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Author Topic: Oculus Rift VR headset  (Read 2891 times)
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ravenvii
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« Reply #40 on: October 10, 2013, 07:36:14 PM »

The ACM club at my school got their hands on one (lucky bastards).

They held a event today allowing people to give it a try with two demos (one where you walk through a house, and one with you on a medieval rollercoaster).

This thing is for real, you guys. The hype's being lived up to. Can't. Fucking. Wait.
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« Reply #41 on: October 11, 2013, 03:28:52 AM »

I got to try it today for a minute or so at Comic Con and.... I'm not sold yet... This was a demo at the Intel booth for a F1 racing game and to be fair the person at the Rift section didn't seem to know too much about it.
Pro
the overall effect was pretty cool and my wife liked it.
Con's
picture quality was really not the good. It was fuzzy/out of focus. (not sure if there is an adjustment or this is how it is for now, and the attendant didn't know), and it was really low quality you could see the horizontal scan lines.
I do plan on trying it again sometime this week, hopefully with more time. and again, the overall effect was cool and worked. I did get a little dizzy while moving around.
It is also possible that the Con's I have are due to the nature of the demo (As stated, it wasn't an Rift demo so much as a demo of the F1 game with the rift)
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« Reply #42 on: October 11, 2013, 04:16:38 AM »

The developer units have a lower resolution than the retail versions we will get access to next year. That's why you got the effect you're talking about.
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« Reply #43 on: November 13, 2013, 06:46:39 PM »

oh those wacky Japanese!
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« Reply #44 on: November 13, 2013, 07:26:34 PM »

This should surprise... nobody....

But it is good news.. IIRC there have been a few articles stating that any technology backed by the porn industry becomes pretty advanced and dominant.. so, OR should be good to go..
and I've actually wanted one of the force feedback controllers..(not the attachment, just this: http://www.novint.com/index.php/novintfalcon)
just not worth the price for what will turn out to be a novelty item..
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TiLT
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« Reply #45 on: March 19, 2014, 07:24:28 PM »

Dev Kit 2 is now available for preorder. This is a slightly improved version of the much lauded Crystal Cove upgrade that was shown recently, and which got multiple awards. Some of the improvements include higher resolution, lower latency, and improved head tracking through the use of an included camera. They'll start shipping these in July, which means that we probably shouldn't expect the consumer version until 2015. Dev Kit 2 is obviously only meant for developers, but plenty of enthusiasts are getting it too.

I've already preordered it.  icon_redface
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« Reply #46 on: March 26, 2014, 01:09:40 AM »

and my enthusiasm just went from about 95% to 5%  with this nightmare announcement that Facebook has bought Oculus.   And it seems I am not alone, the community surrounding the Oculus is just imploding with hate and disappointment with the company.
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« Reply #47 on: March 26, 2014, 01:34:43 AM »

Quote from: tcweidner on March 26, 2014, 01:09:40 AM

and my enthusiasm just went from about 95% to 5%  with this nightmare announcement that Facebook has bought Oculus.   And it seems I am not alone, the community surrounding the Oculus is just imploding with hate and disappointment with the company.

Ridiculous kneejerk reaction.

http://www.engadget.com/2014/03/25/oculus-founders-facebook-lets-us-bring-the-best-vr-experience/

Quote
"We don't know what we'll price this at," he said. The goal is to "get this out at the most affordable price possible." Zuckerberg, according to Iribe, offered Oculus the chance to "reduce or eliminate the hardware margin and just get this out there."

Quote
"We already had a vision for the company," Luckey told us in a brief post-announcement interview. "Facebook is going to let us do it, but with their resources behind it."

"We have zero interest in doing what someone else thinks is the right thing," he added.
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« Reply #48 on: March 26, 2014, 01:50:16 AM »

http://www.theverge.com/2014/3/25/5547884/interview-oculus-founder-says-facebook-deal-will-make-virtual-reality

Quote
We're a rocket, and we just attached ourselves to an even bigger rocket to get it out there and deliver a better virtual reality experience to the world.

