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Author Topic: New Crackdown content this week...  (Read 3397 times)
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Brendan
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« on: May 10, 2007, 03:51:48 AM »

http://previews.teamxbox.com/xbox-360/1603/Crackdown/p1/

And I'm super super excited.  New gametypes?  Vehicles?  Achievements? Weapons?  Features?  Check check check check and check!

Oh, some's free, and some's pay.
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« Reply #1 on: May 10, 2007, 05:33:10 AM »

After reading through that, quite interested!  Of course the Halo 3 beta starts next week too...
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« Reply #2 on: May 10, 2007, 05:42:31 AM »

I think that I am going to play the Halo 3 beta first!
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« Reply #3 on: May 10, 2007, 05:54:04 AM »

Quote from: papasmurff on May 10, 2007, 05:42:31 AM

I think that I am going to play the Halo 3 beta first!

wow, I almost forgot about that.
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« Reply #4 on: May 10, 2007, 11:25:31 AM »

Now that is some incredible downloadable content... wow!

 icon_eek
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« Reply #5 on: May 10, 2007, 12:42:57 PM »

I'm impressed with the 'Try before you buy' mentality too.  I think the Crackdown devs get how much it sucks to get the 'Host is using DLC you do not have' issue.  I'm all over this one..even though about half of the content I don't think I'll use.
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« Reply #6 on: May 10, 2007, 12:48:09 PM »

That is an amazing list of stuff.  I am IN!
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« Reply #7 on: May 10, 2007, 01:10:49 PM »

Sweet, Im in for that content for sure.

Man, they have done it right.
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« Reply #8 on: May 10, 2007, 01:14:13 PM »

Screw the Halo 3 beta - this looks damn cool!
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« Reply #9 on: May 10, 2007, 01:16:27 PM »

Now this is the way to do DLC without making people feel like they're just bending over and taking punishment.

Reading through, I thought I'd be content with just the new free stuff, until I noticed in the premium list...

Minigun!
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« Reply #10 on: May 10, 2007, 01:24:56 PM »

Ooo. IN with a capitol FUCK YEAH!
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« Reply #11 on: May 10, 2007, 02:13:46 PM »

Quote from: wonderpug on May 10, 2007, 01:16:27 PM

Reading through, I thought I'd be content with just the new free stuff, until I noticed in the premium list...

Minigun!

 icon_eek

I skimmed over the list and missed that one.  Damn this one is tempting- I pretty much only held onto Crackdown for the Halo 3 beta but this will certainly put new life into it.
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« Reply #12 on: May 10, 2007, 02:24:02 PM »

Screw the minigun, the harpoon gun is gonna be oh so much fun.... juggle an enemy into the air then try to harpoon them to a building a few stories up, or even better in coop...
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« Reply #13 on: May 10, 2007, 02:43:23 PM »

so,i have 1 gig now left on my hard drive,...halo3 beta....and all this DLC..,COD3 maps soon(last lot of maps took up a gig),the bigger hard drive cant come fast enough
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« Reply #14 on: May 10, 2007, 02:48:08 PM »

Quote from: Arkon on May 10, 2007, 02:24:02 PM

Screw the minigun, the harpoon gun is gonna be oh so much fun.... juggle an enemy into the air then try to harpoon them to a building a few stories up, or even better in coop...

You could have your partner throw bodies off a building and you could try to spear them like skeet!
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« Reply #15 on: May 10, 2007, 03:04:41 PM »

And BTW - the content goes live TODAY. Here's just a brief bit from the PR:

Quote
For 800 Microsoft® Points, Agents can also access the full “Crackdown” armory, which includes three unique vehicles, four new devastating weapons, co-op game types, an Agent “cloaking device” and an added dynamic street-racing mode.

biggrin
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« Reply #16 on: May 10, 2007, 03:06:36 PM »

I heart crackdown.
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« Reply #17 on: May 10, 2007, 03:08:44 PM »

Quote from: Destructor on May 10, 2007, 03:04:41 PM

And BTW - the content goes live TODAY. Here's just a brief bit from the PR:

Quote
For 800 Microsoft® Points, Agents can also access the full “Crackdown” armory, which includes three unique vehicles, four new devastating weapons, co-op game types, an Agent “cloaking device” and an added dynamic street-racing mode.

biggrin

How much will this add, single player-wise?
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« Reply #18 on: May 10, 2007, 03:16:50 PM »

Nice...
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« Reply #19 on: May 10, 2007, 03:29:24 PM »

Quote from: Bullwinkle on May 10, 2007, 03:08:44 PM

Quote from: Destructor on May 10, 2007, 03:04:41 PM

And BTW - the content goes live TODAY. Here's just a brief bit from the PR:

Quote
For 800 Microsoft® Points, Agents can also access the full “Crackdown” armory, which includes three unique vehicles, four new devastating weapons, co-op game types, an Agent “cloaking device” and an added dynamic street-racing mode.

biggrin

How much will this add, single player-wise?

