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Author Topic: Oculus Rift VR headset  (Read 2591 times)
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wonderpug
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hmm...


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« Reply #80 on: March 26, 2014, 03:34:11 PM »

Instead of a discussion about this news I'm really interested in talking about, it instantly turned to argument mode between you and TiLT vs. TC.  I'm very likely biased about this, but TC seems like the levelheaded ones and you two are making it into yet another forum fight.  TiLT apparently thinks TC is the one making it a forum fight.

Believe it or not, on other forums people are discussing this very same news event with differing opinions without people throwing their dicks at each other.  

I asked you to stop being an asshole here because I really don't want to give up on this place, but it's seeming more and more like



is the best way to go.

So again.  Even if you really really really want to post your opinions in really clever dickish ways just to show how funny and clever you are, can you please, pretty please set that aside and just talk about the Rift?
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Soulchilde
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« Reply #81 on: March 26, 2014, 03:40:49 PM »

If it brings the price down to a consumer level I am for it.   I wasn't going to buy into the VR tech unless it was affordable and if this allows Occulus to bring it down to an affordable level than I am for it.

It's like Google Glass once I received my invite I just don't see the value in spending 1600.00 on something that at this point is more novelty than function.


I'm still in a wait and see mode for this

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tcweidner
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« Reply #82 on: March 26, 2014, 03:42:58 PM »

I agree wonderplug, I am just an software developer who is just a part time Oculus developer and part of the Oculus community, and a wanted to stop by the simply discuss the huge turmoil that has hit the Oculus since this merger, but this forum doesnt seem to be what it once was and  I have been around since gone gold days,  its a shame...  have a nice day fellas.
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wonderpug
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hmm...


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« Reply #83 on: March 26, 2014, 03:48:05 PM »

Quote from: Soulchilde on March 26, 2014, 03:40:49 PM

If it brings the price down to a consumer level I am for it.   I wasn't going to buy into the VR tech unless it was affordable and if this allows Occulus to bring it down to an affordable level than I am for it.
That's at least one of the big things the Oculus people are saying will be a benefit from this move.  I've been gearing myself up for a $400-500 crazy pricetag just because I've been so excited about the Rift, but now that it's seeming like I will also want a Morpheus I'm thinking I really need the price to be easier to swallow.

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I'm still in a wait and see mode for this

And I've changed to that mode instead of being on the day 1 purchase wagon.  At the very least though, it's exciting to see how mainstream VR is going to be, regardless of what particular player ends up becoming the frontrunner.
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th'FOOL
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« Reply #84 on: March 26, 2014, 04:00:08 PM »

Quote from: wonderpug on March 26, 2014, 03:34:11 PM

So again.  Even if you really really really want to post your opinions in really clever dickish ways just to show how funny and clever you are, can you please, pretty please set that aside and just talk about the Rift?

Seriously, that's not my intent. I am literally exasperated at the close-mindedness and myopic attitude towards this event. It doesn't make sense to me at all. Then again, I also don't align with the 'Facebook is evil' mindset either, at least not when looking at other large companies we hold up in this industry and their considerable missteps and shady dealings.

The last few weeks have had me reconsidering my view of the viability of VR and the potential as a new computing platform. Yesterday's announcement has me and a collaborator buddy of mine and I considering pulling the trigger on a dev kit- we're thinking about exploring interaction design possibilities in the area, because it's really starting to look like this is really picking up steam and we've been talking about doing something beyond the day to day of our day jobs. This potential has us incredibly excited.

So I look at responses from Notch and tcweidner and others, and my gut response is "kneejerk." I speak conversationally on this board and maybe it's too much to think I can have a heated discussion here without someone taking what I'm saying personally- I'm certainly not taking anything anyone else is saying personally. Again, it's not my intent. I get passionate about stuff and that's how I talk and write. If were were talking to you face to face and I were saying the same things you would likely consider me more 'boisterous' than 'asshole-ish'. And sure, 'smartass' as well. 'Blunt' even. I guess I just feel I can speak this way here because I've been here so long and I feel I can speak my mind. I like to think others feel that way too. Maybe I'm wrong.
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Mike Dunn
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TiLT
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« Reply #85 on: March 26, 2014, 04:12:09 PM »

Quote from: wonderpug on March 26, 2014, 03:34:11 PM

Instead of a discussion about this news I'm really interested in talking about, it instantly turned to argument mode between you and TiLT vs. TC.  I'm very likely biased about this, but TC seems like the levelheaded ones and you two are making it into yet another forum fight.  TiLT apparently thinks TC is the one making it a forum fight.

No, I don't think he is. I just think he's making up a personal opinion (and voicing it publicly) based on emotions. For example: He hasn't made a single, cohesive argument for why this acquisition is a problem for the Oculus Rift in this thread. Not one. His arguments boil down to:

1) Popular opinion, which is indeed based on knee-jerk reactions based on impressions people had before Facebook and Oculus VR even explained themselves today. The negativity will blow over quickly except for a small subsection of people who think Facebook is evil and is willing to boycott a fantastic piece of technology over that. And we all know how effective online boycott campaigns are.

2) It's Facebook! It'll integrate socializing and... stuff! Will it? In which part of the press releases and interviews today does it say that? The speech Zuckerberg held was talking about the future potential for the hardware and its integration with software portals, but people are misreading it and think he's talking about putting social stuff into the Rift. That's not at all what they intend, and both parties have been trying hard to correct that faulty image today. But we know how people, once they get angry and have raised their pitchforks, stop listening to counterarguments.

That's why I'm telling him his emotions are getting the better of him, and so is it with those mysterious people in the hidden forum he's using as some kind of trumph card.

