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Author Topic: Child of Light, a 2D sidescroller/RPG  (Read 2161 times)
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Teggy
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« Reply #40 on: July 01, 2014, 03:31:49 PM »

I seem to be misunderstanding something. The game says to use defend to prevent being interrupted. So on turn 1 I defend and get the bubble around me. On turn 2 I choose to attack. I still have the bubble around me and an enemy hits me but I'm still interrupted. What am I doing wrong?
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Lordnine
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« Reply #41 on: July 01, 2014, 04:24:41 PM »

Defend only protects you for that turn, it basically lowers damage you will take and speeds your next turn up, allowing you to avoid one interrupt and get back into attack stance sooner.  The only time you should really use defend is if the enemy gets into their attack zone right before you get yours.  Otherwise it is almost always better to attack and try to disrupt their attack.

Later on you will get access to abilities that will prevent you from being disrupted for multiple turns.
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EddieA
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« Reply #42 on: July 01, 2014, 04:53:12 PM »

If you have XBox Live Gold, the game is on sale this week for $10.
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Ridah
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« Reply #43 on: September 25, 2014, 04:12:57 PM »

I just started playing this and am up to chapter 5. I love the art style, combat mechanics, the rhyming dialogue, and most of all the music. I'm playing on Hard per most people's recommendation and am enjoying the challenge level. The boss fights can be tough but not to a point of frustration, if I do poorly I pay for it in overuse of precious healing and mana potions.

Looking forward to seeing the "progression to adulthood" narrative play out.



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Sean Lama
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Ridah
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« Reply #44 on: October 19, 2014, 06:50:53 PM »

I'm still playing! It's a bit longer than I expected for a $15 game, incredible value.

I just defeated Crepusculum, and in case you forgot who that was:

Spoiler for Hiden:
Aurora's evil sister

What a difficult battle on Hard difficulty! Initially I was getting frustrated because I could barely get any attacks in, so I spent about half an hour killing enemies for XP in order to level up a bit more and experimented with different strategies. I learned a lot from this battle, in particular the importance of effectively switching party members in and out. Basically, you want to sub your star players out when the enemy is up to attack and put "meat shields" in instead to absorb the hit. Then, when your party members are in the clear and it's their turn to attack, you put your star players (these players can be different based on the vulnerabilities of the particular enemy) back in to do the damage.

This is a great combat system, one of my favorites in an RPG. I still feel like I have a ways to go to mastering interrupts.
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Sean Lama
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Harpua3
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« Reply #45 on: October 19, 2014, 08:39:52 PM »

This still is in my backlog. Loved what I've played thus far though.
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