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Author Topic: Xenonauts - true spiritual successor to X-Com, indie developed.  (Read 2430 times)
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Turtle
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« on: April 16, 2010, 07:31:28 AM »

http://www.xenonauts.com/

Saw this on Kotaku with all the hullabaloo over XCOM (no dash) wasn't living up to X-Com (with dash).

Anyway, turns out some ex-crysis modders decided to form their own indie studio and are developing Xenonauts, a game that is supposed to basically be a proper successor to X-Com in everything but name.

Quote
1 October, 1979: Extraterrestrial forces begin their invasion of Earth. Panic spreads across the globe, and nations struggle in vain to organise their ill-equipped militaries against the alien threat. A clandestine organisation dubbed the 'Xenonauts' surfaces, claiming to have been preparing to defend the planet against alien incursion since its inception twenty years ago. Though distrustful, the major global powers reluctantly give their agents authority to operate in their territory and airspace.

Xenonauts puts the player in control of an organisation tasked with defending the planet against extraterrestrial invasion. Battle the aliens with your interceptors in the skies above Earth, or attack them on the ground with your elite strike teams in tense turn-based squad combat. Build up your bases and manage your budgets carefully to keep your men and vehicles well-equipped and the aliens at bay, buying yourself enough time to research and unlock the secrets of the extraterrestrial technology. This is strategy on a grand scale; tactician, commander and quartermaster - you must master them all if you are to succeed in defeating the alien menace. Humanity's very survival rests on your shoulders.
There will be limitless replayability on offer. Advanced AI will keep the player challenged at every stage of the game, and with randomly generated battlefields for every mission and numerous distinctive alien races it will be impossible to guess what lies around a corner or on the other side of a door. A battlefield cover system and fully destructible scenery means that every battle will unfold differently, while providing the player endless tactical possibilities. Missions will be interesting and varied too, with multiple victory conditions and occasional secondary objectives keeping the combat from becoming stale and repetitive.
The game is heavily inspired by the classic X-Com series of strategy games that arrived in the mid-90s courtesy of the now-defunct Microprose. It is a labour of love for many of the team, all of whom are big X-Com fans, but we have decided to try and reinvent the game rather than recreate it. The result is a game that is niether a sequel to X-Com nor a remake. We have taken our franchise in a different direction, retaining the core mechanics that made the original so compelling but updating the settings and features of the game to fit in with the modern age. Gone are the near-future stylings of Xenonauts' forerunners, replaced by a militaristic Cold War setting and a retro-inspired art style.
Xenonauts will be single-player only and is presently only in development only for the PC. Ports will be considered closer to release date, which is currently slated for Christmas 2010.

Their site has some pretty good information on how they plan the game to work.

If they could show some screenshots of the game in action, I'd actually be willing to do and early buy in like Natural Selection 2, or a Pay for Beta like Elemental.
« Last Edit: April 16, 2010, 07:33:07 AM by Turtle » Logged
Razgon
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« Reply #1 on: April 16, 2010, 08:38:20 AM »

huh? thats pretty damn impressive - I noticed they have a release date slated for Christmas 2010?? crazy fast! I'm just concerned over the fact that they are ex-modders, and not developers, but...the website looks VERY good, and the things they talk about seems very very interesting!

thanks for the heads up, now, if only there was an open beta :-D
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Turtle
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« Reply #2 on: April 16, 2010, 08:45:48 AM »

To be honest, I think they'll have the first beta out in December 2010, but not the full game considering they have no screenshots of the game up.  Despite the older style design, these games are still very complex to make.
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Aganazer
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« Reply #3 on: April 16, 2010, 01:15:55 PM »

This game is now officially on my radar. I launched two interceptors and took it down. I have sent a team to investigate.
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Turtle
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« Reply #4 on: April 16, 2010, 01:32:25 PM »

Quote from: Aganazer on April 16, 2010, 01:15:55 PM

This game is now officially on my radar. I launched two interceptors and took it down. I have sent a team to investigate.

That... was just awesome.

Question is, are you looking live or dead research subjects?
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Blackjack
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« Reply #5 on: April 16, 2010, 05:46:53 PM »

I'm almost excited as I was for ...

Dreamland Chronicles: Freedom Ridge
http://ps2.ign.com/objects/014/014211.html
I guess technically it was re-worked into UFO: Aftermath but that didn't seem anything like what I had hoped Dreamland would be.