A lot.  There's a huge list of the free and for-purchase in the link in the original post.

I could've passed on the new vehicles, but there's no way I'm going to miss out on that minigun.
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« Reply #20 on: May 10, 2007, 03:55:47 PM »

Quote from: CeeKay on May 10, 2007, 02:48:08 PM

Quote from: Arkon on May 10, 2007, 02:24:02 PM

Screw the minigun, the harpoon gun is gonna be oh so much fun.... juggle an enemy into the air then try to harpoon them to a building a few stories up, or even better in coop...

You could have your partner throw bodies off a building and you could try to spear them like skeet!

Most definately.  I wonder if it would go through multiple people at once if they were lined up.
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« Reply #21 on: May 10, 2007, 05:09:43 PM »

Well... it isn't live yet.  Or at least I can't find it anywhere.  Guess I'll download the Forza2 demo while I wait.
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« Reply #22 on: May 10, 2007, 05:13:58 PM »

It's not out yet according to Major Nelson.

Quote
A lot of Crackdown content is going to hit the Marketplace over the next week. In addition to a Title Update there is a set of Free and Premium DLC that is going hit as well.
I’ll make another post when the update and DLC actually becomes available, but until then I thought you’d enjoy taking a look at what is coming up for the game and give you another reason to pop it back in your console other then the Halo 3 beta next week.

Check this out: You can essentially “try before you buy” by partnering cooperatively with another player that has purchased the “Getting’ Busy Bonus Pack”.  This will give both players full access to pack’s goodies, for that session. 

I have uploaded four videos (above) that show off some of the new content. You’ll need to use your Windows Live ID to sign into Soapbox to see the videos. If you don’t want to do that, hand on as I am uploading the videos to my site as well..it’s just taking a while due to file size.

head over to www.majornelson.com/

here's the list of updates (right in the thread cuz Ike thinks links are for pussies)

Quote from: Directly from the development team at Real Time Worlds, here is an exhaustive breakdown of what is contained in the update and DLC

Title Update Items (Free)
 
Reset Gangs: In place of the current option to reset the city’s crime (unlocked by defeating all 21 bosses), the gangs can now be completely reset in the main campaign.
Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer.  Audio ”ping” range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.
Ground Strike: Available to a four star strength agent only, it is now possible to slam downwards while airborne by holding the attack button. The resulting strike is deadly to anything it hits, with an additional shockwave stunning nearby enemies.
Improved firing over low walls: Agents can now fire downwards at a greater angle while taking partial cover behind a low wall.
Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.
Those damn fire hydrants!: The fire hydrants were near indestructible but were also hard to spot.  Now, though still best avoided, they can be smashed over for a far less unreasonable penalty.
Stunt Ring Visibility: Stunt Rings are now much easier to locate.
No “Lefty Flip” on vehicle control: Removal of the lefty flip on vehicle control so that left-handed players can aim with the left stick, but still steer with the right stick. 
Persisting Charges & Mines: Limpet Charges (and the new Proximity Mines) will persist at all times within the game world and not just when within a certain range of the player.
Distant Explosions: No matter where the explosion(s), players will be able to see them provided they have a line of sight… it’s always a clear day in Pacific City!
Ramp Truck Issues: Some vehicles didn’t seem to get on well with the ramp truck, but we never intended this to be a SUV-only toy. Now none of them can get enough of it!
Camera Enhancements: Better camera for performing vehicle stunts or driving on near vertical surfaces (particularly with Top Level Agency SUV or new Peacekeeper Buggy). Also vertigo-inducing tweaks for those long leaps of faith.
Player to player precision shots: We’ve dropped the PvP lock-on but now another agent can be hit with a head or leg shot using normal targeting.