This purchase wasn't made because they want to give us stupid Facebook games in VR, this was made because Zuckerberg wants to make Snow Crash come true.
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« Reply #49 on: March 26, 2014, 02:51:33 AM »

Quote
Ridiculous kneejerk reaction
tell that to Notch

Quote
We were in talks about maybe bringing a version of Minecraft to Oculus," he tweeted. "I just cancelled that deal. Facebook creeps me out.

but you go ahead and feel free to fall for some dime store PR blurbs about how its all such a good thing.
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« Reply #50 on: March 26, 2014, 03:18:09 AM »

doom and gloom vs the promise of FB's millions backing this up. 

hope for the best I guess.  maybe they want to get away from that casual market and this is their pay-in to get them there. 

or we'll be treated to virtual pokes and casual games in VR. 
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« Reply #51 on: March 26, 2014, 03:50:58 AM »

Quote from: tcweidner on March 26, 2014, 02:51:33 AM

Quote
Ridiculous kneejerk reaction
tell that to Notch

Quote
We were in talks about maybe bringing a version of Minecraft to Oculus," he tweeted. "I just cancelled that deal. Facebook creeps me out.

but you go ahead and feel free to fall for some dime store PR blurbs about how its all such a good thing.


If I could tell Notch to his face I absolutely would. And those articles merely confirmed my initial thoughts on the matter the minute it was announced. This technology has a MUCH greater potential than just games, and Facebook's backing- along with nearly every move Oculus VR has made since the beginning- widens the scope of that potential dramatically.

Think back to how Google diversified and expand their focus over the last decade. This goes beyond Facebook the social media platform.
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« Reply #52 on: March 26, 2014, 03:54:53 AM »

Keep in mind, Notch is not some amazing brain. Everything he's made except Minecraft is kind of a flop or never released. Likewise, Minecraft has just been languishing, and that was based on already established work. He deserves his success, but I'm not surprised by this level of kneejerk reaction.

Funny thing is that, eventually, there will be an open VR standard and we'll see minecraft being used with the occulus anyway.
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« Reply #53 on: March 26, 2014, 05:39:33 AM »

While I'm no fan of the concept of Facebook acquiring Oculus Rift, I still can't imagine how that would be able to negatively affect the Rift itself. Those of you who are the most upset about this: What is it you think Facebook will do to ruin the Rift for you?

The good thing in all of this is the massive exposure Facebook can give the Rift. This thing needs to be a commercial success for the technology to gain acceptance among the larger developers (just look at Ubisoft's recent statements about it), and if Facebook puts their muscle behind it, the odds fo that happening are much greater.
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« Reply #54 on: March 26, 2014, 01:35:05 PM »

My biggest unease around this is just around privacy issues.  FB goes for the "opt out" method for just about everything, even some privacy decisions that are pretty sensitive.  You can't even just set your privacy settings once and then feel comfortable, because they regularly change or add new settings/features that have nonprivate default settings.  I do still use FB, but I've gotten into a habit of auditing every page of the settings menus every so often just to make sure it's still locked down in the way I want it to be.

Marrying that privacy philosophy with gaming and VR isn't exactly a thrilling prospect for me.

My other big unease is just about whether or not this will significantly change the path Oculus was taking.  If FB lets Oculus continue doing the things they've been doing that have been getting me excited, ok, but if the direction starts feeling too differently then Morpheus is going to start looking better and better.

It's pretty similar to my feelings about EA becoming the publisher for Titanfall.  As long as Respawn can keep doing what they're doing, ok, but the more I start smelling EA on the product the more red flags go up.  Except in this case FB isn't just a publisher; they bought the whole damn company.

