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Author Topic: Modern Warfare 2 Impressions [And official GT Review]  (Read 80901 times)
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Ridah
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« Reply #200 on: November 12, 2009, 06:26:28 AM »

Quote from: Kevin Grey on November 12, 2009, 02:54:24 AM

Finished the campaign.  I'll be interested to say how I feel on a replay but for now I don't think it's nearly as good as the first one.  It feels like "Quantum of Solace" to MW1's "Casino Royale".  Still, it was really good. 

Good analogy, I know exactly what to expect from it. I let the first game's short campaign slide because it was so good, but I'm just not willing to jump on board the second time around for the same deal. I'll reserve final judgement until I play through it, but I expect to be disappointed.
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« Reply #201 on: November 12, 2009, 06:34:24 AM »

Best gun I've used so far: SCAR

Worst gun I've used so far: SCAR with silencer.

The silencer COMPLETELY ruined my flow, wow. I was so looking forward to using a silencer on the gun I was rocking with and it messed everything up.
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« Reply #202 on: November 12, 2009, 07:41:31 AM »

Quote from: pr0ner on November 12, 2009, 02:20:47 AM

Do you ever stop with the drama queening about your K/D ratio?

Well, since I got to play against you, it's gone up quite nicely.  Back in the 1.3x range now.
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« Reply #203 on: November 12, 2009, 08:02:19 AM »

Started up the SP tonight, and got up past the Wolverines mission.  I absolutely agree 1000% with the previous posts about the Rio level.  Completely horrible level design.  Maze-like layouts, "monster closets", extreme verticality with enemies shooting you from way above, tons of confusion over what I needed to do, on and on.  I hated every minute of it.  This was compounded by the fact that I had no clue why I was there in the first place.  While the mission briefing was playing, my GF started talking to me, so I hit Start to try and pause, except it skipped the movie, and there doesn't seem to be a way to replay it.  Awful.

I think my sourness about that level contributed to me not liking Wolverines much:

Spoiler for Hiden:
Too much running back and forth between the same two buildings to get magical weapons that have appeared there. 

Boss: Go over here and get a stinger! Take out da choppa! Now go back to where you just were, there's another stinger on the roof!
Me: But what about all these other stinger-looking cases right here?
Boss: Empty! Move soldier!
Me: *runs across to the other building, while my buddies do not much* Um...this case is open.  Who left it up here, and why didn't they shoot the chopper with it?

Also hated that when holding the roof, your buddies would report that enemies were climbing to the roof, but then not bother to shoot said enemies.

Of course, after Wolverines, I find myself back in...Rio! Tell me it gets better.  I'm seriously thinking of dropping down to easy.  Checked the achievements, and you get one achievement for finishing on easy or normal, and another for finishing on hardened or veteran, so I don't see any additional benefit from staying on normal.  So far, not looking like it's going to compare to the CoD4 campaign.
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« Reply #204 on: November 12, 2009, 08:19:51 AM »

You're past the bad stuff, so don't worry. There are still the occasional annoying sections, but nothing near entire levels of annoyances like what you've just played through. Only the first Rio level is bad.
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« Reply #205 on: November 12, 2009, 08:24:43 AM »

The Wolverines mission was pretty lame. Run here for this, run there for this, run back there for that, run back there for that!

And the lines are way cheesier than I remember the original MW having.
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« Reply #206 on: November 12, 2009, 11:50:00 AM »

Played for about 5 hours tonight, managed to get myself back over a 1/1 K/D ratio, though I backslid a bit at the end of the night. Had a great time playing with CSL, Hellspawn, Doopri, and others.
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« Reply #207 on: November 12, 2009, 11:54:18 AM »

Quote from: TheMissingLink on November 12, 2009, 06:34:24 AM

Best gun I've used so far: SCAR

Worst gun I've used so far: SCAR with silencer.

