More good info, Dirt 4 Gameplay: 6 Things You Need to Know About Dirt 4
from outsidexbox. My takeaway highlights:
- The game uses (used?) the My Stage stage generator to build the stages for the campaign, resulting in 300(!) unique stages. I really like this idea that you aren't going to plow through the same stages in your campaign, just in different vehicles.
- The narrator mentioned that the My Stage custom stage builder process works by you picking the location, length and complexity of the stage and the game generates the stage. You can then tweak the time of day and the weather. Five locations in the world are included as the basis for the My Stage robot.
- No official WRC vehicles in the game, as the rights to those vehicles are tied up by other games. This really doesn't bother me as I don't mind if I'm just racing something similar, as you can see in the Automobilista
- Also no recreations of actual WRC rally stages, for the same reason. As before, I don't really mind.
- The game does have the blessing of the official Rallycross folks, so there will be five actual Rallycross venues recreated in the game.
- There will be two distinct physics and control modes in the game. One is supposedly even more realistic than DiRT Rally, which might finally drive me (ha!
) to getting a wheel. The other is called "Gamer Mode", which more of an arcade mode, designed for folks with gamepads, but still pretty realistic. And the online leaderboards will be split between the two modes.
- And 50+ cars, which is cool, although that includes vehicles from the Land Rush mode, which includes Trophy Trucks.