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Author Topic: DOOM  (Read 1122 times)
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Turtle
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« on: June 15, 2015, 05:13:26 AM »

So, anyone else get the feeling that they just looked at Brutal Doom and copied as much as they could, and made it look prettier?

That's a good though though, Brutal Doom was very fun, and them using it is perfect. Add on the extra 3D movement is also nice.
« Last Edit: June 15, 2015, 05:20:47 AM by Turtle » Logged
DOSHIGH
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« Reply #1 on: June 15, 2015, 05:48:33 AM »

I'm glad I won't need a flashlight mod to see what the hell is going on.
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« Reply #2 on: June 15, 2015, 06:07:27 AM »

I couldn't tell if it was just the stream or what, but none of the weapons seemed to pack much punch. 

It was far too brown for my liking, kind of underwhelming especially when they were in hell.

It was also clearly not actual gameplay, the camera movements were far too smooth and scripted to be manually controlled.

And finally, I think those melee moves are going to get old really quick.
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whiteboyskim
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« Reply #3 on: June 15, 2015, 06:53:11 PM »

A. You still can't see shit.
B. Halo crossed with God of War. Yay.
C. Hunt the key, open the door, shoot everything along the way. But the key now is someone's hand. Yay again.
D. id just conclusively proved they can do absolutely nothing original.
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TiLT
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« Reply #4 on: June 15, 2015, 06:57:49 PM »

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

Doom 3 proved that people didn't want "original" when it comes to the Doom franchise. Doom 4 tries to appeal to those who enjoyed Doom 1 and 2.
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HankRaptor
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« Reply #5 on: June 17, 2015, 02:52:59 PM »

I agree. I dont want original with DOOM. I want to fight demons in hell... Im just saying.
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Rumpy
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« Reply #6 on: June 17, 2015, 11:35:57 PM »

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.
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« Reply #7 on: June 19, 2015, 03:29:24 PM »

Quote from: Rumpy on June 17, 2015, 11:35:57 PM

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.

I quit RAGE (RAGEquit?) after about two hours. Could not get into it in the slightest and, oh yeah, everything was brown again. Yay color palettes! Look, I'm not a default id hater, as I recognize they make terrific engines and pioneered the shooter genre. But it seems that even when they try to branch out (ie RAGE) they fail. At that point, it's time to hire some new people who actually understand how to craft stories and unique worlds. Let id's programmers build up the engine, and hire others to do the rest of the work. But that's me.
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Crawley
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« Reply #8 on: June 19, 2015, 05:59:58 PM »

Quote from: whiteboyskim on June 19, 2015, 03:29:24 PM

Quote from: Rumpy on June 17, 2015, 11:35:57 PM

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.

I quit RAGE (RAGEquit?) after about two hours. Could not get into it in the slightest and, oh yeah, everything was brown again. Yay color palettes! Look, I'm not a default id hater, as I recognize they make terrific engines and pioneered the shooter genre. But it seems that even when they try to branch out (ie RAGE) they fail. At that point, it's time to hire some new people who actually understand how to craft stories and unique worlds. Let id's programmers build up the engine, and hire others to do the rest of the work. But that's me.

Hmm. I dunno. I'm in the loved Rage camp. The story seemed decent enough for a FPS. I was actually pretty interested in where the story was going up until the end where it just abruptly ended. The engine was actually the failing part initially as it just didn't work - with a lot of texture pop-in as you looked left/right. That never got fully fixed but got to a point where it was good enough.
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« Reply #9 on: June 19, 2015, 07:20:31 PM »

Quote from: Crawley on June 19, 2015, 05:59:58 PM

Quote from: whiteboyskim on June 19, 2015, 03:29:24 PM

Quote from: Rumpy on June 17, 2015, 11:35:57 PM

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.

I quit RAGE (RAGEquit?) after about two hours. Could not get into it in the slightest and, oh yeah, everything was brown again. Yay color palettes! Look, I'm not a default id hater, as I recognize they make terrific engines and pioneered the shooter genre. But it seems that even when they try to branch out (ie RAGE) they fail. At that point, it's time to hire some new people who actually understand how to craft stories and unique worlds. Let id's programmers build up the engine, and hire others to do the rest of the work. But that's me.

Hmm. I dunno. I'm in the loved Rage camp. The story seemed decent enough for a FPS. I was actually pretty interested in where the story was going up until the end where it just abruptly ended. The engine was actually the failing part initially as it just didn't work - with a lot of texture pop-in as you looked left/right. That never got fully fixed but got to a point where it was good enough.

Yeah, I loved Rage, too. 

And I never thought "everything was brown."  My memories of it are sunny and yellow and blue (with some darker colors inside, of course, but even then never, ever Doom 3 levels.
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« Reply #10 on: June 19, 2015, 08:53:07 PM »

Rage came out in 2011 and was sub-par when compared to the 2009 Borderlands. 
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Rumpy
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« Reply #11 on: June 22, 2015, 04:25:10 AM »

Quote from: whiteboyskim on June 19, 2015, 03:29:24 PM

Quote from: Rumpy on June 17, 2015, 11:35:57 PM

Quote from: whiteboyskim on June 15, 2015, 06:53:11 PM

D. id just conclusively proved they can do absolutely nothing original.

I dunno, but I feel like Rage is one of the best things they've done recently. Sure, the game received a lot of criticism, but if you take the game for what it is,  it's great. I'm currently playing it and I feel it has a lot of personality going for it. I wish they'd go more in that direction than Doom & Quake over and over again.