The silencer COMPLETELY ruined my flow, wow. I was so looking forward to using a silencer on the gun I was rocking with and it messed everything up.

The silencer has definitely been reduced in effectiveness.  I get the feeling that they were afraid silenced sniper rifles would be too good so they lowered the damage you do with a silencer.

Having said that, the silenced SCAR is my weapon of choice followed closely by the AUG (also silenced) and the WA2000
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« Reply #208 on: November 12, 2009, 12:43:24 PM »

well I didn't get to MP last night as I'm assuming all spots was filled.  Going to be anothe late night at work and another night of falling behind.  Oh well.  Hopefully, I can get in some MP during Pete's Geezer Gone Wild Event
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« Reply #209 on: November 12, 2009, 12:55:59 PM »

Totally agree about the Rio mission. It was an extreme PITA to get through. Confusing maze-like layout, being riddled by cheap pot shots every inch you stepped and trying to figure out what the hell was going on when they barked story dialogue at you.

The Wolverines mission was pretty lame too. I've never fought so hard to protect a
Spoiler for Hiden:
burger joint and a Applebees. Also, who was the VIP in that level? Why was he there? Confusing. I was just being barked orders to go back and forth between two buildings and I didn't even know why.

I definitely wanna get in some MP. I'm real green noob here, so it should be nice to be fodder for the rest of you for a little while.
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« Reply #210 on: November 12, 2009, 01:15:18 PM »

Quote from: Soulchilde on November 12, 2009, 12:43:24 PM

well I didn't get to MP last night as I'm assuming all spots was filled.  Going to be anothe late night at work and another night of falling behind.  Oh well.  Hopefully, I can get in some MP during Pete's Geezer Gone Wild Event

I don't recall you sending any msgs to us.  Your best bet to get in is to keep checking the friends list and look for the 'Join in Progress' option.  we often have 8-10 people in a lobby at a time and generally have at least one spot open up at the end of each map.
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« Reply #211 on: November 12, 2009, 01:23:33 PM »

Well, I ultimately didn't get to play last night, as the minute the game finished installing the gf came home, and my quality gaming time was up. I did get in a little over an hour this morning, and that was a big  thumbsup.

I've decided that my earlier reservations about the FAMAS were not entirely warranted. I've been using the FAMAS with scavenger, stopping power, and the increased melee distance perk, and normally I can bring a guy down in that 1-2 burst range now. I've also gotten more accurate over distance, so taking out targets from far away isn't a problem anymore.

I got the 20 kills with the grenade launcher in order to unlock that shotgun attachment. That came in handy, but I'm not sure if I'm going to stick with it or not. It allowed me to keep my rocket launcher, but also have a close combat secondary weapon. I eventually switched to the ACOG scope so that I could unlock the thermal. In COD4 I really didn't like the ACOG scope. I felt like it zoomed in too much, and made the gun significantly less accurate. In the two games I played with it though, I'm not noticing those problems. It feels like the scope doesn't zoom in as much, which means even at close range I can still use it somewhat effectively. And when trying to hit targets at a distance, the bullets were still spraying a little bit, but generally found their target.

So things like the predator missile, or attack helicopters, don't count towards your kill streaks? I've been using the attack helicopter as my second killstreak perk, thinking it could help me get to the AC-130, but I barely get any additional kills thanks to the helicopter. If those kills don't count towards the killstreak anyway, I'll switch it back and just get the airdrop.
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Harkonis
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« Reply #212 on: November 12, 2009, 01:30:10 PM »

The comment earlier about killstreak rewards not adding to killcount was incorrect.  Killstreak rewards obtained from supply crates do not add to kill count, but earned killstreak rewards do.
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« Reply #213 on: November 12, 2009, 02:11:35 PM »

Quote from: Harkonis on November 12, 2009, 01:15:18 PM

Quote from: Soulchilde on November 12, 2009, 12:43:24 PM

well I didn't get to MP last night as I'm assuming all spots was filled.  Going to be anothe late night at work and another night of falling behind.  Oh well.  Hopefully, I can get in some MP during Pete's Geezer Gone Wild Event

I don't recall you sending any msgs to us.  Your best bet to get in is to keep checking the friends list and look for the 'Join in Progress' option.  we often have 8-10 people in a lobby at a time and generally have at least one spot open up at the end of each map.


