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Author Topic: Operation Flashpoint:Dragon Rising..anyone in?  (Read 7524 times)
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metallicorphan
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« on: August 11, 2009, 06:02:27 PM »

just been watching some videos for this,looks pretty damn great

http://www.youtube.com/watch?v=YofVL4UyEM0


http://www.youtube.com/watch?v=ytuh6nTqRcA&feature=fvst

http://www.youtube.com/watch?v=kFVKGH-q10A



haven't really looked into this game until now...and i never played the first game

which is closest to this game in terms of game play,Call of Duty or Bad Company?


i have a listing on GAME in the UK for 25 September release
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« Reply #1 on: August 11, 2009, 07:18:47 PM »

If this one is like the original it'll be alot mor realistic than either game you listed. That sai, I'm IN....

For the PC version.
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metallicorphan
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« Reply #2 on: August 12, 2009, 01:44:22 AM »

hardcore mode....scary

http://www.youtube.com/watch?v=lKAcjwln7Wk



it will be like this but with all the screen info taken off...all of it,even compass and crosshairs
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« Reply #3 on: August 12, 2009, 03:18:02 AM »

Absolutely in!!!!!!!  thumbsup icon_eek
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metallicorphan
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« Reply #4 on: August 12, 2009, 10:59:37 AM »

some more details i nicked from the wiki page

(good and bad points)

Quote
* There is realistic tactical squad placement and game play.
* Night Vision has been confirmed.
* Dynamic weather system.
* Real time lighting has been confirmed.
* Real time shadow system has been confirmed.
* Sound system includes 5.1 and/or 7.1 (Format dependent)[9]
* Multiple weapon attachments have been confirmed.
* Realistic ballistics have been confirmed.
* A "medic" system has been confirmed.
* Limb dismemberment has been confirmed to be in the game.
* A "swimming" mechanic has been confirmed. This feature is not to be taken as the ability to swim underneath the water, or submerge. It simply means the player will be able to tread water, and move through it.
* It has been confirmed that 3rd person for infantry is not in the game, however will be available for vehicles.
* No mission editor for the console versions at release.
* PC Mission editor Confirmed and is the same one the developers are using.
* Split Screen Mode will not be available for local or online play.
* It is confirmed that there is no track IR or free look for infantry on ALL platforms however, free look and track IR is supported for vehicles
* It has been confirmed on the official site forum by an administrator that there will be no provisions for leaning action.
* It has been confirmed that support of amBX will be available for PS3 and PC.


a quote from eurogamer
Quote
If Modern Warfare is Hollywood's war, then this is Sundance's: hard-hitting, unvarnished, documentary-style


and a few more pics

the IGN one looks a little too good,so perhaps its from a cutscene,seeing the videos above has me undecided,but i put it up here anyhow






Quote
Co-op is a mode where players (in addition to computer-controlled characters if required) fight against AI only. The current limit is 12 players each with 3 AI for the PC, but it does not appear to be formally confirmed.

The story mode has been confirmed as 4 player jump-in co-op capable on all formats. This means you can play the single player Operation Flashpoint: Dragon Rising storyline missions by yourself with 3 AI assisting or with your friends replacing each of the AI characters, up to a maximum of 4 players. A friend may join the session at any time during the storyline.



the game is actually released October 6th for you guys and October 9th for me

hands on preview from Eurogamer
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« Reply #5 on: August 12, 2009, 11:06:54 AM »

You have me at "hardcore mode"  slywink. I liked the game on the PC years ago. Having it on the 360 sounds like a winner to me.
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« Reply #6 on: August 12, 2009, 12:01:48 PM »

I've no experience with this series, but based on the trailers and given the near impossibilty of coordinating anything even for simple objectives in BF or COD, I'm not sure how a game with such complicated capabilities will play out online. 

I'm sure a typical game will have everyone doing their own thing like a typical match and it will be uber frustrating.

