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Author Topic: Oculus Rift VR headset  (Read 5072 times)
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wonderpug
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« Reply #80 on: March 26, 2014, 03:34:11 PM »

Instead of a discussion about this news I'm really interested in talking about, it instantly turned to argument mode between you and TiLT vs. TC.  I'm very likely biased about this, but TC seems like the levelheaded ones and you two are making it into yet another forum fight.  TiLT apparently thinks TC is the one making it a forum fight.

Believe it or not, on other forums people are discussing this very same news event with differing opinions without people throwing their dicks at each other.  

I asked you to stop being an asshole here because I really don't want to give up on this place, but it's seeming more and more like



is the best way to go.

So again.  Even if you really really really want to post your opinions in really clever dickish ways just to show how funny and clever you are, can you please, pretty please set that aside and just talk about the Rift?
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« Reply #81 on: March 26, 2014, 03:40:49 PM »

If it brings the price down to a consumer level I am for it.   I wasn't going to buy into the VR tech unless it was affordable and if this allows Occulus to bring it down to an affordable level than I am for it.

It's like Google Glass once I received my invite I just don't see the value in spending 1600.00 on something that at this point is more novelty than function.


I'm still in a wait and see mode for this

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« Reply #82 on: March 26, 2014, 03:42:58 PM »

I agree wonderplug, I am just an software developer who is just a part time Oculus developer and part of the Oculus community, and a wanted to stop by the simply discuss the huge turmoil that has hit the Oculus since this merger, but this forum doesnt seem to be what it once was and  I have been around since gone gold days,  its a shame...  have a nice day fellas.
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wonderpug
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« Reply #83 on: March 26, 2014, 03:48:05 PM »

Quote from: Soulchilde on March 26, 2014, 03:40:49 PM

If it brings the price down to a consumer level I am for it.   I wasn't going to buy into the VR tech unless it was affordable and if this allows Occulus to bring it down to an affordable level than I am for it.
That's at least one of the big things the Oculus people are saying will be a benefit from this move.  I've been gearing myself up for a $400-500 crazy pricetag just because I've been so excited about the Rift, but now that it's seeming like I will also want a Morpheus I'm thinking I really need the price to be easier to swallow.

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I'm still in a wait and see mode for this

And I've changed to that mode instead of being on the day 1 purchase wagon.  At the very least though, it's exciting to see how mainstream VR is going to be, regardless of what particular player ends up becoming the frontrunner.
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« Reply #84 on: March 26, 2014, 04:00:08 PM »

Quote from: wonderpug on March 26, 2014, 03:34:11 PM

So again.  Even if you really really really want to post your opinions in really clever dickish ways just to show how funny and clever you are, can you please, pretty please set that aside and just talk about the Rift?

Seriously, that's not my intent. I am literally exasperated at the close-mindedness and myopic attitude towards this event. It doesn't make sense to me at all. Then again, I also don't align with the 'Facebook is evil' mindset either, at least not when looking at other large companies we hold up in this industry and their considerable missteps and shady dealings.

The last few weeks have had me reconsidering my view of the viability of VR and the potential as a new computing platform. Yesterday's announcement has me and a collaborator buddy of mine and I considering pulling the trigger on a dev kit- we're thinking about exploring interaction design possibilities in the area, because it's really starting to look like this is really picking up steam and we've been talking about doing something beyond the day to day of our day jobs. This potential has us incredibly excited.

So I look at responses from Notch and tcweidner and others, and my gut response is "kneejerk." I speak conversationally on this board and maybe it's too much to think I can have a heated discussion here without someone taking what I'm saying personally- I'm certainly not taking anything anyone else is saying personally. Again, it's not my intent. I get passionate about stuff and that's how I talk and write. If were were talking to you face to face and I were saying the same things you would likely consider me more 'boisterous' than 'asshole-ish'. And sure, 'smartass' as well. 'Blunt' even. I guess I just feel I can speak this way here because I've been here so long and I feel I can speak my mind. I like to think others feel that way too. Maybe I'm wrong.
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« Reply #85 on: March 26, 2014, 04:12:09 PM »

Quote from: wonderpug on March 26, 2014, 03:34:11 PM

Instead of a discussion about this news I'm really interested in talking about, it instantly turned to argument mode between you and TiLT vs. TC.  I'm very likely biased about this, but TC seems like the levelheaded ones and you two are making it into yet another forum fight.  TiLT apparently thinks TC is the one making it a forum fight.