True, but honestly I thought you guys was filled.  Kind of hard to determine when you don't need to be in a party.   I had twenty people showing last night playing MW2.  I'll send a message tonight
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« Reply #214 on: November 12, 2009, 02:29:18 PM »

Quote from: Harkonis on November 12, 2009, 01:30:10 PM

The comment earlier about killstreak rewards not adding to killcount was incorrect.  Killstreak rewards obtained from supply crates do not add to kill count, but earned killstreak rewards do.

Hold on.. what does that mean exactly?  If I pull a harrier strike from an air drop when I'm 2/1 and kill 6 people, when it's over am I 2/1 or 8/1?  Is the team up +600 points? Is my k/d ratio impacted?


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« Reply #215 on: November 12, 2009, 02:30:14 PM »

The big problem I've had with the SCAR is running out of ammo, even with the scavenger perk.  Seems like I can get 4-5 kills with it and then I'm empty.  I've been trying to max out everything on the SCAR before moving on to another gun, but the last unlock - 40 bullet penetration kills with the FMJ attachment - is kinda tough.  After playing for a good hour last night, I had...3.  And it's extremely frustrating to be completely out of ammo, not be able to find any dead bodies nearby to loot, and have to either hide in the shadows looking for corpses to pick over or just go die.  I finally decided to dump the SCAR for awhile and switched to the RPD - no more ammo problems!  icon_twisted

If nobody bothers to shoot down the Harriers or choppers, some of these killstreak rewards are just nuts.  I got two Harrier strikes in a match last night and ended up with over 35 kills.  You hear that jet hovering, and every few seconds it's BRRRRRRRAP "You killed XXYY".  I racked up another dozen kills or so with the chopper gunner, I didn't even have to get very close with it to take people out.
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« Reply #216 on: November 12, 2009, 02:32:19 PM »

Quote from: Bob on November 12, 2009, 02:29:18 PM

Hold on.. what does that mean exactly?  If I pull a harrier strike from an air drop when I'm 2/1 and kill 6 people, when it's over am I 2/1 or 8/1?  Is the team up +600 points? Is my k/d ratio impacted?

You get the kills, and the points, but it does not count toward your "killstreak" for unlocking later rewards.  For instance, if you're 2/1 and get a harrier strike from a care package that kills 6 people, you're now at 8/1.  But the Predator missile reward you would have gotten at 5 kills is NOT unlocked.  You can't use care package rewards like missiles and harriers to unlock later killstreak rewards. 

I think.
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« Reply #217 on: November 12, 2009, 02:34:55 PM »

Once I unlocked Domination mode and the red dot scope I had 5 straight games of over 1.00 to bring my K/D up to 0.7 in that span. So things are definitely looking up.

I also finished the campaign (I've been sick at home so lots of time to play it). I thought after the first Rio mission the campaign got a lot better. The second Rio mission was actually pretty fun. There are a couple of plot points I really didn't understand though.

Spoiler for Hiden:
What happened with Cpt. Price and the missile on the sub? They are screaming at him that the doors are open and then he says "Good" and the missle launches. Everyone freaks out that it's a nuke, but then it turns out to just be an EMP?? Did I miss something?

Also I have no idea why Shepherd did what he did. I think they tried to explain it at the end with his "30,000 people died and no one cared" comment, but it still doesn't make sense to me. So he was working with the russians the whole time? Why, and for what gain?
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« Reply #218 on: November 12, 2009, 02:35:28 PM »

Quote from: Boudreaux on November 12, 2009, 02:32:19 PM

Quote from: Bob on November 12, 2009, 02:29:18 PM

Hold on.. what does that mean exactly?  If I pull a harrier strike from an air drop when I'm 2/1 and kill 6 people, when it's over am I 2/1 or 8/1?  Is the team up +600 points? Is my k/d ratio impacted?