Also, how does spawning work in a game like that? Is it like Rainbow 6? Or is it like some missions in Graw2 where you only get one life?
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« Reply #7 on: August 12, 2009, 02:58:31 PM »

@SL: I think the main strength of this one is going to be online co-op instead of team deathmatch.

@MO:  I'm too lazy to repost the links, but check out this thread over in the PC forum for more stuff.  I'm wondeirng how much being shown is from the PC version and what's being shown for the consoles.
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« Reply #8 on: August 12, 2009, 03:04:16 PM »

Quote from: CeeKay on August 12, 2009, 02:58:31 PM

@SL: I think the main strength of this one is going to be online co-op instead of team deathmatch.



I was thinking it was going to be a more tactical objective based BF kind of game. Am I wrong? Or is the MP more like SOCOM?
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« Reply #9 on: August 12, 2009, 03:21:38 PM »

Quote from: SensuousLettuce on August 12, 2009, 03:04:16 PM

Quote from: CeeKay on August 12, 2009, 02:58:31 PM

@SL: I think the main strength of this one is going to be online co-op instead of team deathmatch.



I was thinking it was going to be a more tactical objective based BF kind of game. Am I wrong? Or is the MP more like SOCOM?

I haven't heard much about the MP beyond the 4 player coop for the main story, but this IGN hands on metions:

Quote
All that sounds fun enough but what's got us really excited is the opportunity for full four-player cooperative play through the entire campaign. Having the chance to take on the challenge with three other human players is definitely one of the big selling points here, but even if you're not up to the task of taking on the missions themselves, the game will offer a variety of other multiplayer modes. The Xbox 360 version will be limited to eight players, either in two competing squads of four players each, or two squads of four players each playing cooperatively against six AI squads of PLA soldiers. The PC will open things up a bit with the possibility of 32 player battles.

it doesn't sound like they're dumbing down the game much, so I'd compare it more to Brothers in Arms than Battlefield or Call of Duty.
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« Reply #10 on: August 12, 2009, 04:12:27 PM »

Good interview with the game producer on Rock, Paper, Shotgun.
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« Reply #11 on: August 12, 2009, 04:21:59 PM »

Quote from: CeeKay on August 12, 2009, 03:21:38 PM

it doesn't sound like they're dumbing down the game much, so I'd compare it more to Brothers in Arms than Battlefield or Call of Duty.

I've been recently playing BiA Hill30 and I think the comparison it to the original OP is accurate. With the exception that you can't control any aircraft in BiA.

I keep reading about co-op and I need to still my beating heart, but from all that's being quoted here I'm not sure if it supports offline co-op. Any word as to whether it does?
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« Reply #12 on: August 13, 2009, 01:56:54 PM »

found a 2 part video that was put up on Youtube on the 8th August,i couldn't see this in the PC thread,so here you go

it was taken from the Codemasters August 2009 showcase event in London

looks even more damn cool

Blinding the Dragon part 1-5minutes 41seconds
http://www.youtube.com/watch?v=QBxPGRBOxJA

Blinding the Dragon part 2-7minutes 2 seconds
http://www.youtube.com/watch?v=XRD1F5w-dB4&feature=related
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« Reply #13 on: August 13, 2009, 03:09:13 PM »

Quote from: kronovan on August 12, 2009, 04:21:59 PM

I keep reading about co-op and I need to still my beating heart, but from all that's being quoted here I'm not sure if it supports offline co-op. Any word as to whether it does?

no offline co-op.

Quote
- Can you tell us something more about the multiplayer? And about the Co-op mode?
There will be no offline multiplayer, nor an offline co-op mode. Online you can play the co-op mode with up to four friends.
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« Reply #14 on: August 13, 2009, 07:52:42 PM »

online co-op sounds good enough to me. I hope it is playable with some of the gt guys (thinking of locale etc).
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« Reply #15 on: August 26, 2009, 11:07:26 PM »

new video -The Sounds of War

keeps looking(and sounding)better and better

http://www.youtube.com/watch?v=_u51fhTCe9g
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« Reply #16 on: August 27, 2009, 05:47:26 PM »

