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Author Topic: Now that the dust has long settled, Zelda Wind Waker sales  (Read 2114 times)
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leo8877
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« on: January 15, 2005, 04:56:31 AM »

Hey all, I was just looking at a game store site, I noticed that the heading for the next Zelda game talks about an older, more mature Link going on his new adventure, I figured that Nintendo had bowed to the pressure off of the last Zelda and it's cartoon look.  I have never been as wowed by a game as I was with the graphics in that one and I'm sad to see a change, but oh well.

So my question is this, how did The Wind Waker end up selling?  Did it do well for a Zelda title?  For a AAA Nintendo title?  Does anyone have any figures?
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Kevin Grey
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« Reply #1 on: January 15, 2005, 06:52:35 AM »

It sold very well- over 1.5 million to date and with 150k sold just in December will easily make it to 2 million+ before the generation is out.  That will put it behind only Super Smash Brothers Melee and Super Mario Sunshine for Cube sales this generation.  

Compared to other Zelda's it was roughly in line with the rest of the series, Ocarina of Time excluded. OoT was a bit of an outlier and sold far more than any other Zelda game.  Wind Waker has already sold more than Majora's Mask though.  

I don't think Nintendo was too concerned with the look of the game- the style carried over to both Four Sword Adventures and Minish Cap (which is incredible BTW).  Its too early to say on Minish Cap, but Four Sword Adventures has done surprisingly well for a multiplayer focused project.

I'm not sure that the changed look is so much market reaction as Nintendo tailoring the game's look to the tone of the game.  Since the new game is returning to an older Link the "realistic" look seems more natural than Wind Waker's.  That said, if the new game has sales on par with OoT I don't think we'll see the cel-shaded look for a Zelda game again.  I don't think that will happen though- my guess is the next Zelda will sell roughly in line with Wind Waker albeit with a larger initial boost thanks to its projected Holiday release date.  

For my money, Wind Waker is still one of the most impressive artistic achievements of this console generation.
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leo8877
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« Reply #2 on: January 15, 2005, 08:35:55 AM »

Hey Kevin, great reply.  Thank you for the info!
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TheMissingLink
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« Reply #3 on: January 15, 2005, 09:21:19 AM »

Ahhhh Smash Bros...a title truly worthy of how many copies it has sold.  What a goddamn fantastic game!
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« Reply #4 on: January 15, 2005, 03:02:59 PM »

Quote from: "TheMissingLink"
Ahhhh Smash Bros...a title truly worthy of how many copies it has sold.  What a goddamn fantastic game!

One of the best (if not the best) fighting game this console generation.

Soul Calibur 2 really didn't do it for me (unlike Soul Calibur on the Dreamcast). Virtua Fighter 4 Remix on the PS2 is pretty much the only fighting game that can top SSB:M in my book.
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HankRaptor
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« Reply #5 on: January 19, 2005, 03:55:48 PM »

The windwalker was great. But for some reason I stopped playing that game some where in teh middle. One of my favorite games of all time is The Ocarina of TIme was Incredible. Maybe Im just tired... but WW was a little boring all the sailing.......... made me sleepy.
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leo8877
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« Reply #6 on: January 19, 2005, 04:52:48 PM »

Hank, as you progress you learned a song that warped you to areas of the map, so you did not have to sail all over the place (at least as much).  Maybe you won't mind once you get that tune.
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Chrisoc13
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« Reply #7 on: January 19, 2005, 07:10:49 PM »

Still a ton of sailing though. Fun game, but the end was not so fun. It felt stretched out.
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Calvin
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« Reply #8 on: January 19, 2005, 08:22:50 PM »

Hmm must finish Windwaker.
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warning
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« Reply #9 on: January 19, 2005, 08:51:59 PM »

Quote from: "Chrisoc13"
Still a ton of sailing though. Fun game, but the end was not so fun. It felt stretched out.

Can you raid coastal villages and pillage the locals?  That would be kinda fun.
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Dimmona
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« Reply #10 on: January 19, 2005, 10:49:58 PM »

Yeah, the only downside with WW is that the 'warp song' was so obscure to get.  If you didn't have a strategy guide or gamefaq, chances are pretty good that you would miss it (I know I did until near the end).

While the amount of sailing was the biggest drawback of the game for me, I have a feeling that if I had gotten the warp song right away that I would have enjoyed it even more.
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Chrisoc13
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« Reply #11 on: January 19, 2005, 11:05:58 PM »

Quote from: "warning"
Quote from: "Chrisoc13"
Still a ton of sailing though. Fun game, but the end was not so fun. It felt stretched out.

Can you raid coastal villages and pillage the locals?  That would be kinda fun.


Nope. Would be fun though.
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Chrisoc13
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« Reply #12 on: January 19, 2005, 11:06:50 PM »

Quote from: "Dimmona"
Yeah, the only downside with WW is that the 'warp song' was so obscure to get.  If you didn't have a strategy guide or gamefaq, chances are pretty good that you would miss it (I know I did until near the end).

While the amount of sailing was the biggest drawback of the game for me, I have a feeling that if I had gotten the warp song right away that I would have enjoyed it even more.


I thought you got that pretty early on? I didnt use any sort of strategy and I still remember having it most of the game. How did you get it again? I thought it was in the story.
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leo8877
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« Reply #13 on: January 19, 2005, 11:12:48 PM »

I don't use guides and I found the song too.  Although, it could have been pure luck.
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kathode
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« Reply #14 on: January 19, 2005, 11:14:05 PM »

Wow, I played Wind Waker when it first came out during my senior year of college (when I should have been working on my thesis).  Almost two years ago now?  Time flies...
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Dafones
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« Reply #15 on: January 20, 2005, 01:59:53 AM »

Holy crap ... was that two years ago? Huh. I remember WW almost wrecking a handful of essays of mine back then.

The Warp song was crucial to the plot, since it was the only means of gaining the fire/ice arrows.

If there's anything I would have changed about the game, it's that I would have either brought the islands closer to one another, or made the boat "magically" faster. That and I would have gotten rid of the damned final treasure hunt. Man did that kill the game's momentum.
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Dimmona
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« Reply #16 on: January 20, 2005, 02:13:06 AM »

If I remember right (and its been a while), there was a cyclone that randomly appeared in one of a few areas.  Once you got sucked up into it, you had to nail the guy in it 3 times with an arrow.

The problem was that I had gone thru the game up to the point of needing it without ever hearing any hints/etc. as to needing it next in order to proceed to get the fire/ice arrows.  I think later there was one NPC who said something offhand about it, but otherwise it was just dumb luck to find it...

Great game regardless....
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Semaj
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« Reply #17 on: January 20, 2005, 04:03:39 AM »

They still hold smash melee tournaments and have clubs in college for the gae...
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Chrisoc13
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« Reply #18 on: January 20, 2005, 05:19:13 AM »

The final treasure hunit is what I was talking about. It was terrible.

I forgot how you got the warp song, I gess that was kind of random.
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JCC
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« Reply #19 on: January 20, 2005, 04:33:26 PM »

There is a hint on how to get the warp song, but it is easy to miss and it is well before you get the bow, so by default, you can't act on the hint right away. When you get the initial wind song at the altar next to the smashed altar, the wind god tells you about his brother and hints at getting a song from him. A lousy clue, but it's there.
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