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Author Topic: Elite: Dangerous  (Read 2991 times)
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pingwrx
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« Reply #80 on: August 22, 2014, 04:59:49 AM »

Is there any way to save my joystick settings or do I have to redo them everytime playing ED?
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TiLT
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« Reply #81 on: August 22, 2014, 05:10:49 AM »

They should save automatically. Mine are.
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wonderpug
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« Reply #82 on: August 22, 2014, 03:24:27 PM »

Quote from: Harkonis on August 22, 2014, 02:50:10 AM

what setup did you go with? have a link?

Fighterstick:


Throttle:


And if you want to go all out, they also sell rudder pedals.
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TiLT
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« Reply #83 on: August 22, 2014, 03:28:40 PM »

Btw, one subtle advantage to playing Elite: Dangerous with the X52 is that the joystick and throttle in the cockpit are modeled after it. This heightens immersion when playing with the Oculus Rift.
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USMC Kato
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« Reply #84 on: August 22, 2014, 07:09:01 PM »

Anyone using Voice Attack with Elite? I'm very tempted to use this, looks like a great idea.
http://youtu.be/SxhiLpLeFhU
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« Reply #85 on: August 22, 2014, 07:17:19 PM »

I also wanted to share this:
http://youtu.be/KbaLJTGHkj8
Very cool smuggling tactics and some great flying here, and very intense smile
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wonderpug
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« Reply #86 on: August 22, 2014, 08:29:28 PM »

Quote from: USMC Kato on August 22, 2014, 07:09:01 PM

Anyone using Voice Attack with Elite? I'm very tempted to use this, looks like a great idea.
http://youtu.be/SxhiLpLeFhU

I'm not using it (yet), but I've heard a lot of people using it well with Elite. I'd be especially interested in using it for specific power balance settings since power management is such a huge part of dogfights.
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pingwrx
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« Reply #87 on: August 22, 2014, 08:51:36 PM »

Yea heard alot of people use it can't go wrong for $8 bucks.  icon_biggrin
« Last Edit: August 22, 2014, 10:57:33 PM by pingwrx » Logged

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« Reply #88 on: August 23, 2014, 06:55:56 PM »

Starting to get the hang of flying now made a few trades and made some credits still playing in solo mode though.
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« Reply #89 on: September 30, 2014, 10:23:37 PM »

Beta 2 should be up soon.
http://forums.frontier.co.uk/showthread.php?t=43722
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pingwrx
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« Reply #90 on: October 01, 2014, 12:32:37 AM »

Beta 2 is now live.
change notes
http://forums.frontier.co.uk/showthread.php?p=801584#post801584
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Clanwolfer
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« Reply #91 on: October 01, 2014, 04:21:39 AM »

Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...
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TiLT
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« Reply #92 on: October 01, 2014, 04:29:36 AM »

Quote from: Clanwolfer on October 01, 2014, 04:21:39 AM

Friggin' hell, the feedback from Oculus Rift dev kit folks is awesome - they updated the underlying SDK from an old one to the newest available, and added a lot of things that smooth out the VR experience quite a bit.

Reeeeeeally hoping that my large backlog of other items can help me hold off on this until retail release...

Oh boy, this is what I was hoping to hear. They were pretty silent about Oculus Rift when talking about new stuff in this beta, but those of us with one were hoping they'd do something. Sounds like they did. Now I have to try this out. smile
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TiLT
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« Reply #93 on: October 02, 2014, 07:46:31 PM »

I've spent about 1 1/2 hours on this new build now, divided between version 2.0 (which barely worked) and 2.03 (which works nicely).

The changes really make the game feel fresh again. You feel it from the very first moment you decide to launch from the station you begin in, and suddenly realize that you're not inside a space station, and holy shit is that a planet I'm in high orbit around, covering my entire screen? When I read the patch notes, I thought the addition of smaller space stations would be a minor thing that I'd run into from time to time. Not so! These things are everywhere, and they are far more common than the big stations. Remember how the previous beta had only one or maybe two space stations in a system, and nothing else of interest? Not any more. I haven't counted, but I feel like some systems have half a dozen stations now, and you can be sent on missions between planets within the same solar system.