You get the kills, and the points, but it does not count toward your "killstreak" for unlocking later rewards.  For instance, if you're 2/1 and get a harrier strike from a care package that kills 6 people, you're now at 8/1.  But the Predator missile reward you would have gotten at 5 kills is NOT unlocked.  You can't use care package rewards like missiles and harriers to unlock later killstreak rewards. 

I think.

Exactly.

If you're 2/1 and you get a harrier and it kills 6 people you're 8/1 but with regard to your kill streak you're still at 2.

If however you go 5/1 get a turret and set up the turret and it kills 4 people you're now at a killstreak of 9. And would unlock whatever was at that level (or had been at 7).

I think.
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« Reply #219 on: November 12, 2009, 02:41:47 PM »

Quote from: JayDee on November 12, 2009, 02:34:55 PM

I also finished the campaign (I've been sick at home so lots of time to play it). I thought after the first Rio mission the campaign got a lot better. The second Rio mission was actually pretty fun. There are a couple of plot points I really didn't understand though.

Spoiler for Hiden:
What happened with Cpt. Price and the missile on the sub? They are screaming at him that the doors are open and then he says "Good" and the missle launches. Everyone freaks out that it's a nuke, but then it turns out to just be an EMP?? Did I miss something?

Also I have no idea why Shepherd did what he did. I think they tried to explain it at the end with his "30,000 people died and no one cared" comment, but it still doesn't make sense to me. So he was working with the russians the whole time? Why, and for what gain?

Yeah the campaign can be a bit confusing:

Spoiler for Hiden:


Re: Price & the sub, I didn't pick up on it until reading about it another forum but I think what Price did was launch the Nuke and then detonate it in the atmosphere to create the EMP.  This basically wipes out the Russian's invading front by taking out all of their signficant hardware, buying the US time for the defensive as well as giving 141 time to try and clear the entire situation up.

Re: Shepherd- I believe it is referring to the nuke that went off in the first game, taking out a lot of military people with it.  Since the Russian Ultranationalists were still allowed to take control over Russia he feels like they didn't really pay for their role in what happened with the nuke.  So he provokes an international incident forcing the US military's hand so that they will have no choice but wipe out the Ultranationalists. 
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« Reply #220 on: November 12, 2009, 02:42:29 PM »

Everyone seems to like the SCAR rifle it seems. I tried it in a match but didn't care for it at all, so quickly switched back to the FAMAS. Maybe I'll try it again after I finish unlocking everything for the FAMAS.
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« Reply #221 on: November 12, 2009, 02:43:09 PM »

Boudreaux if you unlock the pro upgrade to scavenger you spawn with extra magazines. Between those and he occassional scavenge, you shouldn't have any ammo problems.

Unfortunately I love Scavenger Pro so much it's hard for me to try any of the other Perk 1s.  It was also hard to give up Commando to use Ninja--the extra melée range with Commando is even better than the bayonets in World at War, and the no falling damage comes in handy more often than I expected it to.


I wasn't around for the CoD4 days, but is there a particular reason people are generally opposed to Ground War?  Is it mainly an objection to the objective based maps?

Seems like having 9 man teams and party chat might be good while we have so many people trying to play at once, but the 6 v 6 games are still plenty of fun when we can fill both sides like last night.
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« Reply #222 on: November 12, 2009, 02:50:57 PM »

Quote from: wonderpug on November 12, 2009, 02:43:09 PM

I wasn't around for the CoD4 days, but is there a particular reason people are generally opposed to Ground War?  Is it mainly an objection to the objective based maps?