Cool, the sound system seems more hardcore than ArmA 2.
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« Reply #17 on: August 27, 2009, 10:30:36 PM »

I'm interested, but loaded up on games for fall now (Section 8, IL2, Borderlands, ODST, Forza 3).  I'm waiting for 1st week impressions.
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« Reply #18 on: September 01, 2009, 10:11:55 PM »

not sure about North America,but here in the UK at GAME,for Pre-ordering the game you get an exclusive night level/mission

Gamestop/Best Buy will prolly be doing the same thing for you guys

http://www.game.co.uk/Xbox360/Action/FirstPersonShooter/~r339477/Operation-Flashpoint-Dragon-Rising/?s=operation%20flashpoint

Quote
Get a GAME Exclusive Preorder Bonus. Receive a Game Exclusive Night Raid Unlockable Mission, when you preorder Operation Flashpoint: Dragon Rising from GAME on X360, PS3 or PC.

i saw the new Co-Op video,and although i am still pretty pumped for this,and it coming out in just over a month i can't say that many sites are expressing an interest as much as i thought they would

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« Reply #19 on: September 16, 2009, 02:52:24 AM »

Twelve minute video from the developer on G4. Graphics may not be cutting edge, but I'm ok with that in trade for the kind of realism he shows off. I'm getting it on the 360, glad to hear him mention how they adapted the command interface to support the controller.

Please don't let this game suck...
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« Reply #20 on: September 16, 2009, 11:34:16 AM »

yup,still excited for this...looking at the game area when the guy went to the map is enough to get excited about on its own

some of the character models looked less impressive in that video(well,at least when they were facing you),but i thought the landscape etc still looked pretty spot on,loved the helicopters taking off in the background

this,i think is pretty much the only game i am getting(able to afford)until Modern Warfare 2(maybe Forza 3 if i can afford it)..so i am hoping it doesn't suck either

i just hope it plays more like Ghost Recon Island Thunder for the xbox than GRAW...i played Island Recon for months on end,and loved it to bits...GRAW i just couldn't get into at all,or even this gen Rainbow 6 icon_confused
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« Reply #21 on: September 16, 2009, 12:41:57 PM »

IN!
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« Reply #22 on: September 16, 2009, 01:39:59 PM »

It looks pretty good, but I'm not feeling it at this point.
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« Reply #23 on: September 17, 2009, 12:48:24 PM »

new multiplayer video

http://www.youtube.com/watch?v=wuKuhtRisDY




according to Wiki:Multiplayer is 16 Vs 16 on PC...and only 4 Vs 4 on 360...however each online person gets 3 AI people as well,so what does that work out as?..3 x 8 is it?...24 players(AI and Human)..not bad i suppose

found this also
Quote
In real time, crossing the island takes 9 hours on foot, 4 hours in a jeep and 20 minutes in a helicopter.

CVG for the pics














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« Reply #24 on: September 17, 2009, 12:51:08 PM »

hey, that looks pretty interesting.. thanks for posting the images!

sigh....its gonna be sooo expensive to buy all these games, that I never get to play
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« Reply #25 on: September 17, 2009, 01:22:18 PM »

4 v 4 on such a huge chunk of land is a mindblowingly bad decision imo.
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« Reply #26 on: September 17, 2009, 02:56:26 PM »

Only in if the SP campaign turns out to be all that.  Waiting for reviews and gamer impressions everywhere.  Plus, only buying one game in Oct so gotta choose wisely.  Still have Splinter Cell Conviction and Uncharted 2 to consider.

But I like the realism of it.  Will definitely get it once cheap.  Always get games when they get old and cheap.
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« Reply #27 on: September 17, 2009, 03:30:27 PM »

Quote from: mikeg on September 17, 2009, 02:56:26 PM

Only in if the SP campaign turns out to be all that.  Waiting for reviews and gamer impressions everywhere.  Plus, only buying one game in Oct so gotta choose wisely.  Still have Splinter Cell Conviction and Uncharted 2 to consider.