No, I don't think he is. I just think he's making up a personal opinion (and voicing it publicly) based on emotions. For example: He hasn't made a single, cohesive argument for why this acquisition is a problem for the Oculus Rift in this thread. Not one. His arguments boil down to:

1) Popular opinion, which is indeed based on knee-jerk reactions based on impressions people had before Facebook and Oculus VR even explained themselves today. The negativity will blow over quickly except for a small subsection of people who think Facebook is evil and is willing to boycott a fantastic piece of technology over that. And we all know how effective online boycott campaigns are.

2) It's Facebook! It'll integrate socializing and... stuff! Will it? In which part of the press releases and interviews today does it say that? The speech Zuckerberg held was talking about the future potential for the hardware and its integration with software portals, but people are misreading it and think he's talking about putting social stuff into the Rift. That's not at all what they intend, and both parties have been trying hard to correct that faulty image today. But we know how people, once they get angry and have raised their pitchforks, stop listening to counterarguments.

That's why I'm telling him his emotions are getting the better of him, and so is it with those mysterious people in the hidden forum he's using as some kind of trumph card.

The fact of the matter is, and this has been pointed out repeatedly by both Facebook and Oculus VR today, that Facebook will not meddle in the gaming aspect of the Rift. They are letting them retain their independence and are instead providing them with the funds they need to accelerate development of the Rift dramatically beyond their expectations. They do this because they expect VR to be the next big thing in entertainment and communication after cell phones and tablets, and they want to not only have their foot in the door by then, but to own it.

It all makes business sense. What doesn't make sense is the doomsday stuff being tossed around by certain people today. Those prophecies rely on both Facebook and Oculus VR being stupid, and they are most certainly not.

tcweidner is free to boycott Oculus Rift if he likes, but he's extremely wrong when he claims that the Rift lost its support today. If he has actual facts to back up a counterargument with, he's free to present them. So far he hasn't.
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« Reply #86 on: March 26, 2014, 04:22:10 PM »

A few weeks ago at SXSW, I moderated a panel on the UX of games, and one of the final discussion points we brought up was around VR and the Rift. It was our one moment to cast into the future of UX and gaming and we discussed the viability of the product and made the point that the software using the tech would also have to evolve into a more user-centric direction even more than mobile or other technologies due to it's very nature. Since then, one of my panelists and I have been discussing how we would go about designing interactions for the platform that resulted in a lot of "it would be cool if..." sequences. Until yesterday (and to an extent, until Sony announced Morpheus), I never really thought it would be something I'd directly pursue as I'm primarily in the field of software design and have pretty much ruled out game design due to the volatile nature of the industry. Now I'm encouraged that the tech can go beyond the limited application of gaming and see a wide vista of opportunity. That's exciting to me, very exciting.
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« Reply #87 on: March 26, 2014, 04:28:07 PM »

I'd also like to add, while I'm at it: The people who are shouting doom and gloom due to this acquisition are (with the sole exception of those who hate Facebook on principle, which is fair enough if a little silly in my opinion) assuming one or both of the following:

1) The guys behind Oculus VR, who have been applauded for being extremely competent, enthusiastic, and willing to go to great lengths to launch the perfect product, suddenly decided to say "fuck these guys" about their fans and customers, sacrificing everything up to and including their personal integrities for a quick paycheck.

2) Facebook decided to purchase a brand new, unproven piece of hardware with sales counting in the mere thousands, in order to fill it with ads and invasive tracking software.

Do either of those two make any kind of sense to anyone here? Of course they don't. That's why I say the two companies aren't stupid. Oculus VR went into this because they believe Facebook will give them the autonomy and economic freedom they need to fully realize the product of their dreams. Facebook went into this deal because they hope to be a dominating party in the next generation of social hardware, just like Google did when they bought Android.

