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Author Topic: Oculus Rift VR headset  (Read 163 times)
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EngineNo9
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« on: August 01, 2012, 07:15:00 PM »

You may remember this as the thing that John Carmack was showing off at E3 with some duct tape goggle straps and Doom 3.  It is a low-latency VR headset with a wide field of view meant to be priced at consumer-levels (probably under $700) and supposedly works really well.

Well, they just launched a Kickstarter to fund the dev kits and it looks like they have already exceeded their $250,000 goal in just a few hours.  Crazy.
« Last Edit: August 03, 2012, 11:02:21 PM by EngineNo9 » Logged

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EngineNo9
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« Reply #1 on: August 02, 2012, 07:34:21 PM »

They're closing in on $1 million and 400% funded after a day.  Pretty impressive, especially for something that isn't a consumer item.
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Laner
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« Reply #2 on: August 02, 2012, 09:54:36 PM »

I'm definitely interested, but like with the Ouya, I'm going to wait until the final product is available.
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corruptrelic
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« Reply #3 on: August 03, 2012, 07:38:23 PM »

Very interested in seeing where this goes.

Quote
If you're a "Star Trek" fan then surely you have fantasized about wiling away your time in a Holodeck -- a virtual world that seems just as real as the real world (only much better ... except, of course, when there's a malfunction).

If this sci-fi fantasy sounds familiar, then good news: That futuristic day may not be as far off as you thought. Meet Project Holodeck, a project under way at the University of Southern California's Viterbi School of Engineering and School of Cinematic Arts that aims to deliver just what its name suggests: a fully immersive virtual reality gaming environment that comes "as close the the proverbial 'holodeck' as is technologically possible today."

According to the project's web page, the plan is to create the first virtual reality play space using inexpensive hardware so it will be (more or less) affordable for average consumers.

To create the sense of being completely surrounded by a virtual world, the Holodeck system uses the Oculus Rift head-mounted display (created by Palmer Luckey and shown off by gaming legend John Carmack at this year's Electronic Entertainment Expo) for visual feedback, the Playstation Move optical system for head tracking and the Razer Hydra magnetic system for body tracking. And, of course, there is some sophisticated software pulling it all together.

 "When combined, these systems allow us to create a realistic 3-D space that the user can freely move around in and interact with," explains the project's system page.

http://www.ingame.msnbc.msn.com/technology/ingame/project-holodeck-beams-virtual-reality-gaming-908053 
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