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Author Topic: Oblivion - fix "blurry" textures - *not ini tweak*  (Read 2424 times)
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MaxSteele
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« on: April 02, 2006, 03:11:42 AM »

A player made 2048x2048 textures for the further-distance land textures in the game.

If your video card can handle 2048x2048 textures, then download this:

http://hj.arcanemmo.com/LandscapeLODTextureReplacement.zip

Here are examples:

BEFORE:
http://www.imagedump.com/index.cgi?pick=get&tp=398523

AFTER:
http://www.imagedump.com/index.cgi?pick=get&tp=398524

You can set your ini file back to the defaults, and the textures will look much better.

Just read the readme for install instructions.  Enjoy!
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Daehawk
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« Reply #1 on: April 02, 2006, 04:10:00 AM »

Dont see a difference. Maybe its me but Ive looked at a lot of before and after pics for Oblivion and i never see a difference.
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Mattc0m
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« Reply #2 on: April 02, 2006, 04:15:41 AM »

LOD is distance textures. Look at the textures on the other side of the lack - they've got more of a bumpiness to them, and they've got twice the detail as well. I don't know, I saw an immediate and large difference.

Might be easier to see it like so:
http://www.tessource.net/files/images/Landscape%20LOD%20Texture%20Replacement-2.jpg
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Destructor
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« Reply #3 on: April 02, 2006, 04:44:32 AM »

Damn, and I was just about to post about this. biggrin

And as stated before, all this does is replace the standard distance textures with something that doesn't look as ugly. It works great if you can see the issue whenever you look far into the distance.

Does it work as well as increasing the number of high detail cells you keep loaded? No. However, it doesn't decrease system performance, nor does this cause some of the other issues that the high detail cells cause.
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MaxSteele
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« Reply #4 on: April 02, 2006, 04:57:43 AM »

Quote from: "Destructor"
Damn, and I was just about to post about this. biggrin

And as stated before, all this does is replace the standard distance textures with something that doesn't look as ugly. It works great if you can see the issue whenever you look far into the distance.

Does it work as well as increasing the number of high detail cells you keep loaded? No. However, it doesn't decrease system performance, nor does this cause some of the other issues that the high detail cells cause.


Exactly.

And then there's another mod that is smoothing out the shadowing.  It's in the process of getting uploaded now.

That thread is here.

This combined with the larger texture size mod should really improve the distant textures.
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Knightshade Dragon
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« Reply #5 on: April 02, 2006, 06:30:31 AM »

This is one of the big things I love about Elder Scroll games in general.  The games are so configurable by the community that it almost boggles the mind.
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Canuck
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« Reply #6 on: April 02, 2006, 01:47:13 PM »

Quote from: "Knightshade Dragon"
This is one of the big things I love about Elder Scroll games in general.  The games are so configurable by the community that it almost boggles the mind.



That's one thing that I don't like about the Elder Scroll games.  The games are so configurable by the community that it does boggle the mind.
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Destructor
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« Reply #7 on: April 02, 2006, 02:57:06 PM »

Quote from: "Canuck"
Quote from: "Knightshade Dragon"
This is one of the big things I love about Elder Scroll games in general.  The games are so configurable by the community that it almost boggles the mind.

That's one thing that I don't like about the Elder Scroll games.  The games are so configurable by the community that it does boggle the mind.

It also boggles the mind as to why the Elder Scroll games didn't include things like this (Better Faces and Bodies for Morrowind, these two tweaks and BTmod for Oblivion) at release.

It makes the games SO much better it's not even funny.
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Autistic Angel
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« Reply #8 on: April 02, 2006, 03:07:06 PM »

Quote from: "Canuck"
That's one thing that I don't like about the Elder Scroll games. The games are so configurable by the community that it does boggle the mind.


That's one thing that I don't understand about people who don't like the Elder Scroll games.  The games are so configurable by the community that it totally boggles the mind!

-Autistic Angel
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Destructor
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« Reply #9 on: April 02, 2006, 03:10:34 PM »

I won't direct link this as it'll break the page, but take a look at this:

http://img213.imageshack.us/img213/9198/shajaandloreroth0ua.jpg

That link uses both texture mods, and the shot is taken right after you leave the sewers.

And yes, the 'gridstoload' setting is at default.

Amazing, no?
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MaxSteele
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« Reply #10 on: April 02, 2006, 04:52:35 PM »

Quote from: "Destructor"
I won't direct link this as it'll break the page, but take a look at this:

http://img213.imageshack.us/img213/9198/shajaandloreroth0ua.jpg

That link uses both texture mods, and the shot is taken right after you leave the sewers.

And yes, the 'gridstoload' setting is at default.

Amazing, no?


hehe, that's my screenshot. smile

And yes, that's with UGridstoLoad at 5.
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