But I like the realism of it.  Will definitely get it once cheap.  Always get games when they get old and cheap.

Well considering that we will be lucky if we see Splinter Cell in Q1 2010, since it was pushed out of this quarter, then I would say your decision is at least a bit easier.
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« Reply #28 on: September 17, 2009, 05:07:14 PM »

Umm..4 teams of 4 (1 PC + 3 AI) per side is 16  versus 16 = 32 total entities...same as on PC, only less real players and more AI.

Quote from: metallicorphan on September 17, 2009, 12:48:24 PM



according to Wiki:Multiplayer is 16 Vs 16 on PC...and only 4 Vs 4 on 360...however each online person gets 3 AI people as well,so what does that work out as?..3 x 8 is it?...24 players(AI and Human)..not bad i suppose


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« Reply #29 on: September 17, 2009, 05:31:31 PM »

Right. But it's 3 other people.

Not sure why BF can pull off 12 on 12 but this game can't do more than 4...
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« Reply #30 on: September 17, 2009, 06:58:46 PM »

Quote from: onnel on September 17, 2009, 05:07:14 PM

Umm..4 teams of 4 (1 PC + 3 AI) per side is 16  versus 16 = 32 total entities...same as on PC, only less real players and more AI.

Actually I think this is a great decision for console players. Or maybe at least a good decision. 16 humans on a side means, in most MP matches, 16 people running off doing their own thing. With only four players on each side, but essentially each commanding a fire team, comms will be clearer and you can use your three AI assets as you need them. And while you might have trouble getting sixteen friends to play at the same time, just four of you can command the entire side.  Yeah, the more I think about this, the more I like it.
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« Reply #31 on: September 17, 2009, 08:28:24 PM »

Quote from: SensuousLettuce on September 17, 2009, 01:22:18 PM

4 v 4 on such a huge chunk of land is a mindblowingly bad decision imo.

i don't think its actually been said that you use the whole land for the multiplayer games....i would expect it to be like GTA4 online,being able to choose regions

especially when it takes 9 hrs to get from one side of the island to the other on foot


Quote from: onnel on September 17, 2009, 05:07:14 PM

Umm..4 teams of 4 (1 PC + 3 AI) per side is 16  versus 16 = 32 total entities...same as on PC, only less real players and more AI.

Quote from: metallicorphan on September 17, 2009, 12:48:24 PM



according to Wiki:Multiplayer is 16 Vs 16 on PC...and only 4 Vs 4 on 360...however each online person gets 3 AI people as well,so what does that work out as?..3 x 8 is it?...24 players(AI and Human)..not bad i suppose




sorry,i forgot to add the player themselves icon_confused
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« Reply #32 on: September 17, 2009, 08:50:56 PM »

Not only will there be set regions, you can bet the action will be focused around specific objective locations which should concentrate the fighting.

Kinda glad this is coming out, and hoping it's not as buggy as ArmA2, saves me the hassle of trying to play ArmA2.
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« Reply #33 on: September 17, 2009, 09:44:43 PM »

Kotaku have a hands on preview,in which they complain a lot about the lack of colour,because they say the island is two parts Alaska and one part Volcano,and they say they are sure Alaska has more colours than Green,Orange and Gray...whether the Island is two parts Alaska or not,its meant to be off the coast of Japan isn't it?...as for the colours,from what i have seen,videos and screenshots i can't really say that came to mind..i think he may of been comparing it to the recent MW2 video we saw in Rio,with the bright orange houses etc,LOL

Ordering an Airstrike seems to be complicated

http://kotaku.com/5361158/operation-flashpoint-dragon-rising-multiplayer-preview-war-is-hell-and-mostly-colorless


there is another video here,again on Kotaku,..and he promises that he will be having another go at the game

http://kotaku.com/5361883/operation-flashpoint-trailer-watch-stuff-get-blown-up

Quote
and keep an eye out later for a rant about the one thing the game doesn't get right when it comes to rendering the reality of war in a console shooter.
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« Reply #34 on: September 17, 2009, 09:54:56 PM »

Quote
and keep an eye out later for a rant about the one thing the game doesn't get right when it comes to rendering the reality of war in a console shooter.