As long as the Rift remains an open enough platform for me to be able to play weird experimental indie titles, I'll probably still be happy. 
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« Reply #55 on: March 26, 2014, 01:53:03 PM »

Quote from: TiLT on March 26, 2014, 05:39:33 AM

While I'm no fan of the concept of Facebook acquiring Oculus Rift, I still can't imagine how that would be able to negatively affect the Rift itself. Those of you who are the most upset about this: What is it you think Facebook will do to ruin the Rift for you?
As someone who has been involved in some way on around 10 acquisitions (either acquired or on the integration team of the acquirer) I'm having a hard time thinking of any instance where it turned out good for the actual product in the end.
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« Reply #56 on: March 26, 2014, 02:12:06 PM »

Quote from: forgeforsaken on March 26, 2014, 01:53:03 PM

Quote from: TiLT on March 26, 2014, 05:39:33 AM

While I'm no fan of the concept of Facebook acquiring Oculus Rift, I still can't imagine how that would be able to negatively affect the Rift itself. Those of you who are the most upset about this: What is it you think Facebook will do to ruin the Rift for you?
As someone who has been involved in some way on around 10 acquisitions (either acquired or on the integration team of the acquirer) I'm having a hard time thinking of any instance where it turned out good for the actual product in the end.

And how many of those products were comparable to the Oculus Rift's situation? Namely an unreleased, unfinished piece of hardware that relies on components designed for a different type of hardware (cell phones) because it can't afford to manufacture custom components? Most acquisitions are done after a product has become a proven commercial success, and with the idea that the purchaser changes the product to fit their own vision. Oculus VR made it clear that they would not sell to a company like that. A requirement for this acquisition was that they'd still be independent and that their product and vision would remain untouched. Facebook is already stating in public that they will not interfere with the game focus for the device. They're most likely in it for the non-game applications in the future. Facebook is thinking many years ahead, in a way that won't negatively affect those of us using these devices to play games.

We'll now get a product that can have custom-built components more suitable for VR than the cell phone components the dev kits have so far. Oculus will be able to afford to fund third party development of VR support in commercial and indie games. How are these things bad? It's not like we have to log in to Facebook to use the Oculus Rift either, so what kind of privacy breaching are they supposed to be doing? This isn't an online service.
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« Reply #57 on: March 26, 2014, 02:45:16 PM »

VR will be a battefield in these upcoming years, Oculus wasnt the only company doing this.. but it was the one the "nerds" were pushing for, they had the backing on the indies, the developers like NOtch who like or not have changed the industry.   Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that. Will we move toward SOny's new VR product, or a new start up, or possibly will Valve get into the game now that they were just screwed by Oculus and have the best tech in VR anyway ( just crazy expensive)?    

take a look at reddit http://www.reddit.com/r/oculus/

take a look at game professional sites
http://www.gamesindustry.biz/articles/2014-03-25-facebook-acquiring-oculus-for-USD2-billion

is that the PR you really want after a merger?  

We were all pulling for Oculus, now we arent, thats the simple truth.  Noone wants this technology tied to freakin Facebook in anyway. The takeaway.. the winner in all of this is Sony and other starts ups, the battle for VR is now wide open again and the people champion, The Rift just took a dive.
« Last Edit: March 26, 2014, 02:49:00 PM by tcweidner » Logged

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« Reply #58 on: March 26, 2014, 02:53:56 PM »

Quote
It's not like we have to log in to Facebook to use the Oculus Rift either, so what kind of privacy breaching are they supposed to be doing? This isn't an online service.
How do you know?  fact is you just made that up.  We have no idea how this will effect things, all we know as of a few days ago it would of been madeness to think you would have to have a facebook account to play with the Oculus, now..not so much.  Did you even listen to what Zuckerberg said, even in PR spin he still mentioned  socialization is now a big part of this... ugh
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« Reply #59 on: March 26, 2014, 02:54:32 PM »

Quote from: tcweidner on March 26, 2014, 02:45:16 PM

VR will be a battefield in these upcoming years, Oculus wasnt the only company doing this.. but it was the one the "nerds" were pushing for, they had the backing on the indies, the developers like NOtch who like or not have changed the industry.   Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that. Will we move toward SOny's new VR product, or a new start up, or possibly will Valve get into the game now that they were just screwed by Oculus and have the best tech in VR?   

take a look at reddit http://www.reddit.com/r/oculus/

is that the PR you really want after a merger? 