As for Xenonauts, since I assume no big name publisher would touch this in today's market with a 1-mile stick, I hope they can at least get some Steam/d2d/Impulse type distribution lined up so it's not so underground you can't even find the game.
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« Reply #6 on: April 16, 2010, 05:58:08 PM »

I'll keep an eye on it, but I've been burned before hoping for an X-Com successor. We shall see.
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Razgon
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« Reply #7 on: April 16, 2010, 06:14:09 PM »

Quote from: Blackjack on April 16, 2010, 05:46:53 PM

I'm almost excited as I was for ...

Dreamland Chronicles: Freedom Ridge
http://ps2.ign.com/objects/014/014211.html
I guess technically it was re-worked into UFO: Aftermath but that didn't seem anything like what I had hoped Dreamland would be.

As for Xenonauts, since I assume no big name publisher would touch this in today's market with a 1-mile stick, I hope they can at least get some Steam/d2d/Impulse type distribution lined up so it's not so underground you can't even find the game.

every Xcom fanatic will know of this very very fast - and since this is done by an "independant" studio with no money from the outside, with a group of people who are used to work as this, they are not as dependant on large scale sales as normal games.

Would be nice though if Impulse and the like picked it up, but I'm sure they wont make any deals before they see a complete game.
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wonderpug
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« Reply #8 on: April 16, 2010, 06:24:45 PM »

Sorry to be the skeptic, but is there good reason to think this will actually see the light of day?  Seems like most of these projects sound awesome at the start and then fizzle out before they get finished.
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Razgon
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« Reply #9 on: April 16, 2010, 06:26:27 PM »

Quote from: wonderpug on April 16, 2010, 06:24:45 PM

Sorry to be the skeptic, but is there good reason to think this will actually see the light of day?  Seems like most of these projects sound awesome at the start and then fizzle out before they get finished.

other than the site and the graphics themselves looking very professional? nope, none in the least I'm afraid. For me, its the website that inspires confidence,but...I've been burned before ;-)
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Turtle
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« Reply #10 on: April 16, 2010, 06:41:59 PM »

The lead says they already have an engine and art assets that they'll be showing off over time.

And about Dreamland Chronicles though, that game was made under the usual big publisher small studio deal when 3D technology and techniques weren't as well fleshed out today.  Where the DC guys had trouble getting the core engine apects of dynamic terrain, AI pathfind, etc to work in 3D, such things are so common now that there's free code or code manuals detailing the techniques for it.
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Blackjack
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« Reply #11 on: September 23, 2011, 12:23:50 PM »

All the 2K blathering over XCOM made me look up some other stuff, including this. Apparently there's a playable build available to those who pre-ordered it ($29.99, not refundable unless they don't deliver a finished game by Dec. 2012). Bit of a leap of faith there, though it seems good to get all that player feedback before you release.
http://www.xenonauts.com/preorder

The Sept. 10 Project Status update was:
http://www.xenonauts.com/status

And they did another dev diary for PC Gamer earlier this month:
http://www.pcgamer.com/2011/09/12/xenonauts-dev-diary-2/

It's supposed to be on display at the upcoming Eurogamer Expo.
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EngineNo9
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« Reply #12 on: May 09, 2012, 05:43:55 AM »

Well, if you hadn't already forgotten about this game in light of the official new XCom game, they've...wait for it...started a Kickstarter to finish the game.  Shock.

I guess they do have a link to the Alpha version for download if you want to check out where it is in progress.
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« Reply #13 on: May 09, 2012, 06:34:09 AM »

It's getting better. There has been progress, I suspect actually landing big kickstarter money should let them do things faster.
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« Reply #14 on: July 17, 2014, 02:41:12 PM »

Anyone actually try this?
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Lordnine
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« Reply #15 on: July 17, 2014, 03:15:10 PM »

I havenít but one of my friends loves it.  If you want the original, mostly unaltered XCom experience, thatís what you will get.  Just donít expect a lot of modern conventions or a highly polished visual style.  Things are functional, beyond that is sounds like all the focus has been on gameplay.
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« Reply #16 on: July 17, 2014, 03:16:41 PM »

Quote from: Lordnine on July 17, 2014, 03:15:10 PM

I havenít but one of my friends loves it.  If you want the original, mostly unaltered XCom experience, thatís what you will get.  Just donít expect a lot of modern conventions or a highly polished visual style.  Things are functional, beyond that is sounds like all the focus has been on gameplay.

Is the game unpossible hard?
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