When we get a team that works well together, the objective based games are a lot of fun. The only reason I avoided them in W@W was because the normal mode was ridiculous and hardcore only had deathmatch and search and destroy.

I was going to do some objective games last night, but my xbox had other ideas. If anyone wants to move to Ground War or smaller games like Domination or Search and Destroy, just let me know.
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« Reply #223 on: November 12, 2009, 02:51:40 PM »

Kevin, thanks that clears up a lot and now things make sense.

wonderpug, I'm not sure about Ground War but all my friends play either Domination or Team Deathmatch. I'd say it's about 80/20 Domination. That's what I play most of the time. I like the objectives because I find I get bored just hunting people with no other motivating factor.
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« Reply #224 on: November 12, 2009, 03:21:45 PM »

Quote from: msteelers on November 12, 2009, 01:23:33 PM

I eventually switched to the ACOG scope so that I could unlock the thermal. In COD4 I really didn't like the ACOG scope. I felt like it zoomed in too much, and made the gun significantly less accurate.

Yeah, I was singing the praises of the ACOG last night. It is totally different in this game than in COD4 and it's awesome.
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« Reply #225 on: November 12, 2009, 04:04:04 PM »

Quote from: Harkonis on November 11, 2009, 09:26:06 AM

we've got a fair number of people with Moderate Nats which can really gum things up.  If you're not very familiar with computers, I suggest checking out www.portforward.com and looking up your router/modem model.  It will walk you through setting up your router to allow open NAT for LIVE.

The game also seems to inevitably pick whoever has the worst hosting potential as the host.  Some people's upload capacity just can't handle a 12 person game and if they get picked as the host you will have drastic lag spikes where they have green and everyone else drops into the red.

Well, I followed the steps on PortForward for Xbox Live.  Seemed simple enough, although I get a little uncomfortable making manual adjustments on our computer as I have no idea what I am doing or what impacts my changes could have.   paranoid  But, I don't want any network issues to hinder Friday night's MP sessions, so now was as good a time as any to change our reouter to allow for open NAT on Live. 

We'll see what happens.   Bring your own!
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« Reply #226 on: November 12, 2009, 04:17:58 PM »

regarding ground war... it's more the number of players than the objective types.  The maps simply aren't made for that many people and with the zero spawn delay things get even more arcadey and simply not fun at all for me.

I like objective maps, but they require a far more cohesive style of teamwork than we tend to have and a few of us get overly frustrated at people who don't catch on as fast slywink  TDM it's much simpler and keeps us playing together nicely with the occasional exception of lame people who don't kill choppers/harriers.  (glares at Hellspawn who never reads these forums...)

For example, when playing Domination, you always want to cap two points and leave the third open.  NEVER try to cap all three or you're throwing the game away.  With two points capped and one open, the enemy will always spawn at the one you don't have and therefore you know where they are and where they will be coming from.  As soon as some idiot caps that third point the enemy starts randomly spawning all over the map and you are back to square one.  The bonus points generated from the third point is never worth the hassle created.

There is also the problem with games being a farce due to people who only play objectives to milk k/d and ignore the objectives.  This can be even worse with the potential of a nuke.

Started up single player and it's simply no fun to me.  the story is ok, and running through a market with dual double barrel shotguns is a blast, but overall it's just tedious trying to advance the story.  I think what the gameplay is missing is a more organic feel.  Every level is far too scripted for my tastes.  It's great for storytelling, bad for fun for me.
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« Reply #227 on: November 12, 2009, 04:22:46 PM »

Can you have more than one kill streak that require the same number of kills?
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« Reply #228 on: November 12, 2009, 04:24:07 PM »

Quote from: wonderpug on November 12, 2009, 04:22:46 PM

Can you have more than one kill streak that require the same number of kills?

Nope.  It'll only let you select one from each kill total.
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« Reply #229 on: November 12, 2009, 04:25:24 PM »

I think the map size was a problem with previous versions of Ground War, but most of these maps seem significantly larger and might be able to handle the 18 players.