<sigh> I just knew it was all sounding too good to be true.
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« Reply #35 on: September 17, 2009, 10:29:28 PM »

On the plus side he does say console, so hopefully the bad is limited to that and the PC version is fine  icon_twisted
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« Reply #36 on: September 18, 2009, 04:25:44 PM »

there is a review in a magazine that i have not heard of called Power Unlimited...it looks like it may be Dutch,sorry i am not up on Languages...it could be greek for all i know Tongue...so i think some of the translation maybe a bit funny

maybe Raz or Marcus know of the magazine(sorry don't mean to pigeon hole you guys)

copied and pasted anyway from the codemasters forum

they gave the game 90 out of 100 with a gold award(that i am guessing all games over 90 get)

and this is where i stole all of this from
http://community.codemasters.com/forum/showpost.php?p=5624261&postcount=1

Quote
Operation Flashpoint: Dragon Rising

Operation Flashpoint: Dragon Rising is one of the most talked about shooters from the past years. And again, and again, the question rised if Codemasters could pull it of without the help of Bohemia Interactive. Jan locked himself up in his room for a week with the review-version to give you guys the final word.

I have never been in the army, and I have no idea what it is like to fire a weapon in a combat situation. And lets be fair, playing games doesnt make you a soldier.
On several occasions I did fire a gun once or twice, and i assure you that has got nothing to do with the shooting in a game as in Call of Duty, Rainbow Sic or Killzine.
Still I feel that after playing Operation Flashpoint: Dragon Rising (A game being hunted with delays) I have gotten a feeling how modern warfare works.

It is filthy, it is tactical, it is deadly and a split second could be the difference between life or death. No this game isnt for softies. This game will cost you blood, sweat and tears, but eventually the statisfaction is immense.

Choose

Choices. Its might be the best thing in Dragon Rising. Because you will get them alot as a player in the intense campaign, which will let you sit on the top of your seat untill the last bullet has been fired.
The choice to attack a village from the left, right, front or back. The choice to switch your weapons and explosives at the munitiondepot. Will you take the sniper-rifle or will you keep the heavy machinegun? Sometimes you will have to decide quickly if you want your men to supress the enemy or flank them.
If you have decided to bomb a village, you get to choose from 4 kinds of bombs, Segmented, Centrated or Spread.
De formation of you squad the types of bullets in your gun, the speed of the bullets when exiting your weapon, which grenades you will have as a secundary fireoption, its all your choice. Choices, Choises, Choises, it doesnt stop. And you hardly have the time to make them, because the enemy is advancing.

Camoflaged Bastard

Your enemy in this game? The Chinese who took posession of Skira because of the Oil-supplies. China looks at the history of the island, and they determine that they are the rightfull owners of the island. Russia however has an other opinion. America the self acclamed police-officer of the world gets involved in this matter, because its about oil non-the-less.
And this is how you get on Skira as an american soldier. This island is large, vast and dangerous. No hall to hall combat or invisible walls here. You enjoi the unlimited freedom to choose which way you should get to the enemy or objective. Most of the times this doesnt go well and you will die, and then you will try it again with a different tactic.
Will you go up that mountain? You will have a good view, but you cant stay there for long, so you dont become a sitting duck.
It doesnt take you long to figure out that you have to keep moving and take strategic points as fast as possible. It also is of great importance to control your teammates as good as possible.
You will also discover that it is wise to recon the area really well before blowing up an enemy target. Logically an explosion gets a reaction going and then there is no way back.
Sometimes you will hear bullets fly past your ears and hear your teammates yell: "Enemy, 300 metres, south!". But there is nothing to see, because the bastar'd is hiding in the bushes with his ACU (camouflage).
There are no enemies who will charge in front of your viser like a kamikazepilot, no, your advisery is a fullyblown enemy being controlled by amazing AI, who work at the blades edge.