Anything else doesn't really make any sense from a business perspective.
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« Reply #88 on: March 26, 2014, 04:35:59 PM »

Minecraft Creator Halts Plans For Oculus Version Following Facebook Acquisition

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"Not one hour after the announcement of the the acquisition of Oculus Rift by Facebook yesterday, Markus 'Notch' Persson has announced that he has ceased all discussions about bringing it to Oculus Rift. 'I don't want to work with social, I want to work with games. ... Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.' Persson has stated that he made this decision despite initially investing $10,000 in Oculus' Kickstarter."
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« Reply #89 on: March 26, 2014, 05:06:42 PM »

A post on NeoGAF perfectly describes something I've failed to convey in this discussion, and is worth posting here:

Quote
Everybody who thought Oculus was going to stay a private company was fooling themselves.

They would have been building the CV1 on leftover parts from the mobile market, at a higher price point, and with a minimal profit margin. The chances of the Rift actually growing into something large and profitable were slim. The prospects of VR for video gaming are huge and most people chose to ignore the possibilities of failure just because we're so optimistic about the tech. If anything the Rift would have opened the VR doors, reduced the risk of other products entering the market, then would have been either bought up by another company or just beaten out of the market by superior products from companies that have far more invested into hardware manufacturing.

There was practically no scenario where Oculus was going to stay independent.

This guy is absolutely 100% correct. Have we already forgotten how the discussion these last few weeks has been about the size of the potential market for these things? Hell, Michael Pachter mentioned that as late as this week, saying that Sony is going to fail with their VR set while Oculus Rift might succeed because of their low expectations for sales. That's not exactly a ringing endorsement for either. Oculus Rift could have been a complete dud, which would have killed the dream of affordable home VR for a long time.

Like it or not, Facebook went a long way to secure the future of that dream today.

As for the Minecraft thing, it's worth pointing out that you can already play Minecraft with the Oculus Rift. In fact, Notch linked to the mod that allows you to do so in his "press release" earlier today. The product he canceled was a stripped-down version of Minecraft made for high framerates and the control limitations of the Rift. It wouldn't have been the same game.
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« Reply #90 on: March 26, 2014, 05:22:32 PM »

Quote from: tcweidner on March 26, 2014, 03:29:57 PM

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I think it's ridiculous, but you are certainly entitled to your opinion
I kinda agree with wonderplug.  As you are an editor of this site I find you comments entirely unprofessional.

As an observer, I don't think the comments are unprofessional at all.  Any site can dictate it's voice and the audience can decide to visit the site or not.  The voice can be decided to be jerks, and that would make jerk comments professional, actually.  That being said, I just don't see how the quotes are insulting in anyway really.
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« Reply #91 on: March 27, 2014, 12:42:54 AM »

Jimquisition: So, That Facebook And Oculus Rift Thing...
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« Reply #92 on: January 05, 2016, 03:57:09 PM »

Original Dev Kit backers get the retail version for free

very cool
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« Reply #93 on: January 05, 2016, 05:01:04 PM »

I plan to pre-order my kit tomorrow!
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« Reply #94 on: January 05, 2016, 05:14:38 PM »

Quote from: Ridah on January 05, 2016, 05:01:04 PM

I plan to pre-order my kit tomorrow!

Me too, in all likelihood.
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« Reply #95 on: January 06, 2016, 04:04:17 PM »

Whoa, it's supposedly $599. That's quite a bit more than I had expected, even though Palmer Luckey had warned that the first generation Rift would be more expensive than they had first assumed because of the high-quality components they went with. It'll be even more expensive to ship to Norway I assume, but I can't even load the store page right now, so I can't preorder or check.