I think there can be some really new wrinkles thrown in with Domination and Search and Destroy, especially using the Riot Shield. One or two people with Riot Shield could protect the bomb carrier, or soak up bullets at a contested flag while others stay behind and pick off anyone that tries to take him out.

Of course, these objective maps are only fun when you have a good team that works well together. As Hark mentioned, it's awful when you have another team pinned down in Domination, and somebody from your team runs out and takes the third flag. Yes, that used to be me before I realized the spawning issue.  ninja
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« Reply #230 on: November 12, 2009, 04:26:59 PM »

For some reason I've never been much of a fan of objective-based MP.  I struggle enough merely to stay alive in team deathmatch and earn a few kills before my inevitable demise, and when you add an objective to basic survival I become overwhelmed with too much to do.  Now not only do I have to stay alive and try to kill enemies who are trying to kill me, but I also have to do all of that while working toward an objective, and for me it just becomes more frustrating than fun.  I'll be working toward an objective, then I'll be killed, I'll work so hard to get back together with my team, which is near an objective, and I'm killed before I can get to them again, only to respawn somewhere else, leaving me to try to get back with my team yet again.  I spend more time trying to catch up than actually working toward the objective.  

And some objective games are even more frenetic and chaotic than team deathmatch, leaving me overwhelmed, frustrated, and no longer interested.  I might be willing to give a few objective based games a try and give them another chance, but only if the team works together and communicates well.  Otherwise you've got people randomly running around, padding their k/d ratio, and leaving a handful left to actually work toward the objective.  And then there's me just trying to get back together with the team after being killed by people more interested in killing me than working with their team to accomplish the objective.
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« Reply #231 on: November 12, 2009, 04:30:42 PM »

Quote from: PeteRock on November 12, 2009, 04:26:59 PM

I struggle enough merely to stay alive in team deathmatch and earn a few kills before my inevitable demise, and when you add an objective to basic survival I become overwhelmed with too much to do.  Now not only do I have to stay alive and try to kill enemies who are trying to kill me, but I also have to do all of that while working toward an objective, and for me it just becomes more frustrating than fun.

Seems like it should be the other way around for you - if, in any individual team deathmatch game, you have a k/d ratio under 1, you're hurting your team.  Even those guys with 20 kills are a net drain if they've got 30 deaths.  Contrast that with an objective based gametype where if you're killed a dozen times but you stop a flag capture once, or disrupt a team holding an HQ, you're still a hero.
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« Reply #232 on: November 12, 2009, 04:34:26 PM »

I've been playing Ground War almost exclusively, and I think the map sizes work very well for the 9v9 crowd.  I haven't noticed any of the crappy spawning that WAW had, and it's nice to switch between Domination and straight up TDM. 

However, playing with random folks online in Domination matches, there is absolutely no communication or coordination, so it's sort of pointless sometimes.  For whatever reason, though, I am much more successful playing in the Ground War games than if I go into the dedicated TDM games, so I've been sticking there for the time being.
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PeteRock
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« Reply #233 on: November 12, 2009, 04:39:13 PM »

Quote from: Brendan on November 12, 2009, 04:30:42 PM

Seems like it should be the other way around for you - if, in any individual team deathmatch game, you have a k/d ratio under 1, you're hurting your team.  Even those guys with 20 kills are a net drain if they've got 30 deaths.  Contrast that with an objective based gametype where if you're killed a dozen times but you stop a flag capture once, or disrupt a team holding an HQ, you're still a hero.