Circle of life

I played Dragon Rising on the PC and on the Xbox 360 and I was supprised to see how well the consoleversion does im comparison with the PC. Ofcourse the PC-graphics can handle more and the game looks better on a PC. But the expirience, atmosphere and tension is just as good on the console as on the PC.
When you are used to playing on console and PC, the PC has a large advantage over the console when it comes to controls. Console-only players will probaply be overwhelmed with the amount of buttons you use to call out orders and use functions, the PC version however has all the functions layed out nicely over the keyboard, so I could quickly switch orders.
On the Xbox 360 and the PS3, the same actions are available but layered under many buttons. Which means that JJ (Another reviewer) was fiddeling with the controls for about 2 hours. But dont let that scare you, because after a little while the controls on the Xbox 360 works really well too. With a press on the right bumber a menu comes up with subjects. When you have picked a subject another menu appears, examples with this are: Airsupport, Different Attacks, Defences and formations.
After a little while you get through the menu's pretty quick. You will have to, because the right command will determine if you life or die. Dragon Rising makes me think of Brothers in Arms, but then with 10 times as amny options.

Fleeing

The thing that probapply impressed me most was the AI. Becasue the behavior of my teammates and the enemy is intelligent and convincing.
Your teammates often see an enemy before you, which makes you feel a bit daft, using the binoculares and taking advantage of the eviroment is a good advice I can give you.
But the enemy also doesnt mess around. When they have noticed where you and your men are, they will do anything to pin you down and smoke you out.
Your actions in the campaign will also determine the morale if your squad. At first I was a bit impatient and took a gamble to attack a bit to much. Several times my squad escaped death, if not wounded. So when I threw my men in another dangerous situation one squadmember just took off. This however also works with the enemy. Because when you shoot at a lonely Chinese soldier and pin him down, he will run like the wind! And believe me, those moments are gold!

F*ck this is good
As the campaign progresses, the tension gets up and the battle scale increases. Vehicles like jeeps, tanks and combathelicopters will play a bigger role, but still I enjoyedth action on the ground the most. Its an enormous rush when you are in the middle of a tank battle, and you and your squad flank to blow up some anti-vehicle stations. You really think your in the middle of a war.
Whilst on the background there are shots being fired and clouds of smoke fill the skies, I yell yo my men to follow me to the next objective. The adreneline rushes trough my vanes and with sweaty hands I tighten the grip around my controller. F*ck this is heavy and f*ck this is good! Codemasters have done it.

while not a great review(maybe because of the translation,i dunno),but it does sound very positive...hopefully the other reviews will be in similar spirits
« Last Edit: September 18, 2009, 04:35:40 PM by metallicorphan » Logged

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CeeKay
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« Reply #37 on: September 18, 2009, 04:31:18 PM »

I'm pretty sure the cover says 'Premiere! First in the World!'  icon_wink
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« Reply #38 on: September 18, 2009, 06:40:31 PM »

Quote
It is filthy, it is tactical, it is deadly and a split second could be the difference between life or death. No this game isnt for softies. This game will cost you blood, sweat and tears, but eventually the statisfaction is immense.

I'm just thinking up various words to substitute for "game" in the above quote. Like "job"... "marriage"... "taking out the trash"...  slywink
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« Reply #39 on: September 21, 2009, 01:11:45 PM »

okay,here you go

this is a Mental Dexterity test for Operation Flashpoint 2

if you get 85%+ you can unlock a picture of the map of Skira(which is shit)..and 2 bonus ingame missions(which sounds cool..Encampment + Debris Field)

the test has the following
Memory test
Spoiler for Hiden:
i got 80% on this part

Analytical thinking
Spoiler for Hiden:
i got 86% on this part

and Multi-tasking
Spoiler for Hiden:
i got 88% on this part


good luck

i got average of 85%(and was able to unlock everything,so i am happy)

http://recruit.flashpointgame.com/en/game.php
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