I quit RAGE (RAGEquit?) after about two hours. Could not get into it in the slightest and, oh yeah, everything was brown again. Yay color palettes! Look, I'm not a default id hater, as I recognize they make terrific engines and pioneered the shooter genre. But it seems that even when they try to branch out (ie RAGE) they fail. At that point, it's time to hire some new people who actually understand how to craft stories and unique worlds. Let id's programmers build up the engine, and hire others to do the rest of the work. But that's me.

But that's just it. I think that too many people paid attention to its flaws instead of paying attention to the game itself for what it is, perhaps because they were expecting a bit too much from id and its engine. It's quite a unique game with a unique world when you get down to it. There's quite a bit of humour in the game, something I can't quite remember being in any other of their games, unless you go way back at Commander Keen, and at least they threw in characters in there with personality, so it's a bit different for them, but different being a good thing in my opinion.

Ironically enough, I just couldn't get into Borderlands. I have the first one, but never got very far into it. But something I can tell you is that I appreciate the little touches in Rage.

Oh and I initially had a problem when first starting when the textures wouldn't appear at all no matter what I did, until I read around about the fact that creating a cache directory for the textures that somehow didn't get created during install, and all was fine after that. I haven't really noticed any pop-in during my playtime, but I do have it set on minimum, but even then the game still looks very good.

And oh yeah, to confirm with Bullwinkle, it's got quite a wide spectrum: Some brown, sunny places, dark areas, but all in ways that do make sense within its context. I'd even say quite colourful in some places, like the gameshow set.
« Last Edit: June 22, 2015, 04:35:46 AM by Rumpy » Logged
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« Reply #12 on: February 05, 2016, 05:05:12 PM »

Moving this so we can keep it all togther.  Although the fact that it hasn't been posted in for over 120 days makes me wonder if there is any interest in the game.

Clueless Gamer Super Bowl Edition: "Doom"
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EngineNo9
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« Reply #13 on: February 05, 2016, 05:33:33 PM »

I'm really curious if this game will be able to remain interesting over a long period of time.  Watching all of those kill animations gets annoying just watching people play it, I can't imagine having to wait for the same thing to play out for the 50th time.

It also feels a bit like this is just gore porn and maybe not what I want out of a Doom game.
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« Reply #14 on: February 05, 2016, 05:41:46 PM »

Quote from: farley2k on February 05, 2016, 05:05:12 PM

Although the fact that it hasn't been posted in for over 120 days makes me wonder if there is any interest in the game.

What has there been to post? The game has been kept mostly quiet from the publisher, so we haven't known much. I'm looking forward to it, particularly since they're building upon what was learned from Wolfenstein.

It does seem like the developers listened to criticism after the game's reveal, toning down the yellow color filter and upping the overall color level, though not to the point seen in the original games. Cacodemons aren't grey anymore. They're red now, just like they're meant to be.
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« Reply #15 on: February 05, 2016, 06:12:48 PM »

Given my motion sickness issues, I shouldn't even pay attention to this.  icon_smile However, I did love Doom I/II in the day, even bought one of those Doom Editor books. And then even with Doom III (pre-Steam) i went to a Best Buy store at midnight (!) after work to nab a copy. It was OK, but I felt like the game was aping some of System Shock II's work (audio logs for storytelling for example), without really having much of any story to say.

I think the struggle with any reboot (and Firaxis' XCOM maybe had the same challenges in 2012) is do you just want to make a carbon copy with system-crushing graphics, or do you want to try to add some new features and innovate a bit, at the possible cost of messing up the original game's magic?

I am glad the Doom reboot still lists co-op multiplayer. I'm not sure I got to enjoy Doom much online in the day as most of us were still struggling with sluggish dial-up modems.

Of course, chances are, the new game would just be a motion sickness vomit simulator for me, but I did love Doom in the day (just to be redundant).  icon_smile I think I had worse motion sickness issues with Wolfenstein and Half-Life after it, rather than in Doom, for whatever reasons.
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Bullwinkle
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« Reply #16 on: February 05, 2016, 06:46:20 PM »

Quote from: TiLT on February 05, 2016, 05:41:46 PM

Quote from: farley2k on February 05, 2016, 05:05:12 PM

Although the fact that it hasn't been posted in for over 120 days makes me wonder if there is any interest in the game.

What has there been to post? The game has been kept mostly quiet from the publisher, so we haven't known much. I'm looking forward to it, particularly since they're building upon what was learned from Wolfenstein.

Wolfenstein is what has me interested as well.

The Conan video definitely upped my interest, too, though it's a little bizarre that they're promoting it on that show 3 whole months before release.
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« Reply #17 on: April 01, 2016, 10:46:29 PM »

I don't suppose anyone has a spare PS4 beta code? Just wasted a hour driving to Gamestop and they told me they couldn't print their codes off. Sigh...
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« Reply #18 on: April 03, 2016, 02:23:45 AM »

I tried a few matches in the MP beta this afternoon. Really only came away with two impressions:

1. It's all very, very pretty.
2. I am absolutely, completely, 100% awful at multiplayer FPS games.

I used to love UT and Q3 back in the day.  Sadly, this is a genre that has passed me by entirely.
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« Reply #19 on: April 05, 2016, 05:44:29 PM »

Quote from: Gratch on April 03, 2016, 02:23:45 AM

I tried a few matches in the MP beta this afternoon. Really only came away with two impressions:

1. It's all very, very pretty.
2. I am absolutely, completely, 100% awful at multiplayer FPS games.

I used to love UT and Q3 back in the day.  Sadly, this is a genre that has passed me by entirely.

Same exact feeling/experience. For pure nostalgia I am looking forward to playing the SP campaign only. I don't have the faculties/deterity required to have my controller settings turned up to warp speed to compete with the young kids today.
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« Reply #20 on: April 28, 2016, 03:25:18 PM »

An hour of single player.  Looks like great fun.

DOOM Single-player Preview
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