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Author Topic: Name that Game, Graphic Edition  (Read 26869 times)
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flyinj
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« Reply #280 on: October 19, 2004, 12:11:52 AM »

Nope, it's not the original Flight Simulator... or any iteration of Flight Simulator, for that matter.
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Semaj
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Heh
« Reply #281 on: October 19, 2004, 02:25:53 AM »

Do you consider the F/A-18 Interceptor series as part of the flight simulator series?  Because I (at the time and now) feel those were more simulation than anything else...  And if ya do,,.. I have no clue what other kinda game it could be....  Amiga was KNOWN for having great graphics,.. and thats just brutal on the eyes...

Although that made me think of Leaderboard golf and whatnot and how much I miss the c64 smile
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flyinj
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« Reply #282 on: October 19, 2004, 10:43:09 PM »

No, F/A 18 Interceptor wasn't part of the Flight Simulator series...  it was, indeed, somewhat of a simulation, but it wasn't part of the Microsoft/Sublogic Flight Simulator series.

And trust me, you're seeing the past through rose-colored lenses... Interceptor looked almost exactly the same as that screenshot... as a matter of fact, this game looked quite a bit better than Interceptor.

Strangely enough, I actually loaded up Interceptor on my Xbox through emulation a few weeks ago, and we all had a good laugh at how absolutely horrible it looked... seeing how we were all drooling over it back in the day.
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Semaj
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« Reply #283 on: October 20, 2004, 04:37:48 AM »

Maybe if it had a lift view it would be bad like that, but the cockpit at least wasnt that bad smile
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flyinj
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« Reply #284 on: October 20, 2004, 11:15:37 PM »

OK, seems like no one is going to get mine.

It's Armourgeddon... created by Psygnosis for the Amiga.

The game had:

A full 3D world.

Over 20 drivable vehicles, from fighters to bombers to tanks... with different flight models and physics for every different type.

A full, dynamic campaign that involved starting out with one base, and expanding outwards taking over "power nodes" and buidling manufacturing plants near the frontlines. A bit like Carrier Command, but more involved.

The ability to control up to 8 seperate units from a top-down view, and the ability to jump into any of them at any time.

A full research tree for upgrading to better vehicles, armaments and structures.

And, best of all, you could system link through a null-modem to play the entire game against another human player.

This all took place three years before Dune 2 came out, effectively making this the first RTS game. Not only that, but in full 3D!

An incredible piece of work...
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flyinj
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« Reply #285 on: October 20, 2004, 11:24:17 PM »

Here's one that's a bit easier:

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Bullwinkle
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« Reply #286 on: October 21, 2004, 05:51:50 AM »

It's the Too Dark to Play game.  That one was hard.
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mytocles
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« Reply #287 on: October 25, 2004, 01:04:30 AM »

yeah, Bullwinkle,

it looked sorta like a bunch games i've played, but then when you got it (you did, right?) i had never heard of it.  what system was it for?
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Mytocles (MY-toe-cleez)

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