The fact of the matter is, and this has been pointed out repeatedly by both Facebook and Oculus VR today, that Facebook will not meddle in the gaming aspect of the Rift. They are letting them retain their independence and are instead providing them with the funds they need to accelerate development of the Rift dramatically beyond their expectations. They do this because they expect VR to be the next big thing in entertainment and communication after cell phones and tablets, and they want to not only have their foot in the door by then, but to own it.

It all makes business sense. What doesn't make sense is the doomsday stuff being tossed around by certain people today. Those prophecies rely on both Facebook and Oculus VR being stupid, and they are most certainly not.

tcweidner is free to boycott Oculus Rift if he likes, but he's extremely wrong when he claims that the Rift lost its support today. If he has actual facts to back up a counterargument with, he's free to present them. So far he hasn't.
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th'FOOL
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« Reply #86 on: March 26, 2014, 04:22:10 PM »

A few weeks ago at SXSW, I moderated a panel on the UX of games, and one of the final discussion points we brought up was around VR and the Rift. It was our one moment to cast into the future of UX and gaming and we discussed the viability of the product and made the point that the software using the tech would also have to evolve into a more user-centric direction even more than mobile or other technologies due to it's very nature. Since then, one of my panelists and I have been discussing how we would go about designing interactions for the platform that resulted in a lot of "it would be cool if..." sequences. Until yesterday (and to an extent, until Sony announced Morpheus), I never really thought it would be something I'd directly pursue as I'm primarily in the field of software design and have pretty much ruled out game design due to the volatile nature of the industry. Now I'm encouraged that the tech can go beyond the limited application of gaming and see a wide vista of opportunity. That's exciting to me, very exciting.
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Mike Dunn
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« Reply #87 on: March 26, 2014, 04:28:07 PM »

I'd also like to add, while I'm at it: The people who are shouting doom and gloom due to this acquisition are (with the sole exception of those who hate Facebook on principle, which is fair enough if a little silly in my opinion) assuming one or both of the following:

1) The guys behind Oculus VR, who have been applauded for being extremely competent, enthusiastic, and willing to go to great lengths to launch the perfect product, suddenly decided to say "fuck these guys" about their fans and customers, sacrificing everything up to and including their personal integrities for a quick paycheck.

2) Facebook decided to purchase a brand new, unproven piece of hardware with sales counting in the mere thousands, in order to fill it with ads and invasive tracking software.

Do either of those two make any kind of sense to anyone here? Of course they don't. That's why I say the two companies aren't stupid. Oculus VR went into this because they believe Facebook will give them the autonomy and economic freedom they need to fully realize the product of their dreams. Facebook went into this deal because they hope to be a dominating party in the next generation of social hardware, just like Google did when they bought Android.

Anything else doesn't really make any sense from a business perspective.
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farley2k
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« Reply #88 on: March 26, 2014, 04:35:59 PM »

Minecraft Creator Halts Plans For Oculus Version Following Facebook Acquisition

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"Not one hour after the announcement of the the acquisition of Oculus Rift by Facebook yesterday, Markus 'Notch' Persson has announced that he has ceased all discussions about bringing it to Oculus Rift. 'I don't want to work with social, I want to work with games. ... Facebook is not a company of grass-roots tech enthusiasts. Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build.' Persson has stated that he made this decision despite initially investing $10,000 in Oculus' Kickstarter."
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TiLT
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« Reply #89 on: March 26, 2014, 05:06:42 PM »

A post on NeoGAF perfectly describes something I've failed to convey in this discussion, and is worth posting here:

Quote
Everybody who thought Oculus was going to stay a private company was fooling themselves.

They would have been building the CV1 on leftover parts from the mobile market, at a higher price point, and with a minimal profit margin. The chances of the Rift actually growing into something large and profitable were slim. The prospects of VR for video gaming are huge and most people chose to ignore the possibilities of failure just because we're so optimistic about the tech. If anything the Rift would have opened the VR doors, reduced the risk of other products entering the market, then would have been either bought up by another company or just beaten out of the market by superior products from companies that have far more invested into hardware manufacturing.

There was practically no scenario where Oculus was going to stay independent.

This guy is absolutely 100% correct. Have we already forgotten how the discussion these last few weeks has been about the size of the potential market for these things? Hell, Michael Pachter mentioned that as late as this week, saying that Sony is going to fail with their VR set while Oculus Rift might succeed because of their low expectations for sales. That's not exactly a ringing endorsement for either. Oculus Rift could have been a complete dud, which would have killed the dream of affordable home VR for a long time.

Like it or not, Facebook went a long way to secure the future of that dream today.

As for the Minecraft thing, it's worth pointing out that you can already play Minecraft with the Oculus Rift. In fact, Notch linked to the mod that allows you to do so in his "press release" earlier today. The product he canceled was a stripped-down version of Minecraft made for high framerates and the control limitations of the Rift. It wouldn't have been the same game.
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Travis
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« Reply #90 on: March 26, 2014, 05:22:32 PM »

Quote from: tcweidner on March 26, 2014, 03:29:57 PM

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I think it's ridiculous, but you are certainly entitled to your opinion
I kinda agree with wonderplug.  As you are an editor of this site I find you comments entirely unprofessional.

As an observer, I don't think the comments are unprofessional at all.  Any site can dictate it's voice and the audience can decide to visit the site or not.  The voice can be decided to be jerks, and that would make jerk comments professional, actually.  That being said, I just don't see how the quotes are insulting in anyway really.
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Lordnine
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« Reply #91 on: March 27, 2014, 12:42:54 AM »

Jimquisition: So, That Facebook And Oculus Rift Thing...
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