“Free-For-All Pack” Downloadable Content (Free) :

Keys to the City: The ultimate Cheat Mode!  Enter this mirror of the main Campaign for a clean-slate game that can be fully exploited and customized for a single play session. (Note: Achievements and leaderboards will be disabled in this mode)

  • Build a pile of 100 explosive drums at the top of the Agency Tower – then let it rip!
  • Spawn a ramp truck anywhere, and it’ll stay there
  • Create an agency vehicle or one of the new Peacekeeper vehicles any time, any place
  • Players can set character skills however they want them, or just activate the accelerated skill leveling feature (“Crackdown” demo anyone?)
  • Check out “Super Agent Agility” to jump ridiculous distances, swim faster than a torpedo and sprint faster than a speeding bullet (almost)
  • Try the “Super Agent Strength” to toss a truck with deadly accuracy further than ever dreamt.  Boot enemies into the stratosphere!
  • Get the most out of the exciting selection of new weaponry by activating infinite ammo.
  • Max out the selection at each supply point too!
  • Do all of this without skipping a beat of the action – the pop-up cheat menu is always available during play without pausing the game!


Vehicle Impounding: The Agency Garage has been given an overhaul; this was partly to accommodate the brand new Peacekeeper Vehicles, but also to allow Agents to impound their favorites so that they’re always available…in their preferred color. 

Impounding is simple: commandeer the vehicle and return it to the garage
Vehicles that aren’t yet impounded are displayed as feint images, so players can see at a glance what’s missing from their collection 
The “Confiscator” achievement awaits those who simply had to catch ‘em all
 
Co-op Trophy sequences: A trophy emblazoned with my gamertag that is displayed for me and my opponent every time I win at the existing game types!?  Yes please! 

Psychotic Mission Trials
  • A record is now kept of Time Trials completed at “Psychotic” difficulty
  • Scoring the maximum 21/21 isn’t just the ultimate challenge that every true Agent of Justice should have the stones to take on, but it’s also the only way to unlock the highly coveted “Psych Out” Achievement




“Getting’ Busy Bonus Pack” Premium Downloadable Content (800 Points)

New Vehicles:
  • Agency Buggy:
    Double wishbone suspension absorbs the bumps in spectacular fashion
    Rides over anything – even when scaling near vertical surfaces
    Insane air control
    Roof mounted, independently aiming mini-gun activated with either “B” or “Left Bumper”
  • Agency Racecar:
    Ridiculously powerful mono-cockpit race car
    Acceleration that blows away everything else in the city
    Incredible grip and top speed
    Those road race leaderboard times are set to tumble!
  • Agency Armored Vehicle
    Like the Agency Truck, the AAV can smash through barricades with ease
    Tank-like in design, occupants are completely protected from assault
    Surprisingly fast and agile for its size
    Rockets fired from independently aiming main turret with either “B” or “Left Bumper”
  • Street Racing: Pacific City is finally free from crime. Agency activity is once again concealed behind closed doors. The remaining peacekeepers, having very little to do, quickly grew restless. To satisfy their lingering lust for danger, high risk Street Racing tournaments have been established across the city. 
    • Compete in six different on and off road races across the city
    • 6 radically different vehicle options per circuit
    • Race against up to 11 other “do or die” opponents, including another player over XBL
    • Compare fastest race times as well as race wins for that session with your co-op “buddy”
    • Players can post their fastest time per circuit to the online leaderboards
    • Take advantage of the world of “Crackdown” to win by any means necessary: create road blocks, hit gas tanks, or simply slam opponents into submission

New Equipment
  • MSK Lobber
    Mini rockets are thrown out from the rotating muzzle section before their boosters ignite and swarm towards their target.
    The homing mini-rockets are incredibly agile making this the ultimate fire-and-forget weapon
  • EX1 “Proximity Charge”
    Similar to the standard issue “Limpet Charge,” these can be attached to any surface. 
    A visible local field is generated when the charge is set.  Enemy penetration of this field will result in detonation
    In a bid to reduce the extensive civilian casualties lying in the wake of any crime fighting Agent, intelligent threat-sensing technology prevents the charge from detonating when a firearm is not detected
    Unfortunately the technology isn’t quite intelligent enough to prevent detonation due to field penetration by another Agent
  • HRX “Harpoon”
    A powerful gas powered mechanism capable of launching a deadly, razor-sharp spear over large distances with incredible accuracy
    Can be used to ensure enemies “stick around” when players need them to, or to attach perps to their vehicle if they need to take them downtown…or around town
  • MZ360 “Mini-Gun”
    The ultimate fast-firing projectile weapon
    “Spin-up” to full fire rate takes some time, but  the devastation is incredible
    Comes with a bountiful supply of high-caliber ammunition
  • VS1 “Cloaking Device”
    The perfect device for the Agent that likes his action served psychotic, or for anyone that just needs to get under the radar from time to time
    Renders the player barely visible and off radar
    The VS1 is fuelled by Agency suit armor; when depleted an Agent can find themselves distressingly vulnerable