Well, lately my k/d ratio has been 1 or better, and because I'm so methodical in my approach I won't get 20 or 30 kills like Hark or Lettuce, instead earning closer to 12 or 15 kills, but I'll only die five or six times. 
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« Reply #234 on: November 12, 2009, 04:43:38 PM »

Gotcha - well, carry on then. slywink

Had my first 30+ kill game yesterday, with 9 deaths.  Transcendent fun!  Mostly, it was a result of stalking and murdering people going for the supply crates they dropped in, then stealing the crate and using the contents for further nefarious acts.  Sadly, my AC-130 gunning was foiled by the opposing team camping out in the bunker (on Afghan) until the plane finished circling.
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« Reply #235 on: November 12, 2009, 04:43:51 PM »

Quote from: msteelers on November 12, 2009, 02:42:29 PM

Everyone seems to like the SCAR rifle it seems. I tried it in a match but didn't care for it at all

I much prefer the M4.  They did a good job of not replicating the neutered version they had in COD4.
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wonderpug
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« Reply #236 on: November 12, 2009, 04:50:41 PM »

Oh, and the one thing I wish they kept from World at War is the awesome headshot "shkink!" sound effect. The MW2 sound isn't nearly as satisfying.

So far I'm really loving all the maps, though for some reason I always struggle on the quarry map in particular.

Still trying to figure out my favorite weapon. I initially tried and disliked the FAMAS, but now that I'm mostly playing with silencers I'm finding he three round burst to be really handy. On paper I thought I'd like the FN FAL but after unlocking it I'm a little underwhelmed. I think I might like it better wih a scope but I don't know if I want to put the time into unlocking it. Oh, and I'm really liking he P90, though it's a little frustrating being ineffective at longer range.
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msteelers
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« Reply #237 on: November 12, 2009, 04:55:57 PM »

Quote from: wonderpug on November 12, 2009, 04:50:41 PM

Oh, and the one thing I wish they kept from World at War is the awesome headshot "shkink!" sound effect. The MW2 sound isn't nearly as satisfying.

So far I'm really loving all the maps, though for some reason I always struggle on the quarry map in particular.

Still trying to figure out my favorite weapon. I initially tried and disliked the FAMAS, but now that I'm mostly playing with silencers I'm finding he three round burst to be really handy. On paper I thought I'd like the FN FAL but after unlocking it I'm a little underwhelmed. I think I might like it better wih a scope but I don't know if I want to put the time into unlocking it. Oh, and I'm really liking he P90, though it's a little frustrating being ineffective at longer range.

I remember in COD4 unlocking the P90, and using the steady aim perk with it. There was no need to actually aim down the sights, just look in the general direction of your enemy and open fire. It was fun in close combat, but had no range, so you had to be careful about where you were on the map.

And +1 about the headshot sound.
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« Reply #238 on: November 12, 2009, 05:17:10 PM »

I'm about 5 hours through the single player portion of the game.  (no multi yet)  I'm not as impressed.  I am playing on Hardened and it just feels like the enemies can kill me from 80 miles away with a pistol and see me instantly.  It seems less about fighting a war and more about killing me, specifically.  Enemies are often pre-placed and waiting for you, even when it is illogical for them to be there.  The biggest thing that has irritated me so far though is my squad AI.   When I walk past a room and somebody on my team drops a flare and yells 'clear' the room should be CLEAR.  Instead I'm getting killed from behind because they aren't doing their job.  Similarly, if I need a specific weapon to take out, say, a chopper, why make me run all the way across the street to get it when my AI compatriot is HOLDING ONE.  Can I just have his?  No, it's not glowing gold for me to fetch.  How about not giving anyone the 'magic weapon' if I have to go fetch one on my own?  Also - what's with the blood splatter on the screen?  It seems if I get hit in my foot I get blood splattered in my eyes.  I spend as much time waiting for the 'I can't see a damned thing' spray to clear as I do actually playing the game.  Don't get me wrong, I'm liking the storyline but some of the mechanics are really frustrating.
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Harkonis
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« Reply #239 on: November 12, 2009, 05:26:47 PM »

I might not even finish the SP because of all the things you mention.  MP is definitely a blast though
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