We were all pulling for Oculus, now we arent, thats the simple truth.  Noone wants this technology tied to freakin Facebook in anyway.

Horseshit. Pure horseshit. Once the nerdrage settles it's not going to make a damn bit of difference. It was always going to take a larger entity's involvement to push this outside the narrow scope of gaming, and if Facebook keeps it's side of the bargain together they will drive the technology into an area beyond the niche peripheral.
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« Reply #60 on: March 26, 2014, 02:57:07 PM »

Quote
Horseshit. Pure horseshit.
oh please what do you know, are you part of the Oculus community? I havent seen you in the Oculus developers boards over these past few years.  You have no idea what your talking about. Without the backing of the community, a developer has nothing. You act as start up can never be successful unless purchased and backed by some big large established company, and that simply is "horseshit" as you say
« Last Edit: March 26, 2014, 03:00:58 PM by tcweidner » Logged

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« Reply #61 on: March 26, 2014, 02:58:46 PM »

And even if you're right, th'FOOL, can we try talking about this news without being assholes to each other?
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« Reply #62 on: March 26, 2014, 02:59:36 PM »

Quote from: tcweidner on March 26, 2014, 02:53:56 PM

Quote
It's not like we have to log in to Facebook to use the Oculus Rift either, so what kind of privacy breaching are they supposed to be doing? This isn't an online service.
How do you know?  fact is you just made that up.  We have no idea how this will effect things, all we know as of a few days ago it would of been madeness to think you would have to have a facebook account to play with the Oculus, now..not so much.  Did you even listen to what Zuckerberg said, even in PR spin he still mentioned  socialization is now a big part of this... ugh

Fact is, nobody knows for sure. I think the one thing we can at least consider is that the founders of the company have a vision for where they want to take this product, and they almost certainly have been fighting off suitors for several months now. Time will tell how this plays out.
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« Reply #63 on: March 26, 2014, 03:02:58 PM »

Quote from: tcweidner on March 26, 2014, 02:45:16 PM

Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that.

Says who? The Reddit thing you linked to? Hah! Nerds with knee-jerk, irrational reactions is nothing new. You're vastly overestimating the importance of a small subsection of entitled nerds. The messaging from Facebook and Oculus VR has been good today, and the naysayers are finding themselves outargued at every corner. Their arguments eventually, after a bit of back and forth, end up at "but... but... FACEBOOK!", and that's just not going to hold water a month from now.

Oculus VR and Facebook secured the dominance of the Oculus Rift within VR for years to come today. This acquisition is going to pay off for Oculus VR, if nothing else. Will it pay off for Facebook? We won't see for many years. Those of us who are excited by VR win, for Oculus just got what they need to make a far superior product to what most potential competitors would be able to for some time.

For the naysayers to be right, both companies would have to be outright stupid. They aren't.
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« Reply #64 on: March 26, 2014, 03:03:51 PM »

Quote from: wonderpug on March 26, 2014, 02:58:46 PM

And even if you're right, th'FOOL, can we try talking about this news without being assholes to each other?

So calling someone's assertion about something horseshit is being an asshole? I don't have any personal beef with tcweidner, I'm not calling him any names. I just very much disagree with that assertion and I did so colorfully. Good grief.
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« Reply #65 on: March 26, 2014, 03:06:02 PM »

Quote from: TiLT on March 26, 2014, 03:02:58 PM

Quote from: tcweidner on March 26, 2014, 02:45:16 PM

Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that.

Says who? The Reddit thing you linked to? Hah! Nerds with knee-jerk, irrational reactions is nothing new. You're vastly overestimating the importance of a small subsection of entitled nerds.

If it wasn't for those "nerds" supporting the Kickstarter a bunch of Occulus folks wouldn't be 2 billion dollars richer today.
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« Reply #66 on: March 26, 2014, 03:06:39 PM »

Quote from: forgeforsaken on March 26, 2014, 03:06:02 PM

Quote from: TiLT on March 26, 2014, 03:02:58 PM

Quote from: tcweidner on March 26, 2014, 02:45:16 PM

Whoever wins the VR battle is going to need to backing of the indies, the nerds, the techies, Oculus just lost all of that.