Edit: 699 plus shipping to Norway, but at least it includes tax. Holy shit. Not that this stops me, but hey... Expected ship date is March.
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« Reply #96 on: January 06, 2016, 04:24:32 PM »

$599 and doesn't ship to Singapore (yet) so that saves me the trouble of thinking about getting one, lol.
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« Reply #97 on: January 06, 2016, 05:16:06 PM »

$600?  LOL, no.
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« Reply #98 on: January 06, 2016, 05:18:53 PM »

I can't justify a nearly $700 price tag (including tax and shipping) for this thing, that's too high a price to be a beta tester.
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« Reply #99 on: January 06, 2016, 05:34:12 PM »

Quote from: Ridah on January 06, 2016, 05:18:53 PM

I can't justify a nearly $700 price tag (including tax and shipping) for this thing, that's too high a price to be a beta tester.

Like the Xbox One Elite Controller I just can't justify the cost.  I was in potentially at 299.99 but I can't do 599 price point
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« Reply #100 on: January 06, 2016, 05:39:43 PM »

To be fair, this price is in line with, or cheaper than, the first blu-ray players. They cost next to nothing these days. The issue here is that people didn't expect VR to follow quite the same steep pricing model.

Seems the Rift is selling extremely fast even at this cost. The first month of shipments was sold out almost right away. I'm not sure if I'm in it, but my shipping date is apparently the 28th of March.
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« Reply #101 on: January 06, 2016, 06:07:52 PM »

Quote from: TiLT on January 06, 2016, 05:39:43 PM

To be fair, this price is in line with, or cheaper than, the first blu-ray players. They cost next to nothing these days. The issue here is that people didn't expect VR to follow quite the same steep pricing model.


I understand and once the technology matures I'm sure we'll see prices come down.  I'm sure 5-10 years from now a this base model that is being offered now will probably cost 99 dollars


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« Reply #102 on: January 06, 2016, 06:28:42 PM »

I didn't buy a Blu-Ray player when it first came out either.  icon_biggrin

I will say that given the use I'd get out of it compared to say, an iPad at the same price, I'd rather have the Rift by far. But since the prices will almost assuredly come down (unlike the iPad, whose prices only come down when it's last-gen), it's probably worth waiting.

I'm also really interested to see how Sony prices their model. If they can come in at $399 or less, I'm sure a lot of people would be willing to sacrifice a little resolution and field of view in exchange for cheaper upfront costs and not having to worry about upgrading their PC.
« Last Edit: January 06, 2016, 06:30:53 PM by YellowKing » Logged
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« Reply #103 on: January 06, 2016, 06:29:39 PM »

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit
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« Reply #104 on: January 06, 2016, 06:43:57 PM »

Yeah, I really expected they would launch this at $399.  

I'm not sure you can expect $599 + tax + shipping to become a huge market-shifting thing like Blu-ray (which itself saw a very slow uptake, but the success of some HD video media was inevitable).
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« Reply #105 on: January 06, 2016, 07:02:14 PM »

I'm usually can't resist tech stuff but $599 is too steep for me.  Factor in that two other systems are coming out this year and I'm going to let this all shake out for awhile.  Oh and I'd probably need to replace my aged 570 video card so add that to the cost as well (to be fair my vid card will need to be upgraded no matter what).  I might have bit for $399 or lower but I'm not convinced on VR yet.
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« Reply #106 on: January 06, 2016, 07:02:50 PM »

Quote from: Caine on January 06, 2016, 06:29:39 PM

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit

What makes this a beta test to you?
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« Reply #107 on: January 06, 2016, 07:05:27 PM »

Quote from: TiLT on January 06, 2016, 07:02:50 PM

Quote from: Caine on January 06, 2016, 06:29:39 PM

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit

What makes this a beta test to you?

Yeah it can't be a beta since this is the commercial release.  I will say that the entire VR systems is so young that all of it feels like beta territory right now. 
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« Reply #108 on: January 06, 2016, 07:07:09 PM »

Quote from: Soulchilde on January 06, 2016, 05:34:12 PM

Quote from: Ridah on January 06, 2016, 05:18:53 PM

I can't justify a nearly $700 price tag (including tax and shipping) for this thing, that's too high a price to be a beta tester.