The Oculus Rift implementation is better now, though there are still some kinks. The system map is useless with the Rift, and the galaxy map is as hard to use as ever (I always end up using keyboard and mouse blind for this). I experience occasional stutters that make head tracking "freeze" for half a second or so, which is disorienting. Apart from that, head tracking is now extremely smooth if your framerate can keep up. If your framerate drops, there will be stuttering like there was in the last beta, but if your framerate manages to stay at 75 FPS, it's absolutely perfect.

In the last beta, trading commodities between systems was the only worthwhile way to earn money. That's no longer the case, partly because of what appears to be unintended consequences of a massive nerf to commodity refilling. Most of the stations in the starter systems are completely out of commodities to trade, and they take a long time to restock. On the other hand, even the starter missions tend to pay very well now. I started out by picking a simple delivery mission (deliver a message, not cargo) from the starting system to a major starbase in a nearby system, as well as a cargo delivery mission to a smaller base in that same system. I flew to the large base first, delivered my letter, then launched and flew to the smaller base in that same system, which was farther away from the star. I have to say, leaving a base and not jumping into hyperspace was interesting since I never did anything of the sort previously.

I was intercepted three times during my flight between those two bases, two of them being cargo scans and the third being a pirate. Interestingly, the pirate had dialogue. He first sent me a quick message saying: "Don't worry...", and followed it up a few seconds later with: "I will end you!". Lasers started flying almost immediately afterwards, which I only experienced once in the previous beta. That made my escape more exciting for sure. It was impossible for pirates to catch up with me before, but now I might decide to turn and fight from time to time. People on the forums were complaining about the insane interdiction rate (some claimed to have been interdicted over a dozen times on the same flight, typically for cargo scans by the authorities), and it did feel a bit annoying. I don't know if they've changed anything, but I wasn't interdicted even once when I tried 2.03 today, so yay.

All in all, I'm liking this new version, though it's obvious they still have some way to go.
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Caine
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« Reply #94 on: November 07, 2014, 07:05:13 PM »

Beta 3 has been out for a week and the release date is not set for 12/16
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wonderpug
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« Reply #95 on: November 07, 2014, 07:12:50 PM »

Quote from: Caine on November 07, 2014, 07:05:13 PM

Beta 3 has been out for a week and the release date is not set for 12/16

It is too!
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TiLT
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« Reply #96 on: November 07, 2014, 07:20:55 PM »

Doing the release date through process of elimination, are we? slywink
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Caine
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« Reply #97 on: November 07, 2014, 07:51:13 PM »

Quote from: wonderpug on November 07, 2014, 07:12:50 PM

Quote from: Caine on November 07, 2014, 07:05:13 PM

Beta 3 has been out for a week and the release date is not set for 12/16

It is too!
sorry, misspelled now
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TiLT
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« Reply #98 on: November 07, 2014, 07:52:46 PM »

Quote from: Caine on November 07, 2014, 07:51:13 PM

sorry, misspelled now

No, you mispelled then. The quoted post is correct, apart from a lack of capitalization.
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wonderpug
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« Reply #99 on: November 07, 2014, 08:01:18 PM »

In case anyone's only been loosely following the game at this point, this should be a day 1 instabuy for anyone who's ever enjoyed Elite/Privateer style space sims.  The game is a blast even in its current state, and the devs have been continually adding new great features and content at an aggressive rate.
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Harkonis
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« Reply #100 on: November 07, 2014, 08:08:49 PM »

so what you're saying is there's still time for them to screw it all up, but it's great right now?  played a few games like that...  ninja
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TiLT
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« Reply #101 on: November 07, 2014, 08:11:43 PM »

This is a safe purchase for anyone who's even remotely interested in the idea of living a second life as a space traveler. The game is really solid even at this stage. Sure, there could be balance problems and stuff like that, but honestly, the game's not about that kind of thing anyway. It's about the immersion factor, and Elite: Dangerous has it in spades.