New Game Types
  • Max-Agility Rooftop Races
    Compete solo or with two players in races across the city rooftops
    Nine new races in total, each with its own solo & co-op leaderboards
    Four are with Los Muertos, three with The Volk, and The Shai-Gen play host to the remaining two 
    And no, gamers won’t need to complete these too for the existing “Over Our Heads” Achievement!
  • Stockpile
    Each district (including Agency Island) hosts a Stockpile game – clearly identified with its unique beacon
    Stockpile can be played solo or in co-op
    The aim is to collect all the game specific orbs (also marked on the tracker) in the fastest time
    Best times are uploaded to the online leaderboards
    Two players can work co-operatively to find all the orbs in the fastest possible time, or simply compete for the highest score when the time runs out
    In the case of competitive play, it doesn’t always pay to do the grunt work of collection; when an Agent is killed he drops a third of his spoils
  • Checkpoint Chase
    A highly addictive two-player competitive game that makes the very most of the world of “Crackdown”
    The game can only be initiated in one place – the Agency Garage
    A random target destination is identified somewhere on the city, but is only marked on the tracker (not the map) 
    The first person to reach the destination gains a point and activates the next checkpoint
    The winner is the first to 10 points
    Other than that, Checkpoint Chase has no rules!
  • Rocket Tag
    The ultimate competitive combat event!
    Each of the 21 gang boss lairs now also plays host to a game of Rocket Tag
    When the game is activated the players are randomly assigned as “hunter” and “hunted”
    The hunter has a straight-shootin’ “Hotshot” rocket launcher…and more ammo than he could ever need!
    The hunted has…a pistol
    To win, the hunted player must avoid being caught in the blast of the rocket launcher for 60 seconds.  Simple! J
  • Achievements: The new content brings with it seven new achievements (taking the overall total to a nice round 50).  Let’s get one thing straight, nobody’s paying for the 100 points that were missing from the original game – and in fact we’re repaying that debt with some serious interest! 
    In total the download pack unlocks a whopping 350 gamerscore!

New Achievements
Confiscator *Impound all the chosen vehicles and store them in the Agency Garage 40 Gamerscore
Psych Out *Complete all Time Trial missions at the Psychotic Difficulty level 100 Gamerscore
Stockpile Supreme **Complete any Stockpile mini-game in less than 2 minutes and 30 seconds. 10 Gamerscore
Flippin' Crazy **Complete three flips of any type in a single jump in any vehicle 20 Gamerscore
Body Armor **Use the Harpoon gun to attach five corpses to a single vehicle 10 Gamerscore
Street Racer ***Win all Street Races using any vehicle 20 Gamerscore
Street Racer Elite ***Win all Street Races using all available vehicles 150 Gamerscore


*        Available with Free DLC
**       Available when one player has Premium DLC
***     Available only with Premium DLC
« Last Edit: May 10, 2007, 05:36:46 PM by Purge » Logged

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« Reply #23 on: May 10, 2007, 06:01:57 PM »

Okay...why the heck did they release a PR saying it would be out today?

Quote
Microsoft Game Studios and Realtime Worlds today announced that there is still more crime to be purged and new ways to purge it with the release of both free and premium downloadable content for the critically acclaimed Xbox 360™ open-world action title “Crackdown™.” The content will be available for download from Xbox LIVE® Marketplace today.

Left hand not knowing what the right is doing? smile
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« Reply #24 on: May 10, 2007, 06:24:13 PM »

we can still hope!
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« Reply #25 on: May 10, 2007, 06:43:37 PM »

crackdown website also

http://crackdownoncrime.com/News/New+Downloadable+Content.htm

Quote
Microsoft Game Studios and Realtime Worlds today announced that there is still more crime to be purged and new ways to purge it with the release of both free and premium downloadable content for the critically acclaimed Xbox 360™ open-world action title Crackdown. The content will be available for download from Xbox LIVE Marketplace on May 10.

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« Reply #26 on: May 10, 2007, 10:33:02 PM »

I would just like to give a big "HELL YEAH!" to the Crackdown team for these.  Not only is there a great amount of free updates and add-ons, but the DLC pack looks good and the ability to try it out from somebody else that has it is wonderful. 