Says who? The Reddit thing you linked to? Hah! Nerds with knee-jerk, irrational reactions is nothing new. You're vastly overestimating the importance of a small subsection of entitled nerds.

If it wasn't for those "nerds" supporting the Kickstarter a bunch of Occulus folks wouldn't be 2 billion dollars richer today.

Which is why I picked the word "entitled".
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« Reply #67 on: March 26, 2014, 03:08:07 PM »

Quote from: tcweidner on March 26, 2014, 02:57:07 PM

You act as start up can never be successful unless purchased and backed by some big large established company, and that simply is "horseshit" as you say


No, that's not what I'm saying at all. I'm saying that to push the scope outside of gaming it was always going to take a larger company. VR gaming is a beachhead for a much larger application of the technology- why do you think Sony started their own VR tech? Do you think MS isn't working on something similar at this point? Google? Do you think gaming is the end goal for any of these companies?
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« Reply #68 on: March 26, 2014, 03:09:06 PM »

Quote
he Reddit thing you linked to?
or the industry site, or I could link you to the oculus developer boards which I am part of but they are private .  But hey you guys keep thinking you know whats going on here. Who made the Oculus Rift what it is today?  the nerds, techies, the community that surrounds it, without their support, it will never get the footing needed. They'll likely only be one winner in this fight, and now the community is looking for someone new to back... and yet you think this is a good thing for Oculus?
« Last Edit: March 26, 2014, 03:12:45 PM by tcweidner » Logged

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« Reply #69 on: March 26, 2014, 03:15:24 PM »

Quote from: tcweidner on March 26, 2014, 03:09:06 PM

Quote
he Reddit thing you linked to?
or the industry site, or I could link you to the oculus developer boards but they are private, so that would do me know good.  But hey you guys keep thinking you know whats going on here. Who made the Oculus Rift what it is today?  the nerds, techies, the community that surrounds it, without their support, it will never get the footing needed. They'll likely only be one winner in this fight, and now the community is looking for someone new to back... and yet you think this is a good thing for Oculus?

I just think it's an incredibly myopic outlook.
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« Reply #70 on: March 26, 2014, 03:19:23 PM »

Quote
I just think it's an incredibly myopic outlook
why dont you post that opinion on your myspace account..I mean Murdoch bought it, one of the largest media companies in the world, it must be huge by now... thats still a thing right... oh thats right.. without community backing you..you got nothing... and Facebook is now starting to face the same thing....and Oculus will go for the ride.....its all about community
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« Reply #71 on: March 26, 2014, 03:20:11 PM »

Quote from: th'FOOL on March 26, 2014, 03:03:51 PM

Quote from: wonderpug on March 26, 2014, 02:58:46 PM

And even if you're right, th'FOOL, can we try talking about this news without being assholes to each other?

So calling someone's assertion about something horseshit is being an asshole? I don't have any personal beef with tcweidner, I'm not calling him any names. I just very much disagree with that assertion and I did so colorfully. Good grief.

Here are some of the things you've said in the form of an asshole, and some suggestions for how to not be an asshole about it:

Quote
Ridiculous kneejerk reaction.
"I think it's way too early to assume the worst."

Quote
Horseshit. Pure horseshit.
"I disagree."

Quote
Once the nerdrage settles it's not going to make a damn bit of difference.
"People are upset now, but I don't think the path of the Rift is going to change as much as people are fearing."
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« Reply #72 on: March 26, 2014, 03:21:30 PM »

Quote from: tcweidner on March 26, 2014, 03:09:06 PM

Quote
he Reddit thing you linked to?
or the industry site, or I could link you to the oculus developer boards which I am part of but they are private .  But hey you guys keep thinking you know whats going on here. Who made the Oculus Rift what it is today?  the nerds, techies, the community that surrounds it, without their support, it will never get the footing needed. They'll likely only be one winner in this fight, and now the community is looking for someone new to back... and yet you think this is a good thing for Oculus?

