Thanks both for comparisons. This also makes me wonder about one thing. Maybe there is a threshold where a game becomes too complex for any normal pc system to handle reasonably well?
Could it be that these games have taken on more than any coding team could possibly achieve within normal time frames? I don't know but it seems to me that any reasonable chance of accurately simulating modern warfare will require much more powerful computer/console systems.
Falcon 4.0, released over 10 years ago, pretty faithfully simulated a full out war. I can think of several other older titles as well that managed to do the same. While I don’t doubt it’s a difficult programming assignment, it certainly can and has been done. A lack of power with the hardware is not the limiting factor.