I think for me the goodwill generated by the free content and fixes/changes is enough to say that I'm much more willing to buy the bonus pack.  It will certainly get me to pop the game back in once it hits. 
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« Reply #27 on: May 10, 2007, 10:34:47 PM »

The awesomeness of this update make sme want to buy crackdown rather than rent it (still not played anything past the demo).
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« Reply #28 on: May 11, 2007, 12:41:51 AM »

Quote from: Calvin on May 10, 2007, 10:34:47 PM

The awesomeness of this update make sme want to buy crackdown rather than rent it (still not played anything past the demo).

Same here.  And I am strongly considering buying it as well.
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« Reply #29 on: May 11, 2007, 05:30:05 AM »

Missed this one:

Quote
Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.

Thank Buddha!
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« Reply #30 on: May 11, 2007, 05:39:04 AM »

i thought the game was good,perhaps the story and the 21 bosses,kingpins whatever was a bit short,but there was always a lot more to do around the town,starting of as a meek little wimp and then 'levelling' upto be a badass was great,jumping higher than Tom in the Tom and Jerry cartoons when Jerry set his tail alight was always a great feeling...i even got a bit of Vertigo when i was climbing that agency tower,scared if i took a wrong footing

all this downloadable content is gonna make this game such a sweet purchase,and for anyone who plays co-op,this will be mega(those races look a lot of fun,just wish there were more people able to be online)

but still,there are still a lot of people who flame this game(and say it only did well because of the Halo 3 beta),they dont like it...so if you were 50/50 about buying it...at least rent it,give it a try,take your time(i'm afraid i kinda rushed)take in the sights,LOL
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« Reply #31 on: May 11, 2007, 11:10:18 AM »

New content is up!  88.7 megs each for the free and the pay content.  Downloading it now... and wishing I didn't have so many things going on today that will limit my time quite a bit.
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« Reply #32 on: May 11, 2007, 12:08:45 PM »

Quote from: Jarrodhk on May 11, 2007, 11:10:18 AM

New content is up!  88.7 megs each for the free and the pay content.  Downloading it now... and wishing I didn't have so many things going on today that will limit my time quite a bit.

Thanks for the tip.  Downloading now.  Hopefully someone on my Friends list will play some coop with me as I have never done that in Crackdown.  I saw someone playing last night that showed as joinable and when I went to try to join them, they rejected me.  crybaby
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« Reply #33 on: May 11, 2007, 12:28:29 PM »

One thing to know about jumping into a game is that the popup is very quick, and for whatever reason it defaults to 'no'.  So basically if the host is in the middle of a firefight or driving, they may not even realize someone tried to join.  The other thing to know is that once they hit 'no', you cannot join them until they start a game again.  Even if they invite you. 

Strange but true.

Liking the new vehicles, the buggies wall climbing is really fun, and the race car is very quick and agile. 

The weapons are good so far as well, I like the minigun and the harpoon gun, though I wish there were more ammo in the harpoon gun.
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Lockdown
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« Reply #34 on: May 11, 2007, 01:07:11 PM »

Once you run out of ammo in the harpoon gun (or any gun for that matter), how do you get more?
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« Reply #35 on: May 11, 2007, 01:12:21 PM »

Quote from: Lockdown on May 11, 2007, 01:07:11 PM

Once you run out of ammo in the harpoon gun (or any gun for that matter), how do you get more?

Either kill someone that has the same weapon and grab the ammo they drop, or head to one of the resupply points.
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Jarrodhk
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« Reply #36 on: May 11, 2007, 02:10:40 PM »

Yeah you need to hit a resupply point to get more ammo for the new guns.  As far as I can tell none of the gang members carry the new weapons.
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Purge
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« Reply #37 on: May 11, 2007, 02:34:19 PM »

And for that one should be thankful.

It's just too bad that the ammo type isn't "recyclable" but it lends itself to game balancing.

Or you could (should you just be messing around) use the ammo cheat.
« Last Edit: May 11, 2007, 02:36:38 PM by Purge » Logged

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CeeKay
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« Reply #38 on: May 11, 2007, 02:52:12 PM »

Quote from: Jarrodhk on May 11, 2007, 11:10:18 AM

New content is up!  88.7 megs each for the free and the pay content.  Downloading it now... and wishing I didn't have so many things going on today that will limit my time quite a bit.

well crap, I may have to make changes to what I was planning on playing this weekend-  it's like they don't want me to go out into the sun  icon_wink
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Jarrodhk
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« Reply #39 on: May 11, 2007, 04:27:11 PM »

Also, I love the harpoon gun... and getting 5 people stuck to the same car is harder than it sounds... for me anyway.
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