I think you need to take a few days to calm down, because you are clearly letting your emotions get the better of you.
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« Reply #73 on: March 26, 2014, 03:23:27 PM »

Quote
I think you need to take a few days to calm down, because you are clearly letting your emotions get the better of you.
my emotions?  huh? this isnt about me, never was.  I simply watched the private developer boards implode over the last day wth game developers cancelling their DK2 orders, I thought I would share that with people here, but you guys already have all the answers, so I guess Im wasting my time.
« Last Edit: March 26, 2014, 03:25:11 PM by tcweidner » Logged

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« Reply #74 on: March 26, 2014, 03:24:42 PM »

Quote from: tcweidner on March 26, 2014, 03:23:27 PM

Quote
I think you need to take a few days to calm down, because you are clearly letting your emotions get the better of you.
my emotions?  huh? this isnt about me, never was. 

Your emotions are making you overreact, which among other things makes you think that the private developer board you're referring to holds even a sliver of importance to this situation. It doesn't.
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« Reply #75 on: March 26, 2014, 03:27:47 PM »

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the private developer board you're referring to
so according to you.  Game community and nerds reaction doesnt matter. The industy community reaction doesnt matter. The developer board on Oculus own site reaction  ( you know the guys actually making the games for Oculus.. doesnt matter)... all that matter I guess is .....................your opinion...good to know.
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« Reply #76 on: March 26, 2014, 03:27:56 PM »

Quote from: wonderpug on March 26, 2014, 03:20:11 PM

Quote from: th'FOOL on March 26, 2014, 03:03:51 PM

Quote from: wonderpug on March 26, 2014, 02:58:46 PM

And even if you're right, th'FOOL, can we try talking about this news without being assholes to each other?

So calling someone's assertion about something horseshit is being an asshole? I don't have any personal beef with tcweidner, I'm not calling him any names. I just very much disagree with that assertion and I did so colorfully. Good grief.

Here are some of the things you've said in the form of an asshole, and some suggestions for how to not be an asshole about it:

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Ridiculous kneejerk reaction.
"I think it's way too early to assume the worst."

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Horseshit. Pure horseshit.
"I disagree."

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Once the nerdrage settles it's not going to make a damn bit of difference.
"People are upset now, but I don't think the path of the Rift is going to change as much as people are fearing."

Yeah, I'm going with horseshit on that, too. The only comment I made directly about anything someone said on this thread was the original 'horseshit'. If you're expecting me to be politically correct in my commentary around something outside of the scope of this message board I'm ok with you thinking I'm an asshole. I think it's ridiculous, but you are certainly entitled to your opinion.
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« Reply #77 on: March 26, 2014, 03:29:57 PM »

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I think it's ridiculous, but you are certainly entitled to your opinion
I kinda agree with wonderplug.  As you are an editor of this site I find you comments entirely unprofessional.
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« Reply #78 on: March 26, 2014, 03:31:54 PM »

Quote from: TiLT on March 26, 2014, 03:24:42 PM

Quote from: tcweidner on March 26, 2014, 03:23:27 PM

Quote
I think you need to take a few days to calm down, because you are clearly letting your emotions get the better of you.
my emotions?  huh? this isnt about me, never was. 

Your emotions are making you overreact, which among other things makes you think that the private developer board you're referring to holds even a sliver of importance to this situation. It doesn't.

These things all very much mattered in getting Occulus into a position where they were an attractive purchase, but now they suddenly don't?
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« Reply #79 on: March 26, 2014, 03:33:41 PM »

Quote from: tcweidner on March 26, 2014, 03:19:23 PM

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I just think it's an incredibly myopic outlook
why dont you post that opinion on your myspace account..I mean Murdoch bought it, one of the largest media companies in the world, it must be huge by now... thats still a thing right... oh thats right.. without community backing you..you got nothing... and Facebook is now starting to face the same thing....and Oculus will go for the ride.....its all about community

Your analogy has issues.
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