"Safe purchase" turns into a "must buy" if you own, or plan to own, an Oculus Rift, in which case you should also seriously consider a HOTAS setup.
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Crawley
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« Reply #102 on: November 07, 2014, 09:26:49 PM »

c'mon Black Friday deals on HOTAS flightsticks!
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« Reply #103 on: November 08, 2014, 12:11:44 PM »

I've played the game for many hours throughout its various betas, but today was the first time I actually engaged in combat. I took my brand new Eagle out into a warzone between the Eranin system defense forces and Federal ships, and went to work on the Federals. It took a long time, but I eventually managed to take down one of them without taking damage on my own. The enemy was unable to get out of my sights, and couldn't get into position to fire back. One of the advantages of using what is possibly the most maneuverable ship in the game alongside an Oculus Rift that provides extreme situational awareness.

Combat requires patience in this game, at least this early on. My two loaned laser cannons barely dented the enemy Sidewinder. I rerouted some of my power into the weapons systems so that I could fire more often (my weapons kept overheating). Just taking out the enemy shields took a while, and if I couldn't keep up the pressure, they would eventually be fully restored. I'd say the duel took about 10 minutes in total, and the enemy got more and more defensive, trying to do 180-degree turns to evade me, weaving back and forth to avoid laser fire, and boosting to gain distance. None of it gave him anything more than a few seconds of respite, so he finally exploded.

Lesson: Purchase better weapons.

It was scary when a large Federal ship at one point flew straight past me, firing at some of the other combatants in the area. Had it turned its attention on me, I would have been forced to flee. I also got to witness a major battle between the two sides around a Federal capital ship. The only reason I found this battle was because the ship had sent out a distress signal. I wisely decided not to get involved in that particular conflict, and jumped out after enjoying the sights for a minute or two.
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wonderpug
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« Reply #104 on: November 14, 2014, 10:17:08 PM »

They added a couple more benefits to getting the game in beta instead of at release. 

Here's the list, new additions in bold.

• Your very own Eagle fighter ship docked in a secondary location in-game
• Exclusive pack of ship paint jobs
• A ‘day one’ ship decal
• A digital players guide
• A digital concept art book
• Plus loads more digital goodies to be announced over the coming weeks.
• Plus an automatic permit to visit Sol or anywhere in the Solar system without having to first earn a reputation with The Federation.
• 25% off in-game ship insurance for life to all our Beta backers
• free access to one of the 5 new ships when it’s released!


The discount on ship insurance is actually pretty significant.  Insurance is the way you replace your ship if you blow up, and the game currently has you pay the cost immediately after you blow up, so you have to keep some cash reserve always on hand.  The 25% off would mean that you would just always be able to play with less cash reserve and have more money put into your cargo or upgrades or whatever.

8 days left to get into beta if interested.
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« Reply #105 on: November 14, 2014, 10:52:48 PM »

Quote from: wonderpug on November 14, 2014, 10:17:08 PM

The discount on ship insurance is actually pretty significant.  Insurance is the way you replace your ship if you blow up, and the game currently has you pay the cost immediately after you blow up, so you have to keep some cash reserve always on hand.  The 25% off would mean that you would just always be able to play with less cash reserve and have more money put into your cargo or upgrades or whatever.

The mechanic you're describing is limited in the beta however. The final version is supposed to give you several options upon ship destruction, including taking up loans, swapping to a different ship, and so on. Once beta is over, you shouldn't really have to worry too much about having cash on hand at all times. Of course, this assumes that the design documents for this are still valid.
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Caine
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« Reply #106 on: November 19, 2014, 04:22:13 PM »

Elite drops offline mode

Quote
A fully offline experience would be unacceptably limited and static compared to the dynamic, ever unfolding experience we are delivering.

Keep in mind this doesn't drop the solo mode, so you can escape to your own version of the galaxy if you end up getting mobbed by griefers. 

It does break the option for fans without a decent connection (or none of course).
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