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Author Topic: Natal is NOT The Wave (definitely)  (Read 756 times)
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Bullwinkle
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« on: May 28, 2010, 03:43:55 AM »

http://xbox-360.nowgamer.com/news/3284/natal-to-be-christened-wave-at-e3

I don't get why they get us used to a name and then make us get used to another one.

I still prefer Revolution to Wii (although I maybe like 360 more than Xbox Next).
« Last Edit: June 14, 2010, 12:16:33 PM by Bullwinkle » Logged

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leo8877
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« Reply #1 on: May 28, 2010, 03:44:38 AM »

For $150 I don't care what the call it, OUT!
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« Reply #2 on: May 28, 2010, 03:48:15 AM »

Quote from: leo8877 on May 28, 2010, 03:44:38 AM

For $150 I don't care what the call it, OUT!

Has that price been confirmed?
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« Reply #3 on: May 28, 2010, 04:10:09 AM »

you will join..... The Wave.
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« Reply #4 on: May 28, 2010, 04:55:00 AM »

Quote from: WinoMcCougarstein on May 28, 2010, 03:48:15 AM

Quote from: leo8877 on May 28, 2010, 03:44:38 AM

For $150 I don't care what the call it, OUT!

Has that price been confirmed?

Nothing is confirmed yet.
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« Reply #5 on: May 28, 2010, 05:17:05 AM »

Quote from: leo8877 on May 28, 2010, 03:44:38 AM

For $150 I don't care what the call it, OUT!

I think for $150 most people will be out.
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metallicorphan
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« Reply #6 on: May 28, 2010, 09:10:06 AM »

there is already a Microsoft Wave

http://www.computerandvideogames.com/article.php?id=248728


Quote
Microsoft has already launched a product bearing the name 'Wave' - putting fresh rumours of Project Natal's name in doubt.

CVG reported earlier this week that Microsoft had discared the Project Natal name for the device.

Subsequent reports have suggested that the peripheral will be called 'Microsoft Wave' - and that the brand will be unveiled at E3.

However, a Microsoft website shows that the brand name already exists - making it unlikely MS would duplicate one of its own product titles.

Wave is - in its current form - an official Microsoft website offering news on 'the freshest developments and products'.

It's not the first time a brand name clash has quashed motion-control brand rumours.
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« Reply #7 on: May 28, 2010, 02:04:41 PM »

Quote from: CeeKay on May 28, 2010, 04:10:09 AM

you will join..... The Wave.

This was my first thought as well, except the afterschool special.
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« Reply #8 on: May 28, 2010, 02:13:30 PM »

Quote from: Teggy on May 28, 2010, 02:04:41 PM

Quote from: CeeKay on May 28, 2010, 04:10:09 AM

you will join..... The Wave.

This was my first thought as well, except the afterschool special.

LOL, in high school we had to both watch that and read the book.
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« Reply #9 on: May 28, 2010, 03:20:00 PM »

The tech is really cool and even if it's $150, that's about the price of Track-IR.  I'll pay that much for just the head tracking if it is supported by most games (seems likely they will).  I can also think of a lot of other ways to use this in hardcore games, not just as the sole control but complementary to the gamepad.  Sure that price point might be too high for the casuals who want Wii-like mini games, but if the core games start supporting it then I suspect it will do really well.
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« Reply #10 on: May 28, 2010, 06:15:35 PM »

Quote from: skystride on May 28, 2010, 03:20:00 PM

The tech is really cool and even if it's $150, that's about the price of Track-IR.  I'll pay that much for just the head tracking if it is supported by most games (seems likely they will).  I can also think of a lot of other ways to use this in hardcore games, not just as the sole control but complementary to the gamepad.  Sure that price point might be too high for the casuals who want Wii-like mini games, but if the core games start supporting it then I suspect it will do really well.

Although it's on the expensive side, I would still probably end up buying it if more serious developers utilized it. If most of the games developed for it are lame party games aimed at kids and adults with mental disorders, I won't be motivated to take the plunge.
« Last Edit: May 28, 2010, 06:20:08 PM by Ridah » Logged

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« Reply #11 on: May 28, 2010, 06:25:18 PM »

If its around that price at all (even $100) it either needs several compelling games that are coming out for it (I haven't seen any yet) or come bundled with a must have (Fable 3).

Right now out in a big way. Will see after E3.
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« Reply #12 on: May 28, 2010, 06:42:41 PM »

yeah, $150 for just the hardware = no buy for me.  if fable 3 goes the natal/wave/nonsensenameoftheweek required then i won't buy it.  for 150, it better have a game and not just a wii sports knockoff.  

i guess we can't look forward to the 2nd iteration, the neo-natal

i see they are hinting at a bundle for 300 with an arcade unit.  have they not learned the lesson about having a hard drive?  brilliant move ms.  not to mention that it's basically knocking 50 bucks off making everyone who buys one separately pay more for  what is basically a camera.
« Last Edit: May 28, 2010, 06:45:39 PM by Caine » Logged

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« Reply #13 on: May 28, 2010, 09:23:06 PM »

It's interesting that each of the different leaked price points have had different reactions.  $150 seems to be the first where people are actively offended.  I wouldn't be surprised if it actually releases at @ $120.
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« Reply #14 on: May 29, 2010, 02:48:17 AM »

They need to keep the price down if they want remotely widespread acceptance.
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« Reply #15 on: May 29, 2010, 02:59:00 AM »

Quote from: Misguided on May 29, 2010, 02:48:17 AM

They need to keep the price down if they want remotely widespread acceptance.

In other words - it needs to be no more than $60 (the price of a game), or free. What long-after-release addon to a console has succeeded? Short of the Dual Shock controller, nothing.
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« Reply #16 on: May 29, 2010, 03:02:03 AM »

I could see them going a bit higher (maybe 100) if it had a must-play title included. But the goal should be to get existing 360 owners to adopt. I don't envision that happening at 150 bucks for an accessory. I imagine that they will be pitching this is far more than a simple accessory and more of a whole new experience, but will people buy that? I don't know. OTOH, money isn't really the issue, it's convincing people they need it. Don't believe me? Look at the success of the music games.
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« Reply #17 on: June 14, 2010, 01:16:00 AM »

I guess Eurogamer was wrong  Tongue
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« Reply #18 on: June 14, 2010, 02:15:43 AM »

Quote from: Misguided on May 29, 2010, 03:02:03 AM

I could see them going a bit higher (maybe 100) if it had a must-play title included. But the goal should be to get existing 360 owners to adopt. I don't envision that happening at 150 bucks for an accessory. I imagine that they will be pitching this is far more than a simple accessory and more of a whole new experience, but will people buy that? I don't know. OTOH, money isn't really the issue, it's convincing people they need it. Don't believe me? Look at the success of the music games.

The music games are interesting.  However, people who originally purchased guitar hero didn't really expect it to be a console supported control.  In other words, people didn't need other game companies to adopt the plastic guitar.  Natal and Move need to have customers view this peripheral as going to be widely adopted.  The catch, of course, it that companies need customers to widely adopt it before they are going to make $20 million+ dollar games for it.  But, customers might not adopt the peripheral without the $20 million+ game.  I guess this is why addon peripherals fail.

I think the controllers need to come out at the lowest possible price point.  $60-$70 and come with a really good game(s) that shows off the controllers abilities.  It should also become a standard feature on all future console sales with no increase in price.  jmso (just my stupid opinion).
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