The only interaction I'm getting is positioning my character and and making sure I hit the potion button when my health gets low.

I am usually very forgiving with games.   I like games that have been given mediocre scores.    THIS game, however, got good scores and I can't remember a time when I was more bored with a title.   

What in the hell are you people seeing in this that I'm not?   This never happens to me!
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« Reply #469 on: March 26, 2015, 08:47:27 PM »

Are you interested in the story?

What difficulty setting are you at?

Also, you can just hold down the trigger to attack.
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« Reply #470 on: March 26, 2015, 08:49:28 PM »

The combat doesn't start getting interesting until more skills are unlocked with 6+ skills/spells available.  It also depends on what class you're playing.  My sword/shield - champion can get a little boring at times too.  When that happens I switch to one of the npcs with a different class and play that for awhile.

There are a ton of side quests.  I recommend sticking to the main story most of the time with some side quests along the way.  If you're a quest completionist this game can burn you out quickly.
 
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« Reply #471 on: March 27, 2015, 02:18:05 PM »

The combat is way more interesting if you play tactically. Pause and command your party. There's a lot going on.

I don't usually like playing that way (I rarely did for previous DA games), but it works here.

The gameplay is decidedly checklist-based, though, borrowing heavily from Ubisoft open world games and the like. If you get into the rhythm of it, it really clicks.  I do think some of the endless blathering can be hiccups in that sense, but I still enjoy it a lot.
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