Like the Xbox One Elite Controller I just can't justify the cost.  I was in potentially at 299.99 but I can't do 599 price point
Same thing here.. Was thing $300, with "maybe" a push to $350, so I'm out for now. Will just wait until some stores have demo units and play with them there.
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« Reply #109 on: January 06, 2016, 07:08:16 PM »

Of course I expect they will sell out the first shipment at $599 so there is a market for it at that price.  I eagerly await first impressions of this stuff if any of you guys managed to get in on the ground floor.
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« Reply #110 on: January 06, 2016, 07:25:15 PM »

Quote from: Zinfan on January 06, 2016, 07:02:14 PM

Oh and I'd probably need to replace my aged 570 video card so add that to the cost as well (to be fair my vid card will need to be upgraded no matter what). 

Yeah, I think they say that a 970 GTX is the minimum recommended video card to use with the Rift, so that's another ~$350 or more as well.
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« Reply #111 on: January 06, 2016, 08:02:54 PM »

The way I see it is this: The devs will be the first to jump on, making games for it that will be ready for when it matures, at which point would likely be affordable for those who want one. In the intervening time, in the next several years, the experience will be offered by institutions such as museums and science centers where the tech will be out of reach. I have a feeling our local science center will want one, as they've always had very hands-on experiences as part of their exhibits, ie flight sims, ways to play musical instruments via motion sensors,  Wii set up with Wii Sports, etc.

Basically, it's an experience that will trickle down until it becomes affordable.
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« Reply #112 on: January 06, 2016, 08:31:26 PM »

Yeah they completely missed the mark on that first price point.

Hopefully they sell enough to get to V2 and price that one more accordingly. But I'm out for now.
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« Reply #113 on: January 06, 2016, 08:53:37 PM »

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.
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« Reply #114 on: January 06, 2016, 09:38:44 PM »

I might of impulsed it at 4-500 dollars 600 will make me wait to see what the Vive comes in at.
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« Reply #115 on: January 06, 2016, 10:04:15 PM »

Quote from: TiLT on January 06, 2016, 08:53:37 PM

Quote from: Crawley on January 06, 2016, 08:31:26 PM

Yeah they completely missed the mark on that first price point.

Judging by how well it seems to be selling, they probably didn't miss at all.

Yeah, I don't think it's so much that they may have missed the mark, but that they have a very different idea of what's affordable. Also, we have to keep in mind that this is a very new type of technology entering the market. I think the disappointment for many is that Oculus is seen by many to be the leader, the company that initiated the new wave of VR, and everyone's keen on seeing what they're doing. Couple that with Facebook owning them, who have an image of mass appeal attached to them, and you have the disappointment that it's not as affordable as we all thought it would be, at least yet.
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« Reply #116 on: January 06, 2016, 10:51:50 PM »

They definitely missed the mark.  The price is being reported places that wouldn't ordinarily do so.

Just this afternoon, my wife (who is about as tech-savvy as an octogenarian) informed me that I would not be getting an Oculus Rift for my birthday.

Even if sales are decent, they could have been having so many more.
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« Reply #117 on: January 06, 2016, 11:00:25 PM »

Quote from: Zinfan on January 06, 2016, 07:05:27 PM

Quote from: TiLT on January 06, 2016, 07:02:50 PM

Quote from: Caine on January 06, 2016, 06:29:39 PM

$600 for a beta test of something that will probably make me nauseous.  Sorry, nope.  I'll refrain until it comes down a bit

What makes this a beta test to you?

Yeah it can't be a beta since this is the commercial release.  I will say that the entire VR systems is so young that all of it feels like beta territory right now. 
I meant it in terms of my own experience and that of the VR market.  Never tried VR and I would not be willing to drop that much on something that may only flourish short term. 
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« Reply #118 on: January 06, 2016, 11:40:02 PM »

The killer app for me will be a horror title, channeling Silent Hill. The crew at Gametrailers got to test one that is in development, and they were floored by it. I just cant recall which piece of hardware it was for.

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« Reply #119 on: January 07, 2016, 01:12:29 AM »

Yup, I'll wait for price point rd 2 when they'll be more content anyways. Totally would have taken a flyer on